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If given the opportunity somehow, how would you change VGC and/or

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If given the opportunity somehow, how would you change VGC and/or OU?

Hard Mode: You can't remove genies REEEEE

Extreme Mode: You can't ban anything that isn't already banned.
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Set a banlist for moves.
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Only 1 mon with recovery moves per team
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>>32397908
Stealth Rocks now does double the damage for everything
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>>32397960
And can be stacked 3 times
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>>32397960
Reverse it and the meta will be fixed for years come.
>>
Revert the Legendary rule, that alone makes tons of Pokemon Viable again
Rocks now deal lvl 1 Spike damage with no Super effective damage
Spikes now deal Super/not very effective damage but can no longer stack
Landorus no longer has Intimidate
Landorus also loses 5 points in speed, going to health instead, both forms
Did they change Khan to have 25% damage for bond? Also add that secondary effects don't activate on the second hit
>>
Stealth Rocks are not Rick type but deal damage based on how many feet a Pokemon has touching the floor. A Pokemon that lies on its belly or something will take the most damage. So for example heatran takes 4 units, hoot hoot only 1 unit, primarina takes 5 units
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Invisible Icicles.
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>>32397908

Sneaky pebbles can be evaded by flying pokemon and pokemon with levitate. Damage is still rock type based.
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>>32398043
>Also the secondary effects don't activate on the second hit
The primary effects are what most should really worry about imo. Power Up Punch is a primary effect, Fire Punch is a secondary effect. You see the difference.

>>32398051
I actually really like this, so long as it nerfs SR overall. But it would be kind of strange having to code how "in-contact-with-the-floor" each mon is or whatever.

Only issue I have is I don't want to buff Flying any more.
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>>32398066
Anon, I hate to break it to you
That was it's original purpose, to hit Flying types, but now it's gotten out of hand
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Sneaky pebbles deals damage every time an opponent uses a physical move.
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>>32397908
Taunt permanently applied at the start of every battle
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Stealthy Sediment now only does up to double damage over half on pokemon 4x weak to rock.

Rapid spin still removes hazards vs ghosts. Just dels no damage.
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>>32397908
What would you guys think about Burning Spikes?
>Not stackable.
>6% damage upon switch in, can be type-effective/resisted
>50% chance of inflicting burn.
>Don't hit flying/levitating mon
>10 turns until they go out and turn into regular spikes.
>If sunny day is active +3 Turns.
>If rain is active, they are set to 1 immediatley
>If a water type move is used, they lose -4 turns.
>can be rapid spun/defogged
>move fails when toxic spikes are active and vice versa and when there are 3 regular spikes already.
>>
>everyone going after hazards
>when hazards don't mean shit in VGC
>when nerfing hazards means buffing stall
What are you doing?

Also, if given the opportunity I would overhaul the battle system completely. Singles are completely abolished. All battles are 4v4 without any of that "adjacent opponent" bullshit. However, many Pokemon will take up more than one slot based on their size, which will affect how many Pokemon you can carry with you. Holding a Mega Stone makes Pokemon Mega Evolve automatically outside of battle, but you can still only have one Mega per team (Mega stones after the first will simply fail to work).
Each team gets a total of eight slots to fill.
>>
>>32399029
If there must be an entry hazard for fire, then there should be one for grass, too:
>leech plant
>only useable by grass types
>opposing Pokémon entering the field will automatically be leeched seeded
>can be rapid spinner or defogged.
>opposing grass types entering the field will remove the hazard.
>>
Dragon Rush has power and accuracy inverted.
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It's pretty clear what you need for a good VGC - a good regional dex. Kalos (VGC14) was a great meta because the Kalos dex included plenty of strong Pokemon that were easily obtained and many served unique roles.

Issues with VGC14:
- Mega Mawile and Kangaskhan are too powerful
- A battle ready Zapdos (the only relevant bird) is inaccessible for most players

That's it.

VGC15 was a shit because CHALK (Cresselia, Heatran, Amoonguss, Landorus, Kangaskhan) was allowed, and there's not much point using other Pokemon because CHALK is so good.

16 was even worse because it allowed it allowed pretty much anything (with a limit on how many box legends), every team was even more samey.

