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The 3DS obviously has more horsepower than the n64... so how

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Thread replies: 182
Thread images: 37

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The 3DS obviously has more horsepower than the n64... so how do we go from battle/attack/death animations that look like this...
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to this...
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>>31319921
Look at how polygonal that thing is compared to >>31319939
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Here's your (you) for low quality bait not even worth an image
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go back and play pokemon stadium 1/2 or battle revolution... look at those fucking amazing animations. There aren't even death animations in the 3ds 3d battles.

why is gamefreak so fucking lazy and shitty when it comes to cool shit like this
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all i'm saying is the least they could have done when they announced 3d battling is add death animations like in the console 3d battle games.

also why the fuck did gamefreak announce that size differences will be visable in sun and moon but pokemon like wailord are still the same size as pikachu
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>>31319921
>>31319939
first off espurr is animated much better and in much higher quality

>>31319968
>>31320002
there's a difference in how consoles and handhelds other than processing power. it's kind of hard to explain (and i dont really understand it either, I just know from programmers and animators telling me)

im not defending GF for not doing animations neccessarily, all I'm saying is that it's a lot more complicated than "just make them move"
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>>31320254
theres also over 800 pokemon as opposed to 151 or just under 500
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>>31319968

you mean particle effects right? The 3ds games have boring effects for some of the moves, but the models are good, it's just that the 3ds has a small as shit screen so it looks terrible. Plus the outlines make it look even worse.
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>>31319939
This isn't even an attack animation. It's just Espurr's incomplete idle animation on loop.
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>>31320281
this isn't a fucking indie developer. this is the fucking POKEMON COMPANY
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>>31319968
But this is literally just a better-looking version of what you posted.
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>>31319968
there ARE death animations, they are just shorter
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>>31320332
oh come on you aren't going to try and say that stadium colloseum and battle revolution had worse animations than sun moon.

seriously dude sun and moon are completely missing death animations and 80% of the pokemon's animations are as bare minimum as possible. its like they didn't even try to make 3d battling as cool as it was in stadium
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>>31320502
they aren't shorter, when a pokemon dies it does an animation while minimizing to save time before it disappears.

the problem is that the animations suck compared to what we've seen in the console games. and some pokemon are completely missing the death animations.
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>>31319921
>Actually brings up battle/attack/death animations unlike the retards who complain about the idle animations without even acknowledging attack animations
>>31319939
>Posts a fucking idle animation as his example
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>>31319921
>>31319939
>Comparing an attack animation to an idle animation
>Comparing a legendary to a stage one shitmon

Here, let's compare that Mewtwo's Psychic to a box legendary's signature move.
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>>31320507
That's because they opted to make the models so detailed the 3DS will suffer and crash if they try to do anything but the bare minimum with them.
That way they never have to make new models ever again
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>>31320466
...and?
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>>31320466
there are at least 3-4 animations for every pokemon between battle and pokemon amie, the arent lazy, actually its a lot of work for a 3d model
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>>31320002
>also why the fuck did gamefreak announce that size differences
Where ?
Also the knock out animations are here, the problem is that they're cut in the middle of it because they return to their pokeball (or disappear in oblivion when they're wild). Battle revolution kind of suffered from the same problem since they cut the K.O animations from Colosseum/Gale of Darkness in the middle of it for the battles to be quicker
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>>31320534
>check out this animation for a legendary pokemon's signature move! see the 3ds games had good animations!

i think you are retarded
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>>31320593
this isn't a fucking indie developer, we shouldn't be giving them pats on the back because "oh now there are twice as many pokemon, the animations are good enough for how much work needed to be done" this is one of the largest most reputable and profitable franchise of all time. don't give me that shit about "good 'nuff" when the console games showed how amazing pokemon battling could look
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Actually, the animations work more or less the same way that they did in Stadium/Colosseum/Battle Revolution.

Entrance animation
Idle animation
Physical attack animation
Special attack animation
Damage taken animation
Fainting animation

All of them are still in use. However, some of the animations are shorter, and for good reason. Stadium/Colosseum/Battle Revolution were never intended to be how you played most of the game, so there was no consideration given to time.

