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ITT: FIX THE META >Ice now resists Water and loses weakness

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Thread replies: 114
Thread images: 11

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ITT: FIX THE META

>Ice now resists Water and loses weakness to Rock
>Water is now weak against Poison
>Fairy and Flying lose Bug resistance
>Rock gets moves that don't have shit accuracy
>>
>>30797738
Make item that canbe used ONCE per game.
it maxes pokemon IV and all of its base stats become 100.
Here now you can play with shitmon.

They did this for Yokai watch and I loved it.
>>
>Nerfing water
GF will never nerf the best type
>>
>>30797738
Kudos to you OP, those are actually some really good changes.

I feel like maybe Grass needs something though.
>>
>>30797765
>implying anyone would use that on shitmon and not their garchomp
>>
Remove the concept of IVs altogether and introduce an ability capsule that isn't exceedingly hard to get.

Make Hidden Power dependent on a RNG so you can just soft reset for the right type instead of breeding for it.

Stealth Rock now does the same amount of damage for everyone and doesn't take into account weaknesses.

Natural Cure only works once per battle.

Scale up every shitmon's BST so that every last stage evo has over 450 (save for a few niche exceptions). Adjust their movepools so that they get access to at least two accurate STAB moves with no recoil and over 70 BP, physical or special depending on their stats.
>>
>>30797794
>HP-stealing Grass-type moves now steal 1.3x the amount of HP if used by a Grass-type
>>
>play difficulty romhack of gen 1/2 game
>can catch and use almost any shitmon because pokemon IVS were less important back then and nature cancer didn't exist
>play any romhack gen 3+
>have to search for hours for a pokemon with decent stats+nature
>it will still be a weak useless mess if all ivs aren't 20+ and it has a really good nature

MAKE IT POSSIBLE TO EASILY INCREASE YOUR POKEMONS IVS THROUGH BATTLING WITH AN ITEM OR SOME SHIT
>>
>>30797900
>nerfing Natural Cure
Why
>>
>>30797993
Being able to cure status on switchout whenever you want is too powerful, and redundant anyway when most relevant mons who get access to that ability also have access to heal bell/aromatherapy
>>
>>30797738
>>Ice now resists Water and loses weakness to Rock
you mean gains a water, ground and ghost/fairy resist and loses the fight weakness
think about it, think of the magic that would be autismpone getting hard walled by articuno
its beautiful
>>
I always thought Water did resist Ice, but I don't know why. There's a fair few Ice/Waters but not that many.
>>
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Make ice do neutral damage to fire like it did in gen 1 too
>>
>>30798105
>making ice stronger offensively
go away every water type
this is a freeze dry neighborhood, no place for your nonstab ice beams
>>
>>30797765
>>30797847

Perhaps limit use to Pokemon caught on the game's route 1?
>>
Have the other types absorb their respective hazards.
>>
>>30798038
ice melts in water
>>
>>30797738
New Ice hazard that works like stealth rock

Faster icemons

Fairy is immune to hail.

Give Crawbominable STAB priority.

Give Terrain setting abilities to other pokemon.

Bring back Bravest Birb because fuck UBs.
>>
>>30797765
>>30797847
>>30798335
Base stats of 100 aren't exactly overpowered. Mew and co. are all like that and they're scattered from OU to RU. Why would somebody take their Garchomp and reduce its Attack by 30 and speed by 2 just to get a bit more bulk? You'd de-specialize it. It might not actually be that broken. I'm sure there's SOME pokemon that's already fantastic that would excel with it, but not all of them.
>>
>>30798016
If you're going to nerf natural cure, you should nerf regenerator, too.
>>
>>30798034
Ground resist is a fine change, but I'm not seeing the reason Ice would resist Ghost besides that you want to make Ice better and just picked two common types that wouldn't be completely ass-backwards picks.

