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Most reasonably OP ability you can come up with I want to see

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Thread replies: 209
Thread images: 12

Most reasonably OP ability you can come up with

I want to see what your degenerate minds can come up with
>>
Last Stand
If all other pokemon in your party are fainted, boosts all stats by one stage.
>>
Pre-nerf Gale Wings.
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>>30170453
Dominion: All attacks this Pokemon used are are 4x effective and all damaging moves used on it are nullified
>>
Polution - Makes all water attacks have a chance to poison
>>
>>30170453
Technological
Allows the Pokémon use human items like Potions, X-Stats, etc.

It'd fit lore-wise with Oranguru, Abra line, Elygem line, and a few others as a cool hidden ability.
>>
Traditionalist
Moves that were introduced in Gen I have twice the base power.
>>
Ice Armor - gains +2 defence in hail
>>
>>30170453
Adversity Reversal
When this Pokemon's stats would be lowered, they are raised instead. When enemies' stats would be raised, they are lowered instead.
>>
Hard-Headed: This Pokemon is unaffected by status moves and it can not use status moves.
>>
Tricky Surge: Sets Trick Room.
>>
>>30170511
>reasonably OP


Mathematician
Multiplies by 1.5 the damage of all moves that bypass the damage formula entirely (Seismic toss, super fang, counter, bide, endeavour, ...)
>>
>>30170638
This desu.
>>
Old Glory

Hyper Beam (and Giga Impact) now behave as they did in Gen 1.
>>
>>30170638
The battlefield got tricky!
>>
>>30170453
>Frost Layer
grants immunity to all super effective attacks, but only in Hail
>>
Ambidextrous:
Can hold two items.
>>
>>30170747
delete this right now
>>
Tool User: allows the Pokémon to use certain man-made items (Full Restore, battle items, max revives, Escape Rope, etc. It would let it use incredibly strong options. Imagine being able to have your Pokémon faint and then healed to full again.)

Would be distributed to some Monkey/ape mons and human-shaped mons, like Oranguru, Alakazam, Gardevoir, and Mr. Mime.

For added bustedness, give it to Slaking.
>>
>>30170453
Fuck You ability
Everything opposing you dies
>>
>>30170747
I smell heresy
>>
>>30170773
>give it to Slaking
oh lord
>>
Solid Barrier
Doubles the damage reduction from Reflect, Light Screen, and Aurora Veil created by the user
>>
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Critical Mass
When hit by a Super Effective move, this Pokemon Explodes, damaging Pokemon regardless of Type or Ability.
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>>30170453
Unstoppable Rage: For every critical hit taken, all stats raise drastically (three stages).
>>
Here's some fun ones involving EXPLOSIONS

Detonator: increases the power of bomb moves, Self-Destruct, and Explosion

Big Bang: Upon fainting, the wielder explodes (uses Explosion)

Double Barrel: The wielder can use Self-Destruct or Explosion without fainting, but only once per battle
>>
>>30170502

Underrated
>>
>>30170939
oh and I guess Shell Trap for Detonator too

it counts
>>
>>30170453
Gambler: all attacks below 100 accuracy are 25% stronger, and all 100 accuracy moves have 90 accuracy. Moves that normally always hit have 100 accuracy. Chance-based effects (crits, status effects) aside from accuracy have a greater chance of occurring
Giant's pockets: allows the pokemon to hold two items at once
Boiler: all water type moves have a 20% chance to burn the target
Royal Lineage: when this pokemon faints, all stat changes are passed on to the next pokemon
Stubborn: This pokemon can not be affected by any stat changes (including stat raises/lowers) or status effects
Just a few
>>
>>30170453
Rejuvenation
After 2 turns of being fainted, this Pokemon is revived with half of their maximum HP.
>>
>>30170990
>Boiler
delete this
>>
Opportunist: +1 biggest stat, -1 lowest stat per turn.
>>
>>30170613
>What is Contrary
>>
>>30171062
This one affects the opponent negatively as well though
>>
>>30170453
Life and Death: Atk and SpA are increased by 1.5x, but Def and SpD are decreased by 1.5x.
>>
>>30171062
Retard.
>>
Show Stopper: If this Pokemon is the target of Encore/After You/Follow Me/Spotlight/(other redirection move), it gains 25% health and +1 speed.
>>
>>30171062
Disregard what i said, missread the last part
>>
Contagious: All electric, fire, poison, ice, and psychic moves have a chance to paralyze. burn, poison, freeze, or confuse the target, respectively.
>>
Gravel Trail
Rock-Type attacks from this Pokemon will cause Stealth Rock to appear
>>
>>30170453
Meteorphile: If under any weather, weather's duration is extended by 3 turns, speed is doubled, become immune to hail or sandstorm damage and become immune to status afflictions. If not under weather, all of the user's stats are reduced by two stages upon entry in battle or when the weather ends. User cannot use any weather inducing moves.
>>
>>30171110
Delete immediately
>>
>>30171110
>This just in: all rock-type pokemon are fucking banned from competitive
>>
Unearthly: This Pokémon is unaffected by Rock-, Ground- and Steel-type moves
>>
Misfortune:All Secondary Effects from Moves used by other Pokemon are half as likely to occur when used on this Pokemon, Serene Grace neutralizes this.
>>
>>30171110
AAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
Super-effective attacks always crit
>>
>>30170453
Oh easy
>Dread
>Powers up a random stat by 2 whenever a new Pokemon enters the field
Smack it on Suicune and you have a new Pokemon to join Mega Fug in the Anything Goes tier.
>>
Persistent: The wielder uses its move even after its HP reaches 0

