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pmdg - Pokémon Mystery Dungeon

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last thread: >>32042288

PSMD and Gates download: http://pastebin.com/kh7GcnYm

Check the guides at >>>/vg/hbg if you don't know how to install them. You won't lose any online features or anything doing so, don't worry. You'll be able to do everything that you'd normally be able to and much more!

MD Exploration Pack, which contains a DS emulator and roms, Wiiware .wads, and custom portraits: https://mega.nz/#F!gFlVkSLI!tXbyoO5rwfUYnb9jf7yVsQ

/vp/'s Mystery Dungeon guides: http://pastebin.com/Dbq61R5u

PSMD Wondermail codes: http://www.cpokemon.com/2015/11/24/todas-las-contrasenas-wonder-mail-

REMINDER: If you need a rescue, post your region. Due to a few things that make no sense, rescues are region locked. It's shitty, but be sure to mention if you're European or American.
>>
Is PMD Sky still the best game? I'm going on a trip and want to buy a Mystery Dungeon game.
>>
>>32144043
If you haven't played any of them then yes, go with Explorers of Sky.
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Everyone below me is now my mind slave who'll fulfill my every desire.
>>
>>32144043
Yes, explorers of sky is the best. You might spoil the rest of the series for yourself if you play it first, though.
>>
>>32144043
If you can't play Super Mystery Dungeon then Explorers is the next best thing.
>>
>>32144043
Play BRT first, then Sky and then PSMD
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>>32144217
>SMD
>Good

Anon, please. Don't mislead him. I'd rather he play Rescue Team than play SMD
>>
>>32144225
Rescue Team is good too so I'd recommend it as well.
>>
>>32144217
>>32144043
Although, actually, maybe if he started off with the shitty mechanical changes Super brought, he wouldn't know to miss the old ones.

Anon, start with Super.
>>
>bring up Super
>shitposting starts
I thought we moved past this. Does the next game have to come out so the Zelda cycle can take effect and we can stop pretending Super is bad?
>>
>>32144043
You should play Sky first.

RT is alright, but lacks a lot of the better features.

Super actually has better gameplay.

But Sky has the best story by miles, which is further enhanced by the post-game. I really want to explain why you should play it over super, but it's mainly end game spoilers.
>>
>>32144253
Super IS bad, though. Who thought it was a good idea to delete basic attacks and make your teammates randomly leave you? What a downgrade.
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>>32144253
I was actually really disappointed by it. It was far from a bad game, but really I was hoping for a second explorers of sky.

I didn't cry nearly enough.
>>
>>32144269
>Who thought it was a good idea to delete basic attacks
I particularly can't understand this one. We could already see it didn't work in GtI.
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>>32143965
I need more pervert Shinx
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>>32143965
Shinx has good fucking taste
Best wifey
>>
>>32144269
>Who thought it was a good idea to delete basic attacks
Obviously Chunsoft since that's a holdover from Gates.
>and make your teammates randomly leave you?
I don't know 2Bh. No one defends the break system even if they like the Connection Orb.

>>32144321
>I was hoping for a second explorers of sky.
This is what I suspect a lot of people did. People were hoping or expecting an Explorers clone like how Explorers was just Rescue Team again. They won't let Chunsoft just do something else with the IP and it's been twice in a row that the games have been getting hate because it does X different than Sky. As someone who played RT first I'm glad we're not getting the same game after waiting on baited breath for three years to see if another game is even getting made because that would be even more disappointing.
>>
>>32144371
I'd rather they make another RT.
The postgame was so much fun.
>>
>>32144388
I'd love for them to "remake" RT with at least most of the changes from Explorers. I know I said "Explorers was just RT again" but they do have differences that make me wish we got a third version of that game at some point.
>>
>>32144371
Why go so far away from what works? I'm all for some change, but such drastic change can be pretty offputting, especially if a lot of it is negative. There was a fair bit of change from RT to Explorers, why not stick at that level?

>>32144388
This desu, I hear that the postgame dungeons are fucking impossible across-the-room OHKO bullshit as opposed to challenging-but-doable like RT or Explorers
>>
>>32144043
If you're talking about overall quality, then yes, Sky is still the best PMD game, if you're talking about specifics, then:

>Best amount of main story and post game content- PMD Explorers of Sky
>Best and most challenging gameplay- PMD Super
>Best main story-PMD Gates to infinity
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>>32144371
I just want them to have a better story moments like they did in Explorers.

I'll focus on the endings. In Sky, you have to hide your secret from your partner with the knowledge there's nothing you can do. It basically eats away at you the entire time until you make your forced to say a long and regretful goodbye.

In Super you suddenly realize there's an issue, go talk to your partner and suddenly IT WAS ME! MIO! And they vanish before you even realize there was another issue. Then, once you go through the process of getting them back, there's not even a reunion moment. All there that's there is a hello followed by a re-addition to the roster.

There was also a bunch of other small things that I could complain about til I reached the character limit.

One thing I will say is that the plot twists in Super were pretty good, if a bit convoluted.
>>
>>32144388
THIS
>>
>>32144505
Have you ever played GTI?, the story is pretty good.

>super's ending
It was a pretty good twist in the formula, but i think it could have been handled better.
I did liked having that new member in the postgame, i though that was pretty fun and cute.
>>
>>32144417
>Why go so far away from what works?
>why not stick at that level?
Diminishing returns. You wouldn't get people saying "Explorers 2.0, 3.0, etc." They'd say "soulless cashgrab." There are only so many times you can do that kind of thing before turning into the main games except you'd be waiting longer in between each title. Explorers was their one chance and they did good. They could sneak in one game every so often that doesn't change much but I don't think they could get away with making that the series like Gamefreak did.

>>32144505
>And they vanish before you even realize there was another issue.
Congratulations, you just realized Chunsoft put you in the shoes that the partner has been wearing the whole series. The partner was greeting with the dilemma you faced for three games and now you're on the other side. Just like the partner didn't see Dusknoir tell you what your fate was, you didn't see Xerneas tell the partner what their fate was.
>>
Super's biggest crimes are the break system, useless default attack, and next to no nonstarter pokemon starter choices
>>
>>32144571
this and the terrible pacing of the story, totally ditching the kids from the village, not developing the characters at the expedition society, and the missions rarely rewarding any items.
>>
>>32144538
To be honest it felt a little forced, like they were meant to be a replacement. I was actually pretty angry at the time because I thought that was the case.

I have not played GtI, but If you say the story was good I guess it wouldn't hurt to try.

>>32144556
Holy fuck, I didn't even think of it that way.

It's a video game designed for the player's enjoyment, so I can't really agree with that choice, but I really like that view on it.
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>>32144174
Now don't try to be me, it turns out very bad for you
Many Espeons have tried to do so, they all ended up the same
>>
>>32144605
Super's not a bad game, but there's just too many problems I have with the game for me to say it's the best of the series. A society full of pokemon and the only ones that ever do anything are Buizel and Ampharos
>>
>>32144556
It was a pretty big change from RT to explorers, there were a lot of positive mechanical and quality of life changes. They should've just stuck with good changes that make the game better, like the ability to bump back partners, wands/emeras, etc.

