ITT: we create our megas
Mega Shedinja
Bug/Ghost
Ability: Shadow Guard (wonder guard + magic guard)
HP: 1
ATK: 120 (+30)
DEF: 35 (-10)
SATK: 30
SDEF: 20 (-10)
SPE: 130 (+90)
Mega Klinklang
Steel
Ability: Perpetual Motion(you don't have to recharge after certain moves)
HP: 60
ATK: 120(+20)
DEF: 125(+10)
SAT: 110(+40)
SDE: 95(+20)
SPD: 100(+10)
BST: 620(+100)
>>31339457
...why the fuck would shedinja need a defense/sdefense stat in the first place?
he has only 1 hp
>>31339457
I'd kill for this.
>>31340746
*SDE: 105(+20)
>>31340800
that's the way Game Freak made it
I don't know why, but whatever
Mega Crobat
Flying/Poison
Ability: Speed Boost
HP: 85 (+20)
ATK: 90 (+40)
DEF: 80 (+10)
SATK: 70
SDEF: 80 (+10)
SPE: 130 (+20)
>>31339457
I really really hope my bro gets the treatment it deserves, this would do
>>31340800
It has to do with substitutes being baton passed to it. Shedinja uses its defenses and the sub's HP in the calculation of damage from an enemy attack before the sub breaks.
Mega Claydol
HP: 100 (+40)
Attack: 90 (+20)
Defense: 115 (+10)
Sp. Attack: 105 (+35)
Sp. Defense: 135 (+15)
Speed: 55 (-20)
BST: 600
>>31339457
This is a pretty cool concept, design is cool.
Mega Froslass
Ice/Ghost
Ability: Queenly Majesty
HP: 80 (+10)
Attack: 80
Defense: 80 (+10)
Sp.Atk: 125 (+45)
Sp.Def: 80 (+10)
Speed: 135: (+25)
>>31340902
uh.. anon?
>>31340984
>+HP
>>31339457
Mega Flygon
Ground/Dragon
Sand Rush
Hp:80
Atk:140
Def:90
SpA:120
SpD:80
Spe:110
>>31341013
....I somehow forgot that HP can't be boosted.
+15 to both defenses.
>>31341034
Thanks for keeping me honest.
>>31341059
>>31341034
Fuck, don't know how I forgot that. I guess split it evenly among it's defense and sp. defense.
Mega Floatzel
Water bubble or Drizzle
Water/fighting
HP : 85
Attack: 125
Defense : 65
Sp attack:105
Sp defense: 70
Speed: 145
>>31341089
OH that would be horrifying. Araquaind already hits like a truck so Mega Floatzel would nuke
>>31340902
>forgot hp can't be boosted
Fuck it
HP: 85
ATK: 90 (+50)
DEF: 80 (+10)
SATK: 70 (+20)
SDEF: 80
SPE: 130 (+20)
>>31341089
>Huge Power
>125 attack
>Immune to burn
It's time to STOP
Hp- 75
Atk- 95 (+15)
Def- 105 (+20)
Sp. Atk- 140 (+30)
Sp. Def- 120 (+30)
Speed- 55 (+5)
>>31341218
Mega Shuckle
Huge Power
HP: 20
Atk: 230 (+220)
Def: 10 (-220)
SpAtk: 230 (+220)
SpDef: 10 (-220)
Speed: 105 (+100)Gains access to Accel Rock through a move tutor.
>>31340800
Guard Swap shenanigans, I guess?
Mega Electrode Electric/Fairy
Ability: Fusion Smash - Self-fainting moves become STAB depending on which is neutral or super effective against the foe (if resists both, it's random)
OR
Quick Fuse - self-fainting moves have priority speed and ??? Typing (basically hits everything neutrally even ghosts)
HP: 60
ATK: 100 (+50)
DEF: 70
SATK: 100(+20)
SDEF: 80
SPD: 200 (+60)
>>31340984
You used the wrong art
Mega Lapras
Water/Ice
Ability: Unburden
HP: 160 (+30)
Attack: 55 (-30)
Defense: 95 (+15)
Sp. Attack: 105 (+20)
Sp. Def: 100 (+5)
Speed: 65 (+5)
Mega Staraptor
Fighting/Flying
Ability: Reckless
HP: 85
Atk: 140 (+20)
Def: 100 (+30)
SpA: 50
SpD: 80 (+20)
Spe: 130 (+30)
It can also now learn Head Smash.
