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ITT: we give something we hate the Gale Wings treatment >Stealth

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Thread replies: 49
Thread images: 4

File: LOOK CLOSER, LENNY.jpg (216KB, 1573x1197px) Image search: [Google]
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ITT: we give something we hate the Gale Wings treatment

>Stealth Rocks: now they hit only pokemon that resist Rock
>>
>>29786396
stealth rocks do set damage equal to two layers of spikes, but cannot be used again for higher damage. bam, it fills the job of "faster spikes" without screwing certain types over.
>>
>>29786396
>Protean: No longer provides STAB.
>>
>>29786521
I like it. Do they keep the rock typing when calculating damage? Because I find retarded that they do but spikes don't count as ground damage.
>>
>>29786539
Then what would it "provide"?
>>
>>29786396
t.stallfag
>>
>>29786560
the ability to change it's weaknesses and resistances.
>>
>>29786560

Changing resistences on the fly.
>>
>>29786560
Type change, just no STAB.
>>
Slow start - now it takes 10 turns to fully awake
>>
>Huge Power

Now only multiplies attack by 1.25, and decreases all moves accuracy to 70% average.
>>
>>29786539
simpler version would be that it changes the users type after attacking
>>
>>29786560
Not that anon but maybe just the impredictability of a pokemon changing types every turn AND attacking
>>
>>29786575
no, I just hate the sheer number of pokemons made shit just by these things' existence

>inb4 charizardfag

but I admit Volcarona is one of my favs
>>
>>29786635
>>29786595
>>29786591
>>29786588
Oh, so like a reverse Color Change. I got it now, forgive my retarded original post.
>>
Recover initially heals for slightly more than it does now, but the percentage healed gradually grows weaker every time you use it over the course of a battle.
>>
>>29786630
Literally a worse Hustle
>>
>>29786664
I think a better nerf would have been reducing the percentage for each use while staying, but the counter would be resetted when switching
>>
>>29786630
Are you retarded?
>>
> Magic Guard: Takes 1.5x damage from attacks
>>
>>29786630
Hustle is that you
>>
>>29786715
>50% use one
>40% use two
>30% use 3, caps there
I could live with it, it kills stall and still remains useful enough.
>>
Swift Swim and the other weather speed boosters: -1 to priority on all moves when the weather is not favorable
>>
>>29786755
exactly, the main point is reducing the ability to just stay and recover forever, but what you initially proposed basically made them have at some point just three moveslots
>>
>>29786721
That's hardly creative.
How about
>Magic Guard: No longer blocks recoil damage.
>>
>>29786695
>>29786717
>>29786725

You're all thinking about Pre-Nerf Hustle. New Hustle.

>Hustle

Physical moves do 20% more damage at the cost of 20% accuracy, Pokemon with Hutsle are also permanently confused.
>>
>>29786820
Why? I can't think of any mons that would run hustle, this would only make training mons with hustle as a pre evo ability a pain in the ass
>>
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>>29786820
>>
>Huge Power
Calculates Attack using your Defense

>Pure Power
Calculates Attack using your Special Defense
Medi and Mega Medi now get +10 SpDef
>>
>regenerator only heals when the switched out pokemon has below 25% health
>intimidate lowers the attack of allies also
>serene grace now also lowers the power of all moves with a secondary effect by 30%


man being a GF dev is easy
>>
>Knock-off
No longer deals bonus damage when removing an item.
>>
>>29787358
And its now 50 BP
>>
>>29786396
Technician only gives 1.2x boost instead.

Mega-Lucario's ability becomes Steadfast
>>
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>"ate" abilities no long provide a power boost
>intimidate only works the initial time you send a poke out and only affects 1 poke in doubles
>regenerator only works if the poke is at 20% health or lower
>prankster only applies to move that directly affect the opponent's pokemon
>levitate stops working after taking a hit
>poison heal prevents toxic orb from activating
>serene grace only applies to effects with a 20% chance or lower
>>
>all abilities only work a max hp

how does the meta change? Assume Slaking and Regigigas are banned
>>
>>29786396
Fairy type no longer deals SE damage to either Fighting or Dark.
>>
>>29786396
>Moxie
You only get an Attack boost if you OHKO the pokemon from full HP.
>>
>>29787752
Archeops gets weird.
>>
Stealth Rocks need to be stealthy to work.

The first time a Pokémon gets damaged by them, it realises where they are and since they've no longer got the element of surprise, they're removed.
>>
>>29786795
>Magic Guard: You are immune to non-attack damage and healing
>>
Sturdy doesn't work against fighting type moves.

All weather abilities add a 2x weakness to the opposite type of said weather.

Static reduces the user's speed.

Flame body halves the user's attack.
>>
>>29786396
Speed Boost now only gives you the boost if the Pokémon attacked second in its first turn
>>
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>>29786627
>>
Any physical attack removes stealth rocks (but also causes them to proc again on removal).
>>
>>29786396
>Stealth Rock: Stackable. Does half-damage initially and full damage at 3 stacks.
>Serene Grace: Increases secondary effects by 10% (additive) instead of double
>Protean: Changes type afterword
>Geomancy: Cooldown instead of charge
>Scald and Steam Eruption: 10% instead of 30%
>Desolate Land and Primordial Sea: Just functions like normal weather, but permanent until they switch out.
>Delta Stream: Reduces all Electric, rock and Ice attacks by 25% instead of making them neutral to flying types
>Baton Pass: Only passes 1 stage per stat, doesn't pass stat boosts from abilities or items
>>
>>29787890
After the first time, the rocks cover are blown and they run away.
>>
>>29786396
any pokemon named smeargle gets fucking immolated upon being sent out
>>
>OP
>His thread gets 404d after a post gets dubs or higher
>>
>>29787752
Blaze and the other starter abilities become useless.
Thread posts: 49
Thread images: 4


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