Who knows? I'm optimistic for the next game, honestly. If they can delete/fix the flawed new features and iron out the flaws with some of the actually good new features like the ones I mentioned, I'd be very happy.
>>
>Spoiler
Hmm, now that i think about it, it does really make sense, but like i said, it wasn't really well executed, they gave a very VERY small hint earlier, but even then when it's revealed it hits you like a truck because never ever you would guess that's what's happening, at most you would make some connection around it, but your guess would still be fucking miles away.
Also when that happened my reaction was not of sadness but rather a ''i'm gonna fucking laugh my ass off if they start rolling the credits right now''

>>32144609
>I have not played GtI, but If you say the story was good I guess it wouldn't hurt to try.
If you do, you have to know that the text speed is slow as fuck and it has no way to speed it up, you eventually get used to it though.
>>
>>32144633
>A society full of pokemon and the only ones that ever do anything are Buizel and Ampharos
Buizel fucking jobbed like a champ, his whole ''Fight me Entei, i you to see how big my dick is and- oh no, i got totally wreck, maybe i should've waited the rest of the team instead of Leeroy'ing like a retard'' and then being one of the first one to bite the dust at the dark zone was really lame.
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>>32144660
Forgot to mention that bit, but it's still more than Bunnelby did. At least the leader actually does something.
>>
>>32144628
In what ways my fellow reaper of minds?
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>>32144858
>Fellow
There are no fellows here, only the original
But here's the difference between you and me
You reap minds to fulfull your desires
I do it because It's fun, because I'm a sadist
Until I was killed, by myself, I shouldn't actually be here
>>
>>32144556
>spoiler
Wow, anon, that's pretty cool. I didn't really think about it.
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How can we make the quiz great again?

>>32144609
>It's a video game designed for the player's enjoyment, so I can't really agree with that choice, but I really like that view on it.
It was very much a retrospective revelation for me. I too thought the moment went by too fast when I first played it. I hate to sound like I'm making the ending out to be 2deep4u but I think they knew what they were doing and they did it good even if it's not self-evident.

>>32144647
I think if they hinted at it too much they wouldn't get the same effect on people it worked on, i.e. "this is so sudden it's not fair *cry while forgetting it'll be fixed post-credits just like every game before it*". Then you'd get a scene that's supposed to be shocking but you figured it out 15 hours earlier so it doesn't do anything and then you're still laughing because characters are still feeling things that you aren't. For me it's very frustrating figuring out a big mystery before you're supposed to because you have to deal with characters bumbling about without the answer you have and then watch them be surprised when the truth comes out. I think the few hints they left were fine because you can look back and go "of course, it's so obvious now." I don't know, I guess it's different for me because it worked on me.

>>32144637
inb4 the next game is just another Adventure Squad-type game. But yeah I'm also hopeful the next game will be great. If it's on the Switch I hope the transition won't affect the quality too hard.
>>
>>32144647
I wish I wasn't spoiled, I spent the whole game already knowing about it and it was a little upsetting. The first part of the story was fine, but the second part was just a bunch of twists and I pretty much already knew everything about it
>>
>>32144909
>I hope the transition won't affect the quality too hard
they'll just use the gti/emd/super engine anyway.
>>
>>32144253
I wouldn't call it bad but it has some very egregious problems.
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>tfw no good fanmade PMD games
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>>32145006
What's wrong, Rescue Rangers isn't good enough?
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>>32145006
I still haven't tried Origins yet. Let's see how it is.
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>>32145105
Rescue Rangers has been the crowning masterpiece of PMD fangames for too long. We need something new to talk about.
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I guess this is structured like a traditional roguelike. I like the idea.
>>
>>32145166
>team rumblerock 8th highest

Aren't they Normal rank? You know, the thing you leave after like 4 missions in Tiny Woods?
>>
>>32145166
>Team Raider that high
Remember how they were built up as the greatest team ever in Explorers and then they barely showed up to do anything?
>>
>>32145186
They didn't do anything aside from sit on a beach. Still more than Lucario aka "i never actually appeared in the game"
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The game randomly suggests you a team name if you press tab. A lot of them were just the main games names, and I guess the developer got some inspiration from the Sonic games. I made up my own name using two different words from some of the suggested names. I expected the words to get randomly mixed up, but that's not the case. If a name is made out of 2 words, that's it.
Which Pokémon do I choose?

>>32145186
They saved Dugtrio, isn't that enough? If anything, it just bothers me a little that they just end up there and do nothing else.

>>32145202
I liked that they hyped up Lucario like that. Maybe one day we'll finally get to fight this legendary Lucario in another game though, it'd be pretty cool.
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>>32144538
>G2I had a good story
Surely you're joking?
>>
>>32145213
It is good.
>>
>>32145210
>gen 1 starters only

Send this shit to the recycle bin
>>
>>32145210
I always thought a solo 99-floor dungeon where you team up with Lucario to clear it would be neat. He could be trapped at the bottom and require your help to get out. Maybe in a remake or something.

Anything with Tackle should be good, since Tackle can be used from a few spaces away to close the gap iirc.
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>>32145166
>Lucario
>not Drifblim
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I'll go with Squirtle then.

>>32145217
If I remember correctly this isn't even a complete game. I can't find it on any of the forums where it was posted either, so I'd assume the developer dropped it entirely.
I still want to give it a chance though, it's the only actual fangame so far.
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I wasn't expecting it to have a GtI//Super-style button layout for this. It's a good idea.
>>
Do we have any idea of when the next game could possibly be released?
>>
>>32145257
The future.
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Running is weird. Sometimes it doesn't even work. Apparently, there's no main menu. I assumed the "Normal" speed would have been okay, but i's still a little too slow, and now I can't change it.
And throwing the sticky Petrify Orb at a wall seems to have cleaned it somehow.
>>
>>32145265
Please don't play with my heart like that.
>>
>>32145266
There's a main menu in there somewhere. Check the readme for controls.
>>
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Hey, cool, Apricorns! In this game they are pretty much the same thing as the gifts from Gates to Infinity. You give them to a random Pokémon to ask them to join your team.
I figured out how running works. You have to keep the direction pressed. It's weird and doesn't really work that well. Walking works in the same way, but somehow it doesn't feel that bad. Maybe I just need to get used to it?

>>32145281
Oh, it's Esc. Thank you!
It kept the move menu like GtI did. I think Super should have kept it too, because the L and R buttons get damaged easily.

This place is called Guildmaster Island.

>>32145257
They seem to release a game once every 3 years, around the end of the Pokémon gen, shortly before a new game. I would say late 2018.
>>
>>32145006
Probably because it can be hard and time consuming to make one that isn't half assed shit. Most people probably get bored and bail before they get anywhere significant, or just move at such a glacial pace that they haven't gotten far enough to say "good enough" yet.
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Yup, throwing items cleans them.
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>>32145358
While probably an oversight, that made the game much more enjoyable.
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The A attack seems to work like in GtI/Super. And I just got defeated because I'm dumb and I wasted a Reviver Seed earlier.
I'll go with Pikachu this time.
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If people admit that Cyndaquil is by the best starter you won't die before the next PMD game.
>>
>bringing starter wars in here
How about no?
>>
>>32145425
Nice try Bulbasaur
>>
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Huh, the A attack damaged the enemy by 6 now.
Hey, cool, I got a Warp Scarf
Yay! I got a Shinx!
>>
>>32145421
I agree. Chikorita is also pretty cool.
>>32145446
C
U
T
E
>>
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Considering the Team menu has "Send home" and Shinx became the leader once Pikachu was defeated, I was expecting it to become available as a starter choice. Maybe if it doesn't get defeated it does. I'll try it with the next Pokémon I'm going to recruit.

