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I'm too lazy to make a video, but I tested Unaware. Despite

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Thread replies: 289
Thread images: 9

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I'm too lazy to make a video, but I tested Unaware. Despite what it looks like, it's not changed. Gamefreak just screwed up for SM's description, like real bad.

While I'm at it, I'll mention other things that people keep perpetuating:
>Knock Off
Unchanged
>Eviolite
Unchanged
>Scald
Unchanged, but Burn is nerfed from 1/8th damage ticks to 1/16.

Ask anything else about any rumors. I'll test them if its feasible.
>>
>>29814772
Do status moves cause damage when they become Z-Moves?
>>
>>29814786
no
>>
>but Burn is nerfed from 1/8th damage ticks to 1/16.

Fucking welp thats fucking huge
>>
>>29814772
Does Receiver work in single?
>>
>>29814772
Neat.
>>
Whats the description now?
>>
>>29814772
Can you test Protean please?
>>
>>29814848
GUTS FLAREON SHALL RISE/s
>>
>>29814890
No

>>29814936
It says Unaware only works when attacking for some reason. The description is wrong, though.

>>29814973
What is there to test? I need an example here.
>>
>>29815198
I just wanna know if the ability remains unchanged from Gen VI. i.e. the user still gets stab whenever it uses a move of a different type
>>
>>29815198
Could you post the exact text of it? Just curious about the wording.
>>
>>29815029

As will Guts Conkeldurr.
>>
>>29815029
Fire types can't be burned.
>>
>>29814772
any changes to poison or toxic?
also wasn't paralysis nerfed?
>>
>>29815424

from a 75% speed decrease to a 50% speed decrease.
>>
>>29814772
>Burn is nerfed from 1/8th damage ticks to 1/16.

I feel like this was done so it doesn't straight up outclass non-Toxic Poison.
>>
>>29815415
really anon? are you sure about that?
>>
>>29815514
Seriously, who ever used nontoxic poison.
And burn is still better since it lowers attack
>>
>>29815524
we are sure
we are so sure that it's like this since it's been like that for 6 gens straight.
in gen 1 you could burn fire types with non firetype moves, the only one being Tri Attack
>>
>>29814772

Can you test exactly what Normalize's buff is? I assume it's 30% to make it the same as the other -ize abilities, but Delcatty would still be a shitmon if it was 100%
>>
>>29815531
I can't think of anything immediately, but I think it's mostly on the off-chance you're using like Effect Spore, Poison Touch, or Poison Point and those proc. It's a horrible choice when Toxic exists but it's a thing.
>>
>>29815401
>When attacking, the Pokemon ignores a target's stat changes
>>
>>29815600
Thanks, anon.
>>
>>29815029

Please tell me why that would have any effect on Flareon, a fire type.
>>
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>>29814772
Can you do some damage with a Liquid Voice Hyper Voice to see if it does more than Surf?
>>
Can you test what happens when an ultra Beast with 2 equally high stats gets a ko? I want to know if they can get +1 in multiple stats or just 1 random one is chosen.
>>
>>29815651
It'd do the same damage but it has better strengths than surf.
>surf hurts your team mate
>hyper voice hits enemies in substitutes
The only bad thing is that Hyper voice will be blocked by sound proof
>>
what was the apparent nerf to knock off? and not that i don't believe you, but how are you going about testing these?
>>
>>29815696
i heard that liquid voice removes the affect of sound moves passing through subs
>>
>>29815702
Reduced power and/or doesn't get a boost when removing an item.
>>
>>29814772
I read somewhere that weak armour raises speed by two stages intead of one, can you double check that?
>>
Was Pixilate, Refrigerate, and Aerilate nerfed?
>>
>>29815683
You get a single Boost, the order of boost priority is Atk, Def, SpA, SpD, Spe, where Atk is highest and Spe is lowest.

>>29815388
Uhhh I don't see how it'd be changed but I'll go for it.

>>29815575
>>29815651
I'll look into these after
>>
>>29815727
that's dumb and sounds improbable. Pixilate didn't do that.
>>
>>29815702
Some idiots were saying they nerfed Knock Off to 45BP.
>>
>>29814772
You are doing Arceus work, anon.
>>
>>29814772
Poison damages outside battles?
>>
>>29814772
What about Gengar's ability? Fully changed to cursed body?
>>
>>29814772
Just commenting to say keep up the good work, thanks for volunteering to do this.
>>
>>29815856
Fully changed, HA too.
>>
>>29815856
this doesn't even need to be tested, it's in the datamine videos
>>
If you use a Z-Move with a move that has priority does the Z-Move also get priority?
>>
Does Strength Sap factor in opponent's stat boosts? Like if you use swagger on something then Strength Sap will you heal more?
>>
With Water Shuriken's and Mystical Fire's buffs, I am curious to know if Spiky Shield has received changes as well. Can you test it?
>>
Can Salazzle poison Poison types with Sludge Bomb? Can it poison Steel types with Sludge Bomb? Can it poison Pokemon with Immunity?
>>
>>29814772
>Unaware is unchanged
So Pyukumuku isn't totally useless then. Still pretty bad, but having Unaware working like before is nice. Innards Out isn't that good with such low HP. It may be able to pull off Soak + Toxic.
>>
>>29815565
That was due to an odd programming quirk in gen 1 where a Pokemon couldn't get statused by a damaging attack of its own type. It REALLY shook up smogon when they noticed they'd been playing with the wrong rules for years and Body Slam couldn't paralyze Tauros.
>>
Does Gumshoos with Stakeout deal double damage to Pokemon that come into battle via U-Turn, Volt Switch, and Baton Pass?
>>
Z-Moves don't trigger the additional effects of moves, right? Turning Leech Life into Savage Spin-Out doesn't heal you, for example.
>>
>>29814786
They act normally, plus some extra effects listed here.
http://pastebin.com/d5Hed1cw

