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>In GSC, Snorlax is GOAT >Normal is the "standard

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>In GSC, Snorlax is GOAT
>Normal is the "standard type", there are 16 other types that conform to Hidden Power as regulated by DV values
>Sorted by these values, there are four distinct paths to the Champion, where the rise is not in level, but in number: 2, 3, 4, 5 and the Champion's full team of 6

What do you think about this concept, lads? Are there any of the paths that look particularly easy to you?
>>
>>32781175
/pol/ designs a champion?
>>
>>32781192
No, it's standard Normal in GSC. Snorlax is Uber in all but name, Miltank and Blissey are excellent walls/supporters, Porygon2 can be a secondary Curse sweeper, Smeargle is always useful and Girafarig makes sure Fighting-types don't shit all over the team.
>>
>>32781175
>GF
>designing 16 E4 members when you're only going to battle 4 sans rematches
Wishful thinking. I also prefer the levels to increase as opposed to the number of pokémon. At least the early battles won't be over in two turns. Every E4 should have 5 pokémon at least, anything else is a disgrace. Looking at you gen V and VI.
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>>32781175
I see your swastika
>>
>>32781175
Thematically, switch Ice and Ghost types. Dragon/Dark/Psychic/Ghost works better, and so does Ice/Steel/Rock/Bug. Shit, you could then switch Bug and Ground for Ice/Steel/Rock/Ground and Poison/Bug/Fighting/Flying.
>>
>>32781688
Ice is a special type, Ghost is a physical. The order is not random, but highly thought out.
>>
Top right path looks easy.

Gengar, Steelix, Magneton, Omastar, Golem, and Kabutops are all weak to Ground.

Steelix, Magneton, Skarmory, and the entire Bug team are weak to Fire.

Steelix, Magneton, Kabutops, Golem, Omastar, and most of the Normal team are weak to Fighting.
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>>32781699
Ah, good point. I forgot it was GSC-era.

Explain the order.
>>
>>32781631
me too
>>
>>32781842
First of all, Ghost and Dragon had to be at the beginning at a path, since they have only two evolutionary lines each. Both Hidden Power Ghost and Hidden Power Dragon result from a Defense DV of 14, so I put that on the end. The other two hidden powers from a Defense DV of 14 are Grass and Poison. So far, so good. Each path corresponds to an Attack DV as well; for instance, the four Hidden Powers that arise from an Attack DV of 13 are Steel, Ghost, Bug and Rock.
>>
>>32781175
I like this league.
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