I like the idea behind this item. Well, as long as enemies don't throw it at me, that is. An item like this makes PPs relevant when it comes to enemies.

>>32145465
Shinx is one of the cutest Pokémon ever!
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Gummies boost stats.
Hold on, why can Charmander walk on water now?
>>
>>32145499
What was that green seed?
>>
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WHOA WHAT IS THIS
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Well, this is a pretty good idea as well. I like this better than the way AS and GtI did it.

>>32145507
Warp Seed
>>
>>32145518
It's a bondage slab
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Trying to get Pokémon to join me often ends up in getting defeated. I should pay more attention to it.
>>
>>32145553
>shaking off petrification
I don't like.
>>
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Let's see if it works

>>32145555
Yeah, and I wasn't expecting that to happen.
>>
>>32145579
RIP in piece
>>
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>Choice Specs
>Distinctive glasses that boost Special Attack, but only allows the use of one move. This item sticks when held.
>sticky and can't be taken off
This is an interesting way to implement this kind of mechanic in PMD. About that, trip traps feel kind of pointless without something like this.
Allowing you to use only 1 move probably isn't a good idea though.

Also, I didn't know about this:
>Trip Trap
>It is unused in Red/Blue Rescue Team, but it is found in the game's code and will work if implemented through hacking. Using a Trapper Orb will never create one, either.

>>32145596
oh, no ;_;
it really should have said something else
>>
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Brick Break is pretty much Rock Smash.
>>
>>32145775
How challenging is this compared to other games?
>>
>>32144505
>>32144538
>>32144556
I wonder if they should have an ending where you become separated but believed that you are a goner. Then have a juicy postgame/3rd Act where about half of it is playing separate dungeons as yourself while your partner does other dungeons.

Alternatively, have a major NPC who is a human-Pokemon like you. You get to see a situation similar to yours but from a 3rd person perspective. Because of this, the NPC is allowed to be developed and have a backstory, which means you can put in things that wouldn't contradict a Lawful/Neutral Good brave explorer since they don't have to be any of those. I know in RT there's Gengar, but I'm talking about one you get to really know, and someone who has a different story that you get to share with them.
>>
I think Explorers is a bit overhyped. I just played through it for the first time, and it's certainly good, maybe even my favorite, but the way it's usually described here I was expecting more from it.
>>
>>32146158
I agree.
>>
>>32145006
The game has fucking spaghetti code anon you can't mess with it or everything fucking dies
>>
>>32146252
Nothing's stopping anyone from cooking up their own spaghetti.
>>
>>32145240
Is this the one the dev won't give the code for? If they've given up on it, why be such a greedy fucker about it?
>>
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>>32145213
have you played it?
>>
So I beat Blue Rescue Team a while ago and I was thinking of trying to 100% it, because I'm some sort of autist. This is what I've got so far:

- Beat every dungeon
- Recruit / evolve every Pokémon
- Obtain all items (without using Wonder Mail generators to cheat)
- Obtain all 4 Gen IV Pokémon figures (meaning I'd also need to clear all the Dojo mazes and reach Lucario Rank)
- Completely max out at least 1 Pokémon's level and stats (probably me)
- Have someone that can use Recycle for infinite-use TMs
- Encounter Munchlax

Is there anything I might have missed? I'm not very well-versed in the Mystery Dungeon games, so I figured I'd ask here.
>>
>>32146988
You could try filling out that list of achievements on the main menu. Most of the objectives you've listed are on that list already.
>>
>>32146988
>>32147024
I guess there's also the "make all Pokémon leaders" thing in the Adventure Log that nobody knows the exact requirements for if you feel like investigating it. I have a feeling it wants you to take them all to a dungeon since just doing "Make Leader" to them all doesn't seem to work.
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Unfortunately Spiritomb's Q&10A couldn't fit, so it had to be removed.
you can find the extra on imgur. won't post because I don't feel too good about the editing
>>
>people like Explorers, despite it butchering the concept of item management, struggle of keeping new allies alive, and even basic gameplay with overpowered IQ skills up the ass and gummi drops/stat bonuses littered everywhere to the point where your stats can reach triple digits before even fighting Manectric while having skills that let you see the direction of the stairs, hit twice in one turn, and have the entire map layout, whereas in RT stat bonuses are random unless you use Friend Areas, which are limited until the postgame
>"but the plot was good!"
Sure loved those non-characters like Sunflora and Corphish and generic brooding mysteryman Grovyle. If you're a storyfag Gates does it way better
>>
>>32147542
Can you post the imgur link?
>>
>>32148029
https://imgur.com/a/7TfUl
Website's down at the moment, apparently
>>
>>32147981
my nigga
>>
>>32147981
>people like Explorers, despite it butchering the concept of item management, struggle of keeping new allies alive, and even basic gameplay with overpowered IQ skills up the ass and gummi drops/stat bonuses littered everywhere to the point where your stats can reach triple digits before even fighting Manectric while having skills that let you see the direction of the stairs, hit twice in one turn, and have the entire map layout, whereas in RT stat bonuses are random unless you use Friend Areas, which are limited until the postgame

IQ skills were difficult to level up, even with Spinda's Cafe, feeding gummis with best matchups, and devoting gummis to only you and your partner. My stats never reached triple digits even with all of my greed-induced grinding.
Being forced to carry only 21-24 items is bullshit. I don't mind item limits, but I like to hoard some of my loot.
Speaking of loot, that loot is also used to keep new allies alive. Bolstering newbies is difficult without having healing items to spare.

As far as story, I personally don't mind having many non-characters as long as I get a few well-developed characters, which, admittedly, Explorers didn't do very well in.

What would be nice is if PMD's partner was robustly developed by having a smoothed-out personality, a backstory, and relationship details with other significant NPCs.
>>
>>32148053
>>32147542
>Spiritomb's speech bubble tail spells out 'dicks'
I love you screencap anon

I miss all of you guys ;_;
>>
>>32148226
>partner was robustly developed by having a smoothed-out personality, a backstory, and relationship details with other significant NPCs.
I think Super tried to do this with the partner and failed.
>>
>>32148226
>Being forced to carry 24 items

Anon, the bag size increases drastically as you rank up.
>>
>>32148240
Just a few more days vpmd, and you will be free
>>
>>32148226
>Your stats CAN reach triple digits

Sure, they CAN, but who would fucking grind for that long? Stat grinding is for the postgame, anon. Not everyone plays the game by playing the same dungeon over and over again until they have enough stat boosting items to never die.
>>
>>32148255
I should've clarified I meant in RT. In Explorers, it starts at 16, but you don't get separate slots for held items. In return, however, you can rank up and increase it by 8. I think the maximum is 64.
>>
>>32148240
Your love does not go unappreciated
>>
Is there a resource that explains the mechanics of the PMD series? I played several of the games, but I'm actually not sure how different shit like stats are from the main series. Bulbapedo is useless in that regards.
>>
>>32148350
from what i know, the only stat that change in the PMD games is speed, in Explorers and GTI, items that increase your speed, let you move and do more than one action per turn i cheese'd Dialga's fight in explorers by using speed seeds to let myself spam moves, in PSMD, those items will now only let you move more tiles per turn, but you will still only be able to do 1 attack per turn, also the speed stat affects your accuracy, the more you have the higher the accuracy for your moves is, or at least that's what i've heard
>>
>>32148350
also i think you can increase your stats with moves or items up to 10 levels higher, rather than 6 which it's the limit in the main series.
So it's highly recommended to have moves that buff you or your party.
>>
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>>32146988
Meeting Munchlax seems 100% luck based, and when I talked to him, nothing happened, maybe because i got the Munch Belt from Purity Forest instead.

