>Gen VI
>Zygarde has a signature move, Land's Wrath
>unlike Xerneas and Yveltal's useful signature moves, Land's Wrath is just a weaker Earthquake, the only upside being that it doesn't hit allies, so it's only used in doubles
>Gen VII
>Zygarde has not only one, but TWO signature moves that are not only equal to Land's Wrath in every way, they also have useful secondary effects
>Land's Wrath receives no buffs whatsoever to compensate for this, making it completely redundant
Is there a more thoroughly cucked move in all existence?
Give me one good reason why Tackle deserved to be nerfed to 40 bp.
>>31281420
>Thousand Waves in XY/ORAS
>Thousand Arrows in XY/ORAS
>AZ Flowette in XY/ORAS
>Perfect Zygarde isn't in XY
>Zygarde isn't even part of the story
>Zygarde is a sidequest in SM
>Has no significance whatsoever
GameFreak is losing it.
>>31281427
It never deserved to be buffed to 50bp
>>31281427
Babies got swept by early route normal STAB.
>>31281427
They wanted to avoid a scenario like the fucking dog being better than your starter for a decent amount of the game.
>>31281420
They should have given Land's Wrath a Mold Breaker effect, or make it ignore stat changes.
Choice Band sets need another useful move for that last slot (or two). You've got Thousand Arrows, Extremespeed, MAYBE Outrage...
Then what? Sludge Wave or Iron Tail for Fairies? Return for Grass/Bug types? Waves for trapping something? I've tried it, actually, and it's barely useful. It's filler.
>>31281420
Z-Land's Warth is more powerful than Z-1000 arrows/waves so there's that.