Post a signature move for a Pokemon of your choice
>Dragon Flame
>80 BP
>10 PP
>Receive stab from Fire and Dragon types.
Twice Beam
>50 BP
>100% Accuracy
>10 PP
>Attack hits twice.
Bewear:
>Bear Hug
>Normal
>80 BP, I don't care PP, 100 accuracy
>20% chance of preventing the foe's next action. Kinda like flinching, but it can apply to the following turn.
Gnash
Steel
Physical
60 BP
Traps the target for 4-5 turns, dealing 1/8 HP damage at the end of each turn
>>31168104
this was for Steelix
Carpet burn
Type: normal
50 BP
15 PP
Lowers speed by one stage
30% percent chance to burn
Lightspeed Tackle
Electric equivalent of Extreme Speed.
>>31167902
I like it since this fucker is slower than me nutting for Dawn pron
Gear Boost
Steel Type
Status Move
15 PP
Increases the damage of Gear Grind by 50%.
Damage increase is reset after retrieval.
Can only be used once when out, reusable after retrieval.
>>31167538
>gains stab from a second type
>when it's a signature move
>unique to a mon that already gets stab with it no matter what
>thinking that it would get dual stab bonuses despite flying press not working like that
Araquanid
>Slipstream
>35 BP
>100% Accuracy
>10 PP
>Deals damage, and hits with double power if the target is switching out.
>>31168348
It also has +1 priority.
signature move of cloyster
>shell shards
>25 BP
>physical
>100 acc
>25PP
>the user fires off broken pieces of its shell.hits 2-5 times
Stone Breaker
90 BP
90 accuracy
10pp
Lycanroc uses it rocky horn to crush its foes with a fierce headbutt and deals super effective damage to rock types.Fuck me now I'm sad I thought of this shit.
> Lamentation
> 15 PP
> 100% Accuracy
> SOUND based
Lowers target's last used move by 3 PP. If Absol faints before it can use another move, target pokemon faints with it.
>>31168623
Should lower physical defenses or cost HP per use. 25 BP is high for a multi-hit with Stab and 100% accuracy.
>>31168679
great you gave him another signature rock move that would be better on nearly any other rock type
Break Dance
10 PP
15 Base Power
User spins 2 to 5 times. The initial attack clears Stealth Rock, Poison Spikes, etc.
Each attack also has a 5% chance to cause confusion.
>>31168762
Alright let's nerf it down to 75 accuracy. Now it's not better on every other rock type.
>>31168762
>Zantetsuken - Pokémon edition
>Steel Type, 80% Accuracy
>200 BP move, if used again right after, it has 50 BP.
Draining Vines
Grass Type
BP 30
Acc: 85%
Deals Physical Damage
Applies a bind effect that drains 1/16 of the target's health each turn for 4-5 turns after the initial hit. If used against a pokemon that has leech seed applied to it, accuracy check is bypassed and base power of the move is doubled before STAB is applied, and instead of applying a bind effect, the effect of leech seed is removed and half of the damage dealt is recovered to the user of the move. In the event that the enemy is already bound by this move, leech seed will not have no affect on the target until the move functions normally once the bind wears off. Binding Band increases the drain from Draining Vines to 1/10 of the target's health each turn for 4-5 turns, but has no effect on how the move affects seeded targets. Draining Vines can affect grass types, but there will be no recovery effect. If either the user of Draining Vines or a target under the effect of the multiturn drain switch out, the binding effect is cancelled out, but baton pass will still carry over the remaining turns of the bind.
This sounded a lot less complicated/broken in my head
> Stitch Together
> 20 PP
> 100% Accuracy
Heal 25% of Banette's total HP. If Banette had a status condition remove the status condition and heal 50% of Banette's total HP instead. Can only be used on self.
>Pokemon
Infernape
>Created Move
Fury Punch - Type: Fighting
55 BP
100 Accuracy
10 PP
Effect: When HP is below 50% the move does double the damage.
Alternative idea for this move was 80 BP, 100 accuracy still, 10 pp still, but the effect was a 20% chance of burning.
