[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

>t-these new 3d models s-suck! they were so much better in

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 101
Thread images: 23

File: 1481660404816.png (587KB, 635x910px) Image search: [Google]
1481660404816.png
587KB, 635x910px
>t-these new 3d models s-suck! they were so much better in Coliseum!

and also, friendly reminder that the majority of gen 6/7 models are great. just because Salamence doesn't look good, it doesn't mean the other 800 models don't look great.

>inb4 more single examples like skarmory
>>
>>30765212
The complaint isn't usually actually the models, but the animations.
>>
>>30765268
What's wrong with the animations? (Well, besides the fact that the Pokémon don't actually move around, but that's a game design choice)
>>
>>30765505
>flying types

There are a number of Pokemon who have absolute garbage models, though. Hippowdon, Excadrill, Haxorus, and Typhlosion come to mind.
>>
File: Comparison Typhlosion.png (330KB, 1083x650px) Image search: [Google]
Comparison Typhlosion.png
330KB, 1083x650px
>>30766357

What's wrong with Typhlosion other than "muh flames", which isn't really valid since Typhlosion has NEVER been depicted with its flames always active outside of 2D sprites.
>>
>>30765505
90% of them just stand around like they're in line for the bathroom. Real animals take defensive or offensive positions when fighting (humans do too).

Luckily Inceneroar is a really great example of how dynamic their idle poses should be.
>>
>>30765212
the models are mostly fine, its the poses, animations and most of all color palette that are ass
and even then its just the ones they use in battle, for some reason the refresh/walking animations are all fine
>>
>>30765212
I don't have a problem with the current models, but I still greatly await the day that a mainline game looks just like Battle Revolution but even higher quality.
>>
>>30767176
One of the other problems with Gen VI/VII is the sense of scale. The Stadium through Battle Revolution games at least had a good sense of scale to the Pokemon when they faced each other. Hopefully the next Gen will see us jump up to that level, because right now everything feels too constrained.
>>
>>30767214
There's also battle speed to take into consideration. The reason animations aren't as detailed as the console games is because they're trying to keep the pacing consistent with the 2D games, like the BW games, I can see why though, battles in Colosseum took way longer than RSE's and if SM had battles that long they'd be critizised for it, hopefully they find a good middleground where the animations are fast and fluid.
>>
>>30766567
It should just flare the flames up every 5 seconds or so in its idle animation. My main problem with a lot of them is how static they are.
>>
File: Spr_6x_009.png (8KB, 240x240px) Image search: [Google]
Spr_6x_009.png
8KB, 240x240px
>>30765212
I only have an issue with one model.
>>
>>30765505
Tell me earthquake looks good in gen7 compared to colosseum.

Not even close.
>>
>>30765212
The new models are pretty good, my only complaints are
>the low saturation in the colors
>most animations are very static (lots of gliding Pokemon like Skarmory or Xatu or Pokemon that just stand casually like Bewear or Chesnaught)
>not a lot of pokemon look like they're ready for battle
>>
>>30766567
Only it IS valid because Typhlosion looks like shit without flames. It's like if you took away Godzilla's back spikes. The flames showed off how angry he was; now he's so boring to look at.
>>
>>30766567
Typhlosion, like nearly every gen 1-3 Pokemon, was designed specifically to be seen in a static pose. A few Pokemon like Typhlosion, Hitmontop (only meant to be seen spinning, but he only does it when attacking), and Gyarados (mouth always awkwardly hanging open) weren't meant to be animated.

Gen 7 Pokemon are the exact opposite. They were made to be seen in motion, so a lot of them have design quirks that aren't immediately obvious from a still image. Toucanon, Alola Muk, and Pyukumuku are the most obvious examples, but you also get things like the starters that are largely characterized by their animations.
>>
>>30765212
Typhlosion got assraped it looks soooo naked without the flames on.

I don't have much problem with all the models, but some look worse than their sprite counterparts from the older gens.

