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All I want to know is which fucktard thought this is a good design

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Thread replies: 45
Thread images: 10

All I want to know is which fucktard thought this is a good design for a game stage. Easily the worst part of ANY pokemon game
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>>32010341
>Easily the worst part of ANY pokemon game
hahahahahahahahhahahah
>>
>>32010341
Actually, the whole takeover was really nice and also the puzzle
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>>32010341
I miss complex puzzles.
>>
>>32010347
>>32010351
it would be nice if you didn't fight Rocket literally 30 minutes ago in Celadon and if it wasn't too long and too repetitive (lmao, zubat, rattata and voltorb x100)
>>
But OP, that isn't Mt Moon.

Silph Co is one of the best parts of the game.
>>
>>32010341
People like you are the reason the games today are so brain-dead easy
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>>32010358
Hitler should've tried to off those kinds of people instead of the ones he did.
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>>32010341
>worst part of any pokemon game
Someone hasnt played any gates to infinity or trozei. Both of those are all together worse than this one segmant.
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>>32010358
Which part of Silph co is hard? Are you retarded?
>>
>>32010341
>Silph co
>hard


Bitch please, i know this puzzle from top of my head and can finish it in a few minutes


GIT GUD
>>
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IIRC can't you just pretty much ignore them? Get the keycard then at the rest point(why would that be there?) do a warp straight to your rival?
>>
>>32010364
You do realise that he's complaining about OP being a whiny bitch baby who can't handle a challenge, right?
>>
People like OP is the reason modern Pokemon games are casualised as fuck and lack any form of exploration or challenge.
>>
>>32010370
>A challenge
lmao you deserve a netflix series
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>>32010370
I am OP and I didn't say it's hard, it's tedious and repetitive
>>32010368
yeah, but if you're playing for the first time there's no way you'd know that
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>>32010378
Granted it is definitely tedious and repetitive, are you sure its the worst though? Its awful but not the worst, I'm sure.
>>
>>32010380
pretty much up there for me, even Mt. Moon is better and shorter
>>
>>32010341
>getting to get rid of the only semblance of challenge that exists in Pokemon
Fuck you and fuck off forever to fuckalland for-fucking-ever, fucker.
>>
>>32010341
Are you kidding, that's one of the BEST parts of Kanto, period.
>>
>>32010398
>grinding = challenge
is this a new meme cause I'm not familiar with it
>>
For a dumb kid like myself this was hard as fuck and the toughest thing in a Pokemon game since.
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i was a dumb bitch kid and got lost in the fighting gym in sinnoh
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Rock Tunnel is the worst place in the game. I've beaten Gen 1 more than any other video game except maybe ALTTP and I still loathe every second of that cave.

Not only does it punish you for not wasting a move slot on Flash, but it's loaded with Zubats and Rock/Ground trainers which forces you to over-level your Water or Grass type. Don't get me wrong, I love a good challenge, but it seems a bit cheap.
>>
>>32010551
HMs were a mistake
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>>32010565
I didn't mind them in theory, but Sun/Moon turning them into D-Pad commands was a much better way of handling their function.
>>
>>32010596
>I didn't mind them in theory
gimping the player cause there's almost 10 HMs with only 3 being useful is shit design
>>
>>32010618
Yeah, I agree. Their practicality is garbage. I like the idea of using your Pokemon to get past puzzles, just that in practice it was shit.
>>
>>32010361

<instead of the ones he did

Are you implying jews arent brain dead? How exactly is being a corrupt money hungry people not being brain dead?
>>
>>32010363
>trozei

great example that you can make a spin off title out of every shit - just slap some pokemon on a random puzzle game
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>>32010341
Wow, you really are a faggot. You do realize that you can do the ENTIRETY of Silph Co. without using any warps at all, bar the one warp tour to the top floor? I literally did this part of LeafGreen last week. It's fucking nothing.
>>
When I was a kid I got stuck in my house in Pallet Town. Didn't know I could exit through the red pixels that was supposed to be where the door is.
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>>32010341
I went through the whole place without using warps until the very end, played it last month for the first time.

No, getting rid of simple things because they look hard and making all the locations straight paths doesnt make the game better.

Plus, that place doesnt compare to:

Sinnoh Victory Road
Hoenn water routes
Rock Tunnel
Wela Volcano Park
Mt Mortar (HGSS)
Unova Route 18
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>>32010565
I wish they kept their first idea, torch and surfboard items.
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>>32010341
>people taking such an easy b8
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Okay, but can we talk about something that's actually challenging?
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>>32010341
You are the reason Ultra Space is literally just a single, empty corridor

You are the reason that the Aether Paradise is just a battle gauntlet with no map complexity

You are the reason things like the Exeggutor Express and Mt. Lanakila elevators exist

You are the reason every Tapu temple is just two rooms with strength blocks that aren't a puzzle

Get the fuck out of my game. Stop poisonining it with your casual "I want it and I WANT IT NOW STOP MAKING ME WORK FOR THINGS OR MAKING ME USE MY BRAIN" mindset.
>>
>>32010356
That's one reason why I've always saved Saffron for after Fuchsia and Cinnabar.

It actually started many years ago by accident but I've been consistent about it ever since.
>>
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Let's dance.

https://www.youtube.com/watch?v=NgXI10XEY5E
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>>32011849
That really was a poorly designed dungeon, though. The "difficulty" is dependent entirely on how fast you stumble upon the card key. It's not even really a puzzle.
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>>32012020
Possibly the best music in either iteration besides the champion theme.

https://www.youtube.com/watch?v=vFBtZL9OoLw
>>
>>32010511
I don't even know how resolve that shit. I just press the switches until I can pass.
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>let's leave the card key randomly on the ground
>in a building with a shitload of items in it
>in a game where your bag has an item limit
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>>32012918
The best part is that the previous dungeon has you beat a grunt to get the card key, so most people run around fighting grunts until they notice that it's laying out in the open.
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>>32011849
Are you 12 or why are some tedious warp puzzles hard for you?
Thread posts: 45
Thread images: 10


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