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RKS System now changes Silvally's type to the top two moves in its moveset, being single-typed if those moves are the same type, dual-typed if they are different, and pure Normal type by default if there is no type for some reason.
Memories now function as type-enhancing items for Type:Null and Silvally, giving +20% power to moves of the same type.
What happens?
Jumps in use
>>31511680
Also it gets Espeed and Recover like it should
>>31511680
It's gimped because there's at least 3 types it could never be.
>>31511680
>>31511685
Mixed bag. It learns no Ground-, Grass-, Fighting- or Fairy-type moves, so it can't be these without a HP.
Even with tutors, no Fairy-type.
>>31511680
So, in the way you suggest, Silvally would be able to change type mid battle by reorganizing the moveslots with select, right?
>>31511735
wait, can you do that in link battle-
it'd probably get a quickban to ubers
>>31511723
It can still have Multi Attack of those types.
>>31511735
You can do that?
Shit, I guess the ability would only take effect at the start of a battle then.
>>31511735
Has that been a thing since gen 3?
Normal/Ghost Air Balloon
>>31511823
No it can't. In fact, the new ability pretty much kills multi attack
>>31512134
Multi Attack uses the type of a held Memory. What is so hard to understand about that?
>>31511735
Oh so pory-Z can Z convert into Electric or Ghost or ect.
>>31511735
B r o k e n
>literally not just making the discs usable from the item menu to change type like nectar is with oricorio but resuable
gamefreak we don't need more fodder item slot shit