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It makes me sad we'll never get awesome Pokémon games like

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It makes me sad we'll never get awesome Pokémon games like Gold and Silver again. Being able to walk around in two half-regions with limited Pokémon distribution and an awful level curve while listening to outdated beep boop music was the best thing ever.
>>
No different than slurping up every other half sequel that GF shit out over the years.
>>
Are you implying that it wasn't awesome to get to revisit Cerulean Cave, the Seafoam Islands, the Power Plant, and the Pokemon Tower?

Are you somehow insinuating that it wasn't awesome to only get a number of gen 2 Pokemon in the old region?

Are you honestly saying you didn't enjoy visiting the Safari Zone again?
>>
>>33120820
>>33120858
>blatantly ignoring Gen 2's flaws
Nostalgiafags everyone. I won't stop insulting Gen 2 until you stop shitting on the newer Pokémon games.
>>
>>33120879
Might wanna reread the second one there.
>>
>>33120799
It makes me sad that we'll never get awesome pokemon games like Gold and Silver again. Playing a game that was developed with the ethic to pack in as much content as possible despite technological limitations, and add the most new features relative to a previous generation, instead of withholding or removing them, was the best thing ever.
>>
>>33120891
That's why not even a year later we got crystal right?
>>
>>33120906
>forgetting gold and silver were gameboy games and not a gameboy color game like crystal

lmao
>>
>>33120891
>content
When I think of content, I don't think of a butchered Kanto and meaningless gimmicks.
>>
>>33120879
I can acknowledge something's flaws and still enjoy it, anon

Not that your response is an argument :^)
>>
>>33120891
Yeah my favorite part of GSC is when you revisit Kanto and it feels almost post-apocalyptic with how many famous landmarks are shut down or bulldozed, how a town has been completely wiped off the map, the changes in attitudes with the gym leaders, where some just aren't up to it anymore. It's amazing.
>>
>>33120799
>It makes me sad we'll never get Gold and Silver again
op, gold and silver are literally coming out in a few months, your point is gone
>>
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>>33120953
B-But it's not the same as being able to play the games on an the original Game Boy!1!1!!!
>>
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>>33120971
>play on SGB instead
>game really feels like a continuation of gen 1 with how each town gets its own palette
>>
>>33120971
>I NEED TO PLAY ON THE ORIGINAL HARDWARE WHERE I NEED TO BE IN A LIT ROOM TO SO MUCH AS SEE THE SCREEN, AND ALSO I NEED TO REPLACE THE BATTERY IN MY GAME BECAUSE IT BURNT OUT FOUR YEARS AGO AND I CAN'T SAVE, BUT IT'S WAY BETTER THAN EMULATING IT ON THE SHITTY 3DS REEEEEEEEEEEEE
there are people who actually think this way
>>
>>33120891
this desu. SM are better than GSC but that's only because of technical limitations. imagine if 1999 game freak made SM. It would be way better, whereas if 2016 Game Freak made GSC it would only have Johto
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>MY SHITTY GAME IS BETTER THAN YOUR SHITTY GAME BECAUSE I WAS 6 WHEN IT CAME OUT!
Pokemon's been a garbage series since the beginning, you just force yourself to like it because of nostalgia and the fact no one else aside from SMT and Digimon can satisfy your need for Monster Catching Games.
>>
>>33120799
Better than Diaper
>>
>>33121033
>>>/v/
>>
>>33121014
kys
>>
>>33120799
Fuck you
>>
>>33120799
I HAVE SOOOO MUCH TO SAY ABOUT THIS GLARINGLY OBVIOUS BAIT YOU GUYS!!!!!11
>>
>>33121033
What the fuck is SMT and digimon. Stop talking about irrelevant games here
>>
>>33121086
Exactly.
Pokemon has such a fucking monopoly on Monster Catching that it's literally the only game known for such a thing outside of DQM in Japan.
You can't get that itch scratched unless you settle for the absolute best, which is also absolute trash, in this case Pokemon.
>>
>>33120928
>genders, breeding and egg moves
>16 gyms
>two regions
>hold items
>being able to catch both box legends
>day and night
>"""""meaningless gimmicks""""""

Man I sure loved contests and berry blending in the sequel, how did they innovate like that?
>>
>>33121109
By taking away most of the other features.
>>
>>33121086
>smt
>irrelevant

Is the reason you smell like shit is lack of hygiene or your head up your ass
>>
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>>33121119
It is irrelevant and trash
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>>33121109
>genders, breeding and egg moves
These weren't good until later gens.

