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/pmdg/ - Pokémon Mystery Dungeon General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 315
Thread images: 74

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Scarf or bow tie edition. Old thread >>29021174

PSMD and Gates download: http://pastebin.com/kh7GcnYm

Check the guides at >>>/vg/hbg if you don't know how to install the game. You won't lose any online features or anything doing so, don't worry. You'll be able to do everything that you'd normally be able to and much more!

MD Exploration Pack, which contains a DS emulator and roms, Wiiware roms, and custom portraits: https://mega.nz/#F!gFlVkSLI!tXbyoO5rwfUYnb9jf7yVsQ

/vp/'s Mystery Dungeon guides: http://pastebin.com/Dbq61R5u

PSMD Wondermail codes: http://www.cpokemon.com/2015/11/24/todas-las-contrasenas-wonder-mail-

REMINDER: If you need a rescue, post your region. Due to a few things that make no sense, rescues are region locked. It's shitty, but be sure to mention if you're European or American.
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I love Poochyena!
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I love Pops
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>>29069878
I wanna be the qt little phox
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>>29070334
I wanna write about the qt little phox
>>
Are you guys still doing the custom starters for Super? Could I get one of Male Eevee and Cute Jigglypuff?

PS, despite being as pushy as the Partner in Super, the one in Gates seems much more bearable. I'm actually cherishing them more as a bro than I did the other partner.
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The low health dialogue in RT is so sad it hurts.
>I'm sorry...I feel faint...Help...
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>>29070492
It doesn't help that I can't stop seeing them as 10 year olds, holding your partner by the hand as you Dungeon crawl for that one Berry that'll help them.
>>
>>29070492
it's okay they can walk it off
>>
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>>29069894
>>29069898
>>29070334
>I love Poochyena!
>I love Pops
>I wanna be the qt little phox

Surprise poetry
>>
>>29070362
I'll do it in a moment!
>>
You know, I was recently playing with a self insert scenario in my imagination with regards to when Gengar claims you to be that dastardly human from the prophocy that would bring ruin to the world. I have not thought of it before, but I thought it amusing to see how one could turn the tables on Gengar by laying a snide beatdown with a touch of Terrifying Presence. A protagonist who isn't merely the meek pushover, but rather one who has a few things to say to prevent you and your partner from becoming fugitives.

Had some fun with it, so I think I am going to try and turn it into a green. Granted, a dull one that lack any sense of style, but I wish to give back to you Anons after you have provided for me. Who knows? Maybe one of you writefags will run with the concept and 1-up me.

I am going to take a few liberties with the scene itself and add my own touch as to how it plays out. My memory of the game itself is a little foggy, so I will primarily focus on the beatdown of Gengar himself. Hopefully we'll get something decent.

At my current rate, I am slowly grinding away at this thing. Can't promise anything great, or even good, but damnit I want you guys to have something. Should post something by tomorrow, but for the time being, I am going to bed.
In the meantime, why not use the above as a sort of prompt for you writefags out there?

A sample of what's to come is below.
>>
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>>29070580

... Yeah... They might.

>>29070783
You are Anon, a Bayleef who quite simply has had it for the day. What was supposed to be a simple quest ended up with more than half your bags valuable contents being slagged by either being pilfered by the various ferals, gooped in unexpected traps, or used in those oh so desperate moments when the collective entities of the forest decided to gang up on your small team.

"It's just a quick fetch quest to gather a few chestnuts for Kangaskhan. It's the least we could do for her after allowing us to use her storage services for free." So said your chipper companion of an Ariados, Athena.

You agreeded. A quest like this would not be difficult. A few hours of hunting at most, then you would be back in time for supper.

You huffed as your slowly trudged along the path back towards your home base. The muscles in your legs burned, screaming for relief, while your back ached as your carried your barely concious companion, who occassionlly whimpered as you stumbled. You hissed as you recovered, putting weight on your left foreleg, the splinters from that chestnut trap digging deeper into your skin.

>"Should've brought along Hunter along. Fucking stupid of me to not plan for this shit."

"D-don't be so hard on yourself Anon. We didn't know that forest would be infested like that."

You gritted your teeth as you finally collapsed underneth a nearby tree. Carefully, you slid Athena down on the ground before dumping your bag on the ground along with its contents.
---

That's all for now. Hit something of a block at the moment. Going to try and sleep it off and see if I can get the juices flowing again tomorrow.

Good night Anons.
>>
>>29070492
Explorers does the same thing, too.
>Help, help... I'm going to pass out...
>The d-damage is... Player, please help...
>No... no... no more, please... Please help me...
And stuff like that. I'm not sure if Gates or Super also do it, though.
>>
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>tfw want to edit in sneasel and buizel portrais but skyedit 3.3 disappeared and too technologically retarded for the other method
>>
>>29071433
>Weavile at low health in SMPD
>Shows her "in pain" portrait
>"This is... nothing!"
>>
corocoro leaked, keeping this bumped
>>
>>29070362
>>29070655
Here it is! Sorry for the wait.
https://mega.nz/#!JRp1EbzL!vCnI6plxIlzh7wNb9zXAvtu2yqBk23oJ_XgbUlPZDgo
It needs to be added to the Mega folder.

>>29071433
I think they do it in Super, but in GtI you can't talk to them at all when you're in a dungeon.
>>
So... is the IRC not going to be linked anymore?

Also I realized that I forgot even one more thing for Monsters, and that's Belly/Hunger.
>>
I want to fill poocheyana's belly
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>>29072955
me too

but with semen
>>
>>29073037
>implying that's not what they meant
>>
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>>29072160
Thanks for doing it, I put it in the Mega folder.

>>29070362
>Cute Jigglypuff
Amazing taste, anon
>>
>>29068858
Zubat is cool, but perhaps wingull as well

Toss a coin, each of them is fine
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bum
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>page 9
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Let's break the silence.

