For Pokemon on the Switch
Would you prefer more cinematic battles that take longer (like the Stadium games)
or faster battles with few animations (like X/Y and S/M)
Settings Option to choose
>>33004117
For a main series game? Speed.
>>33004117
>Pokemon on the Switch
Animations should be short, but on Switch there needs to be a short minigame that can utilize your __% of acc. or something. Like a simon color wheel thing.
For instance, if an opponent starts using double team; your minigame gets harder and harder to finish.
>>33004358
I wouldn't hate that, if it were optional and not used for online
>>33004366
>if it were optional and not used for online
Switch should have more options, the space for development is really there.
Still, a Switch game was already debunked... Right?
>>33004358
Ugh, no. I like Pokemon as a pure RPG, without adding an element of player ability to how a battle goes. Games that do that sort of thing are fine, and I really enjoy some of them, but Pokemon doesn't need to do that.
Not to mention, damn, that would make battles take forever.
>>33004374
>that would make battles take forever.
It wouldnt be that bad, just a quick game that increases in difficulty for whatever reason.
>>33004387
But a "quick game" on every turn adds up to a *lot* of time. And as I said, even conceptually, I don't like the idea of adding a player skill element to standard battles. It should stay as a pure strategic RPG. Leave timing, memory, etc. for side competitions like Contests, Pokeathlon, etc.
>>33004370
>Still, a Switch game was already debunked... Right?
Did you not watch E3?
The director said a new core game was coming for the switch