>16 gyms
You mean eight regular gyms and copy-pasted shit from Gen 1?

>two regions
*two half-regions

>hold items
>the only new feature of substance

>being able to catch both box legends
>a meaningless gimmick

>day and night
>another meaningless gimmick

Wow. You sure showed me.
>>
>>33120799
Wait till 9/22 when you can buy it for the machine that’s been collecting dust for 6 months!!
>>
>>33120799
>an awful level curve
Ah, yes. This meme again.
>>
>>33121084
>>33121057
PMD and Conquest>Main series
The mainline games are some overrated trash
>>
>>33121157
remember, /vp/ is awful at pokemon. Badge boosts and basic strats mean nothing. You have to be at least 5 levels higher with all 6 of your mons than every trainer you are allowed to fight.
>>
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>>33121157
>defending artificial difficulty
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>>33121146
yeah ignoring the fact that the last game got universal acclaim or anything you fucking toad
>>
>>33121146
SM did 14 million? Holy fuck
>>
>>33121149
>copy-pasted shit
You lying bitch. You and I both know that they didn't give enough of a shit to copy and paste the last two gyms, instead replacing both with
>a single room with a single trainer
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>>33121169
>>33121172
It's impossible to experience actual difficulty in a JRPG unless you handicap yourself, since every single challenge can be invalidated by grinding.
>>
>>33121174
And? No one played it. It's a dead game
>>
>>33121172
Artificial difficulty is a meaningless buzzword
>>
>>33121207
I sure miss the good old days when getting a Game Over in a game due to a glitch or broken hit detection meant starting from the very beginning!
>>
>>33121146
>sales equals quality
I guess XY and Gen I are the best Pokemon games ever, and RS is better than Emerald
>>
>>33121197
http://personacentral.com/persona-5-best-selling-release-atlus-history-japan/

>nobody played it
>highest selling in atlus's catalog
>>
>>33121227
I guess atlus is irrelevant to. If a game that sales as low as SMT is top 5. Must be a shitty developer

Liking a game is subjective

Numbers are objective.

SMT is irrelevant and dead game
>>
>>33121157
>>33121169
>fight Blue
>his strongest mons are level 58
>fight Red
>his weakest mons are level 73
Tell me, where do I pick up those extra 15 levels so I can be on par with Red's weakest Pokemon? Do I just pull them out of my ass, like the devs did with Kanto?
>>
>>33121220
>XY
XY is third from the bottom in sales. Above BW, which is above SM.
>>
>>33121149
>If I deny everything based on my opinion then I don't have to admit I'm wrong

So no real rebutall or agument? Got it.
>>
>>33121245
>the superboss is hard
Cry me a river.
>>
>>33121245
you make up for them with the fact that
a. you are a human and Red is a crude AI
and b. you have unlimited potions and revives
you can also grind against pokegear trainers if you really suck that much ass
>>
>>33121265
>>33121280
>need to grind just to face the next trainer in the story
Excellent games.
>>
>>33121245
You beat him with your level 50-60 Pokémon you trained by the time you made it through Mt. Silver because you're not completely shit at strategy and don't need to have a team of level 100 hacked legendaries to win.