>Noxious Sediment
>Physical
>80 bp
>Poison, but becomes Ground if opponent is weak to it
>Chance to poison
Gives more of a reason to run a Physical King.
>Feraligatr
>Snapjaw
>Water
>95 BP, 95 accuracy
>10 PP
>10% chance to flinch
>user clamps down with powerful jaws
>Pokemon
Chesnaught
>Created Move
Walnut Cracker - Dual Grass/Fighting type
90 BP
95 Acc
5 - 10 PP
Effect: Chesnaught crushes the opponent underneath his shell lowering their defense by 2 stages
Bad Influence
10 PP
Variable accuracy
User encourages its target to disobey orders. If it lands successfully, the target is afflicted with the "Defiant" status effect, and will not respond to any commands except for switching out or running away for 2 to 5 turns. The only way to clear this is to switch out the affected Pokemon and then switch them back in.
Accuracy depends on a Pokemon's Friendship level. Under 50, it has an 80% chance of working. Under 200 but equal or over 50, it has a 50% chance. Equal or over 200, it has a 25% chance. If Friendship is maxed out, then the move will always fail.
Overfeed
Normal
Status
10 PP
Changes the targets ability to Thick Fat
Can target self, allies, or enemies
>Shield Construct
>Status, 10 PP
>+2 Priority
>Only usable in Core form (≤50% health)
>Cures all status conditions, heals 50% of max HP, and immediately enters Meteor Form
>>31169114
That's some delicious flavor you got going on
Trio Bond
>80 BP
>10 PP
>100% Accuracy
> The user attacks with ancient elements
>Effect: Move type is random and varies between the three regis typing and whatever the highest attack stat, it becomes that category
>>31168408
Why didn't they expand on dual-type moves in Gen 7? It was a good idea.
>>31169615
This
>>31169615
Probably because some combinations would be a nightmare to balance, I just thought of a potential Ground+Fighting move, what kind of damage multiplier would it get against a rock/steel type pokemon? Would the multiplier just work for one of the types and result in 4x damage resulting from either the ground typing or the rock typing of the move or would it do 8x damage from both types, in most cases, 4x is overkill as it is
Evobeam
5 PP
80% Accuracy
Can target opponents or allies, cannot self-taught.
Causes target to immediately evolve to its next stage, including any potential Mega evolutions. As a result, the target becomes exhausted; it loses half of its maximum HP, and its ATK, SP. ATK, and SPD are lowered by 2 stages for the next 2 turns.
Pokemon who are hit with Evobeam but do not Mega Evolve as a result remain in their evolved state until the battle is over, when they revert back to their initial form. Once these Pokemon are successfully hit with Evobeam, they cannot be hit with it again for the duration of the battle. Furthermore, if a Pokemon cannot evolve anymore and cannot Mega Evolve, then Evobeam will have no effect.
If a Pokemon undergoes Mega Evolution as a result of being hit with Evobeam, then it can return to its initial form by switching out of battle and then switching it back in. However, this will render that Pokemon susceptible to the effects of Evobeam again.
Previously unseen evolutions and Mega Evolutions that result from using Evobeam will be recorded in the Pokédex after the battle is finished.
>Dragon Fang
10 PP
80 BP
95% Accuracy
>Has a 20% Chance to Flinch, and a separate 20% chance to reduce the opponents Defense by one stage
>The user chomps down with massive, savage fangs.
For Tyrantrum, obviously. It counts as a biting move. Maybe this will be good enough to warrant Strong Jaw Tyrantrum?
>>31168724
it's literally a water clone of icicle spear what the fuck are you on
>Single-Stalk
>60 BP
>95% Accuracy
>10 PP
>Normal
Farfetch'd uses its stick to deliver a precise blow that is guaranteed to be a critical hit.
>Mech Overdrive
>10 PP
>Takes 2 turns, after which the user's attack and speed are raised 2 stages
>>31170105
Farfetch'd will literally never use that over Slash.
>>31170171
What if it gets bumped up to 70 BP?