VGC17 might end up okay but the presence of Tapus and Ultra Beasts have (hilariously) made Arcanine on nearly every team
>>
Stealth Rock is now an 80 Base Power attack that automatically hits a pokemon when it switches in, but goes away after it hits. Only one can be set up at a time.

Regenerator is nerfed, it now only recovers 25%

Most attacks base power is increased by 10 except for new Stealth Rock. Priority moves like Extreme Speed and Bullet Punch don't get the buff.

Ice now resists Ground (not like that would help much because switch-ins are harder now) Also, defense boost in Hail.
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>>32399162
15 isn't as bad as you make it out to be, at least those CHALK teams ran completely different spreads and sets all the time. Plus the National Dex being a thing meant you had options so you did see people make different teams.

17 is turning out to be almost as big a shitfest as 16 due to a combination of a tiny Regional Dex with almost no viable pokemon and virtually no choice for certain types forcing every team into very select archetypes. Trying to run a team without a Tapu is near impossible unless you want to handicap yourself.
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>>32399099
>80BP guaranteed hit
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>>32398068
>power up punch is a primary effect
just because it gets it 100% of the time...
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>>32397908
For OU
>nerf regenerator,
>nerf all the terrains, the boost is halved
>spikes get removed if a ground type gets switched in
>stealth rocks stackable but no longer super effective damage, get removed if rock type switches in
>recovery clause, at max 3 pokemon with recovery moves specifically
>>
>>32399099
Dragon Rush is no longer Dragon typed.

At best if you upped it to 85% accuracy maybe some people might use it. I bet most people don't even know that if you use Dragon Rush against anything with a evasion boost it automatically becomes a 200 BP 100% accurate move.

Don't kid yourself, Dragon is amongst the shittiest types in Gen 7 now both offensively and defensively chances are most just forgo the Dragon STAB.
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>>32397908
No team preview
Buff illusion
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>>32399362
What if we gave Zoroark a second ability, like Sheer Force or something? As it is, it basically doesn't get an ability...
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If a rock type switches into stealth rocks theyre immune to them like steel is to toxic spikes and flying/levitate is to spikes.

Ice now resists Fairy. Bug is now nuetral to Fairy.
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>>32399031
>singles abolished
>automatic mega
>8 mons per team
Ew.
>>
>>32399099
Then it would just be a worse version of Dragon Claw
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>>32399162
Arcanine doesn't beat any tapu except bulu (yeah it can tank lele and koko but loses to fini). It does destroy kartana, celesteela, buzzwole and pheromosa (but so does everything)
>>
make fire-type entry hazard that burns the opponent on the switch in but also disappears after one use.
>>
>>32397908
stealth rock is auto-removed by rock type switch-ins
bug types unaffected by sticky web
>>
Drill Run now removes Hazards
Stealth Briar, a Grass type Stealth Rocks
Stealth Coal, a Fire Type Stealth Rocks
Pulse Generator, an Electric Type Stealth Rocks
Stealth Magnets, a Steel Type Stealth Rocks

There
Enjoy the new Metagame
>>
>>32397908
ice type equivalent of stealth rock
>>
complaining about the metagame is a automatic permanent ban and the Nintendo eshop account account if credit cards have been used on it are inflicted with a 50000 dollar ban fee.
>>
>>32400138
It'll be a better Dragon Claw since it has a chance of flinching
>>
>>32400626
Placing a different type of Stealth Rocks replaces the one set before to make it somewhat balanced. These other variants of Stealth Rock should be exclusive to a select few of mediocre but not complete shit pokemon (no more than 3 imo) of their type. For example only one fire type would/should get fire SR while grass SR would be given to 3. Or just make abilities for these moves similar to what they did to terrains within the same generation. And make a family of 4 legendaries that would all share a common typing.

I think Poison would be great common typing. Gives grass, fire, electric, and steel some very nice resistances.
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>>32397908
STAB also increase accuracy by 15%
Not multiplied by 1.15, but added 15% to original accuracy, before evasion-accuracy check

Rapid spin is now 65 BP and has 50% more damage with entry hazard and binding moves- Also works if target is affected by binding moves. It allows some plays like Sand Tomb Rapid Spin for extra damage.

Frozen is no longer a more RNG version of sleep. Frozen pokemon always thaw after 3 turns. Fire pokemon thaw after 2 turms, water pokemon 4 turns. Pokemon also thaws when USING fire moves/scald. And make status moves for frozen.