Holy shit. How can you be this bad at Pokémon?
>>
>>33120927
They were game boy colour games...
>>
>>33121293
https://www.youtube.com/watch?v=1AYyYzzS98w

You're a big whiner my dude. You don't need to be at the same level. Badge boosts are a huge part and like the other poster said there are items and you're dealing with a retarded AI.
>>
>>33121317
No, they weren't. They had a color mode but worked just fine on a regular gameboy. It had all the space limits of a regular gameboy cart vs a color cart too.
>>
>>33121308
>>33121321
We get it, even the game's flaws aren't really flaws, they're just faults with players who take issues with them. I bet you'll defend all the stripped out content from Kanto as well, won't you?
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>>33121346
You know they're going to just state that it can't be helped due to cartridge space limitations and it was a necessary evil.
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>>33121293
I literally just said you don't need to grind unless you suck ass

also >>33121321 badge boosts exist? I literally never knew that
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>>33121362
Yeah, just git gud. It's only a 20 level gap, after all. If you can't beat a trainer with pokemon 20 levels higher than your own, you just plain suck ass.

And yeah, badge boosts didn't stop being a thing until gen IV. I think they tell you ingame that "this badge will boost your pokemon's defense" or whatever, too.
>>
>>33121362
>In Generations I-III, some Badges boost a certain stat or stats of the player's Pokémon. This boost is applied only in internal battles, not link battles. In Generations I and II, the stat or stats are increased by 12.5%;
>In Generation II, every Badge boosts the power of the moves of a certain type by 12.5% (1/8), despite never being referenced in the games. The type strengthened matches the type theme of the Gym (for example, Zephyr Badge boosts the Flying-type). These boosts work similarly to the way same-type attack bonus (STAB) boosts work, and are, in fact, calculated in-between weather modifiers and STAB.
Just like stat boosts, type boosts are not applied in link battles.

You're talking a pretty sizeable chunk at 16 badges.
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>>33121265
>>
>>33121336
>Gold and Silver were designed for the Game Boy Color, allowing them full color support and more detailed sprites.
>>
>>33121336
>>33121427
Not every Game Boy Color game is Game Boy Color-exclusive. Gold and Silver are Game Boy Color games, but work on GB/SGB just fine.
>>
ExWai > SuMo >>>>> OmRuAlSa > BlaTsuWhiTsu > BlaWhi > Em > HaGoSoSi > RuSa > Pla > DiPe > FiReLeGre > SoDoSoPa > GoSi > Cry > BluRe > Ye
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>>33121480
That still makes them gameboy colour games.
>>
>>33121580
Yeah, I know, I agreed with you. That was why I said "Gold and Silver are Game Boy Color games".
>>
>>33120799
Gold and Silver were shit no one is denying that.
>>
>>33120799
My biggest problem with GS is that they're simply too difficult to play and have fun. I play Pokémon for a more relaxed experience, that's why I'm grateful for games like SuMo and XY
>>
>>33121615
Then why are there always fags on /v/ who claim that Pokémon past Gen 2 was shit?
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>>33121641
Git gud.
>>
>>33121663
Meme history.

1st there was Genwars, then there was "the new game is shit."
>>
>>33120799
OP keeps making threads after getting constantly BTFO in every one of them. Sad!
>>
>>33121663
Because they're retards, some games like gen 4 and 5 were as bad as GS but the series has drastically improved since XY
>>
>>33121668
Fuck off, Pokemon is no fun when it's as hard as GS
>>
>>33121687
All games since XY, XY included, have been disappointments.
>>
>>33121694
GS aren't hard. They're just tedious due to all the artificial difficulty.
>>
>>33121694
>hard
What are you talking about? I played it when I was 10 years old and had no problem

Pokemon was NEVER hard, so how could it be hard enough to be unfun?
>>
>>33121712
>>33121715

