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Break the game by making up an ability that sounds OK on paper

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Thread replies: 67
Thread images: 11

Break the game by making up an ability that sounds OK on paper but game breaking in practice.
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>>31772583
Initiative: the Pokémon is able to learn a 5th move. But cannot be a non damaging move.
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>>31772583
>Sealed World - Both you and the enemy cannot escape the battlefield, not even by Baton Pass, U-Turn, etc.
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Evasion: Attacks against the user have 20% miss chance.
Power Attack: Increases PP cost and damage.
Basically consumes 2 PP, but causes 50% more damage.
Power Word: Retards action to increase power.
User moves last on it's priority bracket but increases damage by 50%.
Soul Jar: Sacrifices an ally to remain in battle.
When the Pokémon with this ability has its HP reduced to 0 the next Pokémon that comes into play will Faint while the user is fully restored (as by Healing Wish).
Favored Target: Increases damage and accuracy against a certain target.
When a Pokémon with this ability comes into play, it gets a 50% damage increase and 20% acc increase against the enemy that's currently on field. Effect is lost if the Pokémon switches.
Rage: Increases stats but locks the Pokémon into an attack.
Essentially Band + Specs but its an ability.
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Pester: This pokemon's evasion increases relative to its size compared to the opponent.
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>>31772605
That sounds game breaking on paper.
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>>31772774
That actually sound pretty cool
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>Distraction
Every turn, the opposing pokemon loses 1 stage of accuracy.
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Trickster: Trick Room activates on switch-in
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Weakspot: Hitting the target with an attack will boost an attacking stat depending on the move type (Physical raises attack, Special raises Special Attack)

>Power-up Punch boosting attack by 2 a la Parental bond
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Za Warudo: Automatically sets up Trick Room when entering battle.

Given to a Pokemon with a base speed of zero
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Solid Psyche:

All Special moves used do physical damage and have accuracy raised by 30%.
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Graffiti: Permanently copies the opponent´s ability

A Sketch for abilities, exclusive to Smeargle
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Rocky Terrain: Sets up Stealth Rock when entering battle
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Learn: if an opponent pokemon uses a single use item (power herb, berries, etc...) the item also gets applied to your pokemon.
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Opportunity Charge - Attacks that require a cooldown turn (Hyper Beam, etc) no longer do so if the opponent was KOd by the move.

Extra-Ordindary - This Pokemon's Normal-type moves deal 30% extra damage. This Pokemon receives 30% less damage from non-Normal moves.

Also, a buff
Emergency Exit - If the incoming attack would normally KO this Pokemon, the user flees/switches out before the attack connects.
>>
Fair Fight - All Abilities, weather, terrain, rooms, and entry hazards are nullified so long this Pokemon is on the field.
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>>31772938
How about make it so that the stealth rock is only active when the pokemon is active?
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>>31772949
>Buffed emergency exit
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I will now post a list of all the abilities that fits OP's criteria of 1) sounding good on paper and 2) breaking the game in practice:
>
>>
it's this shitty legendary trio copypasta again

algid nemesis - boosts the pokémon's special attack when hit by a water, ice or flying-type move and reduces the damage taken by them

tepid nemesis - boosts the pokémon's special attack when hit by a fire, ground or steel-type move and reduces the damage taken by them

reverse drive - increases the damage of not-very-effective attacks dealt and reduces the damage of super-effective attacks taken
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Aerilate
>causes all Normal-type moves used by the Pokémon to become Flying-type and receive a 30% power boost.
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>>31773052
Wait a second....
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>>31773052
>>
Doom Destiny - The effects of Perish Song are applied to all Pokemon on the field, so long as this Pokemon is on the field.
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>>31773052
Jeez. Imagine if such a broken ability was in the game. I bet any mon that had that ability would jump all the way to OU, maybe even Uber.
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>>31773175
U MAD LOL
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>>31772832
This was so necessary in SM they really fucking dropped the ball
>>
>>31772937
>Smeargle used Battle Bond!
>Smeargle transformed into Ash-Greninja!
>>
>>31772751
>Retards action
May wanna use a different choice of words there
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>>31772774
>buffing bane
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imitation- copies all stat changes that have and will happen in battle
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rebirth
upon fainting, the pokemon recovers full health but its defense stats both drop to minimum
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>>31772605
>A pokemon gets this
>But it has the movepool range of Flareon
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>>31772583
Electric Surge:
Auto sets up electric terrain
Psychic Surge:
Auto sets up psychic terrain
Grassy Surge:
Auto sets up grassy Surge
Misty Surge:
Auto sets up misty terrain
Beast Boost:
Gives the users highest stat (not HP) a +1 boost when it knocks something out
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Parry: chance to cancel contact moves