>>31170204
Still no. Farfetch'd+Stick+High Crit rate move =100% crit rate. Slash will crit 100% of the time for Farfetch'd with a Stick. Non-Stick Farfetch'd basically spams Brave Bird.
>>31170099
...then why bother?
>>31167721
So...it's just a better freeze dry then...neat.
It would be nice if that move got more distribution, though.
Re-disguise
5PP
Mimikyu rebuilds it's disguise. This move does not work if disguise hasn't been broken or Mimikyu is behind a substitute.
>>31170234
Not that anon, but to make it full blown cancer I guess. Since Cloyster doesn't get STAB or 100% accuracy from Rockblast.
That multi hit water move and icicle spear has good coverage.
Pheromones
90% Accuracy
5 pp
Poison
Poisons and infatuates the Pokemon regardless of gender.
Beam Up
>Psychic
>Special
>60 BP
>10PP
The user disappears along with the target, then returns it on the next turn confused. The target cannot attack while abducted.
Blazing Barrage
Fire
80 bp
100 acc
Opponent loses there flying type
Kicks the opponent up into the air then jumps up and kicks them back down to the ground
>>31170171
Just cause it's a signature move doesn't mean it has to be a good move...
Flamable Spit; Poison, Special, 15 PP, 50 BP, 95% Accuracy
The user spits flamable liquid at the target. If the target has the Fire type, then the attack's BP increases to 100 BP and ignores any reductions in effectiveness due to second typings, increases in defense, or active Light Screens.
> "The user sprays a noxious liquid, which becomes much more dangerous if exposed to high temperatures."
Bear Hug, for use in double battles.
>10PP
>The user hugs its partner tightly. This makes the partner very happy, raising its attack and defense by 1
Hawlucha
Falcon Punch:
250 BP
Fighting Type
Physical.
Deals neutral damage to flying types.
Still ignored by ghost types under normal conditions.
Basically works like Focus Punch where you rear back with priority, but if you get hit out of it it fails, but much stronger and more rewarding.
It's a swag move. And a nice homage to CF and F-Zero in general....maybe. I don't know, just let me have this one.
>>31170525
Could it be signature/exclusive to all the "bear" mons?
Kind of seems off for Bewear not to have that.
Ablation
Ice type
Physical
100 BP
10 PP
The user sheds the ice on its body and drops it onto the target in an avalanche. Deals damage based on the user's defense stat instead of attack, but reduces the user's defense by 1 stage.
>>31168908
bewear should get this too
>>31170736
yes...but via prior evolution exclusive.
Heracross
Hornvault
>bug
>85 bp
>100% accuracy
>15 pp
>flings opponent into the air for one turn only. Causing opponent to come crashing down.
Hitmonchan
Jab Dance
Type: Fighting
PP: 20
Effect: Raises attack, defense and speed by 1, and does physical Fighting-type damage for 10 BP if hit by a contact move on the same turn.
Temporal Reversion; Normal; Status; PP 5; Accuracy 50%
The state of the battle is restored to exactly how it was 2 turns ago, except that the user is now the / an active Pokemon, and that any items previously consumed will not be restored. Furthermore, any Pokemon with the move Temporal Reversion can never have the PP for that attack restored to a previous amount due to the effects of Temporal Reversion.
Will fail if used during the first two turns of battle. Cannot be used more than once during the same turn or at all by any Pokemon during the following turn.
> The user resets the battlefield to a previous state, hoping to correct prior mistakes.
>>31170525
Should be like pollen puff
80bp
normal
100acc
Lowers opponents attack by one
Raises partners by one (no damage done)
>>31167721
hold up
>introduced in Gen 7
>pokedex entries for XYORAS
>>31170880
With max 8 pp, this move should fail immediately upon consecutive use. That's really fucking powerful and stally. Imagine just spamming that shit and going back 16 turns in a battle.
Ludicolo
Fiesta
Grass
40bp
100% ac
30pp
Surprises opponent leaving them confused.
Priority move
>>31170525
Bear Dance; Normal; Status; 15 PP; 80% Accuracy
If used by Teddiursa, Spinda, Cubchoo, Pancham, or Stufful, it charms the target with a cute dance that lowers ATK and SP. ATK by one stage each.