Fighting is super effective against all of the solids-based types. If Ice isn't weak to fighting, neither should rock or steel, both of which are more durable. It might not be bad for fighting to get a nerf and rock to get a buff, but steel doesn't need the buff.
>>
>>30798573
Smeargle would be insane with all 100 base stats.
>>
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>>30798692

>implying you need more than lock on, sheer cold and fissure on smeargle
>>
Steel loses its ice, grass and bug resistance
>>
Steel and Fairy typings should be nerfed.
Steel is way too good defensively and it's decent offensively now.
>>
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Take Fire's resistance to Fairy and give it to Grass instead.
As it stands, Fire is actually just as good if not better as a defensive type compared to Grass, it's bullshit.
>>
>>30798457
water just freezes into the ice in really cold temperatures
>>
How about fairy just resists dragon instead of being immune? it just doesn't make sense that a dragon's claw or tail would just pass through/bounce off a fucking fairy
>>
>>30799763
Yeah, Spore would be really helpful for added insurance.
>>
>limit toxic to poison types and make them resistant to water
>limit sneaky pebbles to rock types
>remove fairy and start making good offensive, fast ice mons + give it resistance to water
>give shitmons really good hidden abilities or give them gen4 style evo
>don't give all water types ice moves for fucks sake
>>
>>30800370
also
>randomized IVs while breeding can't be worse than parents IVs
>give macho brace early on and make vitamins and IV droppers less expensive
>remove all legendaries from online play
>limit pokemons by BST, for example you can have only 1 pokemon with BST equal or higher than 600 in the team
>remove megas
>>
pokemon is perfect the way it is
>>
>>30797738
>Ice now resists Water and loses weakness to Rock
>and loses weakness to Rock
No. Make ice resist water and ground instead.
>>
Why the fuck would Ice resist water?
>>
>>30802667
>waterfag detected
because it freezes water you dumbo
>inb4 it melts ice
no, that's increased temperature aka fire you double dumbo
>>
>>30802708
Not really. Ice is less dense than water so when it comes under pressure it turns into water. Which I guess would be beneficial to a water mon if it ever hit Ice with a Hydro Pump.
>>
>>30798105
>like it did in gen 1 too
it didnt
>>
>>30797738
Retcon old moves to have different type chart interaction.

Incinerate could be supereffective on Flying-type, Acid and Acid Spray on Steel-type, etc.

this might not fix the meta but at least it will change it
>>
>>30802625

But they sand the roads to make them less slippery in Winter.

Also I sort of feel like Electric needs another weakness. It has just one.
>>
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>>30802766
>Incinerate could be supereffective on Flying-type
>>
>>30800450
>>remove all legendaries from online play
so long, you will all be remembered as fierce warriors who were simply too strong:
articuno
moltres
regice
registeel
regirock
cresselia
phione
virizion
cobalion
diancie
silvally
marshadow
>>
>>30802842
it's the closest we have to be combustion and combustion uses oxygen and tornadus is literally air god and the only pure flying type
>>
>HP Checker now can change your pokemon's HP type, for a fee of pokebucks, NOT BP
>add some way to change natures
>increase BST of shitmons to the point where the worst fully evolved mon is around 460 or so, it's completely absurd for a final evo to be <400BST
>genies are now retconned from the series
>Fairy no longer resists Bug
>remove the level 100 requirement for hyper training what's the point when every battle sets the mon to 50?

>>30802847
Acceptable losses. Nobody's dumb enough to want to use Phione anyways. Everybody always pulls the "what, scared of moltres and phione?" when someone mentions banning legendaries
>>
>>30802873
wew.
>>
>>30802847
That is low price for removing all the other cancer from play.
>>
Introduce secondary levelups.
Every 5 levels you get X amount of IV to put into the pokemon.
This means every pokemon can reach perfect by level 100.
Breeding would just mean your pokemon will be perfect faster. And the extra points can be put into EVs.
Introduce more breeding mechanics.
If you have a pokemon hold a certain berry, the berry can effect nature and HA.
Example give the pokemon an oran berry it's likely to come out serious or something. Give it an enigma berry it will come out with a HA.

Ultimate training.
This applies purely to shitmon.
A minigame, like hyper training or the Pokemon olympics. If your pokemon wins you can boost his base stats, up to a certain cap. This would reduce the need for more alt forms. Making alola forms more fun than trying to buff old pokemon with a redesign.

