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Do you think we'll get the following models datamined out

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Thread replies: 31
Thread images: 4

File: TERTER.gif (2MB, 452x375px) Image search: [Google]
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Do you think we'll get the following models datamined out of SuMo for use in UlSuUlMo?
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>>33087433
>UlSuUlMo

Yuck.
>>
>>33087449
This is how we do the acronyms now, grandpa.
>>
>>33087433
The log is the pokemon.
The koala is just a distraction.
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>>33087518
That's bullshit.
>>
>>33087433

Do people even realise that the walking/running animations were most likely for the Photo taking shit that was in the games? The Pokemon walk/run around in them...They might've made walking/running models for all Pokemon for future use or a spinoff game.

Walking Pokemon on the 3DS games wouldn't work, how exactly would they have a Wailord with you inside a building?
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>>33087544
In HG/SS pokemon didn't follow you in many buildings.

Also scaling does not need to be perfect.
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>>33087544
The same way he's done it in HG/SS you numb nut. S h r i n k. I t.
>>
>Mr Ohmori, we made walking for the specific pokemon you asked but we also made walking animation for every pokemon
>yeah, whatever, just put them in the game
And that's how it was.
>>
>>33087433
its for Pokefinder. Deal with it
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>>33087433
Not only will we get the following models in UltrSn/UltrMn we'll also get the map data for kalos AND kanto in their entirety; not used in any way ofcourse.
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>>33087595
Wrong.
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>>33087616
Then explain how come Pokemon in Pokefinder walk and run
>>
It's already confirmed.
Watch the USM trailer and look at the Wingull
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>>33087624
Explain why they made one for every fucking Pokémon when only like two dozen are used.
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>>33087471
They are not meant to be long. also it's USUM
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>>33087702
Wrong.
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>>33087559
Oh so a mini Wailord inside but a big one outside...yes...that makes perfect sense
*rolls eyes*
>>
>>33087638

There's a few reasons.

1. They might not have been able to program walking/running animations for just a handful of Pokemon, they might have had problems and required all models to have the animations, probably not but it's possible.

2. Future projects - Snap for Switch?

3. Scrapped Pokemon Amie animations - Notice how they took out the mini games?, Possible mini game that required walking/running animations.

4. THERE IS NO REASON FOR THEM OTHER THAN SIMPLE WALKING/RUNNING ANIMATIONS.

Seriously, people need to get over this.
>>
>>33087857
Wailord doesn't scale right even in battle.

Eat a dick.
>>
>>33087635
Pretty sure that Wingull turns on to Route 1 before the player.
>>
SuMoUlUSuMoUlUMoSuUlSuUlMoUSuUMo
>>
>>33087879
All of your points are vague assumptions, do you really believe anyone can take those seriously?

Also the files for the walking:Running Animations are in a different folder than the pokefinder animations, so it's confirmed not to be for that.
>>
>>33087433
>people think an almost 7 years handheld can handle 3d enviroments, following pokemon and at solid 30 fps
>>
>>33087879

>They might not have been able to program walking/running animations for just a handful of Pokemon, they might have had problems and required all models to have the animations, probably not but it's possible.

You said it yourself, probably not

>Future projects - Snap for Switch?

Can't be that. A snap game with all 800+ Pokemon? Including legends that aren't even supposed be their like groudon and kyogre who are sealed away deep underground? Not a chance. And too intimating for normies

>Scrapped Pokemon Amie animations - Notice how they took out the mini games?, Possible mini game that required walking/running animations.

this is believable, however there's no reason they can't use it in Refresh and in the overworld GF wouldn't restrict to one mode.

>THERE IS NO REASON FOR THEM OTHER THAN SIMPLE WALKING/RUNNING ANIMATIONS

Other than the fact that people have been begging for them to bring it back since BW. Game freak does listen to their fans when they get loud enough. (HM removal, Reusable TMs, ect)
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>>33087879
And now, a lazy programmer presents counterpoints. Based on *real* lazy programming workarounds of history!
>They needed walking animations or they wouldn't work.
At the fundamental level of any game, you have it's engine. A game's engine can enforced some damn word quirks, for example, there is one *very* popular FPS company who sells their engine extremely cheaply, which has lead to it being used in *many* first and third person shooters, mobas, combat games, etc.
So, when a minor studio licensed this engine for it's high graphical quality to make a *realistic racing* game, they ran into a problem: the game was completely non-functional if the player did not have a gun.
This was actually tied to the fundamental engine's construction and architecture, it was an inseparable and inextricable part of the foundation of their game's engine.
Solution? Give every car an invisible, weightless attached box named "gun" in the trunk. It has no ammo and no trigger, but the engine sees that there is a gun, and functions as desired.
If the Pokemon company had wanted to save a shit-ton of effort and memory space. They would have just programmed the essential walk cycles, and tied all non-essential cycles to a single, common cycle, making it ridiculous if someone data-mined the game (as we have) so everyone would walk like Olivia or something.

>2 future projects.
This, but less snap 4 switch, more "inevitable 2018 release for switch". They can use the SM engine with the hidden animations. The Pokemon company recycles art and assets for as long as possible. Hopefully their 16,000% profit increase from Go will help them hire some more people to work on the next title.
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>>33087638
Because they knew the feature will appear in both SM and USUM and didnt choose all Pokemon that will be in both dexes right away so they needed to create all of the in case they would want to use it . Simple as that
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>>33087471
Not even close. Especially not when the official site lists them as US/UM.
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>>33088134
Su mo mo mo, momo mo!
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>>33088312
Is this true autism?
>>
>>33087433
>>33087544
I just wanted to share my mental image of Komala's walking animation. Basically log rolling almost effortlessly while drowsy/sleepwalking/sloppy/drunken or w/e. It'll mever happen but I gave my self a great headcanon at the very least
Thread posts: 31
Thread images: 4


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