If used by Ursarang, Nearctic, Pangoro, or Bewear, it scares the target away, making wild Pokemon flee and trainers' Pokemon switch out.
>>31170988
>priority move
+1, +2, +3....-1
You need to provide context there, anon. Hell, Roar is a priority move, albeit a negative priority one.
Fuck...regular moves are priority move...just with +/- 0 priority.
>>31170966
I should've accounted for that. I believe I said that in the turn following its successful use, no Pokemon can use it at all. I also tried to make it less stall-y with a 50% success rate.
Serpent Rage
Type: Water
Physical
BP:100
Acc: 90
PP:10
50% chance to raise attack
>>31170966
Also, I intentionally made it so it's impossible to use it to go more than two turns back.
>>31170349
Better idea
Anal Probe
10 BP, 9inch PP
The user takes the target and they both disappear for two turns. The target cannot attack. When they return the target cries and then commits suicide. OHKO move
Sugar Rush
Fairy
100BP
Pretty much a Fairy type Outrage, but instead of getting confused, Slurpuff's Speed sharply decreases. idk
She already has a signature move, but fuck you.
>Outlaw
Disables the opponent's last used move. Has priority.
>>31172155
>>31167538
THIS.
Stoutland
Last Stand; Normal; Physical; 10 PP; Variable BP; 75% Accuracy
For each fainted member of the party, this attack's BP increases by 30 (it starts out at 30 BP if no party members have fainted). If the user is the last Pokemon that is not fainted out of a full party of 6 Pokemon, then the move's BP jumps to 200.
> The user gives its all in a courageous attack. This move grows more powerful as the user's party grows more desperate.
Chansey
Maternal Instinct; Normal; Physical; 15 PP; Variable BP; 75% Accuracy
Similar to Last Stand, but gains 25 BP for each egg or baby Pokemon you have in your party. Defaults to 25 BP.
> The user summons all its strength to protect its party members. Grows stronger if you have eggs or baby Pokemon traveling with you.
>Cotton Double
Status / Grass
5PP
Covers the user in cotton for the turn. If attacked, the attack is prevented, and the user is swapped out with another party member. Fails if used in succession.
>>31167538
Blaze Kick already exists, just take it away from other retards.
>>31168815
Cute move for my bro, also not even OP. I'd raise confusion chance to 20%, mostly because sadly Spinda really is a shitmon
>>31169302
Doesn't need +2 priority imo, Core-Minior will always be +2 Speed anyway
>>31168408
I think they mean it's like Flying press, so for Char-X it's a (generally) better Dragon Claw, and it isn't useless for non mega and char-y.
>>31172376
A powered up retaliate, hm?I like it!
>>31167538
Tidal Blade
-Water
-Physical
-95 BP
-100% accuracy
-50% Flinch chance
-Description: The user channels it's blade to summon a massive tidal wave and strikes the opponent.
If Razor Shell is going to be less reliable than Waterfall, might as well make a better STAB move that would make use of it's swords. 95 BP so it would have enough firepower to run Z-Rain Dance+Swords Dance.
Waterfall
>Water
>Physical
>15 PP
>80 BP
>100% Accuracy
>damages and has a 20% chance of causing the target to flinch
>has an effect outside battle that allows players to climb cascades
>>31174337
>climb waterfalls outside of battles
That's a stupid idea, that would mean you would be forced to have a specific Pokemon to know a specific move that most likely has a superior counterpart
GF would never do such a thing right? ...right?!
>>31169615
Because it wasn't.
It's fucking pointless and impractical in-game.
>>31174335
>50% flinch chance
>100% accuracy
>on a 95 BP + STAB move
>>31174866
How would you balance it? I just need to make it outclass Waterfall.
>>31174970
95 power, 100% accuracy, and maybe a 10% chance to poison instead
Bully
Normal
Physical
10PP
60BP
80% Accuracy
Gets Normal STAB but deals neutral damage to all types.
Ignores negative damage modifiers.
