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>play Moon with O3DS >ride Tauros in an asset-heavy area

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>play Moon with O3DS

>ride Tauros in an asset-heavy area
>lag
>enter double battle
>lag
>try to pet/feed a large Pokemon in Refresh
>lag

I could've sworn X/Y never had this problem.
>>
Optimized for the Switch.
>>
>>30318333
It's like that on the New3DS as well anon
>>
It lags on the n3ds too.

What I don't understand is how the UI seems to cause a lot of lag.

>start double battle
>fps is fine
>menu pops up on the bottom screen
>fps goes to shit

>open refresh with lunala
>fps is fucking awful
>do any of the actions that make the buttons on the bottom screen go away
>fps is normal again

what the fuck?
>>
>>30318333
2DS user here, never noticed any lag from tauros ride, and the only lag I had on refresh was from an alolan exeggutor

Miss me with all that lag on double battle though
>>
This game uses more resources than X/Y. Why do you think the menus are so much more convenient? The in-state trainer models are present in every battle too and constantly moving. It's decent on the the n3DS but I remember the demo being shit on my o3DS. Tradeoff for high polycount models and intuitive UI.
>>
>>30318356
This. It was maybe developed for it and ported.
>>
Play the game on O3DS, double and totem battles lag to shit, Battle Royale is worse than that one video with the ORAS triple battle and the XY Six Moltres battle, managed to snag a 100 N3DS online that comes in later this week
>>
>>30318454
Precisely this. The bottom menu hogs so much resources it's ridiculous. Not to mention completely befuddling, how the fuck do you manage to fuck that up?
>>
>>30318815
Too bad N3DS doesn't fix the frame rate problems at all.
>>
>hatch egg
>lag

Literally why.
Thread posts: 11
Thread images: 1


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