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>Unown now has an ability simply called "Unknown"

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>Unown now has an ability simply called "Unknown"
>each 3-5 Unowns have a specific different power which passively effects the party even if they aren't currently fighting (preventing Poison, adding a 10% chance of attacks flinching, etc..)
>two Unowns with the same power don't stack with each other. However...
>each Unown with a different power boosts the effect of the power of its ally. Such boosts work up to three 'levels' (preventing poison → preventing burns and paralysis → preventing all other status effects or flinch 10% → 20% → 30%)
>each Unown also boosts the base power of Hidden Power by 10 to a maximum of 90
>give Unown more than just Hidden Power in its movepool, however it cannot forget Hidden Power and it can only learn status moves (Toxic, Thunder Wave, Protect, Magic Coat, Gravity and so forth)
>Boost their overall stats slightly. Remove a good chunk of its attack stat and give it some more speed and bulk.
Thoughts? Please keep in mind that even with all of this Unown will still be shitmons.
>>
>>30149021
Ability is way too complicated to explain in-game. Nobody ever plays Triples/Rotation so the stacking is useless. Even with this Myst puzzle ability shit, they're still trash.
Good job.
>>
I feel just the ability to passively boost the entire party in some way is highly powerful. I am between saying that this is fine as is or saying their moveset should just be Hidden Power
>>
In the beginning was the Word, and the Word was with God, and the Word was God.
>>
>>30149063
>even if they aren't currently fighting
>>
Just make Unown a passive cleric.

The passive buff should be based on its Hidden Power. If if has HP Fire, then it gives the party a Fire buff, and so on.
>>
>>30149021
>not able to forget hidden power
Eh. Having it be so out of the norm like that is odd. I wouldn't go with that. Also the effect you gave would basically make it so Unown would be guaranteed on every single competitive team. Passive buffs are absurdly good.

Unown is a gimmick mon, so let's take a step back and see what makes Unown what it is.
>can only learn hidden power
Hidden power is linked to a Pokémons IVs, with its type changing based on the value of it.
>more forms than any other Pokémon/meant to be collectible
Unown has always been the embodiment of "gotta catch'em all" a few of the games even give you a reward for collecting all of them.

So let's combine these two factors into something FAR MORE SIMPLE, an evolution. Make Unown the new Magikarp. Evolves at level 20, goes from being shit to being at least usable.

Ability:
>Alphabet - This Pokémons type changes based on its hidden potential.
The evolutions type is matches it's HP type. Pretty straight forward, but expands on Unowns gimmick and gives it a small niche already.

For 'actual' attacking moves, it has a pool of 30 or so moves. However, not every Unown can learn all of them. Each move in the pool is tied to Attack, Defense, Special Attack, Special Defense, or Speed, and also tied to a range for that stat. Unown can only learn the move if it's IVs for that stat fall in the right range. For example, only an Unown with a Speed IV between 15-20 can learn Icicle Spear.

This makes every Unown have a fairly unique movepool, encouraging its collectability and making for an interesting breeding project, while keeping its status of gimmick and giving a interesting niche in the meta by just being what the lore makes it out to be. Something unknown.
>>
Just stop after the first part. If you have Unown X your entire team has +15% accuracy, Quick Claw effect, etc. The stacking thing is too complicated and would end up breaking the game.
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