What's more important for S&M to have.
A (not) brain dead difficulty with important trainers using more than 3 pokemon
or
A lengthy postgame, with more emphasis on battles and less on legendary hunting.
post-game, as long as it's replayable.
Postgame. There should be a difficulty hack a couple weeks after release. You can't hack a better postgame.
>>29357064
Screw both and fuck you
>>29357064
It doesn't matter, we are not getting either of them
>>29357091
>hacks now include stronger Totem boss pokemon
I'm not sure I'm ready for the amount of bullshit that might go down.
>Totem Gumshoos calls in Gabite
>>29357064
Postgame of course.
Most people only play the game once or twice for fun and then play the hell out of the post game/battling/breeding.
Only a select few autists do "run throughs" over and over and over again and then complain about how easy a franchise they've been playing for 20 years has become because their marginally smarter than they used to be as literal children.
>>29357064
I'm okay with the main game not being super difficult *if* there's a lengthy post-game with challenging battles. Let everyone get through the main story easily and unlock the national dex, catch all the pokemon they want, etc. then let the people looking for a challenge face a higher-level quest chain with stronger trainers and end by unlocking the Battle Frontier at the end. It escalates to the level of challenge desired, and the only trade off in the post-game is no big flashy cut scenes.