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Why is Normal like a cancer for dual types? The only situations

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Why is Normal like a cancer for dual types? The only situations in which it isn't shit is if the Fighting weakness is negated; otherwise it just makes an otherwise good pokemon completely shitty.

The latest victims of a completely useless normal typing are Pyroar and Heliolisk. Do either of these fucks even have a way to take advantage of a Normal STAB?

Fuck, I hate Normal as a type.
>>
STAB Hyper Voice
>>
Retard
>>
>>29098668
If only we get a defensive normal/ghost, that would be great.
>>
>>29098668
Excuse me, did I hear ya right?
>>
Normal is a powerful offensive type and immune to Ghost.
>>
>ghost immunity is bad
>stab hypervoice is bad

Everyone point and laugh at OP and his immense faggotory.
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>>29098690
Hyper Voice is only worth mentioning for -ilate abilities. Doesn't change that being normal type does nothing for these pokemon. They're both better off as monotypes.

Normal is the AIDS of dual types.
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>>29098734
>picking up a fighting weakness is worth it

Fighting is easily the most common move type for any sweeper. The normal move pool is mostly shit, which is why everyone ends up using Return or Hyper Voice, and you get a nice fighting weakness or lose a fighting resistance.
>>
Immunity to Ghost is nice. Normal has a lot of useful/powerful moves for Stab too. Double Edge, Return, Fake Out, Quick Attack, Extreme Speed, Hyper Voice , Tri Attack, etc
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>>29098765

Return is a 102 BP move with no drawback and Hyper Voice has 90 BP and flies through subs.

There's also Body Slam.

Between those 3 and STAB, Normal is already worth it.
>>
Let's count all the great normal types in OU:

- Eviolite Chansey
- Mega Lopunny

Wooooooooow

How about Ubers:

- Arceus
- Mega Kangaskhan

What a strong typing. I'm sure there's more than 4 Normal type pokemon in this game though, where are they all hiding?
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>Immunity to Ghost
>Amazing neutral coverage when combined with most of the other types
>STAB Fake Out, Quick Attack and Extremespeed
>STAB Double-Edge and Return (one of the best widely distributed physical attacks)
>STAB Hyper Voice and Tri-Attack
>"It's AIDS because you are weak to Fighting"
I guess Diggersby, M-Lopunny, Heliolisk, Staraptor and M-Pidgeot are shit then.
>>
>>29098814
>this much delusion

The best users of normal type moves aren't normal types themselves. Return and Hyper Voice on see the light of day because of megas with shit like Pixilate and Aerolate.

Gamefreak had to make abilities that outright changed the normal typing of those moves before people started using them.

Shit type is shit.
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>>29098840

Tauros, Porygon2, Staraptor, Smeargle. Not even getting into Pokemon that can hang in OU like Exploud, Stoutland, Diggersby.
>>
Angry autists are the best.
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>>29098867
Picking up a weakness to the best offensive movepool in the game isn't worth it.
>>
>>29098903
>smeargle
>is good because it gets normal stabs

Nice fucking stretch there m8.
>>
>>29098668
Normal/Ghost is promising tho
>with levitate
>>
>>29098945

>moving goalposts
>>
>>29098668
Being weak to Fighting is a serious pain in the ass because its an offensive coverage type.
>>
>>29098945
Laughing at regional rodents which were designed to be switched mid game is not better.

>>29098921
>best offensive movepool
U wot?
>>
>>29098668
Normal is one of those types that needs very specific combinations to be considered good in dual typed pokemon. Similar case to bug, where bug/steel is great but bug/flying is mediocre at best.

Normal with grass, fire, electric, fighting, etc. only adds an extra fighting weakness and ghost immunity. Can be good, but tends to be mediocre.

Normal with dark, rock, ice, etc. basically turns any mon into mach punch bait. The only way these typings can avoid being shit is if they go fully offensive with good attacks to choose from. Their normal type lets them hit for neutral damage everything they can't hit for neutral or SE damage with their other STAB.

Finally, normal/ghost, which is godlike in having only one weakness (although knock off weak) and 3 immunities (and can even be given levitate or something). Fear the day a bulky, defensive ghost/normal type is delivered by GF.
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>>29099014
Forgot to mention normal/steel, which although might sound shit at first, it is on par with electric/steel: x4 weakness to super-offensive type (fighting or ground, respectively), 2 other weaknesses to yet again very offensive types, but a crapton of resistances and 2 immunities each. Depending on stats and movepool, a normal/steel type can be amazing or terrible.
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>>29099014
Normal ghost doesn't exist and likely won't any time soon. Sad but true. Rumors of fighting ghost gorilla in sunmoon have been around, though.
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There's also STAB facade if it hasn't been mentioned. Statused 140 base power on any physical mom is great. With STAB is even better.
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>>29099110
Shut the fuck up but like, forever
>>
>>29098668
Heliolisk moved up a tier after Hyper Voice move tutor. So it has some advantages.
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>>29098867
>M-
If I pull that off will they die? The answer is yes, yes they will
>>
>>29099009
Without resorting to Arceus or a mega, name 3 good normal dual types. Not monotypes, name dual types.
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>>29099659
Already did it but I can repeat myself. Diggersby, Staraptor, Heliolisk.