>>32147981
>hit twice in one turn
>not 4 times in 1 turn
>>
>>32148350
Beware of Screech, if you have any defense ups it ignores them and drops them to practically nothing, and shit like Defense Curl wont restore it. You can go from taking 1 damage to 55 instantly
>>
bomp
>>
>>32145006
>tfw no good fanmade PMD porn games
>>
>>32147981
Anon, the fun of PMD isn't the gameplay or the shitty anime plots, but broing it out with your favorite mons and going on adventures with them. Explorers is the best of the 4 in that regard.
>>
>>32150774
>tfw 3 gens of pokemon missing from Sky

There's too many pokemon i like and not enough spots on a team for them
>>
>>32150774
actually i play it mostly because of the story, second is the gameplay, and third is going on adventures with my favorite mons, and even if i were to only play because of the third point, sky would be fucked, because most of my favorite mons are gen V ones. that may explain why i had no problem with GTI having so little pokemon
though i've been playing a lot of super because of that third point.
>>
>>32148350
There's quite a bit in the OP guides. Some things change between games but most of it holds up.
Gamefags have some good info too.
>>
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>>32150774
>not playing games for gameplay
I won't deny the plot is fanfiction garbage tier, however. Literally every time travel story pulled it off better than Explorers, Gates has characters' "development" being complete 180s after a few lines of dialogue instead of naturally progressing, and Super's already shitty slice of life school plot does a complete genre shift into an even worse apocalypse plot and a rehash of Gates' "people caused this to happen by being cynical" final boss.
>>
>expecting Spike Chunsoft to be good at storytelling
999 was a total fluke and you know it
>>
>>32151443
The biggest problem with the PMD stories is that they have to start with you self inserting into the story and have to end with someone leaving at the end, to later be brought back.
also i hate that we always need some sort of expedition society or guild for the gameplay to ''make sense'', i would love a story that is more of a odyssey rather than a field trip, or at least be the boss like i was in GTI
>>
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>>32151443
I think part of the reason why PMD's plots are so average as a whole is because the games revolve around dungeon crawling. The selling point of the series is that it's essentially Shiren or Chocobo with a Pokemon skin and some gameplay/cosmetic changes to make it more Pokemon-related. It's not a visual novel like 999 or Danganronpa are, so the story's just something that's pushed to the side, leaving a lot of characters undeveloped, (Wigglytuff's Guild, Expedition Society, and almost everyone from PMD1 suffered from this. Hell, even Grovyle in TD suffered from it since a lot of his dialogue was him being stoic or providing exposition about what's going on, with only one scene revealing his emotions and trust of the protagonist.) and the plot revolving more around the fact that you have to go to places than anything else. It doesn't help that every game has the same plot structure like >>32151669 said, it always starts with an amnesiac human who befriends a rather generic yet kind Pokemon, create a team with a few relevant characters and literal whos, and eventually find themselves in something much more serious, with someone leaving at the end to evoke emotions. It's been predictable even in Sky, and the later games don't seem to be changing the formula.

>>32151622
Trigger Happy Havoc would like to have a word with you.
>>
>>32151732
I think the only PMD where the gameplay got in the way of the story was PSMD, i think they even made one of their biggest sale point the fact that you can recluit all of the pokemon, and they made it posible to move all across the world yet only 2 continent out of the 5 had any plot relevance.
Such a shame, especially since they were doing pretty well with the story in GTI, yet PSMD looks like such a mess...
>>
reminder that only by recognizing that what you enjoy is shit and continuing to enjoy it can you reach true enlightenment
>>
>>32145421
Good choice.
>>
>>32144217
>Super Mystery Dungeon
>good
fuck off shit taste faggot
>>
>>32152378
Super was a flawed game, but it's definitely not bad, you retarded Skyfag
>b-but Grovyle!
>>
Does anyone read PMD comics
>>
>>32152011
You must be mistaken, this is neither the Duel nor Go general
>>
>>32151732
>It's been predictable even in Sky
>and the later games don't seem to be changing the formula
There's a problem with that. So far, Explorers is the one that changed it the most. People praised it and now PMD plots don't even try to be anything more than "explorers but with different Pokémon and without time travel".
>>
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>>32152566
Explorers changed it the most in that Rescue Team doesn't really have much of an overarching plot. Most it consists of small sidequests that don't exactly connect, besides a few characters being reused in some of them, and it's only until the protagonist gets kicked out of town when the natural disasters plot starts to show up.
Even then, Explorers still shares a bunch of concepts that Rescue Team has, too. Characters like Caterpie and Metapod are reworked into Marill and Azurill, the game starts off rather lighthearted until later on in the game, when they get wrapped up in a serious threat. In Rescue Team's case, this threat was the recurring natural disasters caused by a human-turned-Pokemon, and in Explorers' case, the threat is time coming to a stop, and the two are similar even from a gameplay standpoint since it forces players to leave all their allies behind besides the main duo, and do a marathon of dungeons with the only grind points being side paths. Team Skull and Meanies are also similar, a group of bullies with the leader having a change of heart in the end. The climax of the games are also similar in that they're secluded places that only a few key characters know about, and both end in the protagonist having to climb a tall tower to put a legendary Pokemon back to its senses. Both games also share the series-wide plot points I mentioned before, too, like the amnesiac protagonist that has to leave in the end.
They're more similar than you think.
>>
>>32152597
You seem to be forgetting the whole Gengar/Gardevoir thing. And I never said they didn't have similarities, just that if you compare them to the later games RT to Explorers is the one that differs the most.
>>
>>32152597
>Rescue Team doesn't really have much of an overarching plot. Most it consists of small sidequests that don't exactly connect, besides a few characters being reused in some of them
I love this meme. The other games did the same thing, except they reused characters more often and maybe, just maybe, Gates to Infinity uses it to introduce them
>>
>>32152613
Gengar and Gardevoir apply to the natural disasters plot, as Gengar's betrayal is the reason why it had to happen.
Of course, Explorers changed a lot, espeically considering how Rescue Team was more disconnected from a storyline for the most part. However, it's not much of a milestone, since at its core, it's mostly the same with additions in open spots to help flesh out the world. You could argue Super changed the most too because of the school in the first half of the game, but in the end, it follows all of the same cliches that were established in the first game, just like how Explorers does.

>>32152624
Explorers and Gates use the first few chapters to introduce the world that it set up. In Explorers' case, a lot of the missions don't really connect to anything, but serve as a tool to establish the protagonist and his ability to see the future/past and give the partner motivation for exploring. The same goes with Gates, with it establishing the main 5 characters and almost instantly introducing the Great Glacier, which gives all of them a reason to try hard, and Entercards/the Eevees, so they can actually get there. With Rescue Team, things happen and establish a few things, but don't establish much outside of Meanies. Gates' earlier missions do have meaning, too, with Gurdurr becoming important for Paradise and Swadloon having cards. You also completely ignored everything I said after, where I mentioned the latter half of the plot in RT is fleshed out.
>>
>>32152639
>but serve as a tool to establish the protagonist and his ability to see the future/past and give the partner motivation for exploring
Which is pretty much pointless. It never got used for anything useful and it got forgotten halfway through the game.
And yeah, Gates to Infinity is probably the one that did it best because almost all of the things it introduces are relevant somehow. Super is probably worse than RT in this regard, the only relevant things in the first half of the game are Nuzleaf, Espurr and maybe Ampharos.
>>
>>32144225
>>32144269
>>32147981
>>32151622
>>32152011
>>32152378
>>32152393
I thought PMDfags were supposed to be better than mainlinefags
>>
>>32152684
we are. skyfags on the other hand...
>>
>>32152659
Super did handle the first half horribly. In the end, it only really served as a tool to give the partner more of a backstory/patch up said backstory, with him being a social outcast and eventually ending up being loved by everyone, even the bullies. The other characters themselves ended up not mattering, since Pancham and the rest of them got ditched, with nothing but a passing mention once the main duo returns to Serene Village for a bit.
I personally think Super had the absolute worst plot of the 4, and was horribly written unlike the other 4 which were just average.