>Greninja used Ice Beam!
>*X's health goes down to 0*
>*Persistent activates*
>X used Return!
>X fainted!
>>
Adverse Typing
All super-effective moves deal twice as much damage, and all non-effective moves deal half as much damage.
>>
>>30171206
>non-effective moves deal half damage
so... still no damage?
I think you mean effective moves
>>
>>30171234
I meant not very effective e.g. Fire against Water
>>
>>30171203
Isn't that just a calmed down moody
>>
>>30171246
ah k
>>
Tenacious:
If an attack would have KO'd you, divides that attacks damage by two.

What this means is that you have to deal damage greater than or equal to the target's remaining HP to KO it.
>>
>>30170773
Anon pls >>30170570
>>
Cant think of a name but moves that have a random power (ex. psywave/magnitude) always deal the maximum amount of damage
>>
>>30170453
Retcon huge power into Special attack focus

Change the medicham line to Huge power first though
>>
>Anti Matter
>Physical moves have no effect
>>
Soul Resonance
First and last Pokemon in the party have all stats raised by 2 when they're sent out, but if one faints, the other does as well. Only one of these two Pokemon needs to have the ability Soul Resonance.
>>
>>30170502
Is this a JoJo reference?
>>
Showstopper: When reduced to 20% or less hp, the turn immediately ends and this Pokemon takes a turn alone.
>>
>>30171255
It's moody except for
>Does not decrease a stat
>Triggers immediately upon sending the Pokemon out
>Triggers at the start of the turn rather than end
>Can be triggered twice in one turn by roaring or KOing a switch in
>Doesn't trigger if nobody new is sent out that turn
>>
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Springloaded: All attacks have +1 priority.

or...

Unfair Play: Moves that can possibly make the enemy flinch will always go first.
>>
cannot be burned, half fire damage, double the power of your water moves
>>
Late Bloomer: damaging moves that require additional turns to hit have their base power doubled
>>
Fall guy
If this pokemon is in your party it will take the lethal damage of your active pokemon
>>
Traffic Flow
First turn, green light, everything is normal
Second turn, yellow light, opponents speed cut by 50%
Third turn, red light, opponent is effectively paralysed for the turn
Start over.
>>
>>30171287
>Pure Spirit
>Doubles Special Attack
>Is now the secondary ability of the Medicham line
>>
Hasty Fighter: If Pokemon's speed is 15 higher than the target's speed stat, then user gets to do another attacking move free in choice of their second attacking move. If opponent's pokemon's speed is 15 higher than the user's speed stat however and said opposing pokemon is targeting the user, the opposing Pokemon can use a second attack against them free in choice in their second attack. If a priority move is used by either the user or any opposing pokemon targeting the user, the attack will do that same priority move again.
>>
Aggressor: The user does 30% more damage when it moves first.

Strong Riposte: The user does 30% more damage when it moves last.

