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So I'm playing sun and moon and noticed the camera angle

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Thread replies: 71
Thread images: 15

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The corner of house. It looks much cleaner and you can see much more of the environment in the game
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>there's so much NOTHING to talk about in regards to USUM news that the fucking camera angle is the only thing people bring up
Third Versions being announced and then having no news until the final month or two is still fucking stupid.
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>>33096493
I think camera angle matters. What's the point of putting effort into the environment if the camera angle just cuts off must of it
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I think camera angle helps with the improvements of the game
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>>33096493
Sorry to quote forgot to add the garage door in open in USM
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>>33096493
CHEW ON THIS

>ultra sun
>ultra moon
>ultra beasts
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>>33096862
omg
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>>33096493
It's a pretty nice camera angle, though
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>>33096915
Yeah. Honestly the games shouldn't have top-down angles because most of the time you're just looking at dirt and grass.
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>>33096493
You talkin shit about my camera angle
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>>33096915
It does look good
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>>33096807
fucking kek
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>>33097251
With no infomation about the games. You have to over analyze every small detail
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>>33096483
>Red, white, and yellow flowers
>Blue sky
>Black shadows
>Green everywhere
>No diamonds, pearls, or the letters X or Y

R/B/G/Y remakes confirmed, as well as Black and White remakes.
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>>33096483
What is this ebin meme I'm not aware of?
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>>33097289
I wonder what other kinds of angle revisions we'll be seeing throughout Alola?
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when did they say the next direct is? They did say we were gonna have news soon right?
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i honestly forgot usum existed
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>>33097345
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>>33097713
w-what did they mean by this
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>>33096493
Way better than showing off every single new Pokémon and game feature and still end up being a disappointing piece of shit.
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>>33097663
If your gonna pirate or buy it better just go on blind. No expectations no disappointment
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I went blind with sun and moon and still ended up disappointed
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The camera angles were actually one of my biggest pet peeves with the originals so I'm glad it looks like they fixed it

I'm excited to actually see Alola and not just the ground
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The quality is still shit. Jaggies everywhere. Should have stayed with hgss graphics
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>>33096483
third versions are literally fixing mistakes

the thing im looking forward is including a pokemon center in the battle tree area and increase the level of wild pokemon
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Is that a parrot in the USUM pic?
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>>33098071
Wingull
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>>33098173
that is not a wingull perched on the fence anon
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>>33098176
There is no parrot
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>>33098176
Lmao it's a surfboard
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>>33098202
I'm retarded
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>>33098210
To be fair it kind of looks like a parrot, vaguely. Someone should draw it
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>>33098243
No it doesn't lol
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>>33098036
I'd be happy if they just fixed Alola's TERRIBLE Pokemon diversity. It doesn't even have to be XY levels of diversity, but I'd appreciate not running into Trumbeak and Gumshoos every route. And more than just Diglett in caves.
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>>33096930
Considering you could manipulate camera angles even back on the DS, putting so much focus on the graphics since Gen 5 mean it's stupid we STILL can't change the camera angle.

Especially considering they put the damn nub on the N3DS and couldn't even be bothered to make use of that there when that's basically the only reason to even have a second stick to begin with AND despite programming Gen 7 with them in mind.
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>>33097618
Hopefully the one where they stop locking you to the one direction and allow you to choose it and how zoomed in you are.

If they're not going to allow that, it's just as well to go back to the standard grid from Gen 4 and before because they're doing work that's useless to everyone playing it since they can't look at what they wish.
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>>33096483
The camera looks so much better in USUM
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>>33097757
That's actually part of the reason. The original games sold so damn well because of the bugs and glitches and the possibility of more characters like Mew hidden in the game that made people feel there was more to them.

Telling people everything beforehand about a series that spread so well because of the mysteries can only serve to disappoint.