To go back to my original point, the series tends to revolve more around the dungeons than the story behind it, since the motivation in the first parts of all these stories is that the protagonist/partner want to explore new places or just help people, and once a bigger threat gets established, they have to go through more dungeons to stop it. The lack of deeper or more fleshed out characters stems from the genre being less plot-based than a standard JRPG or a visual novel; the plot devices stayed the same with minimal differences throughout the whole game because they worked in giving the player a basic reason to do things and get through the main point of the game, the dungeon crawling.
>>
>>32151732
>calls PMD's plot average while praising fucking Danganronpa
Neck yourself, waifufag

>>32152694
Sky is genuinely the best in the series, sorry you're too much of a hipster Superfag to understand
>>
>>32152735
Sky is good and the most polished out of all of the games so far. That doesn't make other games bad. In fact, some parts of the other games are actually better than Sky.
>>
>>32152751
Name 3 in Super. You can't
>>
>>32152735
I can safely say that Danganronpa does a much better job than PMD when it comes to plot, which shouldn't be surprising since it revolves around telling a story rather than focusing on gameplay like a roguelike would. Compare Aoi Asahina to Sunflora from Explorers. Both of them are generally upbeat, airheaded girls who play a supporting role in the game and even have their own arcs (Chapter 4 for Asahina, Special Episode 3 for Sunflora), but Asahina is much more fleshed out overall since the game revolves around making connections with the characters and focuses more on the story than PMD does, where a good chunk of it is going through dungeons.

As for PMD compared to the rest of the series, from a gameplay standpoint there's plenty of merits that the other games have. Explorers tends to be much easier than the rest of the series, assuming you don't grind for gummis/gold in the other games. Super gives items a much bigger and more important role, while in Explorers you could fare well with nothing but a whole bunch of Oran Berries, Apples and Petrify Orbs, much of Super's strategies revolve around items and emeras. Gates gives players personalized shops that can allow them to do all sorts of different things for convenience, and Rescue Team's recruitment system gives players more of a challenge if they prefer that, and although minor, people can also choose who they want to be in RT's town, whereas in the other games you only switch in dungeon or use side modes.
>>
>>32152684
No new game in over a year = people become whiny bitches and shitposters
>>
>>32152784
I wish there were sidequests and things to do in the towns in PMD. You know, give some stuff like "help Kecleon get some stuff to get a wider selection of goods" or a couple minigames. All they are now are places you stop in to gear up
>>
>>32152774
emeras>gummies
abilities
qr codes
the button layout (even though it's inferior to GtI)
>>
>>32152861
Emeras would be better if you could actually prepare them before a dungeon. Instead you just have to hope that you come across the one you really need. Even if they only lasted for the one dungeon trip and there was a shop that sold them it'd be better.
>>
>>32152878
Not really. an in-dungeon shop could work though.
>>
>>32152884
That just adds another element of luck though. There's nothing wrong with having a shop in the town with them.
>>
>>32152684
No PMD fans generally are better, it's just this place that is shitpost central and attracting the worst.
>>
>>32152899
Not really.
>>
>>32152907
I always find it funny how everywhere I go, PMD or mainline, I see very little hate compared to this place. The only things that really get hate are absolute shit like Gates. altough stuff has started to ameliorate for Gen 5 which makes me kinda happy, it doesn't deserve all the crap it gets
>>
>>32152684
PMDfags are mostly the same shit, the exceptions are just self-righteous about how much better they think their series in when both are pretty garb under any sort of scrutiny.
>>
>>32152947
Except that's not really how things go here, and the facts are the everywhere else Sky is overrated and Gates to Infinity is underrated. And Rescue Team is mostly ignored in most places.
>>
>>32152684
They usually are, today it seems extra shitstormie for some reason...

>>32152784
Please stop comparing Danganronpa to PMD, they have nothing in common other than they are videogames and have some story, like you said, dangaronpa is a visual novel, so ofcourse they're gonna try and get the best writters for the game.

>>32152980
i only ignore Rescue team because i played it so loooong ago, and thinking about going back after i've played super feels like im gonna force myself to complete the game.
>>
>>32152446
Official ones or fan-made? I know some fan-made ones.

Tales of Elysium
http://www.ssp-comics.com/comics/toe/?page=1

Pokemon Mystery Dungeon R.A.D.
http://pmd-rad.smackjeeves.com/comics/2138526/pokemon-mystery-dungeon-r-a-d/
>>
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>>32153732
I was only comparing them in detail because of that anon complained that I said it and 999's more story-oriented game genre makes the overall writing better than PMD's. Even if the general plots are different, you can still compare how characters act, since there are people similar to each other, so it's not like the comparison is unfair.

I'd rather have PMD's average plots if it means the actual dungeon crawling is what it is, instead of having a ton of storytelling with the game itself being barebones. PMD works because it strikes a good balance between "hardcore" roguelikes and "casual" Pokemon, the story's just something to give players a reason to get through the game.
>>
>>32154261
>Even if the general plots are different, you can still compare how characters act, since there are people similar to each other, so it's not like the comparison is unfair.
Not really, the worlds of both games are completely different, in one you have an all ages friendly world where characters just faint when they get defeated and the villains are just ill intentioned meanies, and in the other one there's corpses lying around and killing machines everywhere and the villain are fucking crazy fuckers that will mindbreak people into doing their biddings.
It's like comparing eddy from ed,edd n eddy to big boss from the metal gear series.

Also i doubt many people know what you're refering to, even if dangaronpa is one of the most popular visual novel games, i think the amount of people here who knows or have played any of those game can be count with one hand.
>>
>>32154434
>even if dangaronpa is one of the most popular visual novel games, i think the amount of people here who knows or have played any of those game can be count with one hand.
wwww

this is yotsuba, not your uni campus
>>
>>32154434
I really don't get this "you can't compare things because they're different" meme. They HAVE to be different yo get compared. He's comparing two stories, that's fine. He's comparing characters in two different stories, that's also fine.
>>
>>32154434
Despite the tone of the two games being different, the overall characterization is a separate thing entirely, and is used as a tool to flesh out the worlds. Although one's a murder mystery and the other's a game with fantasy creatures, the characterization for said characters aren't different to the point of being absolutely incomparable to one another. Many characters in different forms of media all share similarities to one another, even if the world they're in is completely different to one another.
Note that when I was comparing the two, the only comparison I used were the characters and their backstories. It'd be insane to compare the plot points in the two games revolves around having to find out who a murderer is within a school to a game where the story has time travel and revolves around traversing new areas, but the characters that add depth are not completely alien to each other, even if they look different.
>>
>>32154523
fair enough
>>
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Whoa, hold on!
>>
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Ok, so, my guess here is that you can send them home, but that only counts for your current run. Once it's over, all of the Pokémon are gone. This item is to get them back during the same run. It makes sense.
>>
Reminder that Sky is the only good PMD. Gates has shit gameplay, Super has shit story, and RT has shit everything, and none of them have any side content like Special Episodes or a proper postgame
>>
>>32154683
RT is the only one that has a proper postgame. Sky's "postgame" is just a bunch of additional dialogue. Same goes for the special episodes.
>>
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>>32154683
>Sky is the only good game because muh special episodes and muh postgame
everything else that you said is common knowledge
>>
>>32154683
Reminder that Adventure Squad is just a better Explorers.
>>
>>32154683
>>32154810
>RT has shit everything
>gameplay is pretty much the same as explorers
Yeah ok
>>
>>32154827
>limited inventory and recruit space
>clunky menus
>shitty GBA soundfont music compared to Sky's
>dumb AI partners
>only 3 party members despite having 4 slots
>use Attract to win gameplay
Keep telling yourself they're the same
>>
>>32155063
>limited inventory
That's a good thing.