Yeah when I have to get wiped 4 times on the first gym before I can beat it it's no fucking fun.
>>
I don't understand how overall /vp/ despise Gold and Silver more than, say, Red and Blue.
>>
>>33121149
Everything is a fucking gimmick to Pokemon fans
>A day and night cycle is a gimmick
>Graphics are a gimmick
>Every game mechanic is a gimmick
>The fucking game itself is a gimmick
>>
>>33121740
Because Gold and Silver were their chance at improving the series and they managed to fuck it up more than the first. They deserve the hate they get.
>>
>>33120799
Praise Jesus that we'll never get shitty halfassed games like gen 2 ever again
>>
>>33121739
If you think gold and silver are really hard, especially for adults, the problem is with you
>>
>>33121740
Hardcore Genwunners who believe the series died with Gen 2 instead of Gen 3 because they were old enough that Pokemon stopped being cool among their peers.
>>
>>33121741
>>The fucking game itself is a gimmick
This is actually true though, because it's a standard JRPG except instead of gathering Party Members throughout the game you acquire them via capturing Enemy Mooks.
>>
>>33121759
Literally improved upon gen 1 in almost every way. How the fuck do you reckon they fucked it up and what would you have done instead?
>>
>>33121814
I've played all the games but the series really never got good until gen 6, oras was probably the only remake I've really enjoyed. The first game I played when I was a kid was black and white and I didn't really enjoy it.
>>
>>33121842
Did you try B2W2?
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>>33121849
Yeah but it was pretty difficult and felt like a quick retread. I think my parents traded it in before I ever finished it
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>>33121871
Ah, okay. I was just asking because I feel roughly the same way about the remakes, and B2W2 was the only game I never actually played. Because I absolutely hated White.
>>
What REALLY made Gens I and II so good is they stuck to their core influences: Dragon Quest, Final Fantasy Legend and Mother.

The second region is even borrowed directly from DQIII which let you go back to the kingdom from the first game and possibly unintentionally from Zelda II and Castlevania II which had small versions of the first game's maps.

Current Pokémon has the same problem that Zelda had up until BotW-- it refuses to take any influence from newer games.

Think about how good Pokémon would be now if it borrowed from Dragon Quest Monsters and Digimon World, its two most direct descendants. Or the newer Dragon Quest games that have had more streamlined battle systems, or Final Fantasy's and other JRPGs that have had more diverse settings and supporting characters.

Though I will give them credit for borrowing from Final Fantasy's "I'm gonna summon a big shitty monster and destroy the world" plots, and the obvious borrowing from Mother 3 in BW. And SM were arguably influenced by Yo-kai Watch, which is probably the first genuine competition Pokémon has ever had.

>Take a look at Hard Rock Cafe, got tweaked by Planet Hollywood. Coke got tweaked by Pepsi. Transformers got tweaked by Go-Bots. We leave it up to the consumer to decide!
>>
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>>33120799
>butthurt newgenner
>>
>>33121821
If that's a gimmick, then why are gimmicks a bad thing? Literally everything I've heard referred to as a gimmick is something for the better.
>>
>>33121930
Why not just stick to gens 1 and 2 then? Especially nowadays, where you can just emulate the link cable and the transfer pak perfectly.
>>
>>33121907
Not that anon but I tried to replay white yesterday due to a strange urge to use some gen 5 mons and I put it down shortly after the first gym, and getting to that point felt like a chore. pokemon designs aside it really does feel like GF forgot how to make a game. People bash SM for pointless dialogue heavy cutscenes (and i agree) but if BW was made with the SM engine then we'd see just as many at least. It honestly astonished me how BW are how they are, the first half of the game seems to be designed to make you want to put the game down
>>
>>33121966
But that's what most older fans did
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>>33120995
People who say stuff like Gen I and II were "scarier" or "darker" or that Pokémon "had a gritty edge to them" are obviously full of shit, but those games definitely had a focus on game design that isn't present in later games.

Originally Pokémon were legitimately JRPG enemies. You started fighting giant rats and bugs and bats and moved on to fight rock monsters, giant water creatures, ghosts, enemies with poison, paralyze and sleep gimmicks, and finally dragons and mythical beasts. And the last thing you fight in the game is fucking Giegue.

Early game shitmons are designed to evolve early and become useless quickly after. You're meant to constantly swap out for stronger mons as you encounter them.

