ITT: We create megas for deserving mons, decide on stat changes new abilities and moves
>Dragon steel type cause fuck fairies sacrifices speed for a major defense boost,
>>29914834
>m-flygon
do any stat change you want, just give it tinted lens
No mega but his special attack is lowered by 30 pts in favor of gaining +10 HP, +15 def and +5 sp def
Also Dynamic Punch now deals 120 BP
>>29914834
>deserving mons
Dragonite belongs in the trash.
Mega Silvally
Type: Normal
Ability: Mega Adaptability (STAB on every move type)
Boost every stat other than HP by 20 (to Base 115)
Could it save him?
>>29914924
Machamp could really benefit from a Kangaskhan or Silvally-style Mega.
Instead of changing its appearance too drastically, the power it gains from Mega Evolution could cause its power-limiter belt to tear off, unleashing its hidden potential. Its muscles might become more defined, but other than that, it'd be same old Machamp.
I'm inclined to give it Skill Link and some more multi-hit moves to take advantage of its 4 arms.
>>29915335
So your plan is basically to make it a M-heracross?
>>29914834
How original.
didn't spend much time on it but here it is
retyped obviously bug/flying to please the masses
stat changes to more attack and more speed, cause more hands and fast stuff
>>29915372
Minus the Bug-typing.
And instead of Bullet Seed and Pin Missile it could get Comet Punch, and maybe even Triple Kick (if they buffed it first).
No reason why they both can't learn Rock Blast and Arm Thrust, though.
>>29915551
>Minus the Bug-typing
which means one less STAB to work with
>>29915593
Oh yeah, I forgot how monotype mons are unviable trash.
>>29915723
depends on which type. But no, that's not what I meant at all. After all, FOUR different pure fighting types have become VGC worlds champions. My point is why are you making Machamp an inferior version of a pre-existing mega
>>29916175
what type would you recommend giving M-Machamp then? Bug?
>>29914834
Would rather have this tbqh
>>29916280
none. I'm thinking an entirely different route
Mega Infernape
maintains fire/fighting type, ability causes Magnet Rise effect to your side of the field for 5 turns. Doesn't wear off from switching
Mega Hitmonlee
50>50(+0)
120>154(+34)
53>100(+47)
35>35
110>110(+0)
87>110(+23)
Ability: No Guard
Mega Hitmonchan
50>50(+0)
105>120(+15)
79>120(+41)
35>35(+0)
110>140(+30)
76>90(+14)
Ability: Filter/A filter clone
Mega Hitmontop
50>50(+0)
95>120(+25)
95>120(+25)
35>35(+0)
110>120(+10)
70>110(+40)
Ability: Technician
All remain pure fighting
>>29914834
>LITERALLY Digimon
HOLYSHIT
>>29914834
>Dragonite
>deserving
It's already really fucking good, give it to current shitmons
Sorry I'm not good at editing but this is what I would make
>>29917621
>B rank in ou
>good
Pick one
Mega Ledian
Bug/Fighting
Ability: Adaptability
55>55(+0)
35>135(+100)
50>80(+30)
55>10(-45)
110>110(+0)
85>100(+15)
Give it access to Leech Life, Super Power/Close Combat/Cross Chop, and some decent coverage options.
If anyone can make this thing good without Min-Maxing you have my respect.
>>29918621
>If anyone can make this thing good without Min-Maxing you have my respect.
Can't be done. Even with all 100 points put in Attack AND Iron Fist to cover its punching moves, it still comes up short against nearly every other Mega.