>>31341461
>+HP
Again?
>>31341461
>HP can't be boosted
fug
Take that +30 and slap it into defenses then.
>>31341494
Oh hush, I just learned from this thread.
>>31341461
>mega
>unburden
(castform now has a rock type sandstorm form, and can now learn power gem)
Mega Castform
Normal
Weatherman: Changes the weather according to the type of move Castform uses (water/rain, fire/sun, rock/sandstorm, ice/hail). Also changes Castform's form according to the weather. The weather change and form change happens before the move is used, meaning it will always have STAB, water and fire will benefit from the weather boost, and blizzard will have 100% accuracy.
HP: 70
Atk: 40 (-30)
Def: 85 (+15)
Spa: 120 (+50)
Spd: 85 (+15)
Spe: 120 (+50)
Did I fix it /vp/?
Mega Guzzlord
Hp stays the same
Attack-135
Defense-103
Sp Attack-97
Sp Def- 103
Speed-13
>>31341518
Oh yeah, right.
This is why I don't play competitive.
>>31341564
Forgot ability
Never After-immune to Fairy
>>31341461
>unburden
For what fucking purpose?
Also Lapras has a pretty nice BST already, not sure the -30 atk is necessary.
Mega Ledian
Bug/Flying
Huge Power
HP: 55
Attack: 40 (+5)
Defense: 70 (+20)
Special Attack: 80 (+25)
Sp.Def: 180 (+70)
Speed: 100 (+15)
DO IT GAMEFREAK, I WANT TO SEE THE FINAL BLOW
>>31341597
I was trying to think of an ability linked to Lapras' concept as a ferry pokemon, so it gets faster when not ferrying. Of course I forgot about the fucking Mega Stone.
Lapras is my favorite pokemon, I just wish it was a bit bulkier or had better attack stats. It has a massive special movepool.
>>31341639
>Sp.Def: 180 (+70)
Mega Azumarill
Ability: Really Huge Power (Huge Power + Water Veil)
HP: 100
Attack: 60 (+10)
Defense: 100 (+20)
Sp. Attack: 110 (+50)
Sp. Defense: 100 (+20)
Speed: 50
>>31341178
>SATK +20
why?
>>31341755
>Ability: Really Huge Power (Huge Power + Water Veil)
Don't you mean Huge power + water bubble?
>>31341790
Why not? Plenty of megas get boosts in the attack they're never gonna use.
>>31341790
You're right, it should be another 50 on to Attack and >>31341792 for its ability.
>>31341792
It was going to be Huge Power + Guts but Huge Power + Water Bubble works too
>>31341360
Looks ugly.
>>31341553
>Atk: 40 (-30)
>>31341790
Crobat gets Nasty Plot
>>31341553
Yeah, it alright
>>31341518
Don't act like gamefreak wouldn't do something that stupid
>>31341872
It kind needs it to be good. See also Mega Beedril.
>>31341872
weird stat distribution aint it
Mega Gourgeist
Grass/Ghost
Ability: Mischievous: Upon contact with this Pokemon, attackers become ghost-type.
HP: 85
Attack: 130 (+30)
Defence: 162 (+40)
Sp. Attack: 58
Sp Defence: 105 (+30)
Speed: 54
Mega Kingler
Water/Steel
Ability: Tough Claws: boosts the power of the Pokémon's contact moves by 33%
HP: 55
Attack: 170 (+40)
Defense: 145 (+30)
Sp. Attack: 50
Sp. Defense: 80 (+30)
Speed: 75
Would only SE moves be able to kill a shadow guard shedinja?
>>31342956
Yes. And mold breaker.
>>31342956
Mold Breaker
>>31342956
Destiny bond would still work but for the most part yes.
