"calling for help" is actually the most obnoxious feature they've ever added
>>30039906
Only when it fails
>>30039925
this, op is bad at video games
>>30039945
>bad at video games
???
It's annoying in Totems, but that's the point.
Otherwise, hasn't been.
>>30039906
I don't get this criticism.
JUST. RUN. AWAY.
I like it as a feature in Dragon Quest games, but in those calling for help uses the monster's action, whereas in this Pokemon can just call for help and it doesn't have any drawbacks.
>>30040263
That's how Earthbound does it too (which Pokemon is partially inspired by funnily enough)
>I don't know how to use status moves
>>30040248
>You couldn't get away!
>You couldn't get away!
>You couldn't get away!
>You couldn't get away!
>You couldn't get away!
Is only annoying when
>trying to catch Bonsly
>Bonsly calls for help!
>[ally Bonsly defeated]
>Bonsly calls for help!
>[ally Bonsly defeated]
>and so on
>>30039906
>trying to catch rockluff
>have to get it low with peck because razor leaf will kill it
>keeps summoning buddies
>can't catch one when 2 are present
>can't use razor leaf to kill the buddy because it's a dual hitting move
>have to keep killing summons with peck
>>30040412
That's your problem for having shitmons.
just paralyze them and they'll stop calling for help
My favorite is when a pokemon with sturdy gets into a calling loop. This is the stuff of nightmares.
>>30040478
>that's your problem for having gen 7 mons
>>30039906
Are you new to jrpgs?