Can you imagine how much of a drag the game would be if every battle lasted twice as long?
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>>31320649
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>>31320623
Still significantly less retarded than comparing an attack animation to an idle animation.
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>>31320623
At least pick a gif that isn't choppy as fuck if you want to argue for good animations, shit
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>>31320649 is a good example of the N64 also having shit animations, though.
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>>31319921
I love how a vein pops out on Mewtwo's head. You can tell it's putting all of its power on this PSYCHIC FLASH.

This is why people love Stadium. The attention to detail and personality is just top notch.
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>>31320623
I think what made the force of Stadium/Colosseum/PBR animations were the camera angles and the way the battle where shown. In XY/SM, even when the camera moves it's not as dynamic as those games, plus the Pokemon are kind of stuck on their place while in Stadium they flew away when they got hit
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>>31320537
worlds dumbest post

>>31320608
the knock out animations literally do not exist for most pokemon, they just stand there while dissapearing. some pokemon have a knock out animation but its something as simple as "closing their eyes". try paying attention to the animations next time you play.

also to save time they could have just made the pokemon minimize while the animation was going on or at least made them short. plus fuck saving time, these are wild monsters battling why the fuck should the life and animations be gutted to "save time"
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>>31320699
Honestly, I got pretty sick of the camera swooping all over the place when I was playing Colosseum.

OP is basically asking for everything to be a Z-move, when those take way too goddamn long.
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>>31320661
This, everyone cried because DPPt were slow as fuck and Z-move's animation were long as shit. Imagine the Colosseum/PBR battle in a main line game, it would be worse. (I would still like it for important battle though)
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>>31320649
Yeah anon look at those polygons that sure showed the new models how Pokémon should look
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>>31320724
>why the fuck should the life and animations be gutted to "save time"
You must have started with Gen V. You've certainly never played Gen II or IV.
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>>31320694
keep in mind this is the n64, a video game console that came out 80 years ago, times have changed
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>>31320747
>80 years ago

WEW lad
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>tfw not taking part in this baitfest and just enjoying the gifs
Anyone got footage of Porygon-Z Battle Revolution animations? I remember they were great, definitely on par with the 3DS ones
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>>31320724
>Factually explains that GameFreak future-proofed their models
>>worlds dumbest post

You're actually this retarded, aren't you? I'm impressed.
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>>31319968
>>31320002
There are death animations, they're just much shorter. Flying pokemon, for example, stop flapping their wings and fall.
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>>31320766
well he thinks the n64 came out 80 years ago
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>>31320747
Even if it were lovingly rendered on a modern, state-of-the-art graphics engine, it would still be six seconds of Kadabra spinning in the air like an idiot. The model is irrelevant to how shitty the animation is.
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>>31320742
Thanks for the new reaction image, it's great
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>>31320649
I think it all relates to the medium, on a handheld you're going to be seeing these animations all the time and even if they're really cool, you're still going to be frustrated if you just want to sos chain Jigglypuff and have to sit through the seconds long deflation animation every time.
The console games you've probably hooked up your handhelds to for every once in a while explicitly expecting more show from your battle.
So handheld animations are optimized for efficiency and console animations are optimized for show.
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>>31319968

Attack and death animations being shorter in a mainline game is a deliberate design choice. PBR may feel faster then 4th Gen mainline games but if actions took as long as they do there in the mainline games, shit would get way too dragged out.
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>>31320728
Honestly Z-move don't bother me that much, but I'll admit that an option to, at least, shorten them would be great in online battle. Also I wouldn't mine if some of them were animated better for some Pokemon : Toucannon doing a flying Z-move is an excellent exemple of the problem, they shouldn't be static like that when they move, they have walking and running animation for every Pokemon, they need to use them for at least this
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>>31320778
He's right though. Some mons don't even have death animation. Wishiwashi school for example
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>>31320825
>they have walking and running animation for every Pokemon
Honestly, while everyone else is screaming about how those were obviously from a cut feature, I've been assuming that they're just incrementally working on developing and adding more animations and details.
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Anyone remember the trainers? They jumped when their pokemon got hit, camera zoomed on them to show them ordering attacks or their god tier animation when they lost?
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>>31320884
this is probably my favorite one, hopefully we get a switch game like stadium or revolution
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>>31320857
I'm pretty sure they are too, (I do hope that the Amie sleeping animations would end up being an actual sleep animation in battle).
But I do wish they would use them to improve Z-moves animation and use them somewhere else as well. I think the Poke-finder alone justifie the presence of those data in the game, they needed walking and running animation for some Pokemon and they just thought, "let's throw all the animations in, it will probably create more hype toward the futur games"
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>>31320747
>80 years ago
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>>31320762
>>31320955
>how do I hyperbole
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>>31320857