Say the next game were to include a trio instead of duo for its partners, and you were sent to write it out. How'd you have it work?
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>>29077612
Talked about what I'd want a trio team to be in the last thread >>29026208
As good as Super's partner was, I'd love it if we had a trio in the next game instead of the usual duo.
>>
>>29077612
Depends in this game can I Date/Romance my partner and/or play matchmaker with my exploration team? don't worry its completely optional
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Asked a friend to help out with the turn flowchart.
If anyone can give us feedback that'd help a lot!
>>
>>29080213
After moving, check for more than just traps. Did you step on an item? Lava? Water? Can you even move onto the next space? Etc.
I'd argue that the Paused status after using moves like Hyper Beam would go under the first status check too.
You're also missing the Give and Throw commands for items.
>>
>>29080847
Good eye. Next version coming up after a few more checks.
>>
Why did they add genders just to remove them in the next game? I know it's a real minor thing but it's still annoying.
>>
>>29081502
Weather checks and turn limit checks (for wind) are also missing, if you want to get really thorough with it.
>>
>>29082207
We hadn't thought of that, but I'm thinking of making weather checks global (once all turns are ran) instead of local (checked every sub-turn) since moves like agility rearrange sub-turns.
I'm not sure what you mean with wind.

For the record, I mean sub-turn is the execution of actions taken by either player or AI. Since that varies (because of agility and such) a whole turn is when everyone's had an action. Then weather checks are performed.
>>
>>29082567
are you guys copying the pmd engine so people can make fangames?
>>
>>29082685
It's more about making a /pmdg/ one, but if it can be used for other fangames that's cool.
Making a "general engine" is a bit too ambitious. A few choices are being made towards specific gameplay choices favouring different games more than being able to emulate any of the games released so far.
>>
>>29082738
i was thinking it would be interesting tohave a system that allows "events" to be registered to a "turn" associated with a character, and then an overall "turns" system where turns get registered to the turn list and each is gone through in order of character speed, and if a character needs to go multiple times you either add them more or less times to the lineup
>>
>>29082796
That's more or less what we're doing, except the turn queue is not rearranged by the speed stat. The player still gets the first turn, regardless of anyone else's speed, like in the original games.
>>
>>29082796
so if you were to make addons, you would have them register turn events with a certain priority, have major canon events like receiving damage and movement and stuff have reallly easy to remember and far apart priority levels like 0 100 200 300 350 etc etc, so you can order your custom events around them, and allow priority to have a floating point value in case someone really needs their event to happen before someone else's to make mods work together, like "someone already chose priority 101, so I need to do 100.5 for my potential interrupt move check to effect at all"
>>
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Okay, more or less the updated turn flow,
I think.

What affects the turns themselves does not belong here. What is checked for everyone is not included either.

I'll be putting these in a public repo later.

If you've got questions or observations they're very much welcome.
>>
>>29082820
will this be independant from the rendering side of things? it would be cool to be able to put any skin you want onto it, allowing 2d or 3d or whatever,

though I'm wondering how that would work for integrating all the parts together... all i can think of is an events thing where when something important happens it calls an "OnThingyHappen()" event and anything that also has that onThingyHappen would trigger at the same time... i don't know much about video games but i really wanted to try to make them before
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>>29082915
It is independent, but consider that love2D does kind of have 2D on its name.

Event-driven systems are usually the way to go, but we've got a solution to add to that, that is what most people are using in 2016: Entity Component System. For the turn system using a queue is what we're doing.
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>>29082979
man that shit sounds so fun

i wish i wasnt so damn busy all the time with college shit, id love to learn that stuff
>>
>playing Sky

So Poliwag is in my party and I'm in Northern Desert. Is there a better way to get her to use Rain Dance than just switching exclusively to the move, then having her "go after foes", then switching back for each floor with sandstorm weather? Or nah?
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>>29083882
I think that's the only way, Anon.
>>
>>29083962
Thanks for quick response~
>>
What's the best track in all of the games, and why is this it?
https://www.youtube.com/watch?v=nxS8YDjTpeg
>>
>>29085055
First of all, that's not even the best track in its own game.
https://www.youtube.com/watch?v=_1wyLJlpQuc

Second of all, the best track is this
https://www.youtube.com/watch?v=D5jpdiv1718
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>>29085096
>not craggy coast
anon
https://www.youtube.com/watch?v=9x6RSnryVhQ
>>
>>29085055
Putting the obvious aside, this one is damn fine
https://www.youtube.com/watch?v=HxEBYYHmV4Y
And this one too
https://www.youtube.com/watch?v=XEeEz-O7vwE
>>
>>29085055
>>29085096
>>29085152
>>29085165

https://www.youtube.com/watch?v=4PqlOkxcI-8

https://www.youtube.com/watch?v=tKMWMS7O50g

All PMD music is good, but this soundtrack is easily the best :^)
>>
>>29085055
https://www.youtube.com/watch?v=DBgpQJtPgYg
>>
>>29085433
>Red Rescue Team version
But I agree that Sky Tower is really good.
>>
>>29085152
>the only bearable Marine Resort track
Man, what a snoozefest of a dungeon. I can't believe they made that place gummi central.
>>
>>29085566
I was just memeing lad, I personally prefer blue team version, but some people just have nostalgia for red.

>That moment when you're at the credits after another play-through of blue team after 9-10 years.

https://www.youtube.com/watch?v=yUX4ldp7TmM&index=57&list=PL6F03208E44482795
>>
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Fuck I can't believe I almost forgot about this one
https://www.youtube.com/watch?v=aQTZmaAxnm0
>>
The feels this one gives me
https://www.youtube.com/watch?v=FsW6ftywrRU&index=56&list=PL6F03208E44482795
>>
No matter how many issues I have with Gates, Ragged Mountain never fails to make me feel nostalgic. I think it had the best overall ost of all the games.

https://www.youtube.com/watch?v=qejWBgM0ppE
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>>29082567
By wind I meant the force that kicks you out of a dungeon if you stay too long on one floor.

