>Fog is a weather again
How does it work?
What do you change about it?
Give priority to Talonflame's Brave Bird and prevent recoil damage.
How about instead:
>Foggy Terrain
>the user creates a think fog that engulfs the field for 5 turns.
>all pokemon that are not part Water or Psychic have the accuracy of there moves dropped by 5% upon entering the field
>boosts the power of Water moves
And this was Fini can have a better ability.
It was purely an annoyance to justify the existence of the worst HM, thankfully they never made a move that generates it.
Not sure what else they could do with it apart from the accuracy debuff. The debuff to sunlight moves was a neat idea, but there aren't enough sunlight moves to justify a weather condition.
>>31615372
What game is that pic?
>>31615425
How about buffing actually shitty types like Ice?
>removes fire and rock weakness and adds flying resistance to ice mons on field
>that accuracy thing you said but for ice
>Boosts Ghost type moves by 25% and allows Ghost types in general to never miss instead of lowering all accuracy.
>>31615437
A game in development here:
http://reliccastle.com/forums/showthread.php?tid=1083
Fog should boost Ghost moves and increases their defenses. (Going for a "fog monster" vibe)
Because Fire, Water, Ice and Rock already have weathers, Electric, Psychic, Fairy and Grass have terrains.
Now what do we give to Bug, Dragon, Fighting, Normal, Dark, Flying, Steel?
Change Sandstorm so it defensively buffs Ground too.
>>31615930
Flying has Delta Stream desu. Give it to a current shitmon like idk, Noctowl
>>31615450
But anon, we already have hail. It makes Blizzard have a 100% accuracy, hits everyone on the field... And that's it.
>>31615930
>Normal
>Average Terrain
>All Pokemon and attacks are Normal type. Weather and terrain effects are nullified.
How about hide every switch in Pokemon's identity for one turn?
>>31615494
>those starters
>>31616198
This could be interesting.
>>31615930
Dark can get Murky Terrain- makes secondary effects much more likely to activate and raised Dark power. Spiritomb is the auto-setter
Normal gets Idyllic Terrain
Replaces all abilities with Simple, raises power of Normal Moves. Not sure who the setter is.
(yes this is blatantly to save Slaking and Regigigas)
Fighting gets Dojo: Fighting moves always crit, Ghosts lose immunity to fighting, Pokemon sent in are auto-Taunted. Auto-setters are the Hitmons
Bug gets Sprawling Webs: Sticky Web, but also means Bugs can't be forced out. When a levitating/flying mon uses a contact move, they are slowed too. Bugs resist fire when this is active + get power boost. Auto-setter is Ariados.
Dragon gets Regal Terrain. Dragon moves do 50% more damage, Fairies are no longer immune, only resistant. Stat boosts and drops cannot occur. Auto-setter is... Druddigon? Nah, not regal enough. Kingdra?
Not sure what to do for Steel though, maybe tie them into Sandstorm too. Feels unsatisfying though.
R8 them
>>31616251
Steel could get Construction Zone. Increases defense and sp. defense plus heals steel types by 1/24 of their max health each turn.
>>31616251
>Fighting gets Dojo: Fighting moves always crit, Ghosts lose immunity to fighting, Pokemon sent in are auto-Taunted.
>ALWAYS CRIT COMBATS
Do you want to see the world burn?
>>31616198
>>31616217
This would actually be pretty fun.
fog cuts the accuracy of 100% accurate moves by 50%, always hit moves are uneffected.
give pokemon automatic fog abilities
>>31615478
>Allows ghost types to never miss
>Gengar Focus Blast
No, go die
>>31615930
Would make more sense to just riff on Sandstorm and extend the buffs to different typings.
Add Fog though - now Fighting and Dark types now get improved accuracy and speed within it. Fighting types can "feel" their way through it and Dark types use it to their advantage.
Bugs now benefit from all terrain types and get different buffs to match - Grassy: Attack, Fairy: Sp.Atk, Electric: Speed, Misty: Def+SpDef.
Flying types already benefit from rain and avoid the effects of terrain, so they're "seperate" from it.
Normal and Dragon don't need anything. Steel types already benefit from Sandstorm.
Change Misty Terrain to reduce damage from steel attacks.
>>31617653
>>31616251
Better yet
>Dojo
>Physical moves boosted by 10%
>Status and status effects on moves disabled
>Ghost immunity to normal and fighting removed
>Taunts for the switch in
Final Destination!
>>31615425
>Buffing water
>>31618043
Better.
>>31617960
I was thinking something like this
>Inferno Mismagius never missing
>>31616198
My vote goes to this. It would be pretty fun.
>>31616198
You got my approval.
>Slower pokemon have higher chances to get critical hits
Punish the swift.
>>31619941
>inferno mismagius
>not inferno chandelure