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Forme Changes. Mega Evolution. Primal Reversion. Z Crystals.

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Forme Changes. Mega Evolution. Primal Reversion. Z Crystals.

In the next generation, we get Ability Amplifiers as hold items. These hold items are limited to one per battle, and they increase the power of abilities.

For example:
Intimidate+ lowers attack by two stages
Drizzle+ keeps rain going for eight turns
Stamina+ boosts defense two stages each time the pokemon is hit

Pick some abilities, and tell us what their amplified +power would be.
>>
>Wonder Guard+
No damage at all unless it's status
>>
Drizzle+ keeps rain going for eight turns
...What's the point of this when damp rock already does that?
>>
>>31356117
Just random examples I plucked from the air. You're welcome to suggest a better alternative.
>>
Truant+
Your pokemon is always loafing around.
>>
>>31356136
Truant+
Your pokemon only has a 50% chance to loaf around every second turn.
>>
>>31356136
Slow Start+
Affects the opponent with Slow Start as well
>>
>>31356089
Technician+ bow works with 80 BP moves
>>
>Bulletproof+
Now blocks laser, beam and blast based moves, such as Ice Beam, Fire Blast, Blast Burn, etc.

>Magician+
User passively steals the effects of the opponent's item. For example, if they had Life Orb, the user would have the Life Orb effect while the opponent wouldn't benefit from it.

>Contrary+
The opponent will also be under the effect of Contrary, reversing their stat changes.

>Gale Wings+
Grants priority to flying regardless of HP.
>>
I like the idea of combo moves better, especially since Doubles is the official VGC format. Imagine:
>Combo Water Pledge + Scald
>Increased power and +10% chance to burn

>Combo Whirlpool + Thunderbolt
>Whirlpool's BP is increased and has 100% chance to Paralyze

>Combo Volt Tackle + Brave Bird
>Increased BP and recoil is split between the two Pokémon. Move is like Flying Press and has two Types.
>>
Beast Boost+
Provides an additional +1 to the Pokemon's lowest stat when an opponent is defeated.
>>
>>31356281
I'm just worried we'd canonically get golden Swellow+Pikachu as a result.
>>
>>31356089
>Truant+
Your Pokémon loafs around every turn.
>>
>>31356089
Defiant+: The user now restores whatever stat was lowered in addition to the +2 attack boost

Bulletproof+: Now blocks pump, cannon, and explosive moves.

Sheer force+: Completely ignores defense buffs, screens, and subs in addition to its regular effect.
>>
>Technician+
Now affects moves up to 80 power

>Skill Link+
Allows multihit moves to hit 5-8 times

>Run Away+
The pokemon can switch out without using a turn

>No Guard+
The pokemon gets +1 attack and special attack upon entering battle

>Power of Alchemy+
Sending the pokemon out to replace a fainted ally gives it the ally's ability

>Turboblaze+ and Teravolt+
Grant fire and electric moves 100% chance to burn and paralyze, respectively
>>
Assuming each of these abilities only works once at the proper time before being replaced with the normal ability on switching out again.
Drought+/Drizzle+
Turns the weather effect into Desolate Land/Primordeal Sea, but lasts 5 turns.
Air Lock+
Prevents weather effects for the rest of the battle.
Pressure+
Pokemon that target this pokemon without Pressure have a 10% chance of their action failing. PP is still consumed by this.
Full Metal Body+
The Pokemon is additionally immune to status effects, including volatile status.
Truant/Defeatist/Slow Start+
The pokemon's ability is nullified.
Iron Fist+
All moves boosted by Iron Fist have a 100% crit rate.
Disguise+
Repairs the pokemon's disguise upon switching.
Emergency Exit+
The Pokemon automatically switches out after it attacks if it has less than 50% HP remaining, and applies a Regenerator effect.
Insomnia/Vital Spirit/Limber/Water Veil/Magma Armor/Immunity/Own Tempo, ect+
When the pokemon would be afflicted by the negated status, the pokemon who would inflict it is instead affected by it. Status applied by this ability ignores status immunity based on typing.
Synchronise+
Passes stat drops and volatile status to the enemy.
Transform+
Fully restores the user's HP on Transformation, and gives the pokemon +1 to Attacks, Defences, and Speed.
Stall+
The pokemon is immune to effects that would deny it its turn (like flinch and full paralysis)
Regenerator+
Recovers 67% of the Pokemon's HP on switching.
Natural Cure+
Recovers the status of the pokemon swapped in after this Pokemon
Rock Head/Reckless+
Both of these abilities get the effects of the other one added to them.
>>
>>31356656
Solid Rock/Filter/Prism Armor+
The pokemon takes only 3/4 damage from Neutral hits
Sturdy+
The Pokemon cannot take more than 50% damage from any one attack
Unaware+
The pokemon ignores its own stat changes is well
Infiltrator+
Moves ignore Protect status as well. Additional effects of the protect move (Contact damage from Spiky Shield, ect) are applied as normal.
Static/Flame Body/Poison Point, ect+
100% chance to inflict the status
Schooling+
The first time schooling breaks, the pokemon's HP is restored, and Schooling re-activates.
Mold Breaker+
Ignores abilities of pokemon attacking you
Hyper Cutter, Big Pecks, ect+
In addition to negating the effect, any attempt to lower the protected stat also causes it to sharply increase.
Unnerve+
The enemies' hold item has no effect, unless it is a Megastone, z-Stone, Ability stone, or item tied to a pokemon's form.
>>
>>31356266
>Contrary+
>The opponent will also be under the effect of Contrary, reversing their stat changes.
This is both really good and really bad.
>>
>>31356683
That has the potential to completely shut down setup sweepers, but it also could unintentionally create monsters.
>>
File: durant_by_chicken_stalker.png (318KB, 1024x786px) Image search: [Google]
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>>31356314
Nah. Here's a better one:

> Truant +

The pokemon only accepts orders every other turn. However, each round of inactivity adds a +1 boost to stats (ex: like Quiver dance only weaker). Switching out the pokemon will reset all stat boosts.

The pokemon may still be poisoned, confused, paralyzed, ect. This ability can be affected by other abilities like Contrary +
>>31356683
>>
Long Reach+ (if triple battles are restored)
>All of the Pokemon's moves can hit across the field, and can hit despite the effects of moves like Fly, Dive, and Sky Attack.

Long Reach+ (If triple battles are not restored)
>All of the Pokemon's moves use the opponent's special defence stat, and can hit despite the effects of moves like Fly, Dive, and Sky Attack.

Liquid Voice+
>Sound moves have their power boosted by 27%.

Corrosion+
>Can poison the target regardless of any circumstances. Poisons through all poison-blocking abilities, and overrides other status conditions. Makes poison-type moves neutral against steel.
>>
>Forewarn+
The user detects the foe's most dangerous move, and the base power of that move is reduced by 75% (this will not activate abilities like Technician).

>Frisk+
The user prevents the foes from using their held item for 2 turns if the user is on the field.

>Toxic Boost+/ Flare Boost+
The user is afflicted with the proper status ailment immediately, and they take no damage from them.

>Illusion+
The user's illusion will not break until they have less than 25% of their health remaining. They also gain STAB on moves that are the same type as the illusion.
>>
>>31357686
Fuck.

Reduces /to/ 75%, not /by./ That would be stupid.
Thread posts: 23
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