Pokedex scanner.
Much like an adrenaline orb, the scanner will trigger SOS battles. It would take a turn to scan, and the more you scan a pokemon the more info you can get. 1-5 Move effectiveness. 5-10 likely moves. 15 would be Ability, 25 would be chance IV Then a hop to 50 which would have a full info on the pokemon.
>>
>>30797738
Making Ice have more resistances and have less weaknesses is missing the point I think. Not all types are supposed to be equal.

What really should happen is that Ice moves should be restricted to Ice types and Ice types alone.
>>
>>30803829
And making Fairy weak to Poison and Steel missed the point too. Poison and Steel are defensive types, not offensive ones. One or the other would be fine, but making a type only weak to two obscure types was bad.
>>
>>30797738
Do we really need to have this thread every day? Just nerf Fairy and be done with it.
>>
>Electric is now super Effective against Steel
>Electric has good Phisical moves
>Fairy is weak to Ghost
>>
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>>30797738
Or... we can reboot the series' mechanics: get rid of hackbait (IVs), all pokemon now float around BST 500-600 regardless of stage. Most evolutions are slightly stronger, but change the pokemon's strengths, for example look at Torracat and Incineroar. Legendaries are allowed to go above BST 600 still, but still aren't allowed competitively. Make leveling and EV training the main focus of raising Pokemon, with breeding being there to control natures, egg moves, and to aim for shiny pokemon.

Also... yeah, buffing Ice and Rock isn't a bad idea.
>>
>every type has 3 advantages, 3 disadvantages and 1 immunity (except for normal which gets nothing)
>every mon can learn any move from its type (excluding signature moves), whether through chain breeding, tutoring, or what have you
>every type gets a set of reliable high accuracy attacks
>>
>>30805011
Wtf that's a shit idea
>>
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>Ice now resists Flying and Ground
>Fire no longer resists Fairy
>Grass now resists Fairy
Done.
>>
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>>30804770
Gee, I wonder who could be behind this post?
>>
>>30804714
With all the fairies running around now, poison and steel actually are not that uncommon on offense anymore.

Speaking of Poison, letting every pokemon learn TM Toxic was stupid as hell
>>
>>30805041
>every type gets a set of reliable high accuracy attacks
Agreed.
>>
>>30797738
normal should be supereffective against fairy because fuck you
>>
>>30804714
>Poison is a defensive type
>weak to Earthquake Type
Nah, it needs some more things weak to it.
Maybe Water.
>>
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>>30805111
>>
Rock types should get an accuracy bonus or something for rock moves
>>
>>30805323
Only if we can agree to remove Rock Slides spread 30% flinch rate that can turn doubles matches into stupidity
>>
>>30804714

making fairy weak to steel and poison were good calls. steel is one of the best types, so fairy being weak to steel makes it weak to a type that's everywhere. making fairy weak to poison also makes poison a much better offensive type and makes it useful coverage to have
>>
>>30805361

gamefreak just needs to make an 80bp-90bp 100% accurate physical Rock move
>>
>>30805071

why nerf fire? its weakness to stealth Rock and common coverage already makes it a shitty type
>>
>>30800450
>remove all legendaries
>including shit ones because they are arbitrarily special

autists pls go
>>
>>30805469
Fire has a hugely disproportionate number of resistances for an offensive type (Six, which I think might actually put it at second highest number of resistances after Steel). Taking the Fairy resistance away would just put it back where it was before Gen VI, it's not going to make the type useless.
>>
>>30797738
******************Physical attacks don't have shit accuracy in general

seriously what the fuck?
>>
>>30797765
not a good idea for pokemon. people would just inject a full team of pokemon that have "used" this item, say they have multiple copies of a game so it was possible for them to do so, and then everyone else would have to do the same in order to compete. its like IVs on fucking steroids
>>
>>30797738
>revert to gen 1 mechanics
>get rid of all pokemon introduced after gen 2
There, I fixed it.
>>
>>30797900
>making hidden power RNG

god no, this would make breeding for it even worse

just put an ingame HP changer character
>>
>>30802873
kek
>>
>>30802888
>genies are retconned from the series
why is it only genies and not only other pokemon
>>
Nerf scald, why the hell does it have a huge 30% chance of burning? There's already intimidate and low accuracy for physcial mons anyway.