BTW, why do you mention Arceus when talking about dual types?
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>>29099659
Diggersby with status ala Facade,
Meloetta with Hyper Voice and Relic Song and Close Combat and Return and Facade in case of status.
Hyper Voice Pyroar can stop Sub. Infest from leechers/setup, along with Boombusrt Chatota be Swellow.

Birds like Swellow can be mixed for statusred coverage and sweep like Staraptor.
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>>29099725
I agree with this, especially if you include Chatot, Mega Bun, and even Mega Audino isnt half bad. This isnt even mentioning the greatness of Dodrio and Mega Pidgeot.
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>>29099698
>Diggersby
Slow trash with 4 common weaknesses

>Staraptor
Suicide bird trash

>Heliolisk
Mediocre trash

>>29099725
>Meloetta
>Pyroar
>Chatot
>fucking Swellow

All low tier garbage mons.
>>
>>29099938
>Guts Facade Swellow
>Can KO even some steel types in 2 hits
>Shit

Have your (you) and get out of best types territory.
>>
@29099938
No (You) for (You).
>>
>>29100028
>>29100042
>Guts Facade Swellow is good and not just a gimmicky, easily walled and stalled, set
>>
>>29098840
Ou should include UU, as OU is just "the best users of roles" rather than "the only good Pokemon"

And that's only for Smogon and only for Singles anyways
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@29100094
Well, it is somewhat gimmicky, Ill give (you) that.
But even still, Ive seen plenty of people use brave bird pared with it, along with it tearing through mega Aggron sets in my hayday.

Besides the point. Onto Chatot and Meloetta.
Meloetta can be unpredictable for both a physical and special sweeper set, along with a good set up user with Relic song and Teeter dance. Chatot is a nightmare for Boomburst Chatter, combo, with using either lefties substitute combo or even nasty plot focus sash combo, it can be very difficult to beat without much priority can power.

Game set. No more (You)s. Pack up ladies and gentlemen
>>
Only autists think "not giving you any (You)s" means anything when you're still actually replying
>>
What are the best existing and potential combinations with Normal? Trying to think of all the ones that either negate Normal's weakness or negate a Ghost-type weakness.

>Normal/Ghost
>Normal/Psychic
>Normal/Fairy
>Normal/Poison
>Normal/Bug
>Normal/Flying
>>
>>29100430

>Still no Normal/Ghost.
>>
>>29100430
Normal/Bug would be awful. Offensively, its second STAB would be useless against Steel and Ghost type. Defensively, you would 'gain' fire, rock and flying weaknesses just to neutralize weakness to fighting.

Normal is pretty good when combined with Ghost, Fire, Ground, Fairy, Flying and Fighting imo.
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>>29100827
>Normal/Fire
>throw in a fighting weakness on top of Water/Rock/Ground and gain nothing

>Normal/Ground
>throw in a fighting weakness on top of Grass/Water/Ice for nothing

>Normal/Fairy
>lose a Fighting resistance for nothing

>Normal/Fighting
>throw in a fighting weakness on top of Flying/Fairy/Psychic

It's a trash typing all around with an offensive move pool that never goes any deeper than "Return or Hyper Voice", and both are better used by -ilate megas.
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>>29098903
Did you just unironically suggest Exploud? Go back to 1k you shitter. I don't care about your 1 replay where you TOTALLY DESTROY some equally 1k shitter with it. It's a fucking trash can.
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>>29098921
Fighting is not the best offensive type dude, not when there's fairy, ICE, flying and ground
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>>29099517
How do you remove me gas in battle?
>>
>>29101011
Best offensive MOVEPOOL. It's the most prolific movepool for sweeper coverage.

Reading is hard.
>>
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>>29100934
>thinking Exploud is bad
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>>29098668
all pokemon have return?

>>29098736
hypervoice goes through subs

>>29098765
the reason everyone picks one of those moves is because return is 100% accuracy strong physical attack stab and hypervoice is strong 100% accuracy special attack stab. this is also the reason that pokemon with "-ilate" abilities use them, because they are reliable strong stab moves.

i honestly don't know why you aren't psyched to have a normal dual type on your team for the ghost immunity. you know what is weak to ghosts and immune to the one weakness of normal? ghosts. you know that you can switch any time right?
learn to fucking play your opponent before bitching about how a type with an immunity is bad.
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>>29101069
Are you fucking stupid?
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>>29101120
Is anyone here NOT stupid?
>>
>>29099938
>sending your pokemon out against something they are weak too
i'm actually starting to think that you are just genuinely shit at this game.
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>>29099938
If you give Diggersby Agility it can outspeed most of its counters, though.

Keep frothing from the mouth you autist.
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>>29100906
Are you literally retarded?