>>29085055
Other anons have already posted Northern Desert/Craggy Coast, but I might as well mention them again.
Also, Fire Island Volcano.
https://www.youtube.com/watch?v=62ep8uK8nfQ
>>
>>29086365
Ah. I had it only happen like, once in my playthroughs, so I totally forgot about the wind.

By the way, for interested people that may want to lurk and/or chat about the fangame attempt, IRC is at #pmdgfg on rizon. I forgot to post this earlier.
>>
>>29086365
I never knew that was a thing.
>>
>>29087447
It's incredibly generous and the counter resets when you advance to the next floor. It usually happens when you stay on one floor running around waiting for a certain Pokémon to spawn so you can recruit it, only to have the recruitment fail which makes you run around longer until you get the dreaded first warning.
>>
>>29087524
What's the first warning?
>>
>>29087675
Something along the lines of "Something's stirring..." if I remember correctly.
>>
>>29087675
It's pretty obvious when it happens. The game goes out of its way to pause and play an animation of wind blowing.
>>
>>29086365
Does the wind appear in every game? This is the first I've heard of it.
>>
>>29087882
Yes, it even appears in Gates.
>>
I saw the wind warning constantly in Marowak's Dojo. Lots of rooms, long hallways, and horrible luck made that place a pain. I even hit the second warning once.
>>
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>>29073563
Thought about it for a while, and eventually settled on Zubat. I assume most people like Crobat, but I'm not sure if I could say the same about Pelipper.
>>
>>29088016
I've never tried counting it out, but I'm certain that the turn limit in Explorer's standard Dojos is a lot lower than the normal. Which is a bit unusual for a place that pretty much exists for the sole purpose of grinding.
>>
>>29088071
That's a great list so far, anon
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>>29088071
nobody likes wingull
>>
>>29088071
Mind if I request deerling on that list anon?
>>
>>29090525
Forgot to mention it in this thread that it's just Gen I-IV mons, since those are the only games with sprite assets.
I'd probably add Sandile, Axew, Mienfoo, Woobat, all the schoolkids in Super, Gates/Super's starters, and Sewaddle if it were possible.
>>
>>29088071
>swablu

hell yeah
>>
https://gitgud.io/lzrgible/eternal-wish
I'm setting up a repo now.
So far all it has is the "hello world" that was screenshot as well as the .dia files for the diagrams I've been posting.

>>29088071
Pretty solid list.
>>
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Requesting team names in Gates to Infinity. Playing as Axew, partner is Pikachu.

Does GtI add "the" before your team name like Super?

PS, I really like the intro in this game, right off the bat, you're told to be wary of people. Perfect thing to teach the young kids.
>>
>>29092667
If Dubs then Pony Lickers
>>
>>29092021
https://www.shadertoy.com/view/4ly3WG
so I actually couldn't really replicate the questionnarie effect exactly but here's more or less the idea without the color cycling.
>>
>>29088071
Let's make sure we never reference the starter's or partner's eyes then. Or are they like Wooper's hands?
>>
>>29094100
That reminds me - adding a questionnarie is fairly trivial (compared to the rest of the game, anyway, and a quick yes/no prompt on whether to run it would be easy to add as well)
So what kind of questions would you guys ask to sort people out?
It's a lot of mons, so suggesting types instead of the mons themselves seems like an interesting twist.
>>
>>29094302
It would be nice if it actually had impact on the story too. If it's just going to be a short "get to the bottom of this dungeon to get this thing" maybe we could have different dungeons for different starters or something?

Maybe a question about weather could work. If you like rain, you're a water type, if you like snow you're an ice type and so on. It doesn't really cover all of the types but it could work as one of the questions I guess.
>>
>>29094302
Was also thinking a type list would be a good way for the game to hand you a starter, and for you to pick out a partner. For a starter your end result is a certain type, and you pick from the 4. With partners, you choose the type and it gives you the list of 4 mons from that type. That way you don't have to scroll through many pages of mons you don't want. Make the quiz optional like in Super.

Adding to the weather thing >>29094386 said, perhaps there could be questions about what your preferred activities are, like in the past games. People who like to study could be Psychic, while people who like playing pranks and hate waking up in the morning could be Dark or Ghost. I remember one of the games asking a question about a friend pouring water on you, getting mad could result in getting Fire or another type weak to it, while answering with "water fight!" would make it easier for you to be a water type.
>>
>>29094302
We can sort the Pokémon there into groups, and cull it down that way.

Some groupings I can think of is:

Biped/Quadruped/Others

Official Starters/ PMD Exclusive starters like Cubone and Skitty/ Unofficial

Aquatic/ Landbased/ Flyers

Masculine/Neutral/ Feminine looking Pokémon

Normie 'Mons/ /vp/ mememons like Poochyena

>>29094386
Right now, the one mega Dungeon is for the sake of getting the game made. Once we get the programming for that down, making other dungeons is only a matter of making them.and copy-pasting them in.
>>
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>>29093232
Here's a second version
https://www.shadertoy.com/view/XlyGDG
Adds a bit of cloudyness to the background and some randomness to the waves.
Pic related. A screenshot.

>>29094386
Minor changes in dialog should be okay, but as much as I like this idea, it requires a bit more planning.

>>29094626
I like the idea of using weather and activities to determine type as some of the questions.