To be fair he was probably intended to work like OPs mega back in gen 3 before everything had entry hazards.
(I don't think it should be immune to statuses though just let it learn safeguard)
Mega Malamar
Dark/Psychic
Ability: Flip-Flop
All stat changes, whether by foe or ally, are reversed.
HP: 86
Attack: 112 (+20)
Defense: 98 (+10)
Sp Atk: 68
Sp. Def: 95 (+20)
Speed: 123 (+50)
Mega Ledian
Bug/Fighting
Ability: Iron fist: causes the power of affected punching moves to increase by 20%
HP: 55
Attack: 155 (+120)
Defense: 80 (+30)
Sp. Attack: 35 (-20)
Sp. Defense: 140 (+30)
Speed: 75 (-10)Gave its Mega +150 total because Ledian really got shafted on its stats
>>31343175
>150+ bst
Its okay
It'll never happen anyway
>>31343142
I could see so many things setting up on that though.
>>31341910
>implying Mega Archaeops won't get it
>>31339457
Eh, just make it pure ghost.
>>31343220
Oooh, interesting. Might add more depth to the topsy turvy nature of it and make negative stat changes reversed for M-Malamar and positive ones reversed for opponents. Then it could finally make use of Happy Hour, too.
>>31343175
Mega Ledian
Bug/Flying
Ability: Huge Power
HP: 55
Attack: 1 (-34)
Defense: 50
Sp. Attack: 55
Sp. Defense: 244 (+134)
Speed: 85
FTFY
>>31343263
Oh, fuck, never mind. Got too excited and forgot about mega stones.
>>31341553
>weatherman
Did you just assume castforms gender?
>>31343269
Just how papa gamefreak would've wanted it :)
>>31343296
epic meme take le my upvote good sir XD
Mega Imakuni
Normal/???
Ability: Strange Lifeform: All pokemon on the field are afflicted with a random status condition (Asleep, Confused, Paralyzed, Poisoned, Burned, Infatuated, Badly Poisoned, Frozen)
HP: Cuter than Pikachu
Attack: You can't play Imakuni? as a pokemon
Defense: The "Imakuni? Card" is useless!!
Sp. Attack: You look thinner than you do on TV
Sp. Defense: Can You Name All the Pokémon, Imakuni?
Speed: I Turned Red!
Mega Snorlax
Your/Mom
Ability: Thick Fat
Yo momma's penis so hairy, her HP is 255
Yo momma so weak, her Attack is nuthin
Yo momma so fat, her Defense is 255
Yo momma so ugly her Sp. Attack is 255 points of mirror-breaking power
Yo momma so stinky her Sp. Defense is 255 days without showering
Yo momma so fat that she is slower than a Relaxed Shuckle holding an Iron Ball
>>31343615
...you're not funny.
>>31343615
haha im 12 btw
Mega Nidoking
Poison/Ground
Ability: Brute Power (Huge Power but Sp. Attack instead)
HP: 81
Attack: 122 (+20)
Defense: 120 (+43)
Sp. Attack: 65 (-20)
Sp. Defense: 132 (+57)
Speed: 81
Mega Chesnaught
Grass/Rock
Ability: Quill Mortar (Iron barbs/Rough skin that also works against non contact moves and stacks with spikey shield)
HP: 88
ATK: 144(+37)
DEF: 130 (+8)
SPA: 74
SPD: 130 (+55)
SPE: 64
>>31341597
>not sure the -30 atk is necessary
It's actually detrimental. It completely fucks over Cursepras/Lapdance.
MEGA TRACTON
Steel/Nuclear
Ability: Speed Boost
HP: 115 (+30)
ATK: 140 (+30)
DEF: 85 (+15)
SATK: 30 (-20)
SDEF: 90 (+10)
SPE: 190 (+90)
Mega Weavile
Ice/Dark
HP: 70
ATK: 140 (+20)
DEF: 115 (+50)
SATK: 95 (+50)
SDEF: 135 (+50)
SPE: 55 (-70)
Ability: Heatproof
>>31347231
hey its my fake mon bro
>>31346039
>not using sheer force
Into the trash it goes
>>31341553
>Weatherman
More like Weathergirl with those titties.
