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>FRAMERATE STILL COMES TO A CRAWL IN BATTLES HOW IS THIS

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Thread replies: 65
Thread images: 8

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>FRAMERATE STILL COMES TO A CRAWL IN BATTLES
HOW IS THIS FUCKING ACCEPTABLE
>>
>>29247910
you'll still buy it
>>
>>29248023
And I'll fucking hate it.
>>
I blame the future proofed models. They're each at least 10000 polys if not more.
>>
>>29248182
does it run any better on n3DS?
>>
>>29248295
no
>>
>>29248295
No drops on n3ds.
>>
>>29248295
I haven't had any issue.
>>
>>29248023
>not pirating it
Kekleon
>>
>>29248749
>No drops on n3ds.
That's a flat out lie.
t. N3DS
>>
>>29248834
The .5 seconds in the Greninja transformation and in Pokéfinder which we already knew about. Quit being a falseflagging faggot.
>>
>>29248882
But there are drops even on the n3ds when there are 3+ mons on the screen or when you play Snap 2.0.
>>
The lag during the totem battle, more specific when it summon a minion, is really bad on a normal 3ds XL.
I'm worried about the lag on double battles, so I hope that part of the lag during the totem battles is because of the aura effect.
>>
>>29248882
Totem battle dipped for me as well.
Not to
>10 FPS
but it was still evident.
>>
>>29247910
>Crawl
Exaggeration.
>>
>>29248957
>less than 15 fps in current year
>not a crawl
>>
>>29248957
It's not an exaggeration for o3DS users in the totem battle.

You can COUNT the frames.
>>
>>29249001
I have an o3DS. It wasn't that bad. Also OP said "battles" seemingly in general. I have no issues in regular battles.
>>
>>29249062
The totem battle is "acceptable" until you let the camera do the idle panning.
As soon as that happens it goes to hell in a handbasket.
>>
>>29249121
How hard is it to program the camera to not move if it kills the framerate?
>>
>>29248882
The N3DS handles the game noticeably better yes, but it does indeed still dip in places.
>>
many people had problems with the 2DS, they deserver for buy that shit...

i got no fps drop with N3DS XL
>>
>>29248023

I'll buy it used
>>
>>29249320
What gets me is that the UK is getting a special Sun and Moon 2DS. Kinda weird considering the game seems to not run as well on the old hardware.
>>
Running a9lh new3ds with overclock option, everything ran pretty smooth.
>>
>>29248295
I played the demo on my OG Japanese 3DS and it had pretty bad framerate drops. On my N3DS, I only had shitty framerate during the camera sections.
>>
>>29247910
>tfw 3vs3 battles have been removed because the frame rate with the trainer also on the field might make the game crash.
>>
>>29248182
>if not more
>>
>>29249001
I had no issues, is it because Pokemon is the only thing I use my old 3ds for?
>>
>>29249515
See, I don't get why the fuck they are doing this. What prevents them from keeping the future-proofed high-polycount models for themselves but using simplified models in the handheld games? Do they not see framerate issues as a detractor?
>>
>>29249528
I also had no issues. Not sure why some people are having them outside of the first battle with the skull dudes everything stayed smooth/stable
>>
>>29249515
Does anyine have actual numbers?
>>
>>29247910
Honestly it felt more stable than the Gen 6 games, but there were still some drops when 3 or so mons were on screen (but only during move selection). Also Snap 2.0 might just be the most cinematic experience in gaming.
>>
>>29249638
Volcanion's polycount is 11468 triangles

I think the absolute lowest is Ditto which is 1947
>>
>>29249590
Or maybe Nintendo should make a console that can handle the complex models like those smart phones can.
>>
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>>29249515
What the fuck
That had better be a fan model. There's no way they need that many tris.
>>
>>29249731
Guess all we can do is wait and hope that the NX can handle this shit.
>>
>>29249709
Thanks anon.
What the fuck was GF thinking? Such a high polygon count on this crappy hardware..
>>
>>29249803
>GF
>Thinking
Pick 1 and only 1
>>
>>29249731
Games for phones use models that don't HAVE models that complex. There is literally 0 reason to have them that complicated.

At least now everything makes sense as to why Pokemon games run like ass where everything else seems to be fine.
>>
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>>29249822
>>
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Meanwhile, fucking CRAPCOM's Pokemonster hunter spinoff has 60fps battles.
>>
Didn't notice any drops in frame rate when I first played the demo, came to /vp/ to hear people complaining about it so I started it again. I didn't notice any drops in the frame rate the first time because they're barely even noticeable and I had to have other people complain about them for them to stand out at all.

I'm using a N3DSXL and the only parts it does this are Greninja using its ability and when taking pictures of the Pokemon. It's a demo, this won't be a problem in the final and finished game.
>>
>>29249515
>sharp, triangular claws
>more polygons than a perfect sphere

O shit nigger did u ever learn optimisation
>>
>>29249709
Holy fuck

Now i want to see how poorly gen 6 runs in a triple battle with 6 Volcanion out at once
>>
This is a problem for me. I'm autistic enough to sell Sm4ash just because I hated the minute-long load on Old 3DS.
Does REALLY N3DS fix this? I mean, in Double battles? I hear it drops anyways
>>
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>>29249968
>this won't be a problem in the final and finished game
>>
>>29247910
Because it's a 3DS game you idiot.
>>
>>29250078
6 Moltres
https://www.youtube.com/watch?v=HKO7zmBSJvw&t=2m13s
>>
>>29249952
How do they do it?
>>
>>29248295
Ur a gaybo and I bet u fucc penguibs
>>
>>29250121
What's Moltres's polycount?
>>
>>29249952
Those are pre-rendered, dumbass.
>>
>>29249968
>this won't be a problem in the final and finished game.
Just like how the dex entries are jokes and we'll get the real Pokemon when the full game comes out, right?
>>
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>>29249968
>this won't be a problem in the final and finished game
>>
>>29250153
They aren't, the particle effects colors change when you modify the monster's element.
>>
Finished the demo on O3DS. only very slightly FPS drops during Pokemon Snap and Totem Battle. Worked fine to me.
>>
>>29247910
Works fine on my overclocked n3DS :^)
>>
>>29250217
>very slightly fps drops
>accpets literally <20 fps in 2016
>>
Oh God the camera angling is worse than XY.
>>
RIP in pieces non-new 3DS users. The frames will be palpable to you
>>
>>29249001
That is an exaggeration because I played the demo on my o3DS and while I did get frame drops it was never as severe as you're making it out to be.

>>29249528
>>29249595
The framedrops are most noticeable during the totem battle after it summons more Pokemon. The game will slow down when the camera pans around and stuff if you stay idle. The environment might play a part in it as well.

IMO it's not even as bad as XY with the 3D on but framerate drops are still a disappointment.
>>
>>29249320
The irony. You call the 2ds shit but bought thr N3DS
>>
resident evil reveleations runs at a solid 30fps
smash at 60 fps

>muh high polygon count

im still going to buy the game but damn man
>>
Worried how it's going to be with big Pokemon out
Thread posts: 65
Thread images: 8


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