I really think ice needs to be SE against water.
>Inb4 muh water has mass and density
Water types typically use faucets, usually their mouth, to squirt water. There is no reason why an ice type shouldn't realistically even in the pokemon world, be able to seal them shut or block them. Another good note to remember is that ice does not mean literal frozen water, gasses can freeze and are named as some sort of ice - see carbon dioxide as dry ice for reference. So actually, an ice type resisting water makes less sense due to densities and volume compared to water being weak to ice.

So there's a massive fix to ice, even though offensively it's already strong, it would be on par with fire. However, the real problem with water is the sheer amount of them and their access to high BP moves and scald.
>>
>>30805853
oh, forgot to also say THE OTHER problem is that water also accesses ice most of the time. So in turn you're essentially buffing water again due to move distribution. So I guess the only real fix is to truly give ice a water resistance even though that's not even the problem for ice. The problem for ice is that water types do a better job at using it than them, and they need to retcon the movepools that water types access.
>>
>Grass is no longer weak to Flying
>Grass is now immune to Fairy

Boom
>>
>>30805698
But gen 2's Pokemon were the worst by far.
>>
>>30805919
Both are a problem - Water types getting Ice by default means that Ice being an offensive type is utterly meaningless, and Ice only resisting Ice while having four weaknesses means nobody USES Ice pokemon unless their stats are good enough that they're used despite being Ice. And even those are almost all fast attackers like Weavile who are frail enough that they're going to die regardless of their shit Ice typing or not.
>>
>people thinking IVs matter

Top kek, everyone knows that the effect of IVs is tiny compared to the effects of Nature and EV. Sure, those good IVs will give you a small advantage in competitive play, but not by that much.
>>
>>30806061
Don't forget that all Water types getting Ice moves means Grass is utterly ineffective as a Water counter.
>>
>>30806139
It honestly feels like Ice was created just to give Water a Grass counter at times.
>>
>>30806133
>50% of a maxed out EV investment stat boost is "tiny"
>>
>>30806133
Sure, but that small advantage can change a lot. If you're playing casually against friends then whatever, but in a serious tournament it absolutely matters.
>>
Ice now resist Grass, Fairy and Flying type.
>>
>>30806133
when it comes to speed it's crucial, it is a complete game changer in that stat. The other stats are marginal but it can push a move that only takes out at max 99% of a typical threats HP over and let it OHKO or even 2HKO with 49 -> 50% etc etc
>>
Normal now gets it's own category of effectiveness on everything but ghosts (still immune) steel, rock, and fighting types called "pretty effective" which means it deals an extra half damage as opposed to double damage like super effective.
>>
>>30806342
>normal is now broken
No
>>
>>30806197
>>30806308
True, but from what I've seen victory tends to boil down to move choices, using the right hold items, Nature, and the occasional use of mind games.

IVs are just one part of the equation, and one that's smaller than it looks.
>>
>>30805853

To this day I can't believe the burn chance is only 30%. That thing seems to cause burn at least eight times out of ten
>>
>>30805853
>Make Scald 70 power with a 20% chance to burn
Did I fix it?
>>
>>30797738
Heath Capacity, ice can't resist water.

Deal with it, it's a stupid idea, if anything water should be super effective on ice, just be grateful it isn't.
>>
>>30799943
Heath fucking capacity, do you know how hard it is for water to lose enough energy to freeze? Meanwhile ice melts at an accelerated pace thanks to the structure of the compacted water molecules expanding fast on the presence of energy.

Im sorry dude, you really need a ridiculously high snowball effect of energy lost in a system for ice to freeze water naturally.
>>
>>30806851
It depends on the ambient temperature my dude. At room temp yeah, ice will melt in water, but if you're close to or below freezing the opposite can easily happen.
>>
>>30806757
Make it 80 with 10% chance of burning. No need for it to be completely unique, at best make it a freeze dry clone that trades SE vs fire for SE vs water, that comes with the awful fact that it's still a 20% burn rate just like freeze dry has 20% freeze chance.
>>
>>30806994
It's still a direct change in the system.

