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Please help me with my team. I have no idea what I'm doing.

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Thread replies: 27
Thread images: 2

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Please help me with my team. I have no idea what I'm doing.

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Thunderbolt
- Volt Switch
- Brave Bird

Pheromosa @ Expert Belt
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- High Jump Kick
- U-turn
- Poison Jab
- Ice Beam

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Outrage
- Dragon Claw

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hydro Pump
- Moonblast
- Taunt

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 252 Atk
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Stone Edge

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 60 Def / 124 SpD / 60 Spe
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Pursuit
>>
>>31163596

First off

Change Tapu Koko's Life Orb to a Zap Plate

Change Volt Switch to U-turn

And change Brave Bird to HP Ice or Grass Knot
>>
>>31163596
Replace Outrage or DClaw for Crunch or something

Earthquake>Bonemerang
>>
>>31163837
>>31163877
OK, I changed Koko and I replaced bonemarang with earthquake and dragon claw with crunch.
>>
>>31163877

No, Bonemerang does the same damage, breaks Subs, and isn't weakened by Grassy Terrain
>>
>>31163928
>Accuracy: 90%

Enjoy missing when it matters most.
>>
>>31163928
That's why I had it on but I couldn't decide whether or not it was worth it.
>>
>>31163991

90% accuracy is not low enough to outweigh the pros of Bonemerang
>>
>>31164049
Yes it is, you won't be using EQ on a grass type anyway. (Even if it switches out there's still enough coverage with the other moves) and I doubt you will be breaking that many sashes with Bonemerang.

But it's up to OP. Consistency vs. Specialty
>>
>>31164121
>You won't be using EQ on a grass type anyway.

No one ever said you would, and switch-ins are a thing

Bonemerang is preferable because its power isn't cut in half by Grassy Terrain

Toxapex laughs off Earthquakes in Grassy Terrain, but Bonemerang hits it hard
>>
>>31164186
>every team runs Bulu apparently
>bonemerang can't hit anything hard when it misses
>>
>>31164186
More times than not Toxapex won't have Grassy Terrain on the field to save it. Earthquake is better in that situation. And even if GT is on the field, Shadow Bone or Knock Off still punishes it enough.
>>
I'm feeling like my Fini is dead weight.
>>
Team Suggestion thread?

Suggestions for new 6th 'mon?

This team is solely for battling friends, so I'm cool with Iron Head on Dragonite.

Incineroar (M) @ Incinium Z (Or Leftovers)
Ability: Blaze
EVs: 252 Atk / 80 Def / 176 Spe
Adamant Nature
- Bulk Up
- Darkest Lariat
- Flame Charge
- Leech Life

Magnezone @ Assault Vest
Ability: Analytic
EVs: 252 Def / 252 SpA / 4 SpD
Bold Nature
IVs: 0 Atk
- Charge Beam (Or Thunderbolt)
- Flash Cannon
- Hidden Power [Ground]
- Volt Switch

Mudsdale (M) @ Chesto Berry
Ability: Stamina
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
- Earthquake
- Rest (Or Heavy Slam / Protect)
- Toxic
- Counter (Or SuperPower)

Ninetales-Alola (F) @ Icy Rock
Ability: Snow Warning
EVs: 252 Spe
IVs: 0 Atk
- Blizzard (Or Ice Beam)
- Moonblast
- Aurora Veil
- Calm Mind (Or Confuse Ray)

Araquanid (F) @ Assault Vest
Ability: Water Bubble
EVs: 4 Atk / 252 Def / 252 SpD
Adamant Nature
- Liquidation
- Leech Life
- Mirror Coat
- Toxic (Or Infestation)

Dragonite (M) @ Weakness Policy
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Iron Head
- Dragon Dance
- Earthquake
>>
>>31164566
Dragonite could also have Leftovers
>>
>>31164566
>Ass Vest Toxic Araquanid
Verlis stop
>>
Help me with my sand team. Usual gameplan is
>Claydol lead to set up screens
>Set up hazards
>Take out Charizards checks with Salazzle
>sweep with Zard
Vaporean is there because I needed a heal bell user
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 182 Def / 74 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Gyro Ball
- Protect
- Leech Seed

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Fire Punch

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Pursuit
- Stealth Rock
- Stone Edge
- Ice Punch

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Scald
- Toxic

Salazzle @ Life Orb
Ability: Corrosion
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Sludge Bomb
- Taunt
- Flamethrower
- Toxic

Claydol @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Rapid Spin
- Psychic
- Light Screen
- Reflect
>>
Help me with my battle spot doubles team please.

Weavile @ King's Rock
Ability: Pressure
EVs: 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Taunt
- Icicle Crash
- Fling

Arcanine @ Flame Plate
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Extreme Speed
- Morning Sun

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Bullet Punch
- Hammer Arm
- Protect

Umbreon @ Leftovers
Ability: Synchronize
EVs: 128 HP / 188 Def / 192 SpD
Bold Nature
IVs: 0 Atk
- Baby-Doll Eyes
- Snarl
- Moonlight
- Helping Hand

Garchomp @ Life Orb
Ability: Rough Skin
- Dragon Claw
- Fire Fang
- Dragon Tail
- Swords Dance

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Baneful Bunker
- Scald
- Toxic
- Recover


lewd misty for attention.
>>
>>31164638
Lol it's infestation I guess

I'm a newfag when it comes to comp Pokemon. Can you tell?
>>
Alright, here is my updated team for those who still care.

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Thunderbolt
- U-turn
- Grass Knot

Pheromosa @ Expert Belt
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Ice Beam
- High Jump Kick
- Poison Jab
- Lunge

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Outrage
- Crunch

Persian-Alola @ Darkinium Z
Ability: Fur Coat
EVs: 80 HP / 176 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Roar
- Taunt
- Parting Shot
- Foul Play

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 252 Atk
Adamant Nature
- Flare Blitz
- Shadow Bone
- Earthquake
- Stone Edge

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 60 Def / 124 SpD / 60 Spe
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Pursuit
>>
>>31164839
Here is a replay of my team
http://replay.pokemonshowdown.com/gen7pokebankoususpecttest-509617195
>>
>>31165285
Scizor should use Bug Bite over pursuit
>>
>>31165416
It can't pre bank
>>
>>31165427
Do people actually play non-pokebank OU? This is news to me?
>>
>>31165470
>Do people actually play non-pokebank OU? This is news to me?
Yeah, people actually play THE GAME, not an emulator.
>>
>>31165524
I can only imagine the amount of mad that goes into a post like this
>>
>>31165285
I changed grass knot to hp ice
Thread posts: 27
Thread images: 2


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