Lifetaker: The user restores 30% HP after defeating an opponent.
>>
>Rally
Damaging moves that knock out the opposing pokemon do not need to recharge
>>
Color Copy:
Types interact with this Pokemon as they would with their opponent, but this Pokemon's actual typing remains the same.
>>
>>30171414
>Analytic
>>
Hidden Horror: The opponent is instantly KO'd if it spends eight straight turns with the user.
>>
>Endurance
>If no direct damage is taken from the enemy Pokemon in the last two turns, health is restored to full
Substitute health cost is not damage from the enemy Pokemon
>>
Quick Thinker: All Psychic-Type moves have +1 priority.
>>
Make Up: Attack increases if the user misses a move.
>>
>Effective Split
Super Effective moves cap their damage output at half the max HP. Multi-hit moves still work as normal.
>>
Quickshot
Attack Spa and speed are doubled for first 5 turns the pokemon is in battle
>>
This would be the ability of a Pokemon with 1 HP
like Shedinja.

Offense Guard:
Immune to direct damage, but moves that have
a chance to inflict status will hit, do 0 damage, and possibly inflict the status.
>>
>>30171414
>no Vantage or Vengeance
That shit would be even more broken in Pokemon
>>
>>30171544
Or if you want slightly less broken, moves that can inflict status will always inflict status, but the damaging part of the move is negated.
>>
>Err:Icon_Ability_Porygon.img Not Found
>Triples special attack stat. 50% chance for attacks to backfire
>Exclusive to Mega Porygon-Z
>>
Uninformed: All attacks to and from this user deal 1x damage (before STAB).
>>
>Knockout
Doubles the power of all your moves, but all moves will fail if they don't do enough damage to KO the target.
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>>30171599
>having to do calcs each time you attack
kek
>>
>>30171583
Should mention that the backfire chance applies to everyone on the field, while the Satk bonus is Porygon only
>>
>>30170453
Concealment:
Once this Pokemon comes out, all Pokemon on
your team are anonymous to your opponent until this Pokemon is fainted, even if it's switched out.
>>
>Frost Body
Inflict freeze when attacked with contact moves.
>>
>>30171599
So do you just die if the enemy uses protect?
>>
Class Master: The user is immune to their own typings.
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>>30170545
>same pokemon also gets access to scald
>>
>>30170453
Freezing Point:
Anytime this Pokemon paralyzes, poisons, burns,
or puts the opponent to sleep, it freezes them instead.
>>
>>30171688
So just a shittier wonder guard?
>>
four fists - all punching moves used by this pokemon hit four times

given to ledian and machamp
>>
>>30171727
Pretty much. Although there's no problem with an ability being a shittier version of the most OP ability out there.
>>
Apathy:
When this Pokemon is sent out, all opponents have their ability changed to Truant.
>>
>>30171682
No. Reread it, I don't think you understood.
>>
Revenant:
When pokemon's health drops below 25%, health increases by 50%.
>>
Virtuoso: This pokemon can learn 5 moves.
>>
No Guard Iron Fist Parental Bond

Give it to Machamp

lets go.
>>
Boring

All secondary effects on moves are removed for both the opponent and they player's pokemon. Status moves can be used but they don't do anything.
>>
When burned, this Pokémon's attack doubles and it recovers 1/8th of its health each turn.

When paralyzed, this Pokémon's speed doubles and every turn it has a 25% chance to perform its attack twice.
>>
>>30171776
is this recurring? christ
>>
>>30171336
This on a Dark/Bug cockroach gangster with abysmal stats to begin with.
>>
Z-Charge:
This Pokemon can only use a Z-Move once, but another Pokemon on your team can still use a Z-Move.
>>
Show Off: The user flexes and shows off their body on switch in, distracting the opponent from using their move if they were about to use it.
>>
Deceiver:
The first turn this Pokemon is out, its first move of choice will go first (+2) and flinch the opponent if it's an attacking move.
>>
Scary

Regardless of what this pokemon does, there is a 30% chance the opposing pokemon will flinch.
>>
Extended Potential:
Flavor text: This Pokemon's potential ishigher than normal.

Effect: EV capacity is 64 EVs more than normal.
>>
Elemental Gain: when this Pokémon is hit by a move that is it's type, this Pokémon will gain. 1.5x Defense and Sp Defense
>>
Sick Day: The Pokemon switches out only once if the move the opponent was about to use would've KO'd it.
>>
>>30171807
>No Guard Iron Fist Parental Bond Gale Fists
ftfy
>>
Kidnapping:
Attempts to catch opponent's Pokemon are just as possible as on a wild Pokemon.

In the main game, you can actually catch a Trainer's Pokemon

In multiplayer, the Pokemon gets added as a 7th Pokemon for the duration of the battle.