Modern games you can go through easily with fucking Raticate and whatever shitty bug you get. Your late game mons aren't particularly stronger than earlier ones, aside from the mandatory dragon, and in most cases are even just the evolved forms of early ones (you're still encountering Raticate and Gumshoos in the last area, and the couple previous areas are full of Dugtrio, Ribombee, Fearow, Orircorio, Lycanwolf and Machoke). You can even catch Snorlax, Chansey and Salamence in the very first route.

Catching legendaries is also a joke. You just walk right into the cave as soon as you have the prerequisite field move and solve a "puzzle" made for preschoolers. In early games you had to navigate a difficult dungeon with rare and strong Pokémon in it. The legendaries can be compared to raid bosses, they're there for dedicated players to get, not to just be handed out to every player, and they offer really powerful rewards.

I'm not saying they were masterpieces by any stretch, on the grand scale of JRPGs they're barely even average. But at least they were designed as GAMES, with a difficulty curve and rewards for being good at the game. Now they're just amusement park rides designed with a checklist of things that are in every game.
>>
>>33121740
Because Gen 1 set the foundation for the series and had better designs. Gen 2 was just a half-assed expansion pack to Gen 1 like MM was to OoT.
>>
>>33122214
Totally agree with this. Perfect analogy between a classic like RBY/OoT and absolute shit of GSC/Majoras Mask
>>
>>33122214
>half-assed expansion pack

Imagine being this retarded

A Half assed sequel that added day and night features
100 new Pokemon
Fixed Wrap/Psychics/Crit and Special Defense mechanics that were so great about the 1st gen
Introduced shinies
Introduced Breeding

You can say that it's bad, but you can't say that it was half-assed.

>>33122523
OoT was boring as shit, so I guess that makes sense.
>>
>>33122523
>t. Aonuma
>>
>>33122170
I really just miss those toddler puzzles and actual mazes for dungeons. These glorified hallways with one fork in the road are just so boring.
>>
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>>33122523
>absolute shit of GSC/Majoras Mask
>>
>>33122412
Most people won't be able to do that.

Some people have no problem beating Castlevania but that doesn't mean it's not hard.

I fought Red with Typhlosion, Dragonite, Gyarados, Umbreon, Togetic and Piloswine, a team I put together specifically to beat him and it still took me several tries.

I'm not saying the games were exceptionally well balanced or anything, but there at least was an attempt. As you get further you encounter more varied mons with types you didn't see earlier in the game.

>>33122593
Right, it's not like they were hard, I mean they were barely any harder than FFIV's dungeons that were completely linear with stupid dead end branches that just made you have to walk more. But at least the Pokémon ones required some form of sentient thought to complete and had a bunch of strong enemies to challenge you. Mt. Moon aside.