They were used in Super Mystery Dungeon for previous gen Pokemon, and the ones for the new Pokemon will obviously be used in a new Mystery Dungeon or spin-off. They're not from a cut feature, they're just leftovers from/for other games.
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>>31320742
That's an issue with the dudes emulator, not the actual game
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>>31320991
Please remember on /vp/ you argue with 13 year olds.

As in, born in 2004
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>>31321024
Proof? Confagrigus has a completely different running animation in mystery dungeon vs the running animation in SM.
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>>31321091
>born in 2004
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>>31321091
Either that or people who should have been born in 2004.
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>>31320002
>>same size as pikachu

you're being dramatic
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>>31320002
>pokemon like wailord are still the same size as pikachu

The models aren't to scale, but the game uses camera angles to make big Pokemon look as big as they're supposed to be.
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>>31320507
The 3D console games had their budgets focused on making 3D battles. In the handheld game, the budget is spread across many more things.
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>>31321229
>spread across many more things.
This is I hate stuff like Pokefinder and Amie.
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>>31319921

800+ pokémon models anon

Your also ignoring that z moves exist showing they can do good animation

The majority of the movement focus is on the moves themselves rather than the Pokémon doing it

Keep in mind collesuem ported Gen 1 and 2 models

And Battle Revolution did the same thing with everything that wasn't gen 4
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>>31321454
>collesuem ported Gen 1 and 2 models
>Battle Revolution did the same thing

and they improved the quality of the models and rounded them out, even touched up their animations. They didn't just import them and do nothing after that.
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>>31321454
The z-moves are pretty fucking horribly animated dude. Use the normalium z move on pretty much any pokemon.
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>>31321454
Keep in mind that SM imported every single model from XY and didn't even improve their animations.
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>>31321524
They were always planning on reusing the models forever from the start, that's why they put extra work into them.
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>>31321524
>Keep in mind that SM imported every single model from XY

No duh, they're already future-proofed and made high-quality so that they won't have to make new ones for a long time.

In Colosseum, the contrast between the new Pokemon's models and the blocky older models ported straight from the N64 games was jarring. Same with Battle Revolution.
>>
All I can see in this thread is one poster who has a shitty opinion that no one agrees with and everyone else telling him how retarded he is.

I love you /vp/
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>>31321524
This is the most disappointing thing about Sun and Moon for me, as an animator.

Sure the story was finally NOT predictable boring shit, and the region was cool and the new proportions make exploring better and more immersive. But they didn't improve a SINGLE OLD ANIMATION OR MODEL. NOT EVEN ONE. It feels like all the work went into animating all the shitty fucking Trainers this time round for some fucking reason. NO ONE WANTED ANIMATED TRAINERS. Still image artwork was perfectly fucking fine; you're fighting the Pokemon not the fucking human. There has NEVER been a SINGLE Pokemon generation that recycled 1:1 the exact same sprites from the previous gen, until gen 7. Like, sure, it's a lot of Pokemon, but that's kind of their own fucking fault. And, okay, fine, let's say they don't have time to re-animate ALL of them. THEN DON'T PUT FUCKING SHIT LIKE SKARMORY "THE HOVERBOARD" INTO THE REGIONAL POKEDEX. DON'T PUT FUCKING TOUCANNON IN A STANDING POSITION WHEN HIS SIGNATURE
FUCKING
MOVE
INVOLVES FLYING INTO THE SKY