Example video
https://twitter.com/pokemon_PhD/status/796555732040744960?lang=es
>>
>>29815895
What was Mystical Fire's buff?
>>
>>29816112
Changed to 75 BP

It's still a bad move though
>>
>>29814772
How did you test this? Please make a video so we know you're legit
>>
When a non-Oricorio Pokemon uses Revelation Dance, is it just Normal type or does it take the Pokemon's primary type? Use something with Copycat to test this maybe.
>>
>>29815895
It works exactly the same.

Tested it with Togedemaru
>>
Does water shuriken trigger water compaction multiple times?
>>
>>29814848
swellow rises
>>
>>29815879
Z-Moves are either totally changed to a new move (damaging) or are exactly the same as their non-Z counterparts (non-damaging). So QA just becomes a Breakneck Blitz or w/e its called.

>>29815895
Theres nothing different I can see.

>>29815388
Checked, nothings different.

>>29815575
This (including the next one) is difficult for me to accurately check, but it doesn't look like there's a boost at all.

>>29815651
I also don't believe this applies a boost.

Also this might sound a bit entitled, but can we limit the boost-ability check kinda things? These take very significantly longer to check than anything else (I think, maybe someone will surprise me with something niche) and it limits how many requests I can take significantly.
>>
What's this Adenline orb everyone's talking about? What does it do?
>>
>>29816334
Yeah, but with the specs set. It will take him back to UU
>>
DO GOLISOPOD PLEASE

I KEEP HEARING DIFFERENT SHIT. OH EMERGENCY ESCAPE IS A BATON PASS, OH IT ONLY PROCS ONCE PER BATTLE, OH IT ONLY FORCES YOU OUT AT THE END OF THE TURN, OH NONE OF US ARE EVEN SURE IF FIRST IMPRESSION HAS PRIORITY
>>
The Adrenaline Orb's function as a hold item. I'm am taking its description literally and it only works with Attack downs. Does it work other stat decreases?
>>29816377
Besides the effect above it also functions as a Summons battle, you can indefinitely summon a Pokemon that will summon another. It replaces the horde battles.
>>
How does Ariados's new move (forgot the name) work? Is it just a simple status move or an entry hazard?
>>
>>29816382
This. Specifically the First Impression priority thing and Emergency Exit.
>>
>>29816344
Don't feel like you're obligated to respond to anything that takes a while to check. You're doing god's work buddy
>>
>>29816382
This but specifically the Baton Pass effect
>>
>>29816344
Thanks!! Based frog will still reign <3
>>
>>29816005
I don't think I can test this since I'm limited to solo play.

>>29816033
No, as said earlier Z-Moves are unique and override the base move.

>>29816153
Revelation Dance always uses Type 1 as its type. I even checked this for if you had secondary Flying typing or not.
>>
>>29814772
Is L=A still a thing? it wasn't in the demo
>>
>No Knock Off nerf
Looks like my Weavile won't be chopping the fuck out of Pokemon throats.
>>
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>>29816041
>Z-Memento
>>
>>29816334
So Guts is indirectly buffed huh?
>>
Does anything have different PP as the last game? Can't find any good data on this.
>>
>>29815592
>>29815531
are you guys for real...
regular poison is generally better than toxic in every situation except for long slugfests against walls
>>
I'll bite.
Is fairy type weak to ghost now? My only guess is that it is since Decidueye is ghost type.
>>
>>29816505
or does anyone else knows?
>>
>>29816908
no
>>
>>29816908
SciresM confirmed time ago that there were no changes to the type table.

>>29816911
Yes, it's still there, but the advice of using L+A for viewing a move's details won't work. You can still tap on the (!) thing though.
>>
>>29816847
Toxic matches regular poison by round 3. Round 4, its surpassed it. It doesn't need to be that long of a fight for Toxic to be better.
>>
Can you get to the bottom of Burn Up? After using it is the Pokemon Normal type, or simply typeless?
>>
>>29816945
danke
>>
Can you test if Power of Alchemy Muk can actually gain Wonder Guard in a double battle if Shedinja is your second mon?
>>
>>29816962
Typeless.
>>
>>29816425
Its just a status move.

>>29816404
I've tried everything I can think of and I can't get it to trigger as a held item.

>>29816382
>>29816452
Emergency exit is... actually quite unique. It functions similarly to U-Turn but will make you flee entirely in a wild battle. It's not at the end of the turn, and you don't get to attack if it triggers before you move.
>>
>>29814772
my nigga, you've just given me the best news I've heard all week.

Quagsire is definitely my favourite pokemon & the fact that he hasn't been neutered is like having my childhood dog come back to life.

Thanks my dude
>>
>>29817033
>and you don't get to attack if it triggers before you move.