Take ice in the vacuum, it fucking evaporates in seconds and explodes, ice needs pressure and a high rate of energy transfer to form.

The amount of energy to melt ice is ridiculously easy to achieve, but the amount of energy used to transfer out said energy out of the water molecules for them to freeze is almost 22 times bigger.

The Heath Capacity of water is pretty much the reason life exists in this planet, that and earth magnetic shield.
>>
>>30797738
Make scald dual type. Water and fire like flying press. Less fags will use it.
>>
>>30807299
I'm pretty sure that's a buff, unless you meant also remove the burn chance.
>>
>>30797765
oh fantastic, every team has a smeargle
>>
>>30797765
mons that become really dumb with this:
pikachu
marowak
shedinja
all huge/pure power things
araquanid
pretty much everything that can hold an eviolite+use recover
assuming this is an item that you use and not a hold item
>>
>IVs gone, EVs still in
>All fully evolved and single stage pokemon (barring legendaries) have the same base stat total
>You're able to boost specific stat growths depending on how you want a pokemon to perform
>You can further boost stats like normal with EVs


Wow, suddenly all of the pokemon that aren't viable specifically because their BSTs are utter trash are viable and those with stupid high BSTs aren't towering over everyone! Move pool limitations still occur.
>>
>>30805680

These pokemon could be untradable, or if you have one already on your cartridge any new ones revert back to normal.
>>
Ground and Rock are now one type: Earth. Adjust accordingly.

It's fucking stupid that these are two distinct types, with one being so vastly superior in terms of offense. Why is Rock weak to Ground? Fighting? Why are they not also immune to Poison? Why is Ground weak to Ice? If anything, Ground and Ice should resist each other.

Rock and Ground make me so mad.
>>
>>30808958

I'm surprised rock isn't weak to ice given what actually happens in nature. I'd imagine them both being weak to each other.
>>
Nerf top tier mons.

Make rapid spin and defog TMs in EVERY game.

Fairy resisting Bug is fucking cancer.

Ice should resist ground.
>>
Add multiplayer to mystery dungeon series and make them main games.
>>
>>30798457
https://www.youtube.com/watch?v=BsDpczw5slM
>>
>>30797738
i just want some ice love
>ice super effective against bug
>ice super effective against rock
>ice resists rock
>ice resists water
>ice resists grass
>ice resists bug
>ice resists poison
>ice resists fairy (debatable)
>water loses ice resistance
>steel loses ice resistance
>ice gains a move that gives the freeze status effect, like thunder wave, toxic, hypnosis, and will-o-wisp (would be ok with a freeze status nerf in this case)
>make more fast icemons
tfw this will never happen
>>
Ice Beam now has 80 BP
Freeze-Dry now has 90 BP and is given to every Ice-type
>>
>>30807019
But freeze dry got buffed to 30% chance this gen.
>>
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>>30809720
>If I scream cancer enough it has to be true!
These threads in a nutshell.
>>
>>30805651

Its fine for fire to have six resistances because its weaknesses are very common as well.
>>
>>30805964
This is a good thing.

Enjoy your Pheromosa, I'm sure she's making the meta so much fun :^)
>>
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Ice now resists water and fairy.
Bug now does neutral damage to fairy and fighting.
Hail raises SpDef. of Ice types by 50% similar to sandstorm.
Grass types get a better movepool.

These are the only logical changes.
>>
>>30811117
As much as I want Ice to be buffed to, it's good where it is on the offense side of things.
It just needs resistances/less weaknesses to make up for the fact that Water steals its shit all the time.
Honestly, with how spread out moves are nowadays, the idea of some types being offensive or defensive is kinda pointless, and they should all be rebalanced. Sure, let steel have a shitton of resistances...but give it a bunch of weaknesses too to make up for it.
Give everything an approximately equal number of resistances and weaknesses within that specific type (maybe one more resistance than weak, with an immune counting as two resistances) and do the same on the offense side. Only type I'd say to maybe not balance offensively is normal and that's more due to how normal moves have been treated so far.
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