AT LEAST CHANGE THE FUCKING COLOUR PALLETTES
WE'RE ALL TIRED OF THE WASHED OUT SHIT
DROP THE BLACK OUTLINES TOO WHILE WE'RE AT IT, Pokemon GO looks SO much better than Sun and Moon.
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>>31321638
>There has NEVER been a SINGLE Pokemon generation that recycled 1:1 the exact same sprites from the previous gen

Gen 5 did exactly that with most old Pokemon, just with animation added

Pokemon that once had dynamic poses in their DP sprites were changed back to their more neutral DP sprites because those lended themselves better to animation
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>>31321638
>90 new models
>90*(at least)3 new battle animation
>800 (unused) walking animation
>800 (unused) running animation
>800 new animation in amie (when they're sick)
You might not see it but they still have worked on the models, I'll admit they didn't really work on what's interest us the most, but I think what they'll do with those new animation, and the new to come, could be cool, we just have to wait, and I know /vp/ hate waiting
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>>31321678

*dynamic poses in their Platinum sprites
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>>31321638
>no one wanted animated trainers

Please, remember that you aren't everyone and that you are one person.

>Porting animations TRIGGERS ME!!!!

Ok, you can make your own Pokémon game. You have to make 800+ Pokémon and give at least 4 animations for each of them.
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>>31319921
>>31319939
>attack animation
>basic animation
jesus OP why do you love cocks so much
>>
Your right

But

>Implying the N64 can still do that with 800+ models
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>>31321638
>DROP THE BLACK OUTLINES TOO WHILE WE'RE AT IT
Have you seen those hack version of SM without the cell-shading, it looks like ass, the textures of the models are made with cell-shading in mind, they just look so awkward without it
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>>31321746

Case in point, Yungoos's teeth look like shit withou the black outlines
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>>31321638
It's just the lack of personality in the new Pokemon models that bugs me. Sprites were colourful and they moved in unique ways, and excluding Hitmontop, most of the Pokemon are just static. The flying battles in X/Y were pointless and meant that shit like Salamence and Xatu were given janky flying models instead of the standing poses in their sprites. The colours being washed out made so many pokemon look worse too.
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>>31321638
>NO ONE WANTED ANIMATED TRAINERS

I'm pretty sure a lot of people wanted them, myself included

>Still image artwork was perfectly fucking fine; you're fighting the Pokemon not the fucking human

Them getting stills and your trainer having a full model wasn't the best.
We are fighting the trainer though. Why not have them rendered to compliment the battle scene with their pokemon?
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>>31320778
Passimian drops its ballnut

;_;7
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>>31321678
>just motion tweening preexisting sprites instead of simplymakimg new legitimately animated ones
gen5 was so ugly and unprofessional looking that it's the main reason didnt even buy black white 2
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>>31321765
Every model looks bad with the 3ds resolution they're just a pixelated mess, it's so much smoother with the cell shading. Maybe it look better with an actual definition, but for now, the cell-shading is a necessity for the game to look good
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>>31320835
And some Pokemon don't learn TMs at all. It doesn't mean it's a thing common for many.
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>>31321781
>mfw Toucannon is not hovering in the air
Their still a chance for them to go back anon, don't worry
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>>31321786
>Why not have them rendered to compliment the battle scene with their pokemon?

The problem is that it wasn't done well; they randomly disappear and reappear when moves are happening, don't react to their pokemon fainting or getting hit, and don't even have an animation for calling their pokemon back.

Don't get me wrong, thanks to XD and PBR, I wanted the trainers. But seriously... I'm getting real tired of having stuff being done better 10 years ago than now.

Hell, your trainer won't even react to losing an online match. They literally just stand there. Would it be too much to give them some disappointed animation, or even a tantrum like in PBR?

The truth is, the focus on fluff content (amie and pokefinder) is ruining this series. They need to spend less time on that and more on what's important: the freaking battles.
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>>31321781
Really epic post.
Not mentioning how every single Pokemon "jump up and down, or right and left" 24/7 was "unique".
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>>31319921
?
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>>31321781

>muh flying animations

Xatu and Salamence stand in Pokemon-Amie, the flying animation is just for battle.
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>>31321821
But they were fully animated for the first time!
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>>31321902
Oh my fucking....

Alright let's broaden the example a little since you clearly don't fucking get it.