This is what I was afraid of. Golisopod will have to be encumbered by nothing but priority just to function. It was so cool, but it's going to be bottom tier RU at best
>>
How much does Purify heal you by?
>>
>>29814772
Unfortunately life calls. I'll be back at some point later. Next next I'll do is if using a mega blocks your Z-Move use and vice-versa.
>>
>>29814772
welp, looks like stall isn't dead
>>
>>29817027
Arcashit btfo
>>
>>29817081
>those massive defensive stats
>90 BP +2 priority STAB move off 125 Attack
it'll be fine
>>
>>29817270
That wasn't OP, you dumb fuck, he literally posted a few seconds later
>>
Can Dazzling/Queenly Majesty mons be hit by status moves off a Prankster Pokemon?
>>
How much does Steelworker boost damage by?
>>
>>29817033
>It functions similarly to U-Turn
Oh fuck yeah, I was afraid you couldn't choose who to switch
>>
>>29816945
>>29816911
L+A works for me.
>>
>>29817356
>a few seconds later
>4 minutes
Arcaninefags in suicide watch
>>
>>29817470
Not OP, but I believe that it's basically a third STAB.
>>
>>29814772
Is the boost from Aerialate, Pixilate, Galvanize etc stiill 30%?
>>
>>29817641
Here, let me spell it out for you.
This is OP>>29817033
This is not OP>>29817027
>>
>>29817734
>op is literally the only person that can test stuff
>>
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>>29816041
>Z-Belly Drum
>maxes attack
>restores HP 100%
>>
Not OP here, I'm gunna save OP the trouble and will test out Arcanine Burn Out myself. Will share results.

Maybe I can test other stuff that don't require HP-based calculations.
>>
>>29815575
Wait, normalize? What does that do?
>>
>>29817876
I believe it restores HP to 100% before maxing attack and taking half of the HP away.
>>
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Burn Out doesn't make you normal type.
>>
>>29814772
>Eviolite
>Unchanged
[Type:Null intensifies]
>>
>>29817976
if you switch out and back in again do you regain the fire type or are you still typeless?
>>
>>29817976
>Dat slow ass emulator
>>
>>29818013
Can we stop this "Eviolite Type Null is good" meme? It's shittier than Porygon2 in every way. It has no coverage, a shit ability, and no reason to use it over other normal types.
>>
>>29817976
Is Typeless neutral to everything?
Can you check if that genie becomes Typeless if you use Roost?

Why isn't Type: Null Typeless? fuck GameFreak
>>
>>29815787
Oh if only.
>oh here's this 97 BP move
>which also removes the opponent's item before going back to 65 BP
>>
>>29817940
It's a pretty shit ability that makes every move used by the pokemon normal type (ex: ice beam becomes normal type)). The only real application is thunder wave (but why not just use something with glare), and it's exclusive to skitty and delcatty.
>>
>>29817976
Those anons were right. Arcanine and fags BTFO
>>
If a choice scarf Beast boost mon gets a kill, and after the scarf its Speed is higher than its Attack, which would be its highest stat normally, does its highest raw stat (Attack) or the highest stat after Scarf (Speed) get boosted? This is important.
>>
>>29818091
So? It could still be a mini-duck on lower tiers.
>no coverage
It learns a fuckton of TMs and level up moves, I don't see that as being "no coverage".
>>
>>29817906
>>29817976
Going to have to back this up, you go Typeless (not displayed) and not Normal. I tested for STAB E-Speed too just in case, no such boost.

Depite being BTFO very hard, I feel like losing Fire typing is very good for Arcanine. Literally no weaknesses anymore, it can finally try to be defensive again.
>>
So a Burnt-Out Pokemon becomes typeless. Nothing is SE against it, but in return, all of its remaining attacks go w/o STAB.

Not bad, all things considered. Too bad Flareon doesn't get it. Fucking needs a powerful physical fire type move without recoil.
>>
>>29818197
Barely. Silvally has a ton more moves
>>
>>29818363
how about switching out and coming back in? still typeless?
>>
>>29818368
Burn Out is special iirc
>>
>>29818368
Burn Up is special
>>
Does Power of Alchemy work exactly the same as Receiver?
>>
>>29818383
>>29818020
You get Fire typing back after you switch.

Since it's always displaying Fire-type on any stats page, I relied on Burn Out damage. The first Burn Out (STAB) did the same damage as the second Burn Out coming back from a switch, meaning it had the same STAB.
>>
>>29818404
Oh, so...I guess it didn't matter anyways. Sadness for life.
>>
>>29815926
Steel-types are immune to Poison-type damage and the Poison status condition. Corrosion removes the immunity to the Poison status. Steel-types are still immune to Poison-type damage so Sludge Bomb will do nothing. The Poison status caused by Sludge Bomb is a secondary effect, meaning that the primary effect, damage, has to occur before the Poison status can.

