>Talking to a character
>They give you a choice between two answers
>Neither choice changes the story in any meaningful way
>Or, repeats the question until you choose the 'correct' answer
>>31508136
Or what, you'd prefer unique responses that still both lead to the same conclusion no matter which you pick?
>>31508136
This is just a kids game.
I wouldn't mind rewatching, like, 10 minutes of opening cutscenes just to see how the professor reacts to me telling him I don't want to go on a Pokemon adventure.
>>31508170
see >>31508179
"It's just a kids game" doesn't mean they can't give funny answers even kids would find enjoyable and still understand are wrong.
>>31508136
>>31508248
still the best
>>31508136
It's for interaction purposes
Making Hau feel like shit anytime he wants to say anything is funny
>I can't understand humor
>If I don't like the joke it's forceful bad writing
>or better yet ill say the localization is trying to be a meme
>>31508136
It's a staple for many RPG.
Not saying it's justified, just that it seems like an oddly random thing to make a thread about.