Wish you could choose their idle animations in battle or something.
>>
>it's another massive tard confuses models for animations episode
>>
>>30768811
possibly underage
>>
>>30768860
I fucked your dad
>>
>>30769364
X-D
>>
>>30768036
I think you're just in denial about Typhlosion being the worst starter.
>>
>>30766677
But Bewear's idle animation (or lack thereof) is awesome. He just stands there staring at you like "Whaddya gonna do aboudit?
>>
>shitting on coliseum
>posts stadium
sasuga
>>
File: WTF.jpg (41KB, 603x402px) Image search: [Google]
WTF.jpg
41KB, 603x402px
>>30766567
Reminds me of pic related
>>
>>30765212
Mewtwo, salamence, blastoise, aggron, charizard and Typlosion look awful though.
>>
>>30769674
Stay mad about your non canon starter.
>>
>>30767895
"Lets not fight. C'mon man. Hug it out."
>>
>>30765212

The old Raichu looks way better
>>
File: pokemans_227.gif (13KB, 600x600px) Image search: [Google]
pokemans_227.gif
13KB, 600x600px
How did we go from this...
>>
....to this?
>>
>>30770236
It wouldn't be so fucking terrible if it was on the ground, or flapping its fucking wings.
>>
>>30770228
>>30770236
To be fair, Skarmory's wings really never made sense. I wish they'd give it a Pokédex entry about using magnetism to stay aloft or something.
>>
>>30765268
This.

Most of the time it's not the models, but the animations. They are lazy and too static, Pokemon just stand there.
Compare it to Stadium/PBR and it's ridiculous how lifeless it is.
>>
>>30768205
>weren't meant to be animated.
Please shut the fuck up.
>>
>>30765212
It's not the models, it's the animations.
Related as an example. Are you telling me anything, ANYTHING 3DS Raichu does compares to the stadium/colliseum tail-spring?

I would prefer shittier models with better animations.
>>
>That sheer level of stiffness in Onix and Steelix compared to their Stadium poses and animations.

Jesus fucking christ Gamefreak. Atleast make them have some lankiness in their poses, they're fucking giant snakes made of stone/steel, they should look like they're atleast heavy.
>>
>>30770458
By Onix's density, it should actually be made out of Styrofoam.
>>
Honestly the only one I don't like is Hitmontop's
>>
>>30770283

they literally took the exact same animations they've been using since stadium 1 and put them into the game. They're literally my mom's pokemon stadium
>>
File: Gotta get those beans.gif (3MB, 494x404px) Image search: [Google]
Gotta get those beans.gif
3MB, 494x404px
>>30770508
Get the fuck over here, faggot.
>>
>>30770511
your mom had pokemon stadium? that must have been pretty neat
>>
>>30770681
It's so obvious how he managed to attract Lusamine now. He's just lucky he didn't get frozen in ice.
>>
>>30770750
Not him, but my mom was almost unbeatable when I was a kid. My brother only beat her twice in however many years it was. Rentals only, but still.
>>
>>30768036
The difference is that godzilla's spines can't be turned on and off while Typhlosion doesn't have it on all the time.
>>
>>30770258
>or flapping its fucking wings.
They all do anon. Those gifs remove parts of their idle animations
>>
>>30765212
We need a new console game, man.

Muddy Water in Revo looked fucking amazing.
>>
File: giphy.gif (439KB, 500x334px) Image search: [Google]
giphy.gif
439KB, 500x334px
Can't wait until Pokemon actually have entrance animations again
>>
>>30770935
The idle animation that they barely do.
>>
>>30770979
>that they barely do.
They do it fairly often.
>>
>>30770977
This. It feels weird for them not to have their own entrance animation since they used to have it in the 2D games. They even have their own egg hatching animations, come on.
>>
>>30765212
The models are great I just hate that Pokemon like Salmence have gliding as their resting pose because of X/Ys stupid Air battles
>>
>>30765268
fpbp
>>
>>30770301
Not him, but they literally weren't
They were designed with the constraints of the Gameboy in mind
Gen 1 Pokémon used colors that could be represented with four values.
We got shiny Pokémon and Ho-oh with the advent of the Gameboy Color.
We got even more design variation with the Advance, due to an even more colorful, larger screen, and evem more still with the DS. You can even look at ROM hacks where the resize DS Sprites to fit the Advance games and see side by side the difference in perspective, color, and overall design. You can even take in all of the intricacies of palkia's design in the GB, let alone the GBA. There would be no way of expressing the idea to its maximum. With every new platform, the designs of the new Pokémon adjust.
Gen V brought animation back, and guess what we got: Pokémon swinging from the fucking ceiling, legendary Pokémon that are based around LIGHTING UP, birds who stand perched to reveal gaping wingspans.
Then the next gen toned it down a bit.
Ferrothorn came to the ground, BUT
Ever new Pokémon, including some old ones, expressed even more design traits through 3d and multiple animations.
Xerneas has a battle form. Yveltal glows. Zygarde exposes it's multitude of cells. Goodra idly drips goo. All the new attack animations.
Please.
>>
File: 530.gif (72KB, 89x79px) Image search: [Google]
530.gif
72KB, 89x79px
>>30765212
the Idol pose were better in stadium-PBR
models are fine honestly
Excadrill looked like shit in his sprite
>>
>>30770977
Some of them kinda do.
Take Scrafty's "hang ten" that makes it pause in midair when sent out for example
>>
>>30770977
>>30771678
Is this a joke?
>>
Colo models for gen 3 Pokemon were fucking amazing. XD had a lot of kanto Pokemon available, which looked really awkward and out of place. Gen 2 looked okay.
>>
>>30769807
Why the fuck do the flames have shadows
>>
>>30769755
OP states that providing single examples doesn't mean the entire set of 800 odd models are good/bad, so saying "y-yeah, but Bewear is good!!" doesn't mean shit
>>
File: 484 Palkia.png (4KB, 56x56px) Image search: [Google]
484 Palkia.png
4KB, 56x56px
>>30772193
>You can even take in all of the intricacies of palkia's design in the GB