Master Ball is NOT allowed for this ability.
>>
>>30171920
Y'know what? Make it 50%
>>
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Specialist

the user's super effective moves do 30% more damage but normal and resisted attacks do 30% less damage
>>
Left Hook: The user deals a Dark 50BP physical move on switch-in.
>>
Forcible Impregnation: Whenever you catch a wild Pokemon, if that Pokemon was hit with a contact move from a Pokemon with Forcible Impregnation, you also get an Egg.
>>
Aboveboard: Resists Dark and Ghost-type moves.
>>
>>30172112
It wouldn't make sense for it to be an egg of the other pokemon's species, it should be the user's species, sort of a botfly thing.
>>
>>30170453

High Roller: This Pokemon's moves always deal the highest amount of damage possible.

Safe Entry: If this Pokemon switches into battle, it spends the rest of that turn immune to all damage.

Brute Force: Unaffective moves are instead only not very effective.
>>
PICK OUT YOUR FAVORITE ABILITIES FROM THIS THREAD
>>
>>30172163
>High Roller: This Pokemon's moves always deal the highest amount of damage possible.

>Fall Guy: If this pokemon is in your party it will take the lethal damage of your active pokemon.

>Tenacious: If an attack would have KO'd you, divides that attacks damage by two.

>Persistent: The wielder uses its move even after its HP reaches 0

>Showstopper: When reduced to 20% or less hp, the turn immediately ends and this Pokemon takes a turn alone.
>>
>>30171110
DELET
>>
>>30171717
>gets scald and discharge
>>
>>30172263

>Gets Nuzzle
>>
Ashen Phoenix: When reduced to 0 hitpoints, this Pokemon takes on a highly defensive egg form for between one to three rounds (depending on weather conditions). If the egg survives, the Pokemon is revived at full health.
>>
After you:
This pokemon will always move last regardless of speed or priority attacks, however all attacks deal 1.5x damage.
>>
>>30172300
>gets will o wisp, thunder wave, toxic, nuzzle, lava plume, scald, and discharge
>>
>>30171294
>Antimatter
>Contact moves cause the Pokemon to Explode
>>
Second Shot: Whenever this Pokemon misses an attack, they will attempt it once more without this condition.
>>
>>30172363
anon...
http://bulbapedia.bulbagarden.net/wiki/After_You_(move)

I mean, it's a move, so I guess it doesn't really count. You could just change the name.
>>
Annoying: Activates Taunt on switch-in.
>>
>>30172408
Shit I thought it sounded familiar after reading it. My bad I guess.
>>
>>30172408
So what? Germanfag here. Kraftkoloss is the name for both Superpower and Huge Power here.

>>30172363
Better Analytic+Stall sounds fun
>>
Sweet Dreams: Attack and Special Attack double while asleep.
>>
>>30170453
Mega Disruption:

When this Pokemon is sent into battle, set up a Disruption Field for 5 turns. During the Disruption Field, the base stat changes of all Mega Pokemon are negated.
>>
Armored Blow: If the user moves first, then they take 50% less damage from physical attacks during that turn.
Warding Blow: If the user moves first, then they take 50% less damage from special attacks during that turn.
Certain Blow: If the user moves first, then they will have +20% Accuracy on their attack during that turn.
Death Blow: If the user moves first, then their attack has a higher chance of a Critical during that turn.
Duelist's Blow: If the user moves first, then they will have +20% Evasion during that turn.
Darting Blow: If the user moves first, then they will have a +10% Flinch chance on their attack during that turn.

Chivalry: If the opponent has full HP, then the user deals 20% more damage to the opponent while taking 20% less damage from the opponent.
Pragmatic: If the opponent's HP is not full, then the user deals 30% more damage to the opponent while taking 10% less damage from the opponent.
Bloodlust: If the user can KO the opponent during the first turn that they've been sent out, then the user gains +2 Atk, +2 Speed, and +2 SpA.
>>
Maintenance: All duration based effects on the field are refreshed upon switch-in and switch-out of this Pokemon.
>>
>>30171973
>ability of a Dragon/Ghost-type
>>
Fair Game: All non-direct damage dealt to the user is dealt to the opponent as well.
>>
>>30170453
Preeminence
If this Pokemon and any other Pokemon choose the same type of attack, the other Pokemon automatically flinches.

(EG: a Vaporeon using Growth causes a Gallade using Leaf Blade to flinch. It will also cause an allied Vileplume to Flinch out of Solar Beam. If another Pokemon with preeminence uses a grass type move, BOTH will flinch)
>>
Berry Backpack: Whenever this Pokemon consumes a berry, it gains +1 to a random stat. At the turn's end it picks up a new berry dependent on the stat raised.