tl;dr
Salandit can use Toxic and Poison Gas on Steel-types and Pokémon with Immunity but no other Poison-type moves will do anything to Steel-types
>>
If I'm understanding things right, Purify targets one of your allies. So when you use the Z-version of it, does it give the +1 all stat boost to the target of Purify or Pyukumuku itself?
>>
>>29818451
cool thanks
>>
flare boost drifblim is what I'm saying after the burn nerf
>>
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>>29818368
>>29818396
>Flareon
>>
>>29817033
I heard rumors that it only works once. Can it work again if you heal up over 50%?
>>
>>29817004
Please someone test this.
>>
If Wishiwashi loses its school form by being knocked down to 25% HP, does it regain that form by recovering HP?
>>
>>29818996
Yes.
>>
>>29819025
Neat.
>Wishiwashi's greatest ally is something with Wish
pottery
>>
>>29817033
But is Emergency Exit a baton pass?
>>
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Just saw this on chinese site, they say stealth rock is 5 turn now. care to test it?

http://tieba.baidu.com/p/4855701433
>>
>>29814772
Can you check Stealth Rock? See if it changed in any way?
>>
>>29818372
Just because Silvally has more moves doesn't mean Type:Null has a bad learnset.

More than one thing can be good.
>>
>>29819112
That looks gay and thus its fake.

Kukui Lycanrock uses SR and it lasted way over 30 turns last time I checked.
>>
Any new megas? or did they get lazy, i have not heard
>>
>>29819513
No new megas.
>>
>>29819513
>did they get lazy
what
>>
>>29815565
What happens if you get burned, then use something like Reflect Type or Protean to become a fire type?
>>
>>29819112
>>29819171
It appears that the Chinese are saying that, instead of just it being up for 5 rounds, it is only in effect for 5 switch-ins.

I tested SR with some random mon and it didn't go away for even 10 turns, my next test is to just Roar a trainer a shit ton of times. Wish me luck.
>>
>>29819627
You stay burned.

>>29818520
That doesn't tell me whether Sludge Bomb can poison poison types.
>>
>>29819681
You don't need to do that, Kukui Lycanrock uses SR and I switched more than 10 times there, they are permanent unless you Defog or spin.

It's a fake and gay rumor.
>>
>>29817976
can burn out still be used after soak? what happens?

doubles
burn out -> typless -> swap wonder guard how likely?
>>
>>29817976
Can you show the text for Burn Up? I don't quite understand what it does and why everyone is losing their minds over it.
>>
>>29820023
*Burn Out

Whoops.
>>
>>29819690
I think it does. I mean, the damage will apply, and corrosion nullifies Poison'a inability to be poisoned, so theoretically Sludge Bomb has a chance of poisoning a Poison type.
>>
>>29819112
Yeah, as this >>29819384 anon has said, Kukui uses it and it seems unchanged. No sneaky pebbles nerf.
>>
>>29820190
"the poison status caused by sludge bomb is a secondary effect, meaning that the primary effect, damage, has to occur before the poison status can"
>the damage does not occur because steel is immune to poison-type damage
>>
Did spore's accuracy get nerfed?
>>
>>29820347
I think that particular comment was asking about poison types rather than steel types. Basically, if salandit uses sludge bomb on amoongus, does it have a 30% chance to poison it due to corrosion?
>>
>>29820404
Oh, yeah, I was the retarded one all along; I forgot corrosion did that too, so I wasn't reading properly. I don't see why it wouldn't, in that case.
>>
How much does Pollen Puff (Ribonbee's signature) heal an ally for?
>>
>>29819749
Fucking shit, they couldn't do any favors for singles. At least stack it like the Spikes.

Bad opinions aside, I (not OP) can still test some shit out if anyone has anything good.

>>29819809
I'll just slap it on a Slowpoke and see what happens. I only think it affects Fire typings but whatever.

I'll also double check Liquid Voice, since OP wasn't sure about the calculations I'll give it a second opinion. I doubt there will be a boost though.
>>
>>29819054
No.
>>
>>29819340
Nulls movepool does suck though, it can only learn like 3 viable moves and swords dance. Fortuneately thats probably all you need.

Return
Iron Head
X-Scissor
SD
>>
>>29820510
Someone should see exactly how the Beast Boost works.
Is it base off of the highest stat via BST? Or is it based off of whatever stat is the highest after Nature + IV/EV investment + level?
>>
How exensive is tsarina/faggotfishes ability? Do they block prankster?
>>
>>29820737
This was already answered by OP here >>29815763
>>
Theres a new item that affects terrains right? Does it do anything for trick room?
>>
>>29820754
So then it's based off of raised stats, and not their pre-set stats? That's good to know indeed!
>>
The physical dark stored power move was phrased kind of weird, is it just like stored power or does it boost attack first? Sorry, I forget the name, but I know primeape and krookodile get it.
>>
>>29820801
Dumb question, but would choice scarf/band/specs affect that? Id guess no.
>>
>>29820824
It acts like Stored Power.
>>
>>29820841
Given how those items do indeed affect stats, I don't see why it wouldn't.
>>
If a Tapu Pokemon is holding one of the terrain seed items that boosts its Def/Sp. Def, will it get the boost right after it enters battle and changes the terrain?

Also wondering about Oricorio's Dancer ability, might be hard to test though.
1. If you're in a Double Battle and multiple Pokemon other than Oricorio use dance moves, will Oricorio copy all of them?
2. If Oricorio copies a damaging dance move used by an enemy in a double battle, who will it target?
>>
>>29816950
4 rounds is an eternity for an offensive type to be staying on the field.
And one switch resets the cycle, putting back the Toxic poison even further behind.