I think it looks alright.
>>
File: 1477201576893.gif (2MB, 346x245px) Image search: [Google]
1477201576893.gif
2MB, 346x245px
>>
>>30765212
>implies that the models weren't better in Coliseum
>pic is a Stadium comparison
>>
>>30768036
But it's been that way since it was created
>>
>>30773005
oh wow what is this
>>
>>30773018
Whats the fucking difference? They just took the Stadium models and slapped them in Coliseum
>>
>>30770301
He's right tho. New designs have more quirks like the little flower on the head of drag fish
>>
>>30773044
You seem bothered about something.
>>
>>30773043
Battle Revolution
>>
OK LISTEN HERE

I'm a novice animator/rigger and I know where to find pokemon models.

however, where i can find them RIGGED? I want to have the same skeleton if possible and maybe know where to find information about anim format from the 3ds games.

Maybe I can have some fun times animating pokemons.

If you have useful links, pls give it to me
>>
>>30768857
most of these people aren't even 15, give them a break
>>
>>30773171
You can export the models as DAE files with OhanaRebirth
>>
https://www.youtube.com/watch?v=t8mP0QcMRA0
Alakazam always did stand out from the rest with its levitating animation after it gets knocked down (around 0:35). Much more personality in these old animations but admittedly the old style is a lot slower than XY/SM as a result.
>>
File: Blastoise_Hidro_Bomba_PkStad.gif (1MB, 320x240px) Image search: [Google]
Blastoise_Hidro_Bomba_PkStad.gif
1MB, 320x240px
>>30767895
Man, pretty much everything got worse about Blastoise sprite...

The cannons got smaller in XY, they pretty much cut out any animations they had with moves, and heck, I even liked how they were hidden until a move was used. Not to mention, withdraw/skull bash actually made it withdraw into its shell
>>
There's no argument here. The models are so freaking good in XY/ORAS/SuMo that they had to turn 3D off for a stable framerate (1v1 anyway). Seriously they put a lot of love into every model.

The animations, on the other hand, often leave much to be desired. The Sableye Gif from PBR is a good example of expressing personality in the animation itself.

All that said, mah boi Dragonite looks amazing as ever, and he flies, so I'm happy. Shame about Typhlosion. His animations in gen V were too clean.
>>
File: toe tappin.gif (3MB, 330x330px) Image search: [Google]
toe tappin.gif
3MB, 330x330px
I miss my lil buddy.
>>
>>30767895
>>30773795
It's sad that the pinnacle of Blastoise was its Red and Blue sprite.
>>
File: dafuq is this.png (5KB, 240x240px) Image search: [Google]
dafuq is this.png
5KB, 240x240px
>>30772925
If you hadn't seen palkia somewhere else, you wouldn't know what that was.
Also that sprite is a resize of a larger one, so they had a lot more accuracy than they even could in the first 3 generations.
Compare that sprite to I dunno, Mewtwo or moltres, probably the largest Pokémon of gen I
A sprite of that quality didn't even exist.

Pic related is of gen II quality and it's still crappily overdesigned
>>
>>30777019
>Pic related is of gen II quality

Not with those janky angles.
>>
>>30777019
Double post but forgot to reply to
>If you hadn't seen palkia somewhere else, you wouldn't know what that was.