Status Z-moves added effects are overhauled. Failing moves like bestow and Switcheroo now increase +3 stat. Quick Guard, wide guard, and flower shield, increase both Def and SpD +1. Dragon Dance, Calm Mind, and Bulk up increase accuracy +1 in addition to original stat boosts. Healing moves such as recover and roost, have the added "endure" effect where they're guaranteed to survive hit with 1hp left. Curse(Ghost) makes user the center of attention, Curse(other) increases accuracy.

Lastly, No Guard Pokemon cannot be hit in semi-invulnerable mode(Fly, Dig, and phantom Force). Because Golurk fucking need phantom force to work that way.
>>
Everyone who complains about stall just because it's badwrongfun gets banned from all events.
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>>32397908
Get rid of smogon all together and have people come up with their own sets.
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>>32397908
>Anything with more than 599 BST upon being sent out is banned
Done. Fucks genies, megas are still okay.
>>
How about this?
Stealth Rock only deals its damage to a Pokemon once.
So let's say your opponent sets Stealth Rock and you send in Charizard. Charizard takes 1/4 of his health. Later on, if you swap Charizard back in, regardless of how many layers of SR there are, it takes no damage.
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>>32399541
I say give Zoroark a Mega.
Its ability changes to make all your non-Zoroark Pokemon look like Mega Zoroark until they take a hit. This efffect lasts as long as Mega Zoroark is not fainted.
So Zoroark gets a bit of a stat boost and the mind games are tripled. Instead of Zoroark hiding as another Pokemon, all your Pokemon hide as Mega Zoroark.
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>>32397908
The introduce a game that takes the regional variants farther and introduced the TCG concept of "Delta Species". Now you can get almost any Pokemon with an additional or altered secondary typing.
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what if we just remove sr
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>>32401116
1) so basically make TMs like flamethrower and ice beam pointless moves since there's no reason to use them anymore with fire blast and blizzard existing

no

2) seems like a good buff to rapid spin although you don't need to nerf binding moves because no one fucking uses them

3) So getting frozen literally gives the opponent free turns to set up or at least one if you switch, giving them all the momentum. Bad change anon. Also, using Scald does thaw you but not all fire moves should thaw you since Fire types can still be frozen

4) Yes, Yes, No because that's borderline OP since getting an accuracy boost on top of getting boosts makes using those moves with high BP/Low accuracy becomes a no brainer. Z-Status moves that boost your attack stats/speed should be left alone imo. No, because I fail to see the point in wasting your z-move on a recovery move just so you can survive the same turn. Yes, I like the idea of curse acting like follow me but z curse right now is still ok now with the boosts it gives
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>>32401325
Charizard will lose 1/2 of its health*

And thanks for explaining your question.
Was stuck in a pickle trying to decipher
>Stealth Rock only deals its damage to a Pokemon once.

Phew! Thanks Anon! Almost broke a sweat trying to crack that one
>>
>>32397908
Ban all legendaries. Yes, regional trios like Genies/Birds/Whatever too.

That's literally it.

All cancer steams from them. Remove them (specially genies and tapus) and the meta returns to its gen 4-tier glory
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>>32404363
>The only generation where rocks were a problem
>Scizor and Garchomp Hell
I know you liked your Gyarados-Electivire combo, but trust me, you don't want to go back to Gen 4.
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>>32404363
Welcome to
Weather: The Metagame

Prepare for next year's
Rain: The Metagame
Bring your Ferrothorn! It will be fun!!
>>
>>32397908
>entry hazards have a limited number of uses before they disappear
>entry hazards overwrite each other
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>>32404612
We have a winrar.

>>32404363
Not only should legendaries/mythics be banned, you need to pick between Mega Stone OR Z-crystal. You can't have both on the same team.

Also scald now has a 10% chance of burning. It can't burn fire types.

>>32404494
We have a lot more ice, water, and fire coverage now than we used to. I don't think it would really be much of a problem.
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>>32404494
Garchomp got banned and scizor was checked by the same shit that checks it now, namely skarmory, fire types and especially heatran
>>
What's with all the crying about hazards?
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>>32399348
>it automatically becomes a 200 BP 100% accurate move

Sorry but it only applies to minimize just like Stomp and other stomping moves and not every evasion boosting move
Thread posts: 57
Thread images: 4


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