33% chance to cancel a physical move that makes contact.
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Stabilizer: User heals and powers up on missing an attack.

Free Hone Claws and Recover on each miss.
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Skeptic: Immunity to Fairy Moves, raises Sp.A one stage if hit.
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>>31775397
Hahaha that sounds retarded thank god you don't work at game fr-
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Ambush: Upon switch in, this Pokemon will automatically and immediately perform a typeless 60 BP physical attack against the foe.
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>>31772834
>Weakspot + a multi-hit move
Oh god no.
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>>31772937
>Level one smeargle with sturdy, recycle, and berry juice with access to stealth rock, spikes, and sticky web
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>>31773588
Gotta KO something with a Smeargle first.
>>
Draining Presence
At the end of the turn, all pokemon on the field get -1 to all stats.

Scare off
When you are reduced below 50% HP, your opponent switches out to a random pokemon Given as a secret ability to Golisopod.
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>>31775761
>Run 2 of these mons
>Constantly spam v-switch or u turn.
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>>31773630
I think it's meant to buff CIA.
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Mystifying Presence: Opponent's stat changes are reversed while this Pokemon is present

(basically Contrary for the opponents)
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>>31773588
>Smeargle senses the presence of many!
>>
Anti-Laggard: Sets all negative-priority moves to have neutral priority. Put down some Stealth Rocks and Spikes, bring out a scarfed Anti-Laggard, Roar/Dragon Tail/Whirlwind, and watch as your opponent can't do anything until your PP runs out. Not a flawless strategy, but flawless enough to be broken.
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>>31775971
>Smeargle's Stance Change!
>Smeargle proceeds to grotesquely contort itself into the shape of a sword
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>>31775990
>Smeargle's Schooling!
>A giant flying swarm of Smeargles mashed into the shape of one big Smeargle
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>>31772751
>Power Word: Retards action to increase power.
Indeed, only a complete and total dumbass would take that action to increase their power
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>>31772605
>initiative klinklang
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>>31773588
>>31772937
>Burn Up Conversion Smeargle with Wonder Guard
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>>31776024
>Smeargle's Shields Down!
>Smeargle's flesh melts off and his skeleton fights for the rest of the battle
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Nullification Zone: All Pokemon Abilities on the field cannot activate or resolve. This Ability has a +2 Priority, which means it will activate before Weather and Terrain Abilities.

Telekinesis: Your opponents Pokemon cannot be damaged by any other Pokemon other than this one.
>>
>>31772583
Head Start: This pokemon always moves first the first turn it's in battle.
>>
>>31775397
>Grassy Surge:
>Auto sets up Grassy Surge*
*Grassy Surge - auto sets up Grassy Surge**
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>>31775525
honchkrow new ability? *tips berdora*
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Cannot be locked into a move (makes it immune to encore choice part of choice items and outrages lock in) give it to a shitmon
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>>31772605
This breaks every non-choice/ass-vest pokemon in doubles
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>>31772832
That would be a fucking awesome HA there would be so much TR wars switchin stuff. Sounds great
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Superiority

Like intimidate but lowers the stat corresponding to the user's best stat
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>>31772605
You know it's NORMAL for people to use those, right?
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Decidueye gets secret ability called ghost body, with this ability you can't get hit by any physical moves. Unless opponent gots mold breaker, or is useing Sun steel strike,
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>>31772774
>le STR vs DEX meemee
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>>31772583
Impratical- The foe's moves hit every other turn
Thread posts: 67
Thread images: 11


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