Besides, no one really uses non-damaging regular Poison attacks. It's usually a damage bonus from Sludge Bomb/Wave, etc.
>>
>>29819809
Shedinja from gen 3 can have mimic. Just copy burn up then have fun.
>>
Does anyone have a list of the new items+effects?
>>
Whats the upper limit for z-move base damage, 180~ish? Or can it go higher? The idea of 300+ damage using explosion seems unlikely.

Does eevees special z move/ z conversion/congatulate/happy hour/etc also boost accuracy and evasion?
>>
>>29821021
Z-Explosion is 200
>>
>>29820944
>And one switch resets the cycle
forcing you to switch out is a way better affect than what regular poison might have, also you don't toxic ultra offensive glass cannons, you toxic bulky boosted fucks, most of which right now are, you guessed it, steel types
>>
What are the stats on the unique heatmor move?
>>
Does aurora veil only last as long as hail, or can it only be cast in hail but last 5 turns anyway.
>>
Does sparkling aria do more damage on a burned target, like smellingsalts/wake up slap or is it totally stupid?
>>
>>29817075
this. thank based testbro
>>
>>29821264
Maybe the purpose is to counter guts users like Swellow? Although extra dmg would have been nicer...
>>
>>29821120
If Toxic can't touch bulky boosted fucks, and it's inferior against offensive and utility mons who are not going to be staying in for 4 rounds anyways, then I stand by my assertion, Toxic>Regular Poison, especially when delivered as a secondary effect.
>>
>>29821335
> Toxic>Regular Poison
Fuck, I meant Toxic<Poison.
>>
Does Ampharos get a new standard ability? Right now it only has Static
>>
>>29818098
it makes sucker punch stab though. i mean it's still shit altogether but fake out + sucker punch combo can finish off stuff
>>
>>29819112
Oh god please yes!
>>
>>29818428
No, receiver only does anything ifyour ally in doubles faints, power of alchemy activates if you're the replacement after your ally faints
>>
>>29821564
Receiver and power of alchemy have the exact same text though. If monkey only works in doubles then muk is surely the same.
>>
>>29821624
Oh, i just double checked and yeah, it is just receiver. Sorry, i was mistaken
>>
>>29815786
it's understandable.
Pixilate : Turn Normal to Fairy. Stay Sound sub-type
Liquid Voice : Turn Sub-type Sound to Water. Changing primary type.

But since Throat-chop surely works on Primarina, I think it should it throu subtitute like any sound move
>>
Can someone please confirm how Wishiwashi's Schooling works?

Here's what I have so far:

- Schooling activates immediately upon switchin, like primal reversion

- When Wishiwashi is already in play, Schooling activates at the end of the turn (so opponent attacks > Wishiwashi drops to low health > Wishiwashi attacks > turn ends > Schooling stops)

Can a Sitrus berry prevent deactivation?

Does Wishiwashi need to be healed to 100% for Schooling to reactivate, or is it active when above 25% HP?
>>
>>29821860
Not OP but I brought the totem Wishiwashi down to red, it had a Sitrus berry, and it healed up. No deactivation occurred until I got it red again.
>>
How good is Minior?
>>
>>29821898
What if healed by pollen puf in double after reverting to single form ?
>>
>>29821898
Ahh, that's what I thought, thanks.

I've heard that you need to heal to 100% to reactivate Schooling though. Is this true?
>>
>>29820944
>And one switch resets the cycle

I thought Toxic turned into regular poison as soon as you switched out?
>>
>>29821173
The latter
>>
>>29821988

You're about 19 years late.
>>
>>29814848
Is it huge? The primary purpose of burn is to cripple physical attackers..
>>
>>29814772

Here's most of the rumours I think - thankfully you already answered half of them.

>EvoLite (50% -> 20%?)
>KnockOff (65 -> 40?)
>Scald (BP Decrease?)
>Burn (1/8 -> 1/16?)
>Paralysis (1/4 -> 1/2?)
>Poison (1/8 -> 1/6?)
>Destiny Bond (I don't even fucking know)
>Gale Wings (Only at Full Health?)
>Receiver / Power of Alchemy (Singles? Does it take Wonder Guard?)
>Liquid Voice (Does it allow Hyper Voice to hit through Subs?)
>Emergency Exit (Do you get to choose who to switch to? When does it activate?)
>>
>>29822014
It is huge in two ways.

1. Sweepers can now afford to switch out after the burn and come back in after Heal Bell / Aromatherapy, whereas before with SR and 1/4 of their life gone after being burned they were at too low health to try and save.

2. Guts users now take SIGNIFICANTLY less damage from Flame Orb, allowing them to stay in longer and affording them more chances to switch in, and allowing them to put more EV's into Atk to get more kills.
>>
>>29821173
It acts as if you had casted Reflect and Light Screen in the same turn - the weather doesn't affect anything outside of the initial activation.
>>
>>29816962
It becomes
Steel/Psychic
>>
I'm back. It looks like a lot of people went fact hunting for me, makes me life easier

>>29822038
Just if anyone else is skimming, here's the facts (in order):
>Fake
>Fake
>Fake
>True
>For Speed Reduction? True.
>Untested, I'll get to it.
>Each consecutive DBond can fail (100/50/25/etc)
>True
>Receiver nope, Power of Alchemy is difficult to test
>Why wouldn't it?
>Yes and immediately on reduction to 50%

I'm also giving an award to >>29817734
for his powers of observation. Typeless was still correct, though.
>>
>>29822276
Not sure if Solgaleo joke, or neutral to fighting joke.
>>
>>29816505
It works but it's shit because there are some things that actually require you to press L that won't work.
>>
>>29822423
Wait what? Dbond success chance goes down?