Even DP and BW had at least one or two dungeons like that one from DP with the fog and rock climbing that were some form of challenge. XY and SM are on the same level as FFXIII.
>>
>>33122571
And 2 brand new types
>>
>>33120799
>while listening to outdated beep boop music
Shit fucking taste, dude. Gen 2 music is catchy as fuck.
>>
>>33121014
im with you except for the
>SM are better than GSC
part
SM is worse than GSC by a lot, and thats a sad fact for Game Freak.
>>
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>>33120799
>what are these
>>
>>33122214
>>33122523
But Majora's Mask is way better than Ocarina. So you agree GS is better than RB?
>>
>>33123136
I think RS are about the same as gen 1 and 2 in terms of difficulty even if you don't sweep the game with one mon. Emerald is a step above.
>>
>>33121157
It's not a meme when it's true you idiot. Gen 2's level curve is trash (HGSS is slightly better but not as good as it could have been) For the majority of the game, you face against a bunch of underleveled preevolves and the routes are too short between each other so then you end up around the late 30's early 40's by the time you get to the Elite 4, and then when you get to Kanto, you fight more trainers with underleveled pre-evolutions and the gyms vary between the mid-late 40's and early 50s because you can do them in any order, while the wild pokemon never reach beyond level 20. then suddenly Red is in the high 70's (or mid 80's in HGSS) while your pokemon are barely pushing their early 50's
>git gud lol xD
I never said the game was hard, dingbat, cause you Johtoddlers love jumping to that defense every time. Take Gen 5 for example where even though in BW1, the final battles are around the same level as GSC's Elite 4, but the levels take a steady increase and have a nice flow, inlike Johto where it's an arbitrary retard rollar coaster with massively fluctuating levels between two routes right next to each other.
>>
>>33121190
The exceptions being Romancing Saga and The Last Remnant, where the game punishes you for grinding cause enemies scale to your level and stats.
>>
>>33121402
>Dark is the only type that doesn't receive this Boost
This stuff made me feel like Gamefreak thought of Tyranitar was a mistake
>Pseudo of the region is found in the final area of the game
>no trainer in the game uses any of its evolution line, not even the only Dark type specialist, nor Lance who specializes in Dragonic like Pokemon (Tyranitar would make a lot more sense than Aerodactyl, and it would stop him from being a Flying type specialist). Not even Blue uses it who's whole thing is about using the strongest Pokemon obtainable.
But the way they treated it in Gens 3 and above made me think otherwise.
>>
>>33120891
>G/S
>content
You fell for the Red battle meme. Johto was the original region to get Kanto'd. Kalos and Alola can't compete with how cucked Johto was.
>>
>>33123353
It feels more like Dark Type was an afterthought that only came to be because they thought Steel wouldn't be enough to try and stop the Psychic Menace.
>>
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>>33122170
I agree that I feel that Pokémon games now feel like completing a checklist. It's probably because I was 7, but catching Articuno was really freaking hard, especially because you didn't know what to do and kids in school always told you shit. Now you just have to type serebii and look it up.

Also where the fuck is the supposed ''level curve in GSC everyone is talking about? I can't even figure out when it is, and I was fucking 10 when I finished that game
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>>33123675
Clair has a pretty notable level jump, having Pokemon all 5-8 levels higher than Jasmine, Pryce and Chuck who are all fought very closely to each other, and thus have minimal level differences.
Thing is, Clair's also fought rather quickly after you deal with the other Leaders and disbanding Rocket, but unless you've been actively grinding the average team of six will probably still be in the Early or Mid 30s since Team Rocket rarely uses anything other than unevolved fodder that hardly gives EXP.
Most Level Curve complaints in regards to Clair are ACTUALLY directed towards her Kingdra, who has great stats for that point of the game and no weaknesses aside from Twister unless you honestly went out of your way to grind a Dratini into a Dragonite who knew Outrage.
In HGSS, your other options were to grind a Seadra until it learned Dragon Pulse or get lucky on the Lottery for TM Dragon Claw.
The curve calms down after Clair a bit, but the E4 gradually goes up from Pokemon in the early 40s to Lance's late 40s.
Then the complaints come back in regards to his trio of Dragonite, but it wasn't nearly as bad since they actually had an attainable weakness.
Kanto was mostly filled with trainers of all levels but nothing above 40 aside from jokes like Magikarp, Gym Leaders varying between 40-50 aside from Janine, and then Blue who comes just short of 60 in GSC.
Lastly, there's the gap between Blue and Red which everyone knows at this point.
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>>33120799
Are you even trying?
>>
>>33123675
GS is balanced in a way that expects you to do a small amount of grinding, or to challenge a gym multiple times before succeeding. It's also possible they knew that in RB, if you just fought the trainers, you'd be the proper level but didn't take wild Pokémon into account, so you were often overleveled. So in GS they left a lot of leeway for wild Pokémon, because it's better to be underleveled than overleveled.

This is actually extremely similar to the way BW2 is balanced, and I suspect the reason is because they expected the player to have played the previous game, so they'd be ready to handle more challenge.

On the other hand, RB, RSE, DPP, and BW are designed so that they can pretty accurately predict you level at any point in the game. Wild Pokémon don't award much EXP so they expect most players will avoid them if possible.