>>29094661
Some questions could help pin down these categories as well. Though I wouldn't mind elaboration as to why you want these categories.
>>
>>29094626
>perhaps there could be questions about what your preferred activities are, like in the past games.
This could work. You could even assign certain natures to certain types, like
>Dark: Naughty
>Ghost: Impish
>Steel: Adamant
>etc.
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Went further with the type-nature idea, basing it off of natures from Explorers' and RT's personality quizzes. 16 existing natures and 18 types meant that two new ones had to be added (marked with red dots), plus one more since Hasty and Rash seemed redundant. Genders don't affect anything. Feel free to critique, I guess.

I also tried to look up Super's personality quiz to try and base things off of that, but I couldn't find documentation on it. Kind of a shame.
>>
>>29100536
Some time ago a system based on the generation was brainstormed, basically as an extra question of the quiz that vaguely referenced to the story of the main game of each gen. But it would need for each type to not have more than one starter pokemon of each gen.
>>
>>29100536
I personally would
Switch normal with fairy
Switch bug with dragon
Sort of. It feels right.
>>
>>29100536
I'd personally switch some around, like this:
Normal - Mild/Bashful
Electric - Rash/Hasty
Fire - Naughty
Fairy - Naive
Dark - Bold

Fairy's types and reps seems like a more "airheaded" type than the rest, while a Mild/Basful nature seems more normal. Rash/Hasty for electric types, since electricity's usually portrayed as something quick, and Naughty for Fire since they seem more hotheaded. Dark as Bold because they're not afraid to fight dirty, and in Pokemon's case the word is used to refer to being cheeky or shameless.
>>
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>>29102414
>>29103412
Alright, worked in your suggestions and made the list look like it wasn't made in 2 minutes in MSPaint.
I don't even know if this is going to be used yet, but it's worth a try.

>>29101612
I kind of remember that. Wasn't it based around picking places similar to a generation's region?
That may not work anymore for picking certain Pokemon, but it could still play into typing preferences. So picking the beach would make you more of a Water type, a snowy region Ice, a city Electric or Poison, and so on.
>>
>>29105473
If it's gone through with (questions and everything)
I don't see why not.
>>
>>29105473
Sorta, except in that case it described the region of each gen. But it could work for typing instead, yeah.
>>
>>29105532
>>29105473
Okay, let's play "Keep, Change, Discard"
>What's your favourite weather?
>Where would you rather live?
>It's summer/winter/autumn/spring! How do you feel?
>Where would you go on vacation?
>Which of these powers would you rather have?
>Have you ever wanted to fly?
>Have you ever wanted to breathe underwater?
>You're the leader of a tribe! Which of these represents your tribe best?
>What kind of person would you rather be with?
>Your friend has gone missing in a forest while camping! What do you do?
>If you put up a campfire outside, what would you rather be doing? (telling story, chatting, singing, not being at the campfire...)
>>
>>29105473
Well, it can be about more categories than just types to include that
>>
>>29106712
Keep everything but
>Have you ever wanted to fly?
>Have you ever wanted to fly?
as they can be part of
>Which of these powers would you rather have?
>>
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>>29106712
Change
>What's your favorite weather?
into "It's a clear day/really hot/raining/snowing outside. What do you want to do/Where do you go?"

>It's summer/winter/autumn/spring! How do you feel?
into "What's your favorite season?"

>Which of these powers would you rather have?
>Have you ever wanted to fly?
>Have you ever wanted to breathe underwater?
into "You suddenly gain superpowers! What did you get?" and add an option to refuse to get one.

>If you put up a campfire outside, what would you rather be doing?
into Nothing, just add an option to roast marshmallows.

The rest are fine, except for the tribe question which I don't get.
>>
>>29106845
Taken.
>>29107550
Tribe question is about leadership style.
Keep them coming. Those are good ideas.
>>
>>29107599
Well in that case, being a tribe leader sounds weirdly specific. Maybe something like being the leader of a school project would be better.

Adding:
>Do you travel often?
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>>29095680
Is an engine for a fan made PMD game being made?
>>
>>29109295
For a specific fan-game (here's), it's in preproduction so to speak.
>>
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With the constant questions about the fangame, it's probably best if we added info on it to the OP, like a link to the IRC and the repository. Would that be fine?
>>
>>29110445
Fine by me
though it feels like I'm prompting the thread constantly more than people are asking questions.

>>29108282
Yeah, I guess it is a bit too specific.
Adding, as well.
>>
>>29110636
I'd ask questions, but it's not like I know very well what can or can't be worked on, or how things are going firsthand.

way to reply to me twice
>>
To the anon working on the project

Be careful with wasting too much time on trivial things instead of working on what's important
>>
>>29110831
(You)
If you have gamedev related skills, they can be used
otherwise writing and bringing things to the ground like the questionnarie is a good idea
Or bringing down to the ground a bunch of possible scenes like a simple intro with a few lines exchanged or something.
Bringing a few gimmicks to dungeon generation could be interesting.
Setting up a few dungeon encounters could be interesting.

>>29110937
Since I'm still mostly working on diagrams to avoid structure errors while coding and going "oh shit I forgot about this" after there's work done and something ends up being undone - which is a poor idea... well, yeah.

I'm thinking also that the UI is pretty simple since in principle it's all a box with corners with a top to bottom menu. Potentially with tabs. One of the diagrams reflects this - NineBox specifically.

Right now the task is to finish the top-level structure of the project and
>decode sprite animation data
>find a way to get tileset data
>extract audio soundfonts
as the current priorities besides the diagrams.
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>>29111045
Thanks for that. Unfortunately I have no gamedev skills, but I still understand how the process works somewhat.
I was actually wondering about the personality quiz. Do we even have to write a whole lot of new questions? There's already a lot to choose from the existing games.

I'll think about the gimmicks. Not sure if I'll come up with anything though.

>>29110937
This. I think what's most important right now is getting the turn-based gameplay working before anything else.
>>
>>29111045
You might drop by the write thread to see if there's any interest in helping with plot and dialogue and all that. At the very least, they'll help critique an outline of the story whenever you're at that stage.

