>convert base accuracy of moves into damage roll (for instance, Focus Blast now does 70% to 100% of its full damage, instead of missing 70% of the time)
>minimum is 90% without boosts
>accuracy and evasion now increase or decrease the damage roll done/received
>remove Badly Poisoned status
>remove Paralysis' chance of not being able to move for one turn
>remove Scald
>rebalance secondary effects of certain moves, like Rock Slide, Air Slash, Zap Cannon and Inferno, to meet the fact that they now have 100% hit chance
>still mantain HJK's recoil in case it's used against a Ghost-type or Protect-like moves
There, I fixed part of the game.
>>32039528
better
>Nerfs all moves' BP but make every move in the game 100% acc.
>Low powered moves like Flamethrower, Ice beam, are just in-game weaker moves untill you get the stronger fire blast, blizzard, etc: Lower BP but more accessible.
>Remove secondary effects from moves that have non-guaranteed ones
>Remove normal poison, all poison moves just badly poisons the target as toxic.
>Re-work crits, so they now has 0% chance to happen the first time you use a move but said chance keep increasing as you keep using the move consecutively against the same target, capping at 25% chance. Crit deals 2x damage and ignores defensive stats change.
>HJK is 120BP and keeps its effect if enemy protects/is a ghost.
>Nerf some megas.
>Now evasion works based on speed. The faster the target pokémon is than the attacking one, the more chance it has to dodge enemy move. Anyway said chance isn't enormous, so a slower pokémon can still hit a faster one with a good frequency. Capping at 30% evasion if the speed gap is huge (ie pyukumuku trying to hit Deo-S)
>Accuracy buff still exist in-battle and its purpose is exactly to increase accuracy for slower mons against faster ones.
>Rebalance some pokémon stat, expecially for the eviolite abuser
>Double-team now works differently, it creates three copy of enemy pokémon on the field. Only one is the real one and the player must guess it. If the pokémon i crippled by some status, the copies won't emulate the palette change in the model, so it's easily to tell. Copies can't stack and lasts two turn. Re-using the move when there's still one copy of the pokémon will result in no effect.
>>32040208
some clarification
>Speed gap for evasion only count the raw speed at +0. Speed buffs won't make the pokémon more elusive.
>Also nerf speed boost: If the pokémon didn't received damage in that turn, it's speed raises by 1. Has always 1-turn-cooldown.
>>32039528
This is a really shit idea. Good job.
>>32039528
>>remove Badly Poisoned status
Is this before or after Blissey is removed from the game?
>>32039528
>remove Badly Poisoned status
kill yourself