Normal/Fire, Normal/Ground, Normal/Fighting all gain the ability to not be walled by Steel-types, and Rock as well in the case of Ground and Fighting. Ground also grants an Electric immunity, while Fire prevents the Pokemon from being inflicted with a burn.

Fairy gets rid of the weakness to Fighting as well as giving STAB super-effective coverage against it. It's completely walled by Steel though, but an immunity to Dragon is neat.
>>
What's wrong with Normal dual types? They're neat.

>B-B-But muh Fighting weakness!
Well then don't send them out against a Fighting type you idiots.

Also
>Thinking Focus Miss is reliable
>>
Ghost/Normal
Immune to Normal, Fighting and Ghost, only weak to Dark. Now my dad works at GF so help me help him make this happen.
What's it based on?
>>
>>29101429
Poltergeist on non electric things.
>>
>>29098867
>I guess Diggersby, M-Lopunny, Heliolisk, Staraptor and M-Pidgeot are shit then.
they are
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>>29101011
>ICE
>best anything

Ice is the worst type in the game since fairies were introduced
>>
>>29101429
iwata?
>>
Normal gives you a weakness and you get an immunity in exchange, as well as STAB on plenty of generic high power moves which makes them really good for regular PvE. Fighting is stronger and more common than Ghost moves but it still comes off as an advantage.

Normal also tends to "unlock" access to lots of allround moves, as per tradition. The result is Heliolisk gets to use Surf, which it likely wouldn't be rationalised if it was pure Electric.

Normal is actually a really great dual type and Oranguru is an example of being a much better pokemon because of it, as Psychic/Normal both cancel out two weaknesses of the other type.

More importantly than anything else, it gives you an excuse to use Hyper Beam.
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>>29099014
Normal/Psychic is pretty decent as well as you trade off that Fighting resistance for an immunity to Ghost.
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>>29101484
>Ice is the worst type in the game since Clefairies were introduced

Fixed it for you.
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>>29101429

Ghost/Normal is a contradiction so it would be a Missingno inspired pokemon, or an alternate form of Porygon or Giratina.

Obviously though that's before Gen 7, Ghost typing has now been changed from "immaterial" to any pokemon that has some sort of spiritual powers.
>>
>>29098765
Heliolisk outspeeds almost every Fighting type and has Volt Switch.

Admittedly non-STAB Mach Punch can be a problem.
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>>29101534
>The result is Heliolisk gets to use Surf, which it likely wouldn't be rationalised if it was pure Electric.
>>
>>29101429
>Schroedinger's Cat
>Possum
>Zombie
>A possessed creature passed off as some sort of symbiosis
>>
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>>29101603
>implying ghosts can't be normal
>>
Why ain't parasect bug/ghost?
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>>29098703
Normal/ghost zombie with a "second wind" style ability that acts like a free berry
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>>29099938
low ladder pleb with pasta teams spoted
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>>29101714
>implying zombies are ghosts
>>
>>29101714
The parasitic mushroom is what is zombifying Parasect.
>>
>>29101714
>>29101754
>le parassect is dead maymay

that was never funny
>>
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>>29101484
>since fairies were introduced
It wasn't before that?
There's still yet to be a Fairy-type move as good as Ice Beam or a Fairy-type move with priority Ice Shard so Fairies haven't really done anything from the offensive side of things to overshadow the Ice type moves.

And the Ice typing on a Pokemon was just as worthless as it is now. It was never scary to a Dragon type.
Nobody is afraid of Vanilluxe, I can switch anything in on that shit, be it a Steel type, a Fire type, a Rock type, a Water type, anything.
So it's not like Fairy made Ice any worse of a typing to have either.
>>
>>29101798
Fairy made ice worse because the other weak types got a boost against it and became less useless while Ice is still crap
>>
>>29101790
But Parasect is not dead.
>>
>>29098692
This dude could not be more of a fucking cunt, if he actually tried.
>>
>>29101714
>>29101754
>>29101788
>>29101790
>>29101834
>no evolution were the mushroom drains more nutrients than Parasect can consume and it dies leaving nothing but the mushroom and Parasect's carcass as the Pokemon
>>
The main niche of being part Normal type is getting STAB on Extreme Speed and Boomburst, the two strongest attacking moves in the game. Normal may not have any types it's strong against, but two resists and one immunity gives it enough neutral targets to spam those ridiculously powerful attacks with only one or two extra attacking options to cover stuff walling you.
Ground, Ghost, Water, Electric and Dark have no common types they're walled by with Normal, so they provide good neutral coverage. Dark has awful defensive synergy with Normal though, so it's out. On the other hand Normal/Ghost is one of the best defensive typings period, worth having on bulky stuff even without the aforementioned big attacks. The other three are pretty much just minor spins on what standard mono Ground, Water and Electric types would do.
Normal/Fighting is also pretty notable for only being walled by Ghosts - easily solved with Dark coverage or even better Scrappy (what makes M-Lopunny such a monster). The other combinations are pretty bad.
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