You have to make a Pokémon game but now you actually have to pay for it, make sure it actually fits within the capabilities of the 3ds and it's processing power, and you have to improve upon the first game by a lot by adding a lot more animations. You have to ensure that you get each Pokémon animated with at least 4 animations and there are more than 800 Pokémon.

I want you to stop your bitching and enjoy the game.

Btw, no matter how you try to convince me, sun and moon looks fuck tons better than previous Pokémon games.
>>
>>31320524
The missing death animations really fucking bothered me. Cascoon/Silcoon are completely static when they die, not even a subtle wiggle.
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>>31321638
>NO ONE WANTED ANIMATED TRAINERS.
Tell that to everyone whining in Gen 6 when only specific characters got models
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>>31321939
This sums up the difference pretty well. The main line game needs to have quicker battle than Stadium-likes game because the game doesn't focus only on battles, but on exploring the map and discovering the story. That's why the animation are quicker in XY/SM than the long and spectacular (for the time) animation of Stadium/PBR. Every one is already bitching about Z-move or GenVI for being slow as fuck. Just imagine a main line game with animations as long as Stadium games, it's not suitable for a game with random encounters
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>>31319921
Probably because one game is on the console and is designed to have more emphasis on being cinematic and a spectacle and one is on a portable system and designed to be short and sweet?
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>>31321902
Fair enough point.

XD and PBR did have their trainers disappear when certain moves (such as Surf) were used though. SM does have some trainers present when certain moves are used as well.

>>31322070
Colosseum and XD have both long battles and exploring the world/story, and they work just fine performing both.
>>
Stadium-esque animations generally too long. I think slightly longer fainting animations could be acceptable though, as right now they're way too plain.
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>>31322070
>but on exploring the map and discovering the story.

I'd rather have the longer battles desu.
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>>31321638
> DON'T PUT FUCKING TOUCANNON IN A STANDING POSITION WHEN HIS SIGNATURE FUCKING MOVE INVOLVES FLYING INTO THE SKY
Last time I checked Beak Blast didn't involve flying into the sky, and Toucannon actually does a flight animation when he uses Beak Blast.

But no, your autistic screeching is about the Flying type Z Move, which can be used by any pokemon with a damaging Flying Type move. I don't know why you think this is Toucannon's signature unless the only time you saw it used was Kahili's Toucannon, but it's not. So by your own fucking logic, Skarmory should be flying in the air just so it can look good in the Flying Z move.
>>
My biggest issue with PBR was that the Pokemon were just the ones from the last game, but reskinned, which made them look even fuglier in some cases.
>>
>>31322070
I would love to see all the people complaining on this thread to make their own pokemon game, but it turns out that it is a complete failure and that they go into debt.
>>
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>>31322110
That's how all the console games do it though.
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>>31321981
>I want you to stop your bitching and enjoy the game.
And I want you to get out of this board if you can't deal with opinions.
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>>31322149
Ha.
HAHAHA.
Do you think that everyone who has a different opinion and states it on this board should leave?

Literally one person would post and everyone would get kicked from this board.
>>
>>31322144
That and the fact that they used the in-game cries instead of making ones like the did in PS2 pissed me off so bad the first time I played the game. And no fucking free battles. What a rushed piece of shit, I hope the next Stadium style game is better.
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>>31322095
>Colosseum and XD have both long battles and exploring the world/story, and they work just fine performing both.
I played it recently and I've got mixed feeling about this. Indeed it works pretty well, but when you have to battle 100 trainers to get Ho-oh in colosseum it just take hours ! Just imagine how annoying it would be to grind with wild encounters, it would be slower that it has ever been.
>>
https://youtu.be/kNiUGN6c85Y?t=176

The fire in PBR was top tier.
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>>31322213
They were a bit ahead of their time to be doing all double battles.
Being able to process multi hitting attacks all at once instead of taking turns for each pokemon would have helped a lot in that regard.
>>
>>31322213
>battle 100 trainers to get Ho-oh in colosseum it just take hours

That's in Battle mode though, which is separate from Story mode.
>>
>>31322177

Masuda said we're never getting another Stadium-style game because the main games already 3D so it'd be pointless.
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>>31322234
>>31322263
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>>31322280
Masuda's a fucking liar, it'll happen in 2018.
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>>31320593
>actually its a lot of work for a 3d model
No, no it's not.
The hardest part of a 3D model is creating it everything else is incredibly easy which is why even a moron can make SFM shit.
>>
>>31322109
Hey, you're right. Sorry about that, I got them mixed up.