>recruit space
>clunky menus
Your only actual points.

>shitty GBA soundfont music compared to Sky's
What does music have to do with gameplay? Also, there's a DS version.

>dumb AI partners
Sky has the same exact problem.

>only 3 party members despite having 4 slots
Not a problem.

>use Attract to win gameplay
Who even needs Attract when you can just press A to win?
>>
>>32155103
>a game about recruiting Pokemon on your team doesn't allow you to have a full party
>this is somehow okay
Also Rescue Team's AI is a million times worse than Explorers, your third party member would constantly get lost if you were even a few tiles away from him before entering a corridor and the IQ skillset purposefully disables one AI improvement skill if you have another enabled, which constantly leaves them incompetent in one way or another
>>
>>32155125
>a game about recruiting Pokemon on your team doesn't allow you to have a full party
>about recruiting
>doesn't allow you to bring all of the ones you already recruited
>>
>>32155063
>>32155103
>limited inventory
This isn't a bad thing, although being stuck with maximum capacity of 20 items is dumb. I'm not asking for 80 slots, but Explorers onward amended that problem. Items don't burn though at a fast but steady pace, and sometimes there's a lot of good stuff to pick up.


For PMD5, how would you have the best of all games?
>Text speed isn't slow
>moves are L+button assigned
>Super's AI
>Switch leaders at any time in non-story missions
>streamlined item storage and management like in Super and Gates
>>
>>32155125
Meanwhile with Explorers your favorite Pokémon is stuck forever with shitty IQ abilities that you can't change while fucking Drifblim is the most overpowered Pokémon ever. Neither IQ system was implemented well.
>>
>>32155103
>Explorers has Press A to win gameplay
Nice meme, faggot
>>
>>32155277
It does unless you go to level 1 dungeons.
>>
>>32155125
>>
>>32155377
In the next game, what if there was a way where you could use the touchscreen or manual button input to tell an ally to go to a certain tile?
>tap partner on map
>pan the map if needed
>tap space that isn't a space the partner is incapable of getting to (ex: walls are a no-go except for Mobile or Ghosts)
>partner will move to that space; "Wait here." will be overridden, but other Tactics will be taken into account when navigating to that space, such as avoiding enemies
>if space contains item, partner will attempt to pick it up unless Tactics prevents that
>if space contains an enemy, partner will attack that enemy unless Tactics forbids it; otherwise enemy will be considered a priority target even if other enemies are around
>partner will try to find a way around obstacles to reach destination

>tapping partner again or manually disengaging snaps the partner out of the command
>>
>>32155326
Blatantly untrue, moves matter a lot in Explorers, whereas in RT your generic A attack is the strongest in the series and everything in Super is cheesable with the team attacks
>>
>>32155474
Ever heard of linked moves? Those things that are even better than Alliances because they give you 50% more experience? Explorers has those.
>>
>>32155474
It's stronger in RT, sure, but you can still use it to kill enemies in Explorers just fine.
>>
>all this bitching about gameplay
Can people finally realize that all PMDs play like ass and have their own share of easy win exploits?
>>
>>32155640
>Can people finally realize that all PMDs play like ass
no

>and have their own share of easy win exploits?
I think everyone here already knows that
>>
>>32145421
Bruh, totodile exists
>>
>>32155682
>exploitable game plays good
Explain
>>
>>32154501
compare horror films with comedy or adventure films is pretty stupid
>>
>>32155752
>you can choose between easy mode and hard mode
>choose easy mode
>"why is this so easy?!? this game is shit!"
:^)
>>
>>32155752
There is no causal relationship between an exploit method and the quality of the game. Would you call DMC games bad when all you have to do is stinger your way to the credits?
>>
>>32155814
It's not a difficulty slider, but a standard gameplay feature, you retard. That's like saying the main series Pokemon games are hard if you Nuzlocke it, challenges you put on yourself aren't the same as challenges the developers/the game puts on you.
Linked moves, standard attacks, group alliances and IQ are all a part of the game, and all of them completely break the game, with IQ specifically also having a huge balance issue. Ignoring it by saying "but just don't use it!" doesn't get rid of the poor balance.
>>
Reminder there's no such a thing as a "hard Pokémon game".
>>
>>32155850
The developers aren't forcing you to use them.
>>
>>32155872
>j-just don't use it
If they're going to introduce gameplay mechanics, they should've refined them so they work out instead of being game breakers, or being forced to ignore it and stick with a limited set of abilities. Items were handled and balanced much better than any of those features but they completely dropped the ball with IQ and overpowered standard attacks. Doesn't help that there's gummis littered everywhere so you can't even ignore that

>>32155861
Being easy and being poorly designed are not the same thing
>>
>>32155919
Except that's not the case. You literally have to purposefully stop to grind IQ.
>>
>>32156048
>find gummi on the ground
>eat it, belly's low
>get stat bonuses almost or sometimes even on par with hard to find vitamins, and gain the ablity to save PP through RNG
IQ shows up normally, what the fuck are you talking about
>>
>>32155754
The original claim was that PMD Explorers had a bad plot and had no character development, and I said why it might be that way, since the genre doesn't need a particularly deep or engrossing story to get through, having a story just provides characters an in-universe reason to go through the game, and is also there as a bonus. It's more of a comparison between two of Chunsoft's game series and how they're able to flesh out a plot and characterize better in one game due to the genre it's in than in the other, rather than the themes that are portrayed in the games. If PMD was a different genre of game, then the plot and characterization would be more, or less, fleshed out, depending on what genre it is.
>>
>>32156066
>eating gummis for hunger
How did you run out of apples to even put yourself in that situation?
>>
>>32156112
I have a better question. How did he end up with gummis instead of seeds? It happened from time to time to me, but gummis are quite rare so I rarely got to eat them because of it.
>>
>>32156096
i just answered a question, i didnt read the conversation to be honest
>>
>>32156112
>>32156125
If an item like a gummi or seed is on the ground and my inventory's filled, I'd use those first instead of wasting my apples quickly. Seeds and gummis fill up less than apples' 50, so it's better to save those for once you get hungrier instead of instantly burning it off
>>
>>32156165
There's nothing wrong with that, but you don't really find enough gummis to get your IQ high enough.
>>
>>32154260
Yeah, those two are good.
This one is good too.
http://xofks12.deviantart.com/art/PMD-Comic-Blue-Rescue-Team-1-1-581896821
>>
Hey VPMD, are you there?, why don't you gives us an update on how have you been?
>>
>>32157740
so tired
hate work