>>31167902
1 PP then.
>>31175001
>10% chance to poison instead
How does a tidal wave hitting you make you feel posioned? Seems unfitting thematically. Does a 10% defense dropping chance seem balanced enough?
>>31175091
A 30%-50% seems good for make it an excellent move for an almost never used pokemon
>>31168197
Enjoy having it on Pikachu next gen.
>>31167538
>blast ban
>100 BP
>dragon type
>hits water and dark super effectively
>>31168197
Luxray will never learn it though. Gf doesn't give a shit Luxray and never will.
>>31172113
Holy fucking shit. I really want this to be a thing.
>>31167538
>Raid
>30 BP
>10 PP
>The user commands it's underlings to attack the target. This attack hits 2-5 times. If the target is reduced to 30% health by this attack, Bisharp's attack sharply increases.
Idea for a move came from how dandelions have a shitload of seeds that scatter
Seedling Scatter
Replaces the foe's held item with a seedling, which acts as a leech Seed, also raises Jumpluff's speed sharply
Only one item on the enemy team can be replaced
>>31175270
I love this idea
I'll give you two, a regular move and a Z-move
Swampy Terrain
Status
10 PP
Changes the field to "swampy terrain," lowering the speed on every non-Ground and non-Water type Pokemon by two stages. Will effect levitaters but not fliers.
Marianas Mire (Muddy Water)
BP 195
100% chance of lowering opponent's accuracy by 2 stages
>>31175270
Love it. Jumpluff needs more love.
>Gut Punch
>Water
>20 PP, - Power, 100 Accuracy, -5 Priority
>It's Counter, but does x4 instead
>Puke Up
>Water
>20 PP, - Power, 100 Accuracy, -5 Priority
>It's Mirror Coat, but does x4 instead
>>31175560
Tyrant's/Stone Rampage
>120 BP
>5 PP
>Rock type
>The user goes on a rampage, throwing boulders and attacking with its body, however the user's defense and special defense will drop.
Basically a rock type Close Combat, GF please give us a good rock type move already.
>>31174090
It's an anti-priority move.
>Minior used Shield Construct!
>Minior quickly restored its shield!
>Arcanine used Extremespeed! It's not very effective...
>Minior dropped its shield!
>Minior used Power Gem!
>Arcanine fainted!
>>31169796
how to doubly fuck over porygon 2....
I like it
>>31175560
>>31175640
I imagine any Pokemon with Dry Skin, Storm Drain, or Water Absorb wouldn't have to worry about those moves.
Aqua Shot
>45bp
>100acc
>Hits Twice; boosted by Mega Launcher
Spinda:
>Wibble Wobble
>Normal
>N/A BP, N/A Accuracy
>The user does a weird dance that shuffles the opponent's base stat improvements. (what in-game text would be)
Basically it takes all of the EVs assigned to stats and redistributes them. Like, against something with 252 EVs in Attack and Speed and 4 in HP, two random stats would receive the 252 EVs and one random stat would receive the 4 EVs. If HP is re-calculated this way, it is able to knock out the target if their HP ends up 0. These stat changes go back to normal upon switching out, but cannot be "restored" to normal with moves like Haze and Clear Smog.
>>31176103
make it 35bp and make it shoot three times to match the amount of cannons it has and you have a deal
>>31176129
Or 10,20,30 like Triple Kick
With Mega Launcher is a fair deal
Dark-Type Signature (Scrafty, Pangoro, Primeape, I dunno)
Despise
Dark
Status
100% accuracy
Raises user's Attack by 1 stage. Lowers target's Defense by 1 stage.
Logic here is that the user gets riled up by disdain for the target. The target gains aggro from the user's hatred, causing allies to want to hurt the target more.
>>31175961
>Previously unseen evolutions and Mega Evolutions that result from using Evobeam will be recorded in the Pokédex after the battle is finished.
That actually sounds really good for Dex Filling
>Electrified Web
>Throws a sticky electrified Web to the opposing team's field, the next 3 Pokemon switched in will get paralyzis (After 3 Pokemon have switched in to the electrified web, it vanishes.