Still, I want to make my point. Don't get me wrong, my "autistic screeching" was just hyperbole to express my irritation. The fact is, Toucannon is placed prominently in the game using that Z-Move. Yes it can be killed before it uses it but more often than not, everyone who plays the game is at some point going to see Toucannon catapulting into the air in a sitting position. It's not ideal. As I said, I myself work in animation, so if it was my own work it'd be something I'd feel shameful of because it's so noticeably peculiar.

On a side note, yes, Skarmory should be flying in the air - but not because of the Z-move; to convey that it's Flying type. Normally I wouldn't care about that kind of thing but while we're on it Gamefreak have been taking measures to "correct" mechanics in relation to animation - I'm talking about how Gengar lost Levitate because someone in the LAST gen decided to animate him standing on the ground. If we're going by that rule; fine, but they need to be consistent. ALL Flying Pokemon should not be making contact with the ground. ALL Levitate users should not be making contact with the ground. Finally, "floating in place with wings outstretched" does NOT suffice for a "good flying animation" unless that Pokemon has psychic fucking powers. Skarmory SHOULD be shown flying, but the animation it has right now is just pathetic. At least make birds like Skarmory and Swellow flap their fucking wings. Even BW got that shit right.

All I'm asking is for some quality control.
>>
>>31322268

You have to beat it in story mode first and being in battle mode doesn't make it faster, it makes it worse since you have forced level parity. Although the ability to use ubers makes it so you still one shot everything prior to 80.
>>
>>31322268
I know, but it still a "flaw" (I still love those game, I really do), I mean, the Battle Maison/Tree is frustrating enough, longer battles would drive people crazy
>>
>>31319921
I think you may have a point bu you are very bad at backing it up.
>>
>>31322043
Not him but there's a difference between trainers having 3D models and those trainers always being shown in battle.
No one wanted the latter because it only serves to make the game worse.
>>
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I just wish pokemon would do something more interesting than stand around or float.
>>
You know what makes me really fucking cringe?

Every time there's a double battle.

>You are challenged by <x> and <y>!
>screen fade
>Character models completely fucking still, holding Pokeballs
>Background fully animated
>...
>Characters finally throw Pokeballs after three full seconds
>>
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>>31320905
>mfw PBR Muddy Water
You may hate on PBR all you want, but the move animations were god tier.
>>
>>31322280
>Masuda thinks that his sterile shit compares to Stadium and PBR
>>
>>31321863
Don't agree, it was made to work with line work, without it detail gets lost, higher resolution would be nice of course.
>>
>>31319921
>>31319939
>Cherrypicking
>>
>>31322402
It has a hard time handling that many models on screen at once.
That's why Triple and Rotation battle had to go.
Those barely functioned in XYORAS as it was.
>>
>>31322338
>At least make birds like Skarmory and Swellow flap their fucking wings.
But they do.
>>
>>31322234
haha
>>
>>31322234
Well fuck.
>>
>>31322430
>Those barely functioned in XYORAS as it was.
That's the thing though, they still worked and were being actively used yet were removed for a gimmick that no one asked for.
>>
>>31322415

Think of it from a marketing viewpoint. Convince 5,000,000 causal players to pay $70 for a battle sim on the grounds that the battles look a bit better then the mainline games.

This isn't gen 1 where it's shitty deformed black and white sprites in the main games versus 3d models on the console.
>>
>>31321638
>HIS SIGNATURE
>FUCKING
>MOVE
Involves him heating his beak up to boiling point so that when you try to punch him you burn the shit out of yourself and then it fires a giant ball of hot air
>>
>>31322394
Kecleon does a similar animation to that when idling for a while. Not that you'd know that because Pokemon should be autistic 24/7
>>
>>31322454

People have actually asked for in battle trainers for awhile where as barely anyone bothered with triples and rotation.
>>
>>31322338
You should "quality control" your posts first.
>>
>>31322109
>So by your own fucking logic, Skarmory should be flying in the air just so it can look good in the Flying Z move.
Even better let's have Infernape and scyther flying just because muh Aerial Ace and Acrobatics
>>
>>31322456

Plus the Pokemon wouldn't look any better

The models would look exactly the same, just displayed at a higher resolution
>>
>>31322458
Yep. Sorry, I made a mistake. I was talking about the Z-Move. Which almost every player will see him do.