how did gen wars infect this general too?
>>
>>32143965
Can someone translate this? I can't read Japanese
>>
>>32157870
I guess you're done with your work, that's great.
>last spoiler
Yeah, i don't know, the last few threads were just fine, but now everyone just want to throw shit at each other
>>
>>32157904
I don't understand Japanese either, but I stumbled across a translation on e621 while looking for that image's source. I don't know if it's accurate, but here's what it said: Mesprit is talking about how she guards the Time Gears and they're very important, but then she notices Shinx (the human) staring at her and drooling. She calls him gross and asks what's wrong with him, and Riolu asks him the same thing. Then, Mesprit says she can only think bad thoughts when she looks at Shinx.
>>
>>32157870
It wouldn't be a war if everyone would just admit Sky is objectively the best game with the best plot, best gameplay, best music and best characters, and the most content
>>
>>32158097
Thanks senpai
>>
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>>32158097
I also found these while digging around looking for the sauce, so enjoy. Also translations for these would be dope
>>
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>>32158235
>>
>>32157904
more or less what >>32158097 said, from what I can hazard

1: I am Mesprit, guardian of the time gear

2: (R):The time gears are definitely... why does that guy make me feel bad?
(L): Eh? You feel bad?

3:What did you do? (for the life of me I can't find these kanji)

4: (R):Hey, please do your best (?? Maybe' Hey, please behave?')
(L): Why can you only think disgusting thoughts when you look at that girl?

Best I can do with what I can read

>>32157977
I'm done for the week at least. Got roped into stuff monday and tuesday too. Hopefully that'll be it.
I was thinking about stuff all week for the boss battle because I honestly never figured out the mechanic I wanted to use but hopefully this will work out well
>>
>>32158431
since we have an entire thread for that fight i would say you can get as fancy as you want, after all, the more you add before we finish this chapter the better for us
>>
Wow, busyer than usual in here.
>>
>>32158431
Are you the guy doing the shitty autistic PMD thing on paper with figures?
>>
>>32159920
That's him
>>
Explorers of Sky is overrated and very poor if you're strictly looking at it as a game, but the best you'll get if you want an official, non-fanmade plot about talking Pokemon
>>
>>32159969
Take those spoilers, change overrated for underated and then change the explorers of sky for Gates to infinity and we have an agreement
>>
>>32159920
Get rid of "shitty", "autistic", and "paper", and you've got it
>>
>>32159920
>paper
it's a whiteboard
>>
Switch PMD when
>>
>>32158235
Groovyle: But, I do not believe you were a Shinx...

Riolu: I feel a bit quiet but I'm glad I got to know you

Shinx (thinking?): It's a great step forward for (can't find the kanji here, maybe riolu's nickname?)
but...

(Spoken): Grovyle...

Grovyle: Hm?! W...what's the matter?

Shinx: That you raised a hand to "UMA" you love

I will never forgive you for "now"

(tiny text in the corner (Not even gonna try to decipher that tiny ass kanji): Oh yeah this guy was (something past tense)

Again all just hazarding a guess based on what I know. Kanji are awful and a stupid language system.
>>
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>You'll never be able experience the PMD outside of video games.
>>
>>32162362
>he has never had a pmd dream
>>
>>32162460
I have but I forget them for some reason even the semi-lucid ones.
>>
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>>
>>32163102
Pikachu got cucked hard lmao
>>
>>32164471
The RT duo did in general, what with being able to be pretty much abandoned instantly after the credits
>>
>>32164509
I never wanted to abandon him but
>oh! look at this cool new thing: i won't come with you anymore!
and the game forces you to agree.
>>
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>>32164471
Are you sure about that?
>>
>>32164681
>tfw cant make a duo of whatever you want in the postgame

Such a shame
>>
>>32164696
Well, you can, but you need to do it after every dungeon.
>>
>>32164722
Yeah but they dont come with me in town
>>
vpmd is back!

>>32165511
>>
>>32154260
It's annoying that ROAD hasn't updated.

Victory fire is the go to comic, I recommend that one.

However, have we actually learned anything about the Human!Audino?
>>
If you could add a new item to the game, what would it be?

I think I'd make a reverse tunnel wand that creates walls along the line, stopping at any obstacles.
They'd have to be breakable or something so you can't get yourself stuck, but it could be quite useful for blocking off paths, making a shield against ranged attacks, or completely redesigning a dungeon for the fun of it.
>>
>>32166931
It's been a little while since I've read it over, but I think the only thing we know is that her sister was in charge of the shadow pokemon project. I think she's the comatose Gourgeist.
>>
>>32167124
Poke Doll

Hold it and it takes all damage meant for you, but once it takes 25-50% of your health in damage, it breaks. Think a holdable Substitute
>>
>>32166931
Fug! Forgot to post that one!
>>
>>32158235
>>32158242
>>32143965
Pretty sure you can use e926the sfw version of e621 to get translations for these. You could use e621 too if you don't mind the porn.
>>
>>32165647
>just got back from another two-day trip
>new VPMD thread finally
The spectator in me says yay
The screencap-san in me says fuck

I'll manage somehow. I think.
>>
>>32170942
Wouldn't bother with the "Previously..." gif. Just stick it in the album as a stand-alone. Alternatively, make an alternate screencap separating the gif frames.
>>
>>32168694
so i went and checked, you guys aren't missing much, there's no real joke or anything.
this guy has a lot of porn tho, draw with the same artstyle.
>>
>>32171650
the first one is particularly cute at least
>>
>>32171650
yeah, it's just the shinx being a creeper. I think the "joke" is that the artist really likes the lake trio, so it's a mirror of a "probable" reaction he'd have as the protagonist of a mystery dungeon game. that, or the partner is a bit of a creeper
>>
>>32171692
No, it was the first, the artist really really likes the lake trio, he has some good amount of porn of them the joke of the grovyle comic is how they're talking about shinx being a human before, shinx gets mad at grovyle for touching his waifu and then grovyle says, ''oh right, this guy really liked her before''

>>32171663
yeah, his art style is really good for fun comics.
>>
Just finished Red Rescue Team, first MD game I've finished. Should I bother with the post game stuff or just move onto the next game?
>>
>>32172184
Try the postgame, play it until you get bored, as soon as you do then either move on, or take a break from PMD for a couple weeks and then move on to the next game so you don't get burned out.
>>
>>32171321
Yeah, the former's probably for the best. Gif's pretty good as it is.
>>
>>32172184
The postgame is the best part of RT.
>>
>>32172184
This desu
>>32172608

The postgame is fucking amazing. A hell of a lot to do, go for it.
>>
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I don't know how to respond to this
>>
>>32172803
Just as lewd of a quote as Rhyhorn's
>>
>>32172209
>>32172608
>>32172623
Thanks anons
>>
>>32172803
Reminder that Psyduck has an eternal headache and you, the player, have been under constant suffering ever since the start of the game
>>
>>32173146
Most of my suffering was due to the fact that I had no stab until lv50, but yeah pretty much
>>
VPMD is up.
>>32175077
>>
>no dungeons higher than 99 floors
>no dungeons that challenge you after you reach 100, even if you don't max out with proteins and junk
>no iq retention in lv1 reduction dungeons
>no 'unrandom' floor layouts
>no 2wide pathways
>>
>>32175839
>no dungeons higher than 99 floors
As long as they keep things varied. I don't want a complete slog of a dungeon. Super's Destiny Tower did this well, but I don't know how well it'd hold up for much longer dungeons.
>no iq retention in lv1 reduction dungeons
I feel like being able to bring your IQ skills sort of goes against the point of level reset dungeons. I guess maybe bringing the "better AI" skills would be fine, but they should be part of the AI to begin with imo.