>>31346039
>Brute Power (Huge Power but Sp. Attack instead)
>Sp. Attack: 65 (-20)
For what purpose?
>>31339457
need pics
>>31343098
Entry Hazards and Statuses should not work on him. Shedinja is now OU
>>31339457
with that ability you don't need to give it the Beedrill treatment
>>31343263
Make it work like contrary for all pokemon in the field for as long as m-malamar stays in. That way it stops common set up sweepers (dragon dance, quiver dance, swords dance, nasty plot) and only lets unconventional set up work (superpower, close combat, overheat, etc.).
You could also make the ability reverse type matchups so that malamar suddenly has no weaknesses and resists fairy and bug, but dunno how that'd work out.
>>31348687
Here's one for Mega Slowking.
>>31341348
>exploding your mega
Mega rampardos
Huge power
Atk 165 (+100)
>>31348845
The reversing type match ups would be really hard to build around.
>>31348687
>>31349962
How are you doing this?
>>31350187
Inspect element I assume.
>>31339457
Design wise I'd rather have Shedinja's shell become armor for the ghost underneath.
>>31341790
>muh min maxing
>>31350187
>>31348687
>Froslass +110 bst
What did he mean by this?
>>31348845
That's how it initially worked, I thought you meant it'd be easy to set up on it by spamming overheat. But yeah, contrary for everyone was how it was before.
>>31348483
I would assume as to not make it insanely OP
>>31350636
Mega Medicham has a base attack of 100 and it's not "insanely OP".
>>31350187
Inspect element. Quite easy once you get used to it. Best way to get the right colour is to find another Pokemon with the same stat value.
wait, why cant HP be boosted?
It was some limitation in gen 6, but with zygarde complete its obvious that hurdle is long gone.
Anyways, pic related, I feel like the minmxing is allowed since it PU garbage.
>>31341461
shit, this is better
>>31350709
Zygarde complete isn't a mega.
>>31350732
its still a form change
>>31350745
it's not a mega
>>31350826
then tell me why else should megas not be allowed to change HP
Mega Stoutland
Normal/Fighting
Ability: Fur Coat or Braveheart (attack is raised for every fainted ally, but speed is lowered)
HP: 85
Att: 145 (+40)
Def: 100 (+10)
SpA: 45 (+0)
SpD: 105 (+15)
Spd: 115 (+35)
Now learns Close Combat and Superpower
>>31341360
Is that supposed to be one of the Ophanim?
>>31351102
>loosing sheer force
It's shit.
>>31351114
It's only about 10% weaker, in exchange for improved bulk and residual damage on attackers. It also can't be knocked off by the fighting types that Nidoqueen usually switches into, so it has more consistent power than regular Nidoqueen.
MAGA Braviary
Fighting/FlyingThe US Navy is the second most powerful Air Force in the world
ContraryAmerican exceptionalism
100
143
125
57
105
80The US spends more on Defense than the next eight countries combined
>>31341564
>stats aren't all prime numbers
What are you doing.
Mega Golurk
Ghost/Ground
Hustle
89
184
130
55
120
5
I feel like Hustle is underrated as an ability. Shadow Punch is actually really threatening now, Earthquake is a recoil-free Head Smash with a better typing, Trick Room and/or Gravity turns it into a god-king of destruction.
Folds up into a rocket ship when using certain attacks, like Fly. Can't have it being totally immobile.
Also gets Shadow Sneak now for shits and giggles.
>CTRL + F
> "Huge Power"
> 14 Results
WHAT'S CREATIVITY?
>>31341493
>head smash
I did this before the buffs so just add +20 to speed, please understand
>>31352736
forgot to mention, serene aura would work like unaware + wonder skin, since it has such shit attack I dont think its worth trying to buff it as an attacker at all
>>31352736
Whst the fuck does serene aura do?
>>31341077
>He has balls... on his BALLS
>>31352792
>>31341077
mega azumarill
+100 attack
>>31353090
>scraggy used poison jab!
Down to PU it goes
>>31339457
>+30
>+90
You know how Megas works?