>>31322479
Ha ha Anon that's really funny you're really clever thing is I'm not paid to post here so even hypothetically I have no incentive for quality control. Unlike the animators of Pokemon games.
>>
>>31322338
>everyone who plays the game is at some point going to see LITERALLY ANY POKEMON WITH A FLYING TYPE MOVE catapulting into the air

Should every normal type also have a running animation just because someone might use Breakneck Blitz, which is according to you, Gumshoos' signature move.
>>
>>31322506
Almost every player will see pretty much every flying type pokemon in the game use Supersonic Skystrike. On top of that Acrobatics and Aerial Ace are exceptionally common moves, and shit like Dragonite/Skarmory can use Fly as their secondary STAB if needed.
For fucks sake, Lopunny's ACTUAL signature move would be supersonic Skystrike... Should Lopunny be animated for it?

No. They have generic animations because 800 pokemon can potentially be made to use one of over 500 moves;
And they have to account for every single one future and current to prevent the game from crashing in the event someone hacks a move onto something that shouldn't get it. Like Fly Diglett
>>
>>31321261
>not taking care of your Pokemon in Amie and loving them
What sort of sick creature are you
>>
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I think what a lot of people forget is that the first Pokemon Stadium game spent so much time on the animations that they couldn't even do all 150 Pokemon. There's a reason we didn't get that game in America.

>>31321481
Yet they didn't fix Eevee's creepy-ass babby face.
>>
>>31322662
>I think what a lot of people forget is that the first Pokemon Stadium game spent so much time on the animations that they couldn't even do all 150 Pokemon.
Source: my ass
>>
>>31322662

We didn't get the real Stadium 1 because it was a gloried tournament visual tool and NoA/TPCi didn't see the point bothering translating and marketing it for the west when a complete version that would be much easier to sell was already in development.
>>
>>31322800
The game you know as "Pokemon Stadium" is actually the Japanese Pokemon Stadium 2. The original had no models for NFE Pokemon at all, aside from Pikachu and was obviously a rushjob of a game.
>>
>>31322838

http://serebii.net/stadiumjp/

It did have the models for the unusable mons actually, I don't know if it was ever discovered why they restricted the usable mons.
>>
>>31322838
So where does that confirm your statement.
>>
>>31322838
Stadium 1 started as a tournament game. Look at the move sets.

You're talking out of your ass. It had nothing to do with time or being rushed.
>>
>>31322867
Probably because they only had idle animations.
>>
>>31322894
>>31322838
https://www.youtube.com/watch?v=ysYGs8iAeHw
>>
>>31322915
https://www.youtube.com/watch?v=rAHCLfxjLKU
>>
>>31320661
People are not giving this post enough attention
>>
>>31320661
a lot of the complaints come from people that only play showdown so they dont see all of these animations
>>
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>>31322263
No to you too
>>
>>31322144
>>31321607
but muh life like animations!!!!!!!!!
>>
>>31322338
>I'm talking about how Gengar lost Levitate because someone in the LAST gen decided to animate him standing on the ground.

Source: your ass.
>>
>>31323027
This is so true.
>>
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>>31323777

Nice trips Yugi
>>
>>31323777
>not 5
>>
>>31323777
holy shit i didnt notice this before, checked
>>
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>>31321481
>and they improved the quality of the models and rounded them out, even touched up their animations. They didn't just import them and do nothing after that.

Just barely though. There was a hell of a clash when gen 1/2 pokemons were on the field next to gen 3 pokemon. When Evice sent out his Machamp I just abut died laughing, because of how bad his model still was.