>gimmicks
Something to add variety to dungeons would probably be nice.
Maybe in the spirit of monster houses, you occasionally stumble upon single enemies scaled up like outlaws, or even small enemy teams.
Rare "do something extra-get something extra" events might be interesting. Like, defeat X enemies or stand on 3 pressure-plate tiles simultaneously to open a blocked off room with items.
>>
>>29113338
There's a write thread?
>>
>>29114952
/vpwt/
>>28967062
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Might try to polish up that wish/trio plot I came up with last thread, like adding some actual characters beyond the starters and a general reason as to why they're doing things. Just to make sure before actually getting started on it, is the fangame going to be as long as a normal PMD game (like Sky or RT), or is it relatively short like Adventure Squad and Special Episode 5? Anything regarding a postgame?

Thinking that since there's so many starter choices, maybe Partner 1's friends (some of the first Super-style recruits you get) would be some starters you haven't picked. Marill's friends would be Jigglypuff, Spheal, and Wooper (shared types and appearances in the first two cases, shared type for Wooper)
>>
>>29115629
I'd recommend writing it out the story, it might help the developers down the road.

But right now, I believe the goal is going to be kept to a simple Dungeon crawl just to get the game made. Once we have that down, a YouTube guide can be made to help others rejigger it to their wants and needs. So imagine, any PMD story you want becoming a real game with just some copypasta.
>>
Uh, what's going on in here? I'm a frequent poster in /vp/, but I rarely go into this general. Are you anons making something?
>>
>>29115882
Will do, but also another question. Will the "human turned Pokemon" plot point also be in the fangame? Kind of forgot all about that, but the personality quiz made me remember that was a thing in every game besides AS.
>>
>>29115993
Basically we saw other people making fangames, and thought to make our own, not unlike other /vp/ projects.
It was a good thing too, since before the whole idea popped up the general was dead outside of waifufagging and talking about the same thing over and over.
>>
>>29116002
Most likely, since it justifies the questions, and would actually be no trouble to code, since it would just be flavor text.

Stealing from what's been mentioned before, you'd be quizzed at the start, some story things pushes your character to believe the answer lies at the heart of the dungeon, and off we go. You could keep the player invested by just having NPCs say a few things, like "if you find rubies, we'll pay top $$ for it, since we can use them to improve the town" and "there's an herb that will cure a disease in there, please find it and bring it to us." It doesn't really affect the coding, since it's just dialogue and you give it emphasis in your head without having to code anything too specific.

This does go along with what you want, to add more of a story with friends. Once we have the dialogue coding down, you can just copy and paste what you wrote in your story and add it to your fangame. So without needing a degree in coding, you can easily make your game with just having some spare time.
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>>29111045
>find a way to get tileset data
Apparently this point hasn't actually been finished by the guy making the tools at projectpokemon.
Hmm.

There's a few rips as well on a few places.
It'll have to do for now, I guess.

>>29113338
I might step by if >>29115629
doesn't get help.
>>29115882
Is correct.

>>29116348
Up until PSMD there used to be a reason as to why your character used to be human. PSMD doesn't really make it important any more.
You might as well come up with a reason like
>A shooting star granted a wish to your partner
or something like that.
It keeps up with the theme I've seen trending.
>>
>>29118758
As a note for
>>29115629
On more elaboration of
>A shooting star granted a wish to your partner
Maybe wishing for a friend is both extremely cheesy and cute.
>I wish for a friend!
>A miracle happens
>Partner still has to work towards their relationship in spite of their wish
>Free will ensures this friendship could be broken at any time
>It eventually will break for the sake of act 2
>Now they're stuck with each other

It kind of exposes a flaw as well; Egoism, the inability to accept another person, stuff like that.
Maybe an eventual evolution of
>we're exploring for the cash and loot
to
>we actually, legit want to help people, cash and loot are just the logistics

To some degree, a human kind of breaks the singlemindedness of pokemon as they are usually depicted. I'm not sure about this, though, but maybe you might have noticed this trend.
>>
>>29070540
God, that sounds frightening.
I can see the negative outcome for exploring Mystery Dungeons being such a real hit-and-run risk, barely worth it for the valuable treasure.

but just enough to indulge yourself
>>
>>29118758
>Up until PSMD there used to be a reason as to why your character used to be human. PSMD doesn't really make it important any more.
Explorers gives no explanation at all. I think Super actually did it better.
>>
>>29118999
I like this idea. I have no idea how you could end it, but so far it can have all of the plot points PMD games have while still being something entirely new.
>>
new pokes, new episode

Keeping bumped
>>
>>29122331
Oh boy, time for a million new threads with the same picture and topic.
>>
>>29121273
I agree. Hopefully the next time they do something like that they don't make it completely unbelievable.
>>
>>29118999
Is the shooting star actually Jirachi?

An/the obvious point of contention between them could be related to the initial wish itself. It's one thing to be taken from your home and lose your mind and body in order to save a world, but to satisfy someone else's wish for company? That might be upsetting.
>>
>>29125065
>first major conflict is trying to find Jirachi and wishing to go back home
>a second world-threatening conflict arises later on that may require you to sacrifice your only wish to solve it
>>
>>29122331
Don't tell me what to do :^)
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>>29121273
>>29121273

What I mean is that Explorers had sort of a reason to have your character had been human
>Your grovyle partner can't distinguish you
>You get a plot power that common pokemon don't have
>It was a problem caused by darkrai

PSMD in comparison only gives you the lock at the lake and completely downplays it.

>>29121332
>>29125065
It could be, for sure.
I thought it should be upsetting and the setup for the later conflict on the second time that they look for jirachi in order to get that wish.