>It doesn't paralyze Ground or Electric types, but switching one of them will count towards' the web's turns left
Incineroar
Burning elbow
130 BP
90 accuracy
Physical fire
The user jumps up and delivers a flaming elbow drop to the opponent. 10% chance to burn, high crit rate. If the user misses, they take damage instead. The damage when the move misses can be significantly reduced if the user is wearing protective pads.
>>31167788
Ok, I chuckled.
>>31175742
make it +1 so it can actually have some form of counterplay and make it so it's only usable in comet form.
>Anti-Laziness
>Slaking's ability turns into Thick fat
>Only works when Saking has an Awakening
>Barrier Reef
Summons a protective wall of coral that halves all damage to Corsola and teammates for four turns
>Coral Burst
150 BP
Special
Rock
User faints
>>31176545
this is basically a mega evolution that also requires a specific move
>>31176295
>three signature moves
anon...
>>31176700
like Rayquaza?
>>31176420
>make it +1
I was debating whether it should be +1 or +2. I guess resisting Extremespeed lets it do without the extra priority.
>make it so it's only usable in comet form.
>>31169302
>>Only usable in Core form (≤50% health)
>>31176717
Throat chop can be bred onto Sneasel, so its not really exclusive.
Typhoon
A furious storm is summoned onto the field for 8 turns. A weather condition that has the following properties
>increases/amplifies the added effects of dragon and flying moves if moves have an effect. Adds an effect to moves that do not have one (ex: air slash now has a 40% chance to flinch, dragon claw has a chance to harshly lower defense, dragon rage deals 120 flat damage in typhoon etc)
>powers up ghost moves by 1.5x
>makes steel types weak against flying for the duration.
>pokemon between 44.2 and 220.0 lbs have one random stat lowered when switched onto the field
>pokemon less than 44.2 are blown away at the end of the turn unless anchored down by ingrain, suction cups, heavy metal, iron ball and similar moves/abilities/items (think like Whilrwind, Roar)
>Surf becomes supercharged, acting like a combination of Clear Smog+Rapid Spin
>Roost cannot be activated during this weather condition
>can only be activated during clear skies (as it wont override sunny day, rain dance, hail or sandstorm)
>Razor Wind becomes 200 BP
>when activated, it removes the effects of Terrains and Room abilities (buy they cans till reactivate during the Typhoon)
I'm sure I could come up with more, but that's it for now. Also exclusive to Tornadus.
>>31176892
>exclusive to Tornadus
Disgusting
>>31176939
Tornadus is a total bro
>>31176892
Are you sure you don't want to make it more OP?
>>31169106
OP as fuck.
>>31170335
>regardless of gender.
Nice try, fagtron.
>>31176979
Yeah, you're right,
>all moves with Wind in their name (plus hurricane) set up the Tornado entry hazard which disables the switched in Pokemon's nature. Tornado disappears when Typhoon is no longer on the field.
>ground moves cut Typhoon's duration by 1 turn, so if on turn 7 of typhoon, someone uses EQ at the end of the turn, typhoon will only be active for 5 more turns)
How about attacks that target the trainer instead?
Disorient; Dark; Status; 5 PP; 80% Accuracy
Fucks with the player's user interface; Menu items will randomly switch places with each other; Normally fades after 1 turn, but if used twice in succession will instead cause menu items to randomly switch twice as fast. Cannot successfully be used three times in a row. Against computer opponents it decreases AI for one or two turns.
Soul Sap; Ghost; Status; 5 PP; 50% Accuracy
The user drains the opposing trainer of some of their energy. This prevents the use of Mega Evolution and Z-Powers if they haven't already been used, and restores up to 20% of the user's HP. Cannot be successfully used in battle more than once.
Sacrifice; Normal; Status; 5 PP; 100% Accuracy
The user immediately faints. Following this, there is a 50% chance that the Pokemon's trainer will absorb some of its energy, allowing it to use Mega Evolution or Z-Powers in battle again if they have already done so. If a trainer hasn't used Mega Evolution or Z-Moves in battle yet, then the attack will fail but the user will still faint. In Double and Triple battles, this attack causes any other allied Pokemon on the field to immediately lose 10 Friendship points.