Poor M. Banette, that's all it had going for it
>>
>>29822647
I thought the only thing it had going for it was Prankster Will-o-Wisp / Substitute / Pain Split and 165 base atk?
>>
>>29822423
Alright, Poison damage remains at 1/8.
>>
>>29822712
It has no moves to use the 165 atk with. You could argue shadow claw and (I think) sucker punch, but that's it, and those are fairly weak

Will-o / sub / pain split are okay, but the fact that it had priority d-bond was really special
>>
>>29822835
I gave my megabanette gunk shot and has won quite a few battles thanks to it. Can fail, but it usually didn't.
>>
>>29822169
primarina healing burning not sound to bad in this moment
>>
>>29823010
I called it earlier.
>>
>>29822169
This only hurts stall even more doesnt it
>>
>>29824767
yes, thank fuck
>>
>>29824846
Why? It was already barely viable.
>>
>>29824854
it was the only thing viable
>>
>>29824863
I have no idea what game you have been playing.
>>
>>29824878
OU
>>
>>29821333
>Ursaring used Facade
>Primarina used Sparkling Aria
>Ursaring's burn was cored
>Ursaring's Flame orb activated
>>
Does light clay affect aurora veil?
>>
>>29825595
Yes
>>
Funaware is my favorite ability. I'm glad it didn't get nerfed.
>>
>dexnav already perfect for getting egg moves, HA, IVs and items
>NAH LETS GET RID OF IT
>>
>>29816120
fuck, I was hoping they would boost it to 80
>>
>>29821860
>Does Wishiwashi need to be healed to 100% for Schooling to reactivate, or is it active when above 25% HP?

Still waiting on an answer to this.
>>
>>29814772

I heard rumors that Archeops got a different ability. Is this true?
>>
>>29826035
Yes he got Stakeout
Not really but a man can dream
>>
>>29825940
It goes back to normal after it's out of the red.
>>
>>29825940
It can reactivate.
>>
Do battlemodes that have the rule "no two pokemon of the same kind" allow alolan forms and their regular counterparts?

On one hand I could see why not because they are the sane name/dex number, on the other hand they have different types and movesets so they aren't really the same and should be allowed.
>>
>>29814772
If you have a Golisopod holding a Red Card and you get brought down below 50% which activates first? The Red Card or Emergency Exit?
>>
File: 1453787315275.png (672KB, 840x720px) Image search: [Google]
1453787315275.png
672KB, 840x720px
>>29826111
>>29826128

That's the best news I've heard all week. Thank you.
>>
>>29814772
Is it true that you have to defend your title every time you beat the E4 again in the postgame?
>>
>>29817004
Yes please, test this!
>>
Has the tiers and the meta changed in this gen? Everything seems much slower for some reason.
>>
Does Light Clay extend the turns of Aurora Veil?
>>
How does Comatose work? Thanks.
>>
>>29827780
Comastose makes Komala permanently asleep. It can attack and switch like normal though.
>>
>>29828077
Not that guy. Permanently asleep as "SLP" condition?
>>
>>29828106
Yes.
BTW I'm not OP.
>>
>>29828077
So, if it uses rest, will regain all of its health with no penalties whatsoever?
>>
>>29828122
It doesn't get rest.
>>
>>29816262
Bullet Seed and Water Shuriken work this way with Stamina, I would assume so.
>>
>>29826772
Yes, because there's no fixed champion like in previous games, you are the first (and only? not sure if you can lose your title to the challenger or you just get kicked out) Alola champion
>>
Where is mimikyu at
>>
Do Liquid Voice moves still pass Substitute?
>>
>>29828328
Some megamart on the third island after the ghost trial. 1% chance.
>>
>>29822169
>and allowing them to put more EV's into Atk to get more kills.

what the fuck is that even supposed to mean? who was using guts attackers with no attack EVs?
>>
>>29826035

So can anyone answer this? I heard it got early bird or something like that
>>
>>29814772
>>Scald
>Unchanged, but Burn is nerfed from 1/8th damage ticks to 1/16.

have they tested this on a non-water type

I have a feeling it's 1/16 for types resistant to fire, and 1/8 otherwise
>>
>>29828332
All sound moves go through subs

Liquid voice doesn't change a non-sound move into a sound move. It only applies to sound moves
>>
>Does less damage per turn than Toxic
>Accuracy of burning moves are shit

Burn is the JUST
>>
>>29817081
Yeah, poor thing, it only has 3 good priority moves and a fat butt, abloo, abloo, abloo.
>>
>>29821564
Power of alchemy works on singles?
>>
>quagsire wasn't nerfed
Thank god
>>
>>29830575
I hate stall, but I would be sad if Quag got nerfed
>>
>>29824767
Yes and no.
Things like M-Venusaur and M-Sableye absolutely hate getting burned by a random Scald because they lack lefties and that 1/8 damage per turn is huge.
1/16 damage makes them much harder to be worn out over time and can somewhat safely switch in against water types now.