>>29125786
The initial idea was that a wish is wasted out of some sort of fight upon reaching jirachi that causes an impulsive wish that leaves a mess. Enforcing the first wish by generating a conflict is much more upsetting, so I don't know..
I like the idea of an accidental "be careful for what you wish for" instead.
>I can't send you back home.
>"What? What are you talking about!?"
>"Oh no. Hey... I need to tell you something."
>...
>"You mean it's your fault I'm stuck here!?"
>"Oh, maybe another legendary may be able to help you."
>"I wish they all came here!"
Boop. There you go. Big mess.
>>
>>29130001
Yeah, having the second conflict arise out of an attempt to fix the first does sound a lot better.
Dunno how having every legendary in one spot would cause problems, unless they all started fighting one another out of rivalry or something.
>>
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So will Alola forms be in the next pmd or what?
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>>29133966
I dont see why not
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>>29133976
What would they even be called there though? Would they still mention the Alola bit or no?
>>
>>29135279
I actually expect them to change the name to "regional variants" or something after SM
>>
>>29118999
That's cool idea for a plot.
And nice digits.
>>
So, the basic story is thus:

>Pokemon Partner/Family stuff goes here
>Partner wishes for a friend
GAME START
QUIZ TIME
>Partner gets us instead, quick tutorial and maybe showed around town
>Event that makes PC believe the answer lies at the bottom of Mega Dungeon
>Partner/Family grudgingly helps
>Plot goes here
>Maybe some more plot here
>Encounter with wish granter
>More plot
>Another Legendary
>Heading to the last floors
>Final Boss

>Postgame

Does this look like what people want? Again, we need to aim to keep this simple. Something for people to try out, and then make their own.
>>
>>29136614
>>Partner wishes for a friend
I personally think this would work better if it wasn't showed directly. What I mean by this, is that I see it working better as a flashback with the partner telling you his story. This way you still see the story from the main character's point of view and you have a cute scene where the main character gets to know about it from the partner.

That is, if that wasn't already supposed to be the idea.
>>
>>29136614
What happened to the two partners/wish going wrong and destroying the world part? Mostly asking because two partners could make better use of all the options you have, and the destroyed world part could be a neat way to incorporate Zygarde, too.
>>
>>29136614
>>29136950
Also, I liked the idea here >>29118999, but I also want it to be kept simple. Maybe it could be expanded later on by making it so that Jirachi isn't at the end of the mega dungeon and you start looking for him somewhere else? I guess we shouldn't focus on it for now though, so maybe I shouldn't actually be posting this.
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>>29118999
>>29136614
I like the idea, if it's executed correctly. I can already see the player waking up on the beach or wherever, and the first thing he sees is their future partner just staring at him awkwardly.
Heck, the partner could keep from you the fact that he wished you here, and let's say for a mission later in the game, you have to figure out where Jirachi lives, and assuming that your partner already knows that, but may be withholding it from everyone for... a reason I guess.
Jirachi could spill the beans when both of you find him, and things might go sour from there. I guess it depends what your partner does, and hides from you until then.
Just some random on the spot ideas, though. I didn't expect it to be the best
>>
>>29137062
>you have to figure out where Jirachi lives, and assuming that your partner already knows that, but may be withholding it from everyone for... a reason I guess.
Isn't there already a good reason? If the partner wanted to keep the MC as a friend, they'd want to keep them from trying to get back as much as possible without making it obvious. So stuff like pretending not to know where Jirachi is would make sense.
>>
>>29138142
Also the partner would take the MC to wrong locations hoping the MC would eventually give up.
>>
Remember, the we need to keep it simple. Nothing too deep or too shallow, just something to keep a players attention and that's it.

>>29136950
Anything before GAME START would be outside of the knowledge of the MC. That's what we are here for, to parse it all out.

>>29137014
That stuff goes where I wrote in PLOT. I'm counting on you to fill it out, bruh.

>>29137050
Maybe not so much that Jirachi/Wish Granter lives there, as they are looking for something down/out there .

>"Hey is that [LEGENDARY]?"
>"Yeah, what is [LEGENDARY] doing out by the Mega Dungeon?"
>Player thinks to themselves "I should head deeper into the Mega Dungeon to speak with [LEGENDARY]!"
>Partner's reaction goes here

>>29137062
Instead of telling your partner you are a human, you also kept that to yourself and went with the amnesia answer. Now you both have to learn to trust each other again.

>>29138142
You know how most of the Partners in PMD tend to volunteer you to do things, but give it a sinister twist.
>"Hey PC, the town could use rubies to pay for improvements, let's just do that and not worry about delving!"
>>
>all this talk about a dickish partner
YAMERO
>>
>>29138430
It's a cute but (initially selfish, later not) partner anon!
You wish for a friend, friend wants to leave. You do your best so it says with you. It's selfish, but cute. It's not being a dick, it's being flawed.
>>
>>29138430
No.

The twist is that the Partner wanted to become a good person in that moment, and wished for a good friend.
>>
>>29138369
>>29137062
The main character hiding that they were human could work well, maybe along some other stuff. But I'm not sure if the partner hiding that they wished for him would be enough.
>>
>>29138554
I just feel like there isn't too much at stake if the player is revealed to be a human. In the past games, it was said, and not really brought up that often. Unless their world has it out for humans, why would they be upset if the player was told to be a human? I can see them being curious about how a human could be transformed into a pokemon (they sort of showed that in the past games), but other than that, I'm not really feeling it.
Did the Mystery Dungeon universe always have humans? Are they separated from them? They they go extinct? What happened with them?
Maybe the player could be misled into thinking that humans are considered evil in this world? Or maybe humans really are considered that.
>>
>>29138845
Fuck, I feel like I was wrong with humans being perceived here.
In Red/Blue rescue team, didn't the townspeople have it out for the player because he was a human? It's been years since I've played it.
>>
>>29138845
could be something like humans and pokemon were seperated into different universes after someone does a big bad and the pokemon side believes it wasthe humans, and the human side thinks it was pokemon that caused the big bad
>>
>>29138954
It was just a human's association with the Ninetales legend. Once an understanding was reached everyone basically forgot.
>>
>>29138954
The townspeople had it out for the player because them being a human matched the Ninetales legend of a human who brought/would bring disaster or something.
>>
>>29138845
>not really brought up that often
RT and GtI kind of did actually.

