How would your ideal Pokemon region be like? Pics would be welcome as well, no matter how crude they are.
Pic unrelated, though.
Something with a lot of variety. Vast snowy mountain range and icy caves on one side, a desert and canyon on the other, deep jungle and marshlands elsewhere. Overall just something with a lot of diversity, and a lot of places to explore, so many caves and forests and the like.
>>32211505
Not quite the answer you ask for, but I'd love to see a pair of games with two regions, one of which has been abandoned for decades as part of the story depending on version.
The post-game could be about clearing high-level pokémon out of the ruins and recruiting NPCs to rebuild.
>>32211505
A clusterfuck of biomes to fulfill my exploration autism
>>32211578
My dick if the region you explored was version dependent, along with a different dex with vastly different Pokemon distribution
>>32211578
>two regions
Your best bet with GF would be a mirrored region between versions, cause they sure as hell wouldn't make two regions when they can barely make one.
big
variety of environments
lots of optional areas to explore
abundant secrets
>as much exploration as Hoenn
>some water routes, but not too many
>any climate so long as it's consistent (e.g. not having deserts and snow in the same region)
>based on a small/obscure/comfy part of a country instead of a whole country
>main/hub city has a cyberpunk theme (even if it doesn't match the theme of the region as a whole)
>bigger focus on geography than on culture
>5 or 6 postgame-exclusive routes
>postgame-exclusive city with at least 3 different battle facilities
>300 pokemon available; all are new
>>32211596
>was version dependent
LEARN TO READ NIGGA
>>32211578
>depending on version
> Not necessarily based on an IRL region, but each city and landmark and route has a different theme
> There is a landmark dedicated to each type. A desert for ground, a snowy mountain for ice, a cave for rock and steel, a sandy atoll for water, a volcano for fire, a forest for grass and bug, badlands for dark and poison, an haunted mansion for ghost, a dojo for fighting, a temple for psychic, abandoned hidden ruins for dragon and fairy, a powerplant for electric, flowery plains for normal, and an area with both mountain peaks and clouds you can walk on for flying. Those landmarks are where you can find most\all Pokémon of the respective types, as well as those types' main specialist.
> There are specialists for all 18 types and they reside in houses in or near their type's landmark. You have to beat all of them during the story. They're basically 18 Gym Leaders but they also affect the plot.
> The League is basically a tournament against those 18 Gym Leaders, the rival, the opposite-gender MC that also picks the starter weak against yours, and a fourth character who is plot important a la N\AZ\Lillie.
> There is a postgame exclusive island where there are battle and contest facilities but also a subplot.
> The cities and towns house contest facilities dedicated to different types of contest, they have contest leaders which are like gym leaders and are also somewhat plot important. You can choose between only the contests, only the gyms, or both, but not neither.
> At one point you go in space\another planet\another time period.