Gratitude Cheer; Fairy; Status; 5 PP; Variable Success Rate
The user personally cheers it's trainer on. Successfully pulling off this move will allow a trainer to take two of three actions during that Pokemon's next turn: Order an attack, use an item, or switch that Pokemon out for another. The move's success rate depends on the user's Friendship level; Below 50 the move will always fail, 50-199 there's a 50% chance of success, and above 200 there is a 75% chance of success. Furthermore, if successfully pulled off, the user and all allied Pokemon on the field will gain 5 Friendship points. The move can only be successfully used once in battle.
Flare Bird:
Fire type and flying type at the same time.
Priority move, 80BP, 5PP
No recoil.
>>31170272
>disguise breaks
>oh it's not pikachu, its mimikyu!
>rebuilds disguise
>wait a minute
because my bro already have 2 signature, i will post a signature z-move.
>Steaming Water Shuriken.
180BP.
on hit, 100% burn.
the better one:(^:
Shadowy Water Shuriken
100BP
All the user stats are raised afterwards by +1.
webm related.
>>31177521
The user faints afterwards. You cant use other Pokemon. You lose.
>>31176700
No stat boost
Togepi
Diaper Beam
150 BP
lol
Vanishing Strike
100 BP / 95 Acc / 5 PP / Physical / Fighting
This move is also super-effective against Poison and Fighting types.
Exclusive to Mewtwo, meant to give Mega Mewtwo X a powerful Fighting (and also pseudo Psychic) STAB.
Meteor Shower
110 BP / 85 Acc / 5 PP / Special / Rock
10% chance of reducing the target's SpD by one stage.
Given to Minior, Solrock, Lunatone, Nihilego, and other Rock types and extraterrestrial Pokemon.
Psycho Crusher
120 BP / 100 Acc / 5 PP / Physical / Psychic
Reduces the user's Def and SpD by one stage after use.
Given to Gallade, Mewtwo, and various other Psychic types.
Razor Leek
80 BP / 100 Acc / 10 PP / Physical / Normal
+1 Priority, heightened Critical chance.
Given to Farfetch'd.
Brave Slash
60 BP / 95 Acc / 10 PP / Physical / Fighting
Attacks twice.
Given to the Musketeer Pokemon, as well as Gallade and other Pokemon with cutting or slashing moves.
Neuropoison
-- BP / 90 Acc / 5 PP / Status / Poison
Badly poisons and confuses the target.
Given to Nihilego.
Fist Barrage
20 BP / 90 Acc / 10 PP / Physical / Fighting
Hits five times.
Given to Buzzwole.
Graceful Flash
90 BP / 100 Acc / 10 PP / Special / Bug
The user's Speed stat is used to calculate damage rather than SpA.
Given to Pheromosa.
Energize
-- BP / -- Acc / 15 PP / Status / Electric
+1 Acc, +1 Spe.
Given to Xurkitree.
Bamboo Rocket
80 BP / 100 Acc / 15 PP / Special / Steel
Super effective against Water types.
Given to Celesteela.
Mighty Blade
90 BP / 100 Acc / 15 PP / Physical / Steel
High chance of Crit.
Given to Kartana.
Retaliating Void
-- BP / 100 Acc / 10 PP / Status / Dark
If the user is hit by a damaging move, the assailant is damaged for 1.5x the damage they dealt, and also suffers -1 SpA or Atk depending on if the move used was Special or Physical.
Given to Guzzlord.
>>31168154
Cute!
>>31171009
I'd add a different effect for Spinda, just for it's own sake, since it's the one bear that already dances in Pokemon
>Lanturn
Paralystream
Water, Special, 80bp, 15pp, 100acc
30% chance to paralyze
>>31179116
Fair enough. Spinda's dance has a 65% chance of confusing its target.
>>31176129
>>31176142
I was trying to basically make it a Water Special Bonemerang
I do like the idea of Mega Launcher making it hit 3 times though, and it would still be the appropriate amount of damage boost.