> going to catch a Pokemon
> Pokemon called out for help from another Pokemon
> gotta KO one of them to catch the other
> do it
> other one calls for more help
> cycle repeats
WTF was GF thinking with this one?
>>30026702
>trying to catch a salandit
>it has a somewhat low catch rate for some reason
>calls for backup
>it uses dragon rage
>backup uses dragon rage
>ded, repeat
Why do they keep giving dragon rage to low level shit?
>>30026769
> trying to catch a magby
> slowpoke gets fire spinned
> can't escape now
> gets smokescreened
> misses watergun
> gets smokescreened twice next turn
> they can't kill me easily
> can't kill them
> can't switch
>Me be with no way to kill rock types effectively
>Roggenrola's with weak armor and harden summoning more with weak armor and harden
These are beautiful... we need more
>fighting zubat
>zubat calls for help..
>but its help never came
> trying to get a cubone w/ thick club so my marowak will be useful
> cubone calls for help
> 2 cubones
> what if I KO the one that had the thick club?
>they took out hordes for this stupid shit
>somehow the game sputters when there are only 3 pokemon on the field when the last game could handle 6
literally how
HOW
>>30028098
> hordes could let you EV train a mon completely in like, less than half an hour
> we don't have that anymore, and battles go slower with less mons
Wake me up!
>>30028059
Make a Thief mon. You'll need it for Heart Scales later anyway.
>>30028290
>battles go slower
Everything in Sun/Moon is slow; Pokémon, Battles, Story, Cutscenes
They could at least have limited it to once a battle.