Stall also gained Toxapex and Salazzle, aka POISON EVERYTHING IN SIGHT, so stallbreakers like Heatran will not be as effective as they used to be.
>>
>>29830520
>Power of alchemy works on singles?
answer pls
>>
>>29826642
I doubt it. It's like rotom and shaymin, both of which change types.
>>
>>29830889
>Salazzle
>stallmon
Have you seen her defenses anon? She's not bulky enough to fit into stall teams.
>>
>>29821136
Fire type, 150 BP. You set it up, and if the opponent makes contact that turn, you attack.
>>
>>29830954
Stall is more than fatmons with obscene defensive stats, hence the most successful stall teams right now run stuff like Weavile and Dugtrio.

Salazzle might have shit bulk but she has a fuckton of resistances, immunity to both burn and toxic, high speed and most importantly the ability to Toxic everything in the game bar Poison Heal Gliscor (Breelom obviously can't switch in) and Magic Bounce users (and the reflected Toxic doesn't affect her so she can safely spam it).

She's an incredibly powerful tool for stall teams and I expect her to become more and more common in such teams as the metagame shifts from HO spam to a more balanced one.
>>
>>29821136
Fire Lash
The user strikes the target with a burning lash. This\nalso lowers the target’s Defense stat.
Fire
Physical
80 Power
100% Accuracy
15 PP
Adjacent Pokémon
-1 Defense for the target
>>
>>29830954
Salazzle has an obscene amount of resistances and 2 status immunities so she can blanket check a plethora of things and safely spam Toxic because almost nothing in the game is immune to it.

The most obvious Toxic immunity in OU right now is Clefable thanks to Magic Guard but guess what? Salazzle 4x resist its STAB, 2x resist its most important coverage move (Flamethrower) and can destroy it with STAB Sludge Bomb.
>>
>>29830954
Dude, stall is actually very different from just pressing toxic/burn and recover indefinitely.

Stall is all about destroying win cons on the other side, hence shit like Gothitrap, CB ttar, CB Weavile and Dugtrio are used a lot in stall, with the only offensive threat gone or crippled stall gets a win con, also most trappers when choiced can act as cleaners late game.

Stall is antimetagame at its finest.
>>
>>29831026
>>29831146

this.
things like Heatran who don't have reliable recovery and must rely on resistances/immunities+lefties+protect to recover HP over time suddenly get fucked incredibly hard by Toxic and can no longer reliably stallbreak.

stall is here to stay guys (after the broken HO shit gets banned ofc).
>>
>>29830889
interestingly, Salazzle herself is one of the best counters to that abomination known as Toxapex.
That thing getting a taste of its own medicince is surely going to cause a few laughs every now and then.
>>
>>29830124
No, it's 1/16 ticks.

>>29831026
>>29831146
These Pokemon have incredible speed and revenge kill. Stall is NOT about Toxic, like, at all. Stall teams have, at maximum, 1 Toxic user and it's usually a bulky water to ensure they don't just get set up on. Stall is NOT about toxicstalling the enemy team to death. Salazzle is completely useless on stall. It doesn't trap, it's below the crucial 120 speed tier, its a rock weakness liability, and the only Pokemon Salazzle can uniquely poison are all also weak to trapping. There's no reason to ever use it on a stall team.
>>
Anyone has the BST buffs graphic?
>>
File: 1368847116263.jpg (181KB, 750x750px)
1368847116263.jpg
181KB, 750x750px
Can Salazzle poison Steel-types with Toxic Spikes?
>>
>>29831504
Assuming M-Sableye doesn't get banned, rock weakness is no big deal for stall.
Stall isn't about Toxic stalling RIGHT NOW because it simply isn't a super-powerful tool with all those immunities around (hence Toxic Spikes are almost never used either) but this is going to change with such an incredibly reliable Toxic user in gen 7, especially when you consider her 8 resistances (3 of them being 4x) and double status immunity.
117 base speed is more than enough to let her invest in bulk so she can still outspeed key threats and mess them up with her rather decent support movepool (Encore comes to mind) and she can still pack quite a punch with that decent SpA stat.
She definitely has her place on stall.
>>
>>29831719
>Assuming M-Sableye doesn't get banned, rock weakness is no big deal for stall.

Stall also gained Mantine as a decent defogger with its improved bulk and access to Roost.
>>
>>29831504
Trappers have the flaw of being 1-time use only against any competent opponent.
Sure you can trap and KO Heatran with Dugtrio but then what? Disregarding the fact that you're gambling against possible Lava Plume burn/Magma Storm, what are you going to do with that thing after?
You can't disregard the value of having a relatively safe switch-in that can Toxic Heatran, making it completely useless against stall AND that can live to do other nasty things afterwards.