>I can see them being curious about how a human could be transformed into a pokemon (they sort of showed that in the past games), but other than that, I'm not really feeling it.
The main character doesn't know anything about it. The only reason he might not tell anyone about it I can think of is that he's not sure how they would react, so maybe he tries to talk about humans when he gets the chance, or something. I guess that would require giving the main character some dialogues (GtI did, but it wasn't much)

>Did the Mystery Dungeon universe always have humans?
The friend area description seems to imply this I guess.

>Are they separated from them?
What do you mean?

>They they go extinct?
Maybe it's almost there, but it's impossible since at least one exists in the future in Explorers. They just seems to be extremely rare.

>What happened with them?
It's most likely left ambiguous on purpose.

>Maybe the player could be misled into thinking that humans are considered evil in this world?
It could work.

>Or maybe humans really are considered that.
I remember someone here said they might be considered evil because every time they show up something bad happens. But they also save the day after all, so unless most Pokémon are misinformed it would be weird.

>>29138954
Wasn't that because of Gengar though?

>>29138964
Explorers and Super have in-universe humans, separating them like that would be strange, I think.
>>
>>29138845
I'd rather have the player be misled.
Perhaps it'd come as a shock to the partner as well
Especially since the player basically falls from the sky after a dream of flying among the stars, in my mind.
It makes for an awkward scene of "wait - was that shooting star [PLAYER]?
Of course, that gives the chance for a twist - either saying the wish wasn't really performed and it would've happened anyway vs that it took effect inmediately.
I don't know.
>>
>>29139048
>spoiler
CUTE
It's not actually the star though, right? I mean, it would require an explanation if it was.
>>
>Partner makes the wish
>Is shocked when it immediately comes true in the form of MC appearing out of thin air
>Decides to roll with it and doesn't mention the wish to the MC
>Adventures and such ensue
>Eventually someone finds some information that might be a clue, a lead about humans changed in the past that leads them to the mega-dungeon.
>At the end of the dungeon, you find [Insert legendary here] who explains that there are weird circumstances surrounding your character's transformation: "In the past, I have summoned humans to this world to help in times of crisis, but I did not call for you, nor do I know how you came to be here. I am sorry, but I am unable to send you back."
I'm thinking Ho-Oh for symbolic rebirth reasons, but it's pretty arbitrary.
>MC becomes upset that there's no apparent reason for them to be there or lead for them to follow
>Partner sees how upset the player is and decides to fess up about wishing for a friend
>Main character has some feelings about this. Tensions will be really high and the two may split up for awhile after this. Eventually the MC will come to realize that you can't hold it against the partner. They didn't intend for any harm and only wanted a friend. Upon reconciling, the partner promises to do whatever it takes to help you return home.
>Legendary overhears the partner talk about the wish and tells them that if the MC is here because of a wish, the only thing to do is to look for Jirachi
>Adventures ensue until eventually a lead to Jirachi is found
Cont.
>>
>>29139101
>Jirachi attacks you upon finding him. He thought you were with the group who had just stolen his last wish tag (3 every thousand years or something). He confirms that he did in fact grant the wish and that the only way for MC to return home is to use the wish tag.
It would be best to establish these thieves earlier on over several encounters that make them seem strong and ambiguously bad.
>You pursue the thieves in hopes of retrieving the wish tag and are eventually able to confront them for the final boss fight
>After defeating them and getting the tag, the MC intends to use it to go back. The partner and player engage in cheesy teary farewells before being interrupted by the thieves as they regain consciousness.
>They explain what they wanted the wish for and beg you to follow through with it. It's something noble and a worthy use for the wish. (save a kid or town or something that maybe their dialogue gently foreshadows earlier in the game.)
>Partner offers to support your decision either way and you're given the typical pointless choice of "wish yourself home" for a game-over screen or go through with their wish and give up your only way home.
>Partner is sad you lost your chance to leave, but has trouble hiding how relieved they are that you're going to stay with them. MC decides that it doesn't really matter if you can't go back, as long as you have friends like the partner and others to be there for you.
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>>29139078
It wouldn't actually be the shooting star, clearly.
>>29139101
>Is shocked when it immediately comes true in the form of MC appearing out of thin air
Just gave an alternative to that!
>At the end of the dungeon, you find [Insert legendary here] who explains that there are weird circumstances surrounding your character's transformation: "In the past, I have summoned humans to this world to help in times of crisis, but I did not call for you, nor do I know how you came to be here. I am sorry, but I am unable to send you back."
I like it!
>I'm thinking Ho-Oh
I personally like Ho-Oh a lot so!
>>29139125
I'd only add to that to be able to add an extra sequence about leaving, but adding to that "wishing to find my friend again" via some sort of "there must be some other way".
>>
>>29139101
>At the end of the dungeon, you find [Insert legendary here] who explains that there are weird circumstances surrounding your character's transformation: "In the past, I have summoned humans to this world to help in times of crisis, but I did not call for you, nor do I know how you came to be here. I am sorry, but I am unable to send you back."
>I'm thinking Ho-Oh for symbolic rebirth reasons, but it's pretty arbitrary.
In GtI Hydreigon is said to be the "Voice of Life". However, Hydreigon also says he's not the only one. He can contact other Voices of Life from the rest of the world. I guess that because of this we could basically use any Pokémon with that excuse.