>>31353108
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Scraggy: 1288-1524 (423.6 - 501.3%) -- guaranteed OHKO
>>31353142
Nice reading comprehension.
>>31353142
>-10
>-10
you don't, it seems
>>31353142
look up Mega-Beedrill you fucking retard
>>31353142
>30+90=30+90-10-10
>>31353170
but the scraggy was sashed and has max attack investment
beat it nerd, your shitmon will NEVER be viable
>>31353187
Plot twist, the azumarill was also sashed.
Actually: 252+ Atk Scraggy Poison Jab vs. 0 HP / 0- Def Azumarill on a critical hit: 270-318 (79.1 - 93.2%) -- guaranteed 2HKO
Don't even need the sash. Top kek.
>>31353280
the thing is, your azumarill was hurt by my set of stealth rocks and 3 layers spikes
These things happen, kid, grow up and learn to use REAL pokemon
>>31353340
Your scraggy was too, and azumarill is faster. Just stop.
>>31353366
I had my staraptor use defog right before you KO'd it, and THEN send in scraggy
Beat it kiddo
>>31343175
Could this save Ledian?Ability: Fists of Fury (All punching moves become multi-hit moves. If attack connects, it will hit 4 times)
>>31353423
>four Mach Punches in a row
>four Focus Punches in a row
>four Drain Punches in a row
>>31353423
Make it 2-4 times. 4 of any punching move will KO anything, so you're giving it an auto Win button if it outspeeds.
>>31339457
Shit yes
>>31340746
Now that thing I can respect
They should have went with a creepy faceless design from the start
>>31353503
>252 Atk Ledian Ice Punch vs. 0 HP / 4 Def Garchomp: 160-192 (44.8 - 53.7%) -- 33.2% chance to 2HKO
You're right. Sounds fair.
>>31349454
What is mega Glalie?
Mega Typhlosion
Fire/Normal
Ability: Chain Reaction (Doesn’t need to charge/recharge when using a charging /recharging move)
HP: 78
Attack: 84
Defense: 78
Sp.Atk: 149 (+40)
Sp. Def: 105 (+20)
Speed: 140 (+40)
Just spam Hyper beam, Solar Beam and BURAASTO BAAN
>>31343142
>Ability: Flip-Flop
>All stat changes, whether by foe or ally, are reversed.
Do you have any idea what this would do to doubles?
>>31353880
Imagine assvest Conkeldurr with superpower
Mega Raticate
Poison/Normal
Ability: Leptospirosis(every physical attack has a 100% chance of inflicting toxic poison, 100% chance of inflicting critical hits on poisoned foes)
HP: 55(+0)
Attack: 135(+54)
Defense: 100(+40)
SpA: 15(-35)
SpD: 98(+28)
Spe: 110(+13)
Looking at this thread I'm convinced Gamefreak hire interns from here because some of these stat spreads and ability/type distributions are so fucking awful it really feels like something they would do.
>>31354405
Funny thing is out of curiousity I decided to test this against A-Raticate.
A-Raticate is actually stronger than this spread.
>>31354663
Yeah but did you think of how great a poisoning U-Turn at 110 speed would be?
>>31350842
It's an ability that triggers at a predetermined condition (≤ half health), without player input.
If there was player control over the form change, it'd basically be "press A to heal", which would go counter to every competitive design choice so far.
>>31340902
speed boost would get it banned to ubers with blaziken. Give it merciless. Would require tspikes support so it wouldn't be busted but would be scary as fuck
>>31355228
I don't think it would be banned. It already outspeeds almost everything already.
>>31341564
>mega ultra beast
Guzzlord is my bro, but christ he would look ridiculous
Mega Mega Rayquaza
just automatically wins the battle for you
Mega Dragonite
Dragon/Flying
Magic-scale: Damage from all attacks are halved + Magic Guard effect.
HP: 91(+0)
Attack: 164(+30)
Defense: 110(+15)
SpA: 100(+0)
SpD: 115(+15)
Spe: 120(+40)
Learns Dragon Ascent. Can Mega Evolve when knowing Ascent, no need for a stone same as Rayquaza.