As others have said its bulk is shit but those resistances do make up for it, so don't expect it to get KO'd as easily as you might think right now.
>>
>>29831774
>Mantine got better
Huh? By how much? He's been one of my favorite designs since I've first seen him in Colosseum.
>>
>>29831860
It got +20 base HP, and access to Roost.
>>
>>29831860
It gained +20 base HP and Roost. It's actually really good now as it can check things that stall notoriously has trouble with, such as Megazard-Y.
>>
Z Move of Ghost type curse is really fucking cool
>>
>>29831871
>>29831881
Neat-o. Any idea when I can get one asap? thinking of having one on my team now.
>>
Since Unaware wasn't nerfed, Pyukumuku is actually viable on stall. Good? No, in fact it's arguably gen 7's worst pokemon, but viable? Definitely.
>>
>>29831719
If you're running something that's not bulky on a stall team, you're using it because there are Pokemon that are too difficult to defensively check. Even fully invested Salazzle only barely passes the bulk of many uninvested defensive Pokemon, has no recovery, and doesn't offer anything unique to the table other than Poisoning Pokemon that you could just OHKO with something like Dugtrio or Magnezone.

The only particularly terrifying Heatran set for stall is the Magma Storm set, and uh...

252 SpA Heatran Earth Power vs. 248 HP / 228+ SpD Grimer: 396-468 (116.8 - 138%)

248/228 is all the bulk you can run if you want to actually outspeed Heatran, (not die to Magma Storm -> EP on the switch) and all you accomplish while you're in there is dying to Earth Power. Even if you double switch in, all you accomplish is getting a Toxic off before dying. None of the other Pokemon you can uniquely Toxic with Salazzle are a threat to stall teams. None.

Alternatively, Duggy stall can double in on Heatran and then kill it instantly, and then bring Duggy out to get another revenge kill later.

Stall isn't just "a strategy" and nothing is going to switch to Salazzle Toxicstall because "it's reliable." Stall is a methodology where you defensively check and counter the metagame. You don't build a team "to stall" you instead tech choices depending on what the prevailing meta and anti-meta strategies currently are. Unless something in Gen 6 surprises us, there aren't Steel or Poison types that Stall can only reliably check if they could Toxic them. They just don't exist, so there's no reason to use a slot on your team to counter something that isn't present in the meta.

If you still don't understand that Salazzle is not a viable stallmon after that last bit, I don't know what else to tell you. Have fun with your 1100 elo Salazzle stall, I guess.
>>
>>29831841
You replied while I was typing, but see >>29831986

You're not a safe switch-in to the only Heatran set that matters against stall. High level stall is about big plays and double switches- Your Dugtrio will still be at high if not full Health if it kills a Heatran. The reason why at a battle of equal skill level a competent stall player (should) be able to get a clean Heatran kill over a competent opponent is because Trapping does not have reactive counterplay.
>>
>>29831986
Not that guy but you're thinking in terms of gen 6's metagame.
Even if your basis is correct now, who knows how the metagame can evolve and what kind of requirements stall might need in the future.
I mean, I don't think any of us expected something as frail as Weavile to become a reliable stallmon a few years ago, and look at it now.

But since we're thinking in terms of gen 6, another pokemon that can annoy certain stall teams is offensive Mega Venusaur and Salazzle can reliably deal with it.

Also don't forget that Tapu Bulu can be paired with ground-weak mons so Salazzle could actually like Heatran's EP and be healed by grassy terrain+black sludge to offset its SR weakness/lack of recovery.
>>
>>29832099
>Your Dugtrio will still be at high if not full Health if it kills a Heatran. The reason why at a battle of equal skill level a competent stall player (should) be able to get a clean Heatran kill over a competent opponent is because Trapping does not have reactive counterplay.

Sometimes you're forced to risk the 30% burn chance from Lava Plume and attempt to trap->KO Heatran because the damn thing just won't switch out and if it gets rocks up you're fucked if the opponent has shit like Bisharp/Breloom/M-Heracross ready to wreak havoc on your team as soon as rocks are up.
>>
>>29832193
Salazzle can Toxic Venusaur or deal maybe 50% with Fire Blast before it dies to Earthquake.

Now let me be clear on this- these EQs and EPs from random mons do like 120-250% damage to Salazzle depending on spreads and whatever else. There's no Grassy terrain or anything to save it. Salazzle is not a safe answer to stall's biggest threats. The Pokemon you can really blame for this is Heatran- a lot of Pokemon run EQ or EP to prevent being walled by it, and because Salazzle is too frail to check anything other than what it can reliably resist (which, guess what, is very similar to Heatran's resist) those Pokemon that already tech moveslots for Heatran will continue to tech them, and Salazzle is dead on arrival.

Salazzle simply won't get used because it's worse defensively than Heatran and worse as a threat remover than any other Trapper in the game. OU is entirely a tier of opportunity cost- if your niche is not valuable (or is entirely outclassed) then you don't get used. Salazzle has no place in the tier when your options are

1. Toxic something and allow it to remain a threat to your team
or
2. Kill it.

Salazzle only offers #1, and many tech options offer number 2.

If your stall team loses to all of Non-EP Magma Tran, Offensive Mega Venusaur, Ferrothorn, and Mega Scizor at the same time, the answer isn't last slotting Salazzle, and answer is that you need a better stall team.
>>
>>29832281
Let me remind you that even in the worst case Scenario for Dugtrio, 70% chance to counter Heatran is significantly better than a 0% chance to counter Heatran.
>>
>>29831525
here you go
https://docs.google.com/spreadsheets/d/1Yx61tXCHTp9PqvluxdN1Xi2zcUxATI1f3uS7UHtpeQ0/htmlview?sle=true#
>>
>>29830927
>>29830927
>>29830927
>>29830927
Thread posts: 289
Thread images: 9


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