Let's casualize the Pokémon seies even FURTHER.
>HP is now filled upon gaining a level.
Rare Candies can be purchased.
>You can throw one Poké Ball after the Pokémon faints, and that ball's catch chance is dramatically increased
Nobody has more than three Pokémon, not even the Champion.
All legendaries will now join your party without a battle, because they sense that you're a great trainer
>>3261068
You are going to far
>>32610637
IV's get removed
>>32610637
Hey, the increase in EXP gain is helpful in competitive. Your party needs to be at least 50, as they are not leveled up to 50 if they are below 50. So, EXP share and shit lake that help pokemon to be more competitive friendly.
Exp Share now doubles the exp gained and also shares EXP with boxed Pokemon. Stacks with Lucky Egg, which is now given at the same time as the exp share.
>>32610637
>Pokeballs that fail to catch a wild pokemon are not consumed, but rather, appear in the bag after the wild battle ends, as if they weren't spent (the ingame explanation is that the trainer picks up all the failed balls that are literally standing on the ground)
>Fishing is now always guaranteed for a pokemon to take the bait (so no more "not even a nibble")
>>32610733
>as they are not leveled up to 50
but that's wrong, under vgc rules, they are leveled up
>>32610794
not 2017 bro
sorry.
>>32610733
Then make it unlockable in postgame and bring back old Exp Share for the main story.
>>32610740
>first point
I was just thinking about this the other day, what if after a Pokemon broke out you could collect all the "broken" pokeballs after a battle and take them somewhere to either get them repaired or recycle them for a fraction of the price of the original ball?
Moves are removedPress a button to attack
>>32610740
Point 1 wouldn't be awful if you rebalanced around it but it makes weakening things pointless. Point 2 is a good idea regardless, "not even a nibble" is just annoying as all it means is you have to stick your rod in again which costs nothing but time.
>>32610733
More exp is fine if the game is balanced accordingly, however you'd need to change evolution and movelearn levels too. The effect of levels decreses as you get hogher so this might actually make grind worse and by extension skill more important, the opposite of casualisation.
>>32610736
The issue here is handling movelearns for 100+mons, box mons keeping up with your frontliners encourages more team changing, which isn't bad on and of itself, and doesn't power up your team all that much.
>>32610637
1. All trainer battles are now optional. You can choose to press a SKIP button on the menu and the game just continues as if you won.
2. All Legendaries can be bought with real cash through an in-game store.
3. IVs, EVs, Natures all removed.
4. Status and HP restored after every battle.
>>32610637
Let's not.