>>31339457
FUCK THAT DESIGN IS SO GOOD I WANT IT
>>31341274
Currently laughing my ass off. Thank you anon
>>31347418
>let's give the fast attacker a tanky mega
?????
>>31347418
>SLOW
>DEFENSIVE
>ICE TYPE
>>31343231
Mega Archeops would get Mega Defeatist; beyond just losing attack power, it just straight up devolves back into regular Archeops if its health is low.
Mega Donphan
Ground / Steel
Speed Boost
HP: 90
Attack: 120 --> 150 (+30)
Defense: 120 --> 150 (+30)
Sp. Attack: 60 --> 70 (+10)
Sp. Defense: 60 --> 80 (+20)
Speed: 50 --> 60 (+10)
>>31357652
>>31357694
>HOW DARE A MEGA TRY TO DO SOMETHING DIFFERENT THAN THE BASE FORM
I bet you shitters hate mega heracross
>>31341077
The most hilarious thing here to me is that it's so absolutely insane and yet the stat spread is completely underwhelming.
>>31339457
I feel like giving it speed is unwarranted. The whole idea is that it's invincible, why would you make it fast too?
>>31358026
Slow, tanky Ice-type stopped working when Rock and Fighting got spammable moves and Stealth Rock started existing. Weavile is one of the only 'mons that does Ice properly nowadays. You want a Mega Weavile that does something different than base? Dump like 80 points into Special Attack and give it Sheer Force or Adaptability, at least it still works at whatever it's supposed to do instead of being a straight downgrade.
Mega emboar
hp:110
atk:148
def:85
spa:80
spd:85
spe:100
Ability:Rock head
and he gets more good recoil moves to abuse
>>31358489
Reckless>Rock Head
>>31358591
well uh technically uhnah
>>31358642
30% boost in power is better.
>>31341360
Angel Doll is so cool
Mega Drapion
Poison/Dark
Ability: Pure Power
HP:70
Attack:110 (+20)
Defense: 145 (+35)
Sp. Attack:60
Sp. Defense: 105 (+30)
Speed: 110 (+15)
>>31358489
We need Megas for every starter, including gen7.
Got two for the thread.
Mega Dragonite
Type: Dragon/steel
Ability: Mythrilate(steel type pixilate)
HP: 91
Attack: 154 (+20)
Defense: 135 (+40)
Special Attack: 110(+10)
Special Defense: 130 (+30)
Speed: 80
Mega Goodra
Type: Dragon/Poison
Ability: Gooey
HP: 90
Attack:120 (+20)
Defense: 105 (+35)
Special Attack: 125 (+15)
Special Defense: 180 (+30)
Was thinking of giving mega Goodra recover but that might be overkill.
Cofagrius
Type: Ghost
HP: 58
ATK: 60 (+10)
DEF: 175 (+30)
SPA: 125 (+30)
SPD: 135 (+30)
SPE: 30 (+0)
Ability: Neutralizer (No abilities work while this pokemon is on the field. Mummy was mostly shit and this is the same vein, just better)
OR
Auto Trickroom, cause why not.
>>31357652
>>31357694
Yeah, i'm being realistic.
>>31361510
>Ability: Mythrilate(steel type pixilate)
I like that name
>>31361510
>Was thinking of giving mega Goodra recover but that might be overkill.
Nah I think it needs it.
>>31363730
Yeah but 90/105/180 Defense with good offense and recovery could get overbearing especially when it can only be poisoned by Salazzle
>>31341755
>>31348687
Why regular Dusknoir doesn't have Iron Fist is retarded. I don't think Ghost/Fight would fit it thoughunless someone comes up with a good design
>>31343175
Play Pokemon Vega. They gave ledian a evolution and is Bug/Fighting.
Mega Greninja
Protean
HP: 72
Attack: 125 (+30)
Defense: 82 (+15)
Sp. Atk: 133 (+30)
Sp. Def: 86 (+15)
Speed: 132(+10)
>yfw you can use both Ash-Greninja and Mega Greninja at the same time