Pokemon now have as many types as they want, with each type making up some percentage of the whole Pokemon, and damage being calculated as such.
What Pokemon have interesting types/more than two, and what Pokemon benefit the most or the least?
For instance: Noctowl might become 40% Flying, 25% Normal, 25% Psychic, and 10% Ghost.
>>32489581
>Damage calculated as such
>0 by anything is still 0, even on percentages
>Noctowl is now immune to ground, ghost, normal and fighting
Nice
>>32489753
I was thinking you'd calculate each value and add proportionally. So Ghost damage would do (1*40%) + (0*25%) + (2*25%) + (2*10%) = x1.1 damage.
I hate to discourage anyone but you're fucking retarded.
>>32490284
kek
>>32490284
[citation needed]
>>32490099
I'm gonna have to agree with >>32490284
This system makes immunities pretty much pointless.
Aggron - steel 50%, rock 20%, dragon 30%
Magnezone - steel 50%, electric 35%, flying 15%
Gliscor - ground 45%, flying 45%, poison 5%, dark 5%