Well duh. I'd probably have learned what it was after seeing it in-game and seeing the name "PALKIA" next to the sprite.
>>
File: Stadium - PBR.jpg (96KB, 768x252px) Image search: [Google]
Stadium - PBR.jpg
96KB, 768x252px
>>30773044
Yeah, but they look better.
>>
>>30770236
Sky Battles
>>
>>30770977
In SM the idle animation plays when battle starts, if the Pokemon has one.
>>
>>30777182
My point exactly
It doesn't work
However, you'll get those colors and size only in gen II

>>30777210
No, you can't make out it's body under 64 pixels
The design was made for larger.
In fact, the sprites were bumped up to 80x80 in gen IV and the sprites still ran into problems
Neither palkia or dialga could fit their face in frame, so they resprited them to have disproportionately large heads in Platinum, forgoing quality over visibility of a major part of the body.
It wasn't really until 3d that this was fixed.
>>
>>30765212

The colors are really dull, and lots of the flying models suck, but it's decent, it's no PBR, but that's a full console.
>>
File: 483 Dialga.png (4KB, 56x56px) Image search: [Google]
483 Dialga.png
4KB, 56x56px
>>30777530
From the sprite I posted you can see its long phallus neck, testicle shoulders, wings, tail, arms with the spiky armor shit, stiletto heels, it has pretty much everything. It's also mostly monochrome so it works fine with the two colors+black+white palette limitations in my opinion, along with Dialga (the Giratina sprite from this set isn't so good but I still think you can make it out just fine).

The sprites you posted look like the bad-on-purpose Gen I devamp sheet that /vp/ collaborated on years ago.
>>
File: tumblr_mtrk2nCddp1s6n9u5o5_400.gif (64KB, 300x300px) Image search: [Google]
tumblr_mtrk2nCddp1s6n9u5o5_400.gif
64KB, 300x300px
>>30777614
Again that's a resized sprite with advanced shading using technology they wouldn't have had access to
That's ten years ahead of the work they did. The sprites hand drew it at the size they inserted it, do they were much lower quality. Put your sprite against any actual gen 1 or two sprite. I'm not even sure yours is using legal colors.

This is probably the most high quality sprite of the age.
Look at how the body is completely disproportionate.
The head is huge.
The color palette is simple.
You can distinctly see every feature at scale.

On yours, even after defeating a larger sprite at scale, dialga's are only three pixels in an L shape sitting in a completely black void.
>>
File: UxojRUU.gif (7KB, 56x56px) Image search: [Google]
UxojRUU.gif
7KB, 56x56px
>>30777770
>advanced shading using technology they wouldn't have had access to
>shading technology

You know they just did the sprites on graph paper, right? There's nothing stopping them from making sprites like what I posted in 1998.

Your argument about artstyle—the disproportionate, slightly chibi style—is more compelling, though. I can agree they would have designed Dialga and Palkia differently if they made them in Gen 2, but I'm arguing they aren't impossible to recreate on the Game Boy while keeping all the details in.

Have an animated devamp, this is from Prism.
>>
>>30767895

Blastoise always gets the shaft when it comes to Gen 1 starters...
>>
>>30770228
Skarmory lost its extreme smugness, which is disappointing.
>>
Pretty much every bird sucks because they're either only flying (Skarmory and Xatu being major offenders) or only perched even in flying animations (Z-Move Toucannon)

In general there are not enough animations for Pokemon. in the console games we had stuff like entry moves or different damage taken animations (remember how badass Mewtwo looked when he no-sold everything?)

Maybe Stars will change it but who knows
>>
>>30770301
Let me guess, you think the series started with the anime?
>>
File: rated e for everyone.gif (1MB, 320x240px) Image search: [Google]
rated e for everyone.gif
1MB, 320x240px
>>30773005
Sableye is such a cutie.
>>
File: Honchdora.gif (3MB, 340x286px) Image search: [Google]
Honchdora.gif
3MB, 340x286px
>>
File: Spr_1b_130.png (973B, 56x56px) Image search: [Google]
Spr_1b_130.png
973B, 56x56px
>>30777019
>Mewtwo or moltres, probably the largest Pokémon of gen I
Ever heard about Gyarados? Its sprite is pretty good in gen I.
>Pic related is of gen II quality
Your post is totally invalid.
>>
File: tips Honchkrow.webm (183KB, 540x360px) Image search: [Google]
tips Honchkrow.webm
183KB, 540x360px
>>30780975
>>
File: rai_.jpg (3KB, 90x74px) Image search: [Google]
rai_.jpg
3KB, 90x74px
>>30765212
well....
>>
>>30767952
Have you seen the S/M Earthquake animation?
>>
>>30768205
Best post itt
>>
>>30768205

Dude, I'm so happy I'm not the only one who noticed how great the gen 7 Pokemon's animations are in comparison to most other Pokemon. They're dynamic and interesting.

You can really tell that the Pokemon were designed exclusively with 3D in mind.
>>
>>30773005
>We'll never see how smug Mega Sableye would have been in BR
Thread posts: 101
Thread images: 23


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.