It's one thing when it's data miners... You're entirely at fault for looking shit like that up but anything officially announced is their fault.
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>>33098308
I mean cockatoo
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>>33098421
Is it pic related
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>>33096483
What did he mean by this?
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>>33096483
ot to destroy your dreams but in SM when you go outside for the very first time the camera angle is exactly the same as in this USUM trailer

https://youtu.be/VqJKI7zPEQI?t=762

Thats when you're going to get your Pokemon, So this one is USUM is probably the same case
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>>33098567
Check at 12:50
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One cool thing they did that I really hope they expand on was letting you see future locations in the distance in a few places, like in Heahea City, you can see Brooklet Hill and Wela Volcano looming ahead

It reminded me a bit of Mario Sunshine, where you can see other areas of Isle Delfino no matter what world you're in

Honestly fixing the camera angles is one of the things I want the most, and it already looks like they're off to a good start, I hope they give us some great sweeping shots of the region and surround ocean while we run along
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>>33098567
You right.

Nvm USM will be the same shit as sun and moon
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>>33098567
There is still a difference, this one's way too zoomed in when you start running up the road

The level of detail they added in the route itself is what makes it seem like a much bigger difference though
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>>33098596
What about this
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The color too, they fixed that neon green of the grass to something much more pleasing to look at, and the road looks better too now that it's like a darker shade
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>>33098607
We havent seen that part yet, the top pic is the farthest we saw the player go in the teaser before it cut off, so I'm imaging when we get to the top of the hill like in the bottom pic, that change looks even better too
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>>33098596
Come on you're just clutching at straws. Sure USUM will look a little better (which is rather obvious) but so far nothing says GF worked their asses off at this game
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>>33096483
i might remember wrong but..didnt SM also have a special 1time camera angle for the 1st time you exit your house and walk a bit? If so, then this could be just one of those
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Today, I will remind them...
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>>33098921
...!
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>>33098874
better start getting those hopes down
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>>33099029
we never saw this again after the tutorial phase
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>>33096483
>>33096493
>>33096533
>>33096915
>>33096935
>>33097858
>>33098402
>>33098421
>>33098567
>>33098585
>>33098874
>camera angles
It's a fucking video game, you know, a kind of a program. Not a live action movie, nor Super Mario 64. I swear I cringe a little when I see the term "camera angle" outside of film industry
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>>33099142
it's a camera angle because you can't move the camera you pretentious dickwad

the film industry is a fucking joke, go slurp up some more hollywood diarrhea or make your own 2deep4u indie garbage.
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>>33099154
>you can't move the camera
>t. never recorded a video ever
Stopped reading there. Try again with your shitty bait, this time without meaningless insults
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>>33099160
sorry not everyone went to school for a useless film degree
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>>33099169
So you don't have any arguments? Good that we cleared that out.
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>>33099142
What? Then what is that if isn't "camera angle"?
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>>33099142
do you find it better phrased if it is simply said that when you move, the angle is fixed in a bad position in SM and likely will be in USM too since this one time footage we see in the trailer may as well be the same as SM tutorial angle that we never see again after?

Honestly, I dont care about the angle so much but knowing that new games make improvements on issues lots of people care about is always a welcome thought
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>>33099186
don't worry, he's just an autist getting buttblasted because he hasn't found a use for his shitty degree so he goes around trying to find contradictions on the internet
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I think I'd hate it being so fucking low without me being able to change it. With an overhead view you at least get a decent sense of all your surroundings, with it being so low and to one side means you can only go one way efficiently.
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>>33099184
>>33099186
View angle? Don't say it was hard to come up with.
>>33099193
So now that you lost an argument you are going to proceed to throw random insults based on your far-fetched assumptions? You don't need to have a degree, you would've known such things if you finished middle school.
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>>33099209
literally no one says view angle, and everyone knows it as a camera angle so you're just embarrassing yourself.
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>>33099231
>everyone knows it as a camera angle
But that's wrong. It's a game, not a movie.
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>>33099209
Not hard to come up with, just never cared to nitpick the term for essentially making the same point
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>>33099142
>>33099236
The term "camera angle" isn't owned by the film industry.

If you have spoken or worked with anyone developing video games, you would know that the object that allows you to see and control a certain portion of the screen is referred as a camera.
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>>33099160
I've never played Sun & Moon before, but I think that anon was talking about not being able to move the in-game camera, since it's always affixed at a certain angle. Lots of games do this, and it's stupid.
>>33099142
This would be better aimed at the developers then for adding so much detail and "beauty" (ugh) to bits of the environment that you can't even get a decent look at.
Thread posts: 71
Thread images: 15


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