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https://twitter.com/KazoWAR/status/ 791358429868752896 >t

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Thread replies: 47
Thread images: 8

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https://twitter.com/KazoWAR/status/791358429868752896
>trainers have EVs and set natures now
!!!
>>
>>29449122
Whats tr poke?
>>
>>29449141
It's what contains the trainer teams.
>>
>>29449141
Trainers pokemon
>>
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>>29449122
>>
>>29449122
Let me see if I understand... This mean that Pokemons from NPC trainers now have EV? So NPC's pokemons are actually stronger now?
>>
>>29449767
They had EVs before, but they weren't each individually defined.
>>
sun and moon is going to be easy, they said
>>
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>>29449767
Yep It's atleast harder than x and y
>>
>>29449767
No what op is trying to say is that we now have rhe ability to manually set nature ability ivs evs etc on our pokemon
>>
>>29449804
No, that's not even close.
>>
>>29449122
>>29449767
>>29449785
>>29449791
>>29449801
Can we REALLY trust Game Freak to have the autistic audacity to have set EVs, natures, and IVs on a significant amount (note: realistically not *all*) of NPC trainers in the game? What if this feature was only implemented for the convenience of specific trainers, say plot-relevant battles?

This does not automatically mean "SM will be hard!" at all.
>>
Maybe this means theres difficulty settings
>>
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>>29449872
>>
>>29449767
It's probably more accurate to say they CAN have EVs. This is Gamefreak we're talking about here. They'll probably be neutral natures, 0 EVs, and 15 IVs across the board, just like usual.

Romhacks are gonna be fun.
>>
>>29449914
>custom totem pokemon
>>
>>29449872
>What if this feature was only implemented for the convenience of specific trainers, say plot-relevant battles?
Those are the only remotely difficult battles in the first place?
Also they've always manually set IVs for every trainer.
http://pastebin.com/dXJ5fyEm
>>
>>29449934
The implication was that this feature would make generic NPC battles harder, when in reality it would be more akin to making the "only remotely difficult" battles harder
>>
>>29449122
Fucking incredible. Romhacks will be great.
>>
>>29449122
ok, but this make any difference?
>>
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>>29449930
>totem Hoopa
>>
>>29449966
>The implication was that this feature would make generic NPC battles harder,
no, not really.
>>29449985
assuming an XY level curve, the last few trainers likely have max or near-max EVs.
Let's take Malva's Pyroar. At level 63 and a neutral nature, it has 851 around stats. With max EVs it gets about 80 more, a 9% increase.
But that's assuming its evenly distributed. With 0 EVs in special attack, the pyroar has 161 sp. atk. With 252 and a boosting nature, it goes to 221, a 37% increase.
>>
>>29449991
>totem legendary Pokémon
>>
>>29450244
>totem zygarde
>>
>>29449991

>Totem Magikarp
>gets +6 in all stats (including evasion and accuracy)
>gets Hydro Pump/Bounce/Dragon Rage/Reversal
>>
>>29449122
Couldn't they already do this with mods or am I missing something?
>>
>>29450525
They couldn't.
>>
>>29450538
then how do romhacks do it?
>>
>>29450463
>Totem battle bond greninja
>defense boosts
>>
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Dumbass who doesn't understand programing at all really here. Does this mean it will be piss easy to edit pokemon?
>>
>>29450555
They didn't.
They gave abilities, IVs, and moves but not EVs.
>>
>>29450555
They compensate by giving legends to random trainers.
>>
>>29450567
No, trpoke is for trainers.
>>
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>>29450581
>>29450582
>made me check
ffs /vp/
>>
>>29450567
No. First things first, in the past the only trainers that could have EVs in their pokemon were trainers in battle facilities, while random route trainers were not allowed to have them. With this change, it means that GF could actually create a good difficulty curve by adjusting the EVs of pokemon as you advance the story, with important battles possibly having 252/252 spreads. It also allows for modders to make really difficult romhacks.

>>29450638
Notice that's for Battle Maison, normal trainers can't have them.
>>
>>29450638
>i don't understand what the OP said at all!
Battle maison pokemon are a completely different file format than trainer teams.
Normal trainer pokemon can't have EVs before SM, Maison pokemon can.
>>
>>29450561
>BURASUTTO BAAN
>>
>>29450672
>>29450663
So any facility is treated differently?
>>
>>29450615
>>29450663
Okay thanks, sorry for the dumb question. Hoping we get a hard mode at the least.
>>
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>>29450567
No. This is just for trainers. There's like literally a list of trainers in the game's code. To dumb it down, it looks like this:

(1) Lass Leah
1 pokemon on team
Rattata lv 4
Holds Oran berry
(lists it's attacks)
(lists evs, ivs, nature, etc)

The game then pulls up this data by looking up the "(1)" or whatever when you run into that npc. Hope this helps.
>>
>>29450786
Note that the only thing mandatory there is the pokemon, level and it's ivs (most trainers have 0 across the board).
>>
wasn't this already happening before?

like Joey's Rattata was actually "top percentage" because of good IVs and EVs?
>>
>>29451001
Yea, tho the ivs are default at 10 right? Iirc they are just defaulted for trainers but not outright 0
>>
>>29451111
No, that was just random dialogue that achieved meme status.
>>
>>29451652
It's 0.
10 is pretty common though.
>>
>>29451730
no, they actually checked the rattata's stats
>>
>>29450555
They didn't except in BB2/VW2 due to some extra editing.
>>29451111
It may have had good IVs, but not EVs.
Thread posts: 47
Thread images: 8


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