spikes now acts like stealth rock
1 layer
deals ground damage aka heatran btfo
how does the meta change?
>>32835150
If anything it should be a Steel-type move and deal Steel-type damage to all non-Flying/levitating Pokemon
>>32835172
>entry hazard move that fucks up fairies
Please give me this.
Entry hazards fade after 5 turns but can be extended to 8 with an item. How does this change?
>>32835942
Protect gets a shit load more usage.
Hail now deals damage according the typing, is good now?