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You do realize that calling SM a beta test is like calling BW

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You do realize that calling SM a beta test is like calling BW a beta test, right?
Also, everyone loves BW2, so will this bode well for USUM?
>>
>everyone loves BW2, so will this bode well for USUM?

3DS pokemon games barring ORAS to an extent haven't been all that amazing outside of quality of life stuff. Maybe USM will finally break that trend though past examples makes me worry if that's possible.
>>
>1 year of development

I want to believe since every updated version has been good, but this is a bad sign
>>
>>32705272
>everyone loves BW2
Gen 5 was shit. Easily the worst gen ever.
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>>32705272
>Calling Sun and Moon a beta test is like calling Diamond and Pearl a beta test
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>>32705334
If we assume USUM will include stuff that was cut from the originals, than a bulk of the new features were likely already made before SM even finished development. And since SM were in development all throughout Gen 6, that's plenty of time.
>>
>>32705272
I'm excited as hell. I loved sun and moon, but there is only so much you can do after you've beaten the story.
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>>32705346
No it's not. Cry more.
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>>32705334
Most if not all the work is already done for the region. 50/50 chance of them not fucking this up
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>>32705358
>>32705371
Still, every other updated rerelease took two years
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>>32705477
>thinking USUM has only been in development for 1 year.

Do you know anything about game development at all? This game has been in creation for a while, most likely the same day SM, only to fork of into a different game at a later time.
>>
RB, GS, RS, DP and BW were all flawed but the base game was a solid foundation to build upon. SM's biggest problems are ones that have been slowly getting worse for the past few generations now (the excessive handholding/railroading and the neutered regions) so it's not like Game Freak will rectify them.

Also the other updated versions had two years of development time, USUM only has one year of additional development and it's a 3D game (which requires much more effort to work on compared to a 2D game).
>>
>>32705503
The fact remains that the other updated rereleases were given more time, nevermind one or two years.
>>
>>32705272
>the first pokemon games were beta tests
>everything is still in beta
>you are still in beta
>humanity is still in beta
>the entire universe is still in beta
>>
>>32705272
The difference is that Black and White were already solid games to begin with and Black and White 2 were sequels with far, far more content.
It also was released two years after Black and White.

Sun and Moon on the other hand were subpar games with a hell of a lot of cut content and questionable decisions and USM is shaping up to be the same game with minor changes made to the story like the third games before only it's split in two.
It's going to be released one year after SM.

Unless they pull some magic then it's not going to be a spectacular game.
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>>32705567
That fact is useless considering GF's technological capabilities keep advancing, i.e. the 3D models are future-proof and already come with walking and running animations, all it takes is to just implement them rather than redesign anything in that regard. For the older games they'd spend time working on varying poses or giving them mild movements, etc. There's also the fact that the 3D environment they're using is completely different to games prior to Sun/Moon, probably easier to manipulate.
>>
>>32705503
>most likely the same day SM
Unlikely. Especially if we go with your gen 6 start date.
GF would have had no less than 3 games in development at the time
ORAS
Tembo
And SM
That's already stretching GF thin as it is.
Most likely they started development for USM right after SM went gold (I believe that's the right term).
>>
>>32705272
But BW2 are sequels, while USM aren't.
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>>32705919
> GF would have had no less than 3 games in development at the time

USUM is just SM that go forked at certain point in production. I bet you now 90% of SM was done when they forked the project and started adjusting it for USUM.

Which would mean they had an entire year (at a bare minimum) to start adding changes and extra's. Also, it's safe to assume most assets were already finished at this point.

It's GameFreak we're talking about, so anything is possible. But don't be mistaken, they had time a plenty to change up the story, add stuff like PWT and more. hell, they even had time to take a decent look at the performance issues.
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>>32705898
>probably easier to manipulate
>all the technical issues in gen 6 onwards
>easier to manipulate

I know you want to believe too but don't get your hopes up
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>>32706022
>they had time a plenty to change up the story, add stuff like PWT and more. hell, they even had time to take a decent look at the performance issues.
Your naivety is sickening.
Especially since it usually took them a year to deal with the regular third versions in the sprite based days where the majority of the changes were a simple shoop away. Black and White too took just over a year to do so in and of itself.

This is a totally 3D based game and we already know that they've changed the aesthetics of the overworld and added several new forms. A year isn't enough for something on the same level as BW2.
>they even had time to take a decent look at the performance issues.
The performance issues are caused by the models. To fix that they would have to reduce the poly count of all, what, 900+ battle models.

They didn't do that for ORAS or SM.
What makes you think it's going to happen now?
>>
>>32706131
>>
This is a totally 3D based game and we already know that they've changed the aesthetics of the overworld and added several new forms. A year isn't enough for something on the same level as BW2.

Maybe not, but its definitely enough time to add quite a bit of extra content. Most of the assets are already there, most of the code is already there.

Also, if they actually did the effort to create a scene/conversationbuilder (which they really should), creating a new story isn't that hard either.

>> What makes you think it's going to happen now?
My comment actually was more in the vein of "They have the time to do so" instead of "They will do so".
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>>32706085
What "all the technical issues" are you talking about? If you're referring to framerate, that doesn't overlap with landscape rearrangement/story rearrangement whatsoever. All it does is put a limit on how many things can be on a screen, e.g. Triple Battles left because they were 3 mons on one side and 3 mons on the other, and now we have 1 trainer and 2 mons and another 1 trainer and 2 mons, keeping the limit at 6. They're mindful of it -- they have full reign within their acknowledged boundaries.
>>
>>32706216
>and now we have 1 trainer and 2 mons and another 1 trainer and 2 mons, keeping the limit at 6.
Battle Royals.
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>>32705272
Depends on how much it relies on stuff that was very obviously cut from S&M.
If the new features amount to little more than what S&M should have been from the start, then I'll be pissed as they're effectively selling me the same game twice.

Every game has cut stuff cropping out but SM feels more like what they did with the Japanese Pokémon Stadium.
>>
>>32706235
I forgot about that actually, so I looked into it. They only show 5 within a screen at most at a time, unless the faraway overhead shot usually at the beginning.
>All 4 mons + Trainer directly opposite you
It's also 5 in VGC.
>Your 2 + Opponent's 2 + Opponent
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>>32706292
>They only show 5 within a screen at most at a time
You know that not seeing something doesn't mean that they aren't being rendered right?
There are no less than 8 models during a battle royal.
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>>32706314
You're aware that camera tricks are often used to avoid rendering certain objects, right?
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>>32706314
What's on the screen is what's significant, otherwise the overworld would be vastly strained given how much area and models are encompassed until where they're sectioned off at a gate.
>>
>>32706323
Over a long distance yes but GF doesn't incorporate any camera tricks during battle like say Smash or a racer where low poly models are switched out when it's close up or active.
The only low poly models in Pokemon are the unused walking ones if I remember right.
>>
>>32706323
>>32706339

The screens you see are rendered in the background and the image is shown afterwards in modern games. They don't really stream directly what is rendered.

What GameFreak has to do is put more cpu power into this.
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BW2 was a sequel you idiot, and BW weren't oushed out early in order to capitalize on mobile players.
>>
>>32706339
>otherwise the overworld would be vastly strained
Not him but I'm pretty sure the overworld is the only part of the game with a normal poly count.
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