In Gen VI, starters were 4x weak to the Pokemon that have a type advantage.
So, for example, Greninja was 4x weak to the type combination of Grass/Fighting and so on.
Assuming the starters' final evolutions are Grass/Steel, Fire/Dark, and Water/Fairy, there rises a slight problem:
>Grass/Steel is 4x effective to Water/Fairy
>Water/Fairy is 4x effective to Fire/Dark
But, there's a problem here.
>Fire/Dark is only 2x effective to Grass/Steel
The only way to balance this?
>Fire/Fighting is 4x effective to Grass/Steel
>Grass/Steel is 4x effective to Water/Fairy
>Water/Fairy is 4x effective to Fire/Fighting
it's happening again isn't it
>>29264293
>implying the type combos for Sinnoh were perfectly balanced
>>29264293
>A bird isn't going to be Flying-Type
Please stop
>>29264479
>implying owls are birds
kys
>>29264293
>Poppliomaid Water/Fairy is 2x effective against Greninja Water/Dark
>Luchalitten Fire/Dark is 2x effective against Delphox Fire/Psychic
>Arrowl Grass/Flying is 2x effective against Chesnaught Grass/Fighting
>>29264648
>implying Bird are real
KYS
I don't think you know how types work
And empoleon was weak to both fighting and ground, what's your point
>>29264479
>Blaziken
>Empoleon
>Mega Altaria
>>29264293
Once is not a pattern.
>>29264946
>expecting a penguin or a chicken to be flying type