Attack = Leppa Berry
Defense or Speed = Lum Berry
Special Attack or Defense = Sitrus Berry
Accuracy or Evasiveness = Chesto Berry
>>
Specialist

Damage is doubled if all moves pokemon currently knows are of the same type.
>>
Fashionista

If all active pokemon are of the same color or are all shiny, all damaging moves have +1 priority
>>
>>30172775

>Specialist Mamoswine
>Ice Shard
>Icicle Spear
>Icicle Crash
>Freeze Dry
>>
>>30172824
I was thinking Rapidash, but that works as well.

Certain Grass types could get good mileage out of it as well.
>>
Unstoppable: This pokemon does not need to recharge (such as Hyper Beam and Giga Impact).
>>
Blitz: Moves with 40 or less power has +1 priority.
>>
>>30170453
Ability sketch (smeaegle ha)
Allows the user to copy the last ability that activated in battle permanently
>>
>>30170747
>choice band/specs
>choice scarf
>>
>>30171733
>Dynamic Punch can hit four times
>Reasonable

(You)
>>
>>30171110
>Lycanroc with this ability
>priority sage stones
>>
Pilfer

Pilfer is the move Snatch as an ability.

Hooray for being able to permanently steal stat boosting moves, recovery moves, screens and Substitutes!
>>
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>>30170453

Role Reversal - If your opponent is at their highest evolved form, your stats will be swapped with theirs.
>>
Renamed No Guard (Anti-Mobile?), smack it on Steel types like Metagross, Skarmory, Magnezone
>>
>>30173939

What move is Skarmory going to be using that needs an accuracy boost?
>>
>>30173989
Steel Wing, Rock Slide, Swagger
>>
Opportunist

When hit by a priority move, you move first next turn, regardless if the move has zero priority.
>>
>>30173989
Can hit through first turn of Fly, Dig, Dive as well.
>>
Typist

Moves do more damage based on number of types pokemon has.

Finally a use for Forest's Curse and Trick-Or-Treat
>>
>Time Shift
>With less than 20% health, the pokemon reverts the battle the way it was 5 turns ago
>>
>Vampire
>25% of all damage dealt by this pokemon is returned as health
>>
>Patient
>Moves that take more than one turn to complete are trippled in damage
>>
>>30170453
Simple Minded: this pokemon is immune to all non physical contact moves

Immaterial: this pokemon is immune to all physical contact moves
>>
>Item baton
>when it faints it passes its item on to who you choose next.
>>
>>30175450
Yeah never gonna happen
>>
>>30175612
I like the idea but it needs a better name
>>
Overwhelming Presence:
When the user of this ability is switched in during battle, the opponent will always flinch
>>
Overflow: Any overkill damage is done to the opponent's pokemon is done to the next one to come in

ex: move does 300 damage, KOs pokemon with 200 health, swap-in takes 100 damage
>>
>>30170747
>Porygon2 with two eviolites
>>
>>30177937
Eviolite doesn't stack even in a normal game though
>>
>>30170453
One-Up:
Every time your opponent raises it's stats you gain twice as much in that stat
>>
Contemptuous:
Hold items have the exact opposite effect. If it has a trigger to activate the item it normally stays the same.

Examples:
Oran berries do 10HP in damage
Sitrus berries do 25% HP in damage
Status cleansing berries inflict that status instead (Lum inflicts a random one). unlike normal these are eaten at the end of the turn and inflict the status.
Type berries (Occa, Passho, etc) increase super effective damage taken instead
Stat berries (Leichi, Ganlon, etc), lower the respective stat
Jacoba and Rowap heal the enemy
Gems lower the strength of matching moves by 50%
Type enhancing items lower the strength of matching moves by 20%
Choice items lower the respective stat by 50%
Weather items lower the turn count for weather from 5 to 3 instead
Leftovers does 1/16th health damage every turn

etc.
>>
>>30178100

>Contemptuous Lagging Tail
>>
>>30178154
edit: Also lagging tail and iron ball don't work because fuck you
>>
>>30178177

>Good items become bad items
>Bad items are still bad items

What's the point? Just Skill Swap memes?
>>
>>30178213
because then the obvious choice would just be to equip Lagging Tail to always go first.
>>
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>>30170453
Perfectionist: Drops accuracy by 30%, but attack will always cause their secondary effects

Mirror Armor: Physical attacks targeted at this pokemon will also cause the attacker to receive 25% of the damage

Sore Loser: When defeated, this pokemon will severely drop the defensive stats of the opposing pokemon as well as trapping them so they can't switch
>>
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>>30170747
>Megas with access to Life Orb
>Mega Fug with two Life Orbs
>>
Inverse Offense: attacks treated as physical moves are special moves instead, and vice versa.