>No fingers/mitten hand on stadium model
>Colosseum/GoD model has fingers lazily drawn on what is still a mitten hand

Honestly didn't know about BR still using old models, I'd have been pissed if I dropped money on that shit and still had to look at decade old models and animations. I really dodged a bullet there.
>>
Because I'm just gonna turn off the animations two hours into the game anyway. Sucks enough you can't get rid of the whole Z-move animation.
>>
>>31324272

Look at Kangeskhan next to a Sinnoh mon in PBR if you really wanna laugh.
>>
>>31322338
>I'm talking about how Gengar lost Levitate because someone in the LAST gen decided to animate him standing on the ground.
Gengar lost levitate because he desperately needed a nerf after being buffed in every previous generation. Most if not all of Gengar's sprites in previous generations have him on the ground, it's not a new thing.
>>
>>31322144
Bulbace? i dont remember this pokemon
>>
>>31324922
Stadium was quirky in the fact that every NPC nicknamed all their pokemon, but with extremely procedurally generated nicknames like ___ace
>>
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>>
>>31319921
Now days the models have rediculous polygon counts which makes it hard to compare those models.
But looking at battle revolution and 3ds, battle revolution is going to look better animation wise, but thats because the wii has almost double the gpu power and almost triple the cpu power. With how high these polygon counts are on the current models (since they're trying to not have to remake them every gen) they cant afford to do crazy animations since the 3ds cant handle it. Maybe once switch or next handheld console comes out, they can make some new animations.
>>
It's true that Stadium animations are leagues better than what we have now. They carry a lot more weight and life - current ones feel very passive and empty. I understand they can't spend four seconds on an intro animation because of the time it would take, but they could at least liven idle and attacking animations.

Washed out colours are shit too.
>>
>>31325607
>but thats because the wii has almost double the gpu power and almost triple the cpu power.
Since when animations depends on this?
> they cant afford to do crazy animations since the 3ds cant handle it.

What the fuck?

>Maybe once switch or next handheld console comes out, they can make some new animations.
Looking forward to the next excuse when they're as rigid and boring as today.
>>
>>31325987

The colors aren't "washed out", they're intentionally colored that way to match the official artwork.
>>
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>>31322456
pokken-graphics stadium game and we are ready to go
>>
>>31319921

Here's your additional (You), retard.
>>
>>31327659

Will never fucking happen for obvious reasons.

Pokken's art style works for Pokken because it's a fighting game with 20 playable characters.

Pokken-style rendering on 800+ mons would be impossible.

Furthermore, the Pokken models were all made from scratch. They didn't just slap HD textures on like they did with the support Pokemon, the playable Pokemon models are built completely from the ground up for Pokken.
>>
>>31327740
solution
>let any other game dev company but game freak do the job
>>
>>31327784

It'd be too expensive to be worth it, competence isn't really a factor.
>>
>>31327784

Game Freak didn't work on Pokken, Namco-Bandai did, so I'm not sure what your point is here.

And Pokken is a fighting game with 20 playable characters, not an RPG with over 800 playable "characters", they're two completely different beasts.
>>
>>31327784
Competence has nothing to do with how cost-effective something is or isn't. This is like saying that if anyone but Game Freak was in charge of Pokemon from the start we'd have 1000 Pokemon by now with hyperrealistic textures and it'd be an open-world MMORPG with real-time combat and Mega Evolutions for every fully-evolved Pokemon and a unique animation for every possible move for every Pokemon. Hyperbole aside, even if Game Freak did not have such shoddy programmers, it'd be unfeasible to do what Pokken did with its playable characters over forty times over on top of everything else that makes a mainline Pokemon game. That has nothing to do with programming in the first place, and Game Freak wasn't even dealing with Pokken, as that was Bandai Namco, and look how many characters they pumped out.
>>
>>31320672
you're an idiot shill
>>
>>31320688
stupid fag
>>
>>31326243
Do you know how graphics work? Every polygon has vertices that are all plugged into a matrix, the more polygons, the more matrices. When you make movement, no matter how simple, the cpu and gpu have to transition the points to the next area via multiplying the matrices for each polygon. The better the gpu/cpu, the faster they can do these multiplications. Hence why you can have better animations on the wii than the 3ds. The cpu and gpu powers DO matter in animation.
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