Minun and Plusle can now be consolidated to fight as one Pokemon by using a certain item with both Minun and Plusle in your party.
The EVs, IVs, and moves are determined by which one you use the item on to combine them.
Ability
>Tag Team
Moves hit twice.
Also functions as Sturdy and Schooling, they can't be taken out in one hit. When at 1HP, one will faint leaving the other by itself. (No more secondary hits) If it's healed, it's ability still won't work or reactivate.
>HP: 60
>ATK: 60
>DEF: 50
>SP ATK: 105
>SP DEF: 85
>SPE: 95
Are they good now?
>>32884629
Make them a bit faster and widen their movepool and they'll be decent.
>>32884629
Do they still take two slots on your team?
If they dont, do they both fit in the same pokeball? How does that work?
If all their moves hit twice, does that make Thunderx2 (or any high power special move) too good?
But wonder guard/air balloon Minun is the ultimate shark in double battles.
>>32884629
>were made for double battles
Since Plus/Minus aren't exclusive to them now, how about making it so the buff those abilities give each other applies to all stats if the Pokemon receiving the buffs is them?
>>32884629
>Free Sturdy and Parental Bond without drawback.
>Access to Charge Beam
>Access to Mud Slap if you want to troll
>Access to Baton Pass
>105 Sp.A
It's a little unbalanced. Especially when Electric Terrain is out.
>>32884648
How does Ash Greninja work? Nothing makes sense anymore.
>>32884684
This would actually be a better idea, but if Gamefreak would first have to make abilites work differently for certain Pokemon. I'm not sure they would do this for only Plus and Minus.
>>32884762
>but if Gamefreak would first have to make abilites work differently for certain Pokemon. I'm not sure they would do this for only Plus and Minus.
Curse works differently when used by Ghost-types, and that was as early as Gen 1. I don't see this as an impossibility.