Psyshock/Psystrike/Secret sword are calculated off the user's Attack stat and the opponent's Sp Defense stat
>>
>>30178490
Also I would probably give this to a pokemon with equal attack stats and a balanced movepool of special and physical moves only as to make them more unpredictable I guess
>>
Panic - evades all moves with above 80 BP
>>
Static Field: Enemies have a chance to become paralyzed with each turn
Poison Field: Enemies have a chance to become poisoned with each turn
Sleepy Zone: Enemies have a chance to fall asleep with each turn
So on and so forth, that'd be pretty sick.
>>
>>30172492
>The pokemon that gets this ability can't learn Rest
>>
>>30172492
>Heavy Sleeper
>Wielder takes two extra turns to wake up when asleep, but defense and special defense are multiplied by 1.5 while it's asleep.
>>
Team Player

Switching out transfers all stat changes.
>>
>Gainsay
>Whenever the opponent raises a stat, Gainsay's wielder raises a corresponding stat by the same amount
>if opponent boosts attack, Gainsay boosts your defense
>if opponent boosts defense, Gainsay buffs your attack
>If opponent buffs speed, Gainsay buffs speed
>>
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Volatile: A Pokemon with like 10 in all non-HP base stats and an ability that triples all stats.

At totally balanced EV distribution it winds up at equal final stats to a Pokemon with base 86s (or 91s if nothing is divided into HP) across the board, a max EV'd stat is equal to a Pokemon that has base 129 in the stat, at no EVS a stat is equal to a base 66.

Custom Pokemon.

Even faggier snowflake mode: The Pokemon's type is also calculated same way as Hidden Power.

Excadrill breaks the mold! Excadrill used Struggle! Shitmon fainted!
>>
Poison Heal but for sleeping instead
>>
>>30171092
Fire Emblem, huh ? I do admit some skills could have make for neat abilities.
>>
Photographic Memory:
Pokemon with this ability can Learn a 5th move by leveling only
>>
>>30170453
Auto trickroom + buff trick room to reverse priority on positive priority moves.

Seriously, Gen 7 needed this with all the slow mons.
>>
Second wind

If it's Hp is knocked down to red, it will heal by 50% of max Hp
>>
Heem sleepy
>pokémon is always asleep
>regains health while sleeping
>loses health constantly if woken up
>gets moves like snore and sleep talk
>falls back asleep when switched out, unless poisoned, frozen or burned
>>
Spongy
Attacks that make contact with this Pokemon takes the skill boosts from the attacker and gives them to this Pokemon.
>>
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53KB, 230x230px
>>30171733
I have to say I really, really like this one. It's a clever way to buff a complete shitmon, like they did with Pure Power/Thick Club.

I mean with her laughably ridiculous 35 base attack it wouldn't even be OP to quadruple the damage output.
>>
Allahu Kbar: When the pokemon with the ability faints both players 3DSs explode
>>
Evasion Boost/Huge Evasion.
>>
Enduring soul: when KOd, revive at full health once per battle
>>
Kleptomaniac: Every attack that makes contact has a 30% chance to steal the opponent's item.
>>
>>30170747
>Barasto Banium Z
>>
Pursuer
Activates pursuit if the opponent switches out regardless if the mon knows the move or not.
>>
>Plan B

When attack or defense stat is lowered, an opposite stat is raised. Close Combat raises attack, Overheat and Leaf storm raise special defense, etc.
>>
Emergency Exit, but it's an auto-Baton Pass.
>spam swords dance with golisopod
>when EE activates, switch to sweeper
>sweep
>>
>Collateral
All of this Pokemon's moves do 1/8th damage to the rest of your opponent's Pokemon that aren't out in battle.
>>
>>30170453
Judge, Jury, Executioner

Raises the accuracy of the OHKO quartet and also removes the part of their description that says "If the user is a lower level than the target, this move fails"
>>
Suppression
The effect of opponents held items other than Berries, Mega Stones, and Z-Crystals are disregarded while this pokemon is on the field. (Penalties such as Choice Locking from holding these items still apply to the holder.)
Thread posts: 209
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