Then there's XY which has the EXP Share meant to discourage grinding. This makes the game an absolute walk in the park because your team will ALWAYS be overleveled as long as you fight most of the trainers.

In SM they tried to balance it a little bit by nerfing it and making most trainers have Pokémon that don't award that much EXP, but this didn't solve the problem because poor Pokémon distribution means players will use the same Pokémon for a long time, and it makes the game unfun because enemy trainers are a complete joke.
>>
>>33123675
No catching Pokemon was way harder in Gens 1-3. In gen 1 the Pokeball could actually miss.
>>
>>33120799

I agree with you overall OP. Especially the leveling, they fucked this up in the remakes even ffs.

However it did some things well too; Silver as a rival and Team Rockets actions were both better executed than gen 1 and 3, and the phone system and day/night mechanics were nice touches.

Also, goldenrod and Ecreuteak city were super comfy.
>>
>>33124625
A Poke Ball Missing is literally the same thing as it failing to capture the Pokemon, just with a different animation.
>>
>>33121245
>>33121293

Just spam X-boosting items or moves like swords dance lol. You can do it underleveled even.
>>
>>33120799
https://www.youtube.com/watch?v=n1L0I5IRe7Y
But they say they are good
>>
>>33120879
"It's the future... And, in the 21st century, arguments about personal tastes can be won by blackmailing using threats no one is afraid of"
>>
>>33120891
As much as I like GSC, they are a product of content withholding themselves. Most of the "new" Pokémon were planned for gen 1. What made the gameplay *feel* so rich was its strong connection with gen 1, which made Kanto seem more meaningful than it actually was.

Seriously, start a playthrough right now and then get Emerald or Platinum to compare. You may still find GSC better, but you will see they are not that different and all of them have flaws. GSC is a lot shorter than you think and it's not such a special experience.

From gen 5 on, it's harder to judge. But it's only from there on the games started having enough discrepancies to justify labeling one better than the other. Even then, it's down to personal tastes (some people like cutscenes... maybe)
>>
>>33121003
I can see why they'd like that. The main reason for playing a GB game right now is nostalgia. It gets better on nostalgic hardware with nostalgic limitations.
>>
>>33125787
I replayed the remakes. It's still good. It still feels like a good experience. Like every Pokemon main series game desu. It's the amount of time for that feeling to go away due to lack of content that people tend to have a problem with. GS and the remakes extend your experience for as long as possible. SM and XY do not.
>>
File: orange nice.png (587KB, 823x479px) Image search: [Google]
orange nice.png
587KB, 823x479px
>Haven't played any pokemon since Diamond

>look up the Exp. Share

>mfw now it affects the entire party and you get it right at the start of the game

what an absolute mess
>>
>>33121158
pmd in actuality is loads better than the main series in terms of story (although a bit recycling with the 'muh transformation' plot)
the way the characters aren't just random bullshit, and actually have some emotion and character, even minor npcs.
and the fact that even when cute they do have parts when shit gets real
>inb4 a legendary wanted for you to actually KYS

but that may all be there is to it, the dungeons are somehow trash (slow scrolling and that buggy-feeling fast walk)
as well as the way they made the ev training process lots easier and illogical, as with gummies and medicine you can have all stats at 255.

nevertheless i believe still better with the story, just needs a bit of tweaks in the game mechanics.
and holy shit,the landscapes and art is nice
>>
>>33127149
It actually kind of works for SM because the game is so boring you don't want to bother with grinding or training.
>>
>>33127149
Distant screams echo from beyond the realms of man.

"Just turn it off."
>>
>>33121573
No habalo Espanol
>>
>>33124625
>>33124694
And it only happened for static encounters (snorlax and the legends)
>>
>>33127358
Well I mean, it is the logical answer to give people that want it the option and people that don't the option to not use it.

The only thing it really bothers are the spergs that minmax in game and can't stand to be sub-optimal.
>>
>>33120879
Did you even read the second one? It was pointing out his flaws.
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