>First off, when asked how the franchise has managed to maintain success over the past two decades, Masuda replied with the following:
>... But the thing that all our games really have in common is that we start by designing them with the younger audience in mind, and then add elements for our other core players. This means that even people who have never played the game before can easily buy it and get stuck in."
>all our games really have in common is that we start by designing them with the younger audience in mind
>younger audiences
Now everyone shut the fuck up about wanting the games to be more difficult, kay? :)
How about you BTFO, kay?
>>29202515
>>29202537
Kill yourselves.
>>29202515
Is this the new meme to spam
>>29202553
Wew.. that was harsh.. why so mean?
>>29202515
>cutting out the last search
>>29202515
>younger audiences
Did you not read the rest of the quote?
>add elements for our other core players
Pokemon is designed with a family friendly attitude. That doesn't mean that people of an older demo can 't enjoy it for the more intricate parts
>>29202515
>and then add elements for our other core players
How could I forget about Charizard X
>>29202515
Funny part is most kids know Pokemon from merchandise and the animu. Few ever actually play the games and most kids cant handle balancing a team grinding selecting solid moves etc.
>>29202515
>kay? :)
Take your passive aggressive faggotry back to facebook.