I'm sort of a purist when it comes to pokemon. Inspired by this I had a thought yesterday, but don't know enough about the mechanics to come to any informed conclusions, so... Honest question:
>moves learned via TM or HM suffer 1 stage effectiveness penalty (power, health regained, stat mods, etc... all reduced by 1 stage)
How do the game and meta-game change?
want thoughtful opinions
even made you OC...
>>31473282
>1 stage effectiveness penalty (power, health regained, stat mods, etc... all reduced by 1 stage)
Still trying to decipher this
>>31473549
well ok I guess health regained would be not by stages... would have to figure out what penalty to incur there
but you know, when stat mods happen? "Def went up by one stage" etc... moves learned via TM or HM would be subject to a penalty, essentially mimicking the pokemon using the move having had its Att/SpAtt reduced by one stage, stat mods are less effective by one stage (so like sand attack would always not do anything because drops acc by one stage, while Swords Dance would increase Att by 1 stage.
>>31473726
other penalties for other kinds of moves, but basically so that there's incentive to use moves from the pokemon's "natural" repertoire of moves
>>31473726
So then... TMs like Bulk Up wouldn't do anything at all? Since they raise stats by one stage? That's not a nerf, that's making them entirely unusable
>>31473819
right, exactly... except for those pokemon who learn the move on their own or through egg moves.
I never said it was a nerf. This isn't an attempt to temper over- or underpowered mons/moves, or fix anything I think is broken. It's just me wondering how the game would change if the mechanics reflected my personal ideals (at least in this one area), and if it would be a viable modification to the game that might make the game more interesting.
>>31473860
This is dumb. I like where you're coming from a much more logical way to approach it would just be to provide weaker moves in general as TMs. This abstraction is too confusing.
>>31473860
pokemon are good because they learn good moves to begin with, you would be making the gab between mons even father apart. this idea is absolutely retarded on multiple levels, how would you explain this mechanic to children? why have some TMs if they wont do anything?
>>31473282
That's fucking stupid.
>>31473752
>incentive for the natural moveset
Okay I can much appreciate this, except...
>Ditto
>Smeargle
>Pokémon with Mirror Move, Assist or Mimic
>Pokémon suddenly having in the tens of status moves that are the equivalent of Splash.
>Boosts need to be stacked up for longer to function now, so battles take longer and moves that deal fixed / nonvariance damage become more important.
I think what you want is the reverse idea - instead of penalize TM or HM moves, reward the use of natural moves. As an initial idea I'd suggest +10 BP, +5% ACC to any move pulled from natural moveset (for status moves, +10% chance of effectiveness), and start up from there.