Others sound pretty cool though. I quite like the idea of 2-wide pathways. Giving dungeons unique properties like that would really help keep things fresh.
>>
>>32176275
like, if you had to get thru floor 100-150 but no more items drop or reviver seeds don't work or something its true that randomizing everything after a certain point just no longer is random and just 'normal'

I think IQ skills don't really count the same as levels and shouldn't go down to 1 like them. Because otherwise what's the difference between a random pokemon and a master explorer (IC-wise) going into the dungeon?

I want more dungeon variety hell yeah... or 3 wide pathways. In the dungeons where they reduce your sight there could be occasional torches that emit light farther off. Maybe barrels/crates that you could damage to open up for items? Staircase room blocked by a door which has a switch next to a sleeping strong pokemon?
>>
>Gates to Infinity
>Need to build a house
>Get a lecture on the inherent rottenness of the world
>In the first quest right out of the tutorial
Everything is terrible, and I love it for that. Tell me it keeps going like this.
>>
>>32176573
It gets even worse, just wait until the desert part.
>>
>PSMD was so shit that it killed the series
>Gen VII PMD NEVER EVER
>>
>>32177004
Was this supposed to keep the thread bumped or something?
>>
>>32177356
Well it worked for him
>>
>>32177004
So I looked it up and you can expect another game if Spike Chunsoft likes money.

Simply put, PSMD absolutely destroys everything else they put out. if SteamSpy is to believed, Spike sold about 300,000 copies of their own games (Zero Escape, Dang It Ron Paul, etc. COMBINED) while PSMD put out 1.22 million. Even Gates put out ~600,000.

Also, they get paid just to make the game and Nintendo gives them assets to use. If you read some of the articles Obsidian puts out, devs like them would not let opportunities like that go to waste. As far as they are concerned, Nintendo is basically telling them that they'll fund one of their games.
>>
>>32177405
Everything Spike Chunsoft makes is shit anyway so those sales are no surprise, Pokefags just like spending money on things any other fanbase would laugh at
See: Gates, Super, Rumble World, Shuffle, ORAS
>>
>>32177582
So you are just trying to keep the thread bumped. You know this is a pretty slow board, you don't need to do this.
>>
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>>32177582
>spending money
>shuffle
Shuffle is a free game that you can get access to everything without paying at all.

also Super and ORAS are game that you can easily sink 50+ hours.
>>
>>32175839
>no dungeons higher than 99 floors
That's fine.

>no dungeons that challenge you after you reach 100, even if you don't max out with proteins and junk
>no 'unrandom' floor layouts
Good ideas that I would like to see.

>no iq retention in lv1 reduction dungeons
This would dumb down level 1 dungeons. If anything, IQ should get levelled up faster or more easily, so that it's actually a thing in level 1 dungeons as you go on.

>no 2wide pathways
There could also be more than that.

>>32177582
>unironically paying to get additional content in Rumble World and Shuffle
>not pirating main Pokémon games
>>
drooling perv shinx is cute
>>
>>32177724
>not pirating babby's first dungeon crawler
>>
>>32177768
>not pirating everything
>>
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>>32177405
I looked too and I found a team charm
>>
>>32177989
That was meant for>>32171650
>>
>>32177989
good job?
>>
boards getting raided yet again
>>
>>32178247
cool
>>
>>32178247
wow, the fanfiction thread has already been booted off the board
>>
>>32178247
Yeah, I noticed. It killed two of the threads I had open.
>>
>break system still exists in the POSTGAME
>limited slots, can't have more than one of the same species anymore
Defend this Superfags, fucking Gates was better than this gay shit
>>
>>32178247
When will it end? Why don't the other boards get raided.
>>
>>32178368
Nobody defends it.
>>
>>32178473
>Superfags can't even defend their own shit game
>>
>>32178522
>skyfags pretend their game is perfect and don't admit its flaws
ftfy
now stop shitposting please
>>
>>32178368
>defend
Part of enjoying something is accepting its flaws. Maybe if Explorersfags learned how to do that they wouldn't have to shitpost to make themselves feel better.
>>
>>32178560
>t-the skyfags
Pathetic. Neck yourself
>>
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Stop fighting! Can't we talk about how we can improve the next game instead?
>>
>>32178560
>>32178573
t. Superfags that are parroting Sky's "flaws"
>b-but the boring characters!
Confirmed never playing Special Episodes, Expedition Squad is all a bunch of shit tier literal whos compared to fucking Bidoof
>b-but press A to win!!
Stop grinding like an autist and maybe you'd realize moves are more important, with A attacks being finishers
>b-but Drifblim!!!
As if he's not OP in Super too
>b-b-but IQ balance!!!!
Quit using shitmons
>>
>>32178659
this
>>
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>>32178673
>the stuttering strawman
buttblasted apologist detected
>>
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>>32178673
>As if he's not OP in Super too
You got that right
>>
>>32178659
I think at this point, we've dissected them enough that the only option is to make our own.

How goes CodeAnon's progress?
>>
Time to stop getting baited by that fag
>>
>>32178659
Keep or re-add all the features I like and toss the features I don't like.
>>
>>32178705
>focuses only on one aspect of the post rather than providing counterpoints
>>
>>32178752
No point. Even if what they're saying is legit they type like a fag and don't deserve my time. Besides they've clearly resigned any criticism to shitposting as the opening line shows.
>if it's a popular criticism it's invalid
Anything I say is going to be met with deflection.
>>
I can't be the only one who likes all the PMD games well except that Wii ware crap.
>>
>>32178929
AS is good for what it is. I kind of consider it to be more like an expansion to Sky than anything else.
It's not bad once you consider the limits Wiiware has. It's pretty much Sky for the Wii with a few changes here and there and it had the one thing GtI lacked, which happens to be the most important one.
>>
>>32178929
You're not. I like all of them as well. And I haven't played the WiiWare ones but though they lacked the story and style I hear the gameplay isn't bad and has one or two cool features.
>>
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>>32143965
YFW you beat a boss that's 10 levels higher than you
>>
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>>32178996
MFW i beat all of the legendaries with shitmons
>>
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>>32180148
YFW you realize two unevolved startermons can beat the god of time
>>
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>>32147981
>DELETE THIS

But the IQ-System was good though. It rewarded hard questing (for gummies) and established a deeper bond between the character and the player.

And the story was wonderful! Dont you dare shittalk my buddy Grovyle.
>>
>>32153732
>Please stop comparing Danganronpa to PMD, they have nothing in common
Gates to Infinity is pretty much Hope vs. Despair: the PMD
>>
>>32183170
>But the IQ-System was good though.
It was a good idea, but it wasn't executed properly.
>>
>>32183170
Grovyle was a basic bitch even in his special episode unless you think "muh time gears/save the world" stock personality is interesting. Dusknoir, the partner and Armaldo actually grow as characters and Hydreigon from Gates and Ampharos from Super are much better as an adult sidekick role despite the former even pulling off the "evil guy id actually good" role since they're not complete cardboard.
>>
>>32184698
>>32184698
>>32184698
Thread posts: 309
Thread images: 61


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