>Tensions will be really high and the two may split up for awhile after this.
I thought that him telling the main character about the wish could be something that makes their friendship stronger at first, but then could add more details while they start to figure out more about it, somehow.
Maybe something like, I don't know, he just tells him, and they're happy about it. Then the main character starts to think stuff like "he actually did it because of selfishness" after something bad happens. What do you think?
>>
Is anyone saving any of these ideas? We have a lot of them going around here.
I think we're gonna have to settle on the basic idea of the plot soon if we want to fill in those gaps.
I like the idea that your partner has good intentions, but because of his wish, he's reluctant on telling the truth. Having an EEEEVVIIILLL partner doesn't feel right.

>>29139202
You, uh, got the right thread, Anon?
>>
>>29139306
What's funny is the way the wish is accomplished. It's some sort of implication that the partner couldn't actually make friends with someone in that world.
>>29139357
Threads are usually archived. Otherwise, I'll write down stuff into a pastebin.
But given the reactions to the basic plot outline it seems like it's settled.

Yeah - it's far from evil. Hiding the truth isn't particularily evil either.
>>
>>29139357
I'm looking at what's posted in these threads, but haven't been posting much of my ideas here. Just going to screencap them for later use, and use/scrap what's necessary while also including some of my own crap
Also agree that an evil partner is stupid, but having her be slightly untrustworthy isn't taking things too far.
>>
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>>29139357
yep
>>
>>29139202
Honestly I'd make a face like this too after trying to process all these words
>>
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>>29139202
>>29139478
>not Luxray
>>
>>29139505
best thundercat
>>
can we not
>>
>>29139552
It was going to happen at one point.
Hopefully we'll got back on track quick, though.
Atleast these Anons convinced me that a love interest would not work in all this
>>
>>29139505
luxio is cuter!
>>
>>29139541
>>29139605
>not shinx
>evolving

>>29139552
Cuteposting is cute!

>>29139604
What do you mean? I think it could work if done right, but not with the story we've been talking about.
>>
>>29139655
luxio is cuter than shinx
>>
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>>29139604
A mild crush could work, but being lovey dovey all the time or otherwise being too waifuey would break the flow for sure.

Also just imagined something like your partner trying to convince you to stay in this world/as a Pokemon, where she compliments a certain aspect of your Pokemon's appearance (with varying dialogue depending on which mon you are)
>>
>>29139655
Stale meme
>>
>>29139708
Nope, just a fact.

>>29139690
>A mild crush could work, but being lovey dovey all the time or otherwise being too waifuey would break the flow for sure.
Unless it's postgame. You know, Explorers came close.
>>
>>29139655
There's a time for cuteposting, I'm just not sure that right now's a good one.
>>
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>>29139758
the parenting thing was dumb because kids are shit
>>
>>29139690
>she compliments a certain aspect of your Pokemon's appearance (with varying dialogue depending on which mon you are)
I admit this would be funny.
>>29139655
>but not with the story we've been talking about.
I wouldn't drop the current plot threads for the sake of making the partner more of a love interest.
Though making it have a mild crush like >>29139690
suggests could be alright - though being clingy would basically have the same effect.
>>
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>>29139758
>preferring unevolved forms is a fact
Wow you sure showed me anon
>>
>>29139795
>I wouldn't drop the current plot threads for the sake of making the partner more of a love interest.
Oh, no, I wasn't suggesting that. I was just pointing out that the story should be different for it to be like that.

>>29139800
There are opinions, and then there are MY opinions, also known as objective truth or facts. yeah just evolve if you want to, it's fine
>>
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>>29139690
I'd be ok with this, also is there going to be a personality system? honestly idc when you can make/fall "in love" with your partner postgame or during the story as long as I can do itMaybe add special dialog how/when you do it like if during the story in certain areas you get it or postgame and even "specialer" dialog when you or your partner are on low health and depending on their personality can also effect it but it's WAY to much work imo, it seems like it'll stress codefags that's why
>>
Ok, seems we have the partner idea well taken care of, so here's another bit to ponder.

What is the purpose of the City?

Explorer's town seemed to just exist to work with the Guild.
GtI had the town be a tourist area in an important route.
Super's starter town was a farming village.
>>
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>>29139655
>What do you mean? I think it could work if done right, but not with the story we've been talking about.
Yeah, I was talking about it in the story we're working on
The partner needing a friend, but needing someone to "love" feel like something that's on a completely different field.

>>29139690
>A mild crush could work
Possibly. Maybe the slightest hint of it? Again, the partner being in love with their friend (sort of) is a bit somewhere else than where we were going with this.
I think having that being said during a more emotional situation or point would make sort of sense, especially if the partner is really at the point of where they're glad of having the player beside them, and I guess would also lighten the mood of that situation too. Again, it could just be a little blunder they said because they're so happy to have a friend.
>>
>>29139947
Honestly, I'm not sure. Everything we've discussed so far's seemed pretty disconnected from what the town should be like. I don't see why we couldn't just stick to a simple comfy village like Super or RT.
>>
>>29139911
Not too sure about a personality system. What I originally had in mind (with the whole trio team thing from the previous threads) was that the player/leader was going to be a bit shy and kind, being a bit of a doormat/letting others make decisions, but still talks more than the players from the actual PMD games, and Partner 1 (I guess it's just the partner now) would be energetic and fun-loving, but acts harsh towards the player sometimes when he's being too soft/a complete doormat to get him to stand up for himself. With the whole "losing trust in each other" plot point, they'd end up developing a bit. The player starts to come out of his shell and ends up being more expressive, while the partner becomes far less optimistic after getting into so many fights with her friend and having him lose faith in her.

If it wouldn't cause too much of a strain for the coders, there could be some minor personality tweaks depending on who the player/partner are. Partner Murkrow could be more gossipy and crass than partner Jigglypuff, who acts sweeter/kinder.

>>29140077
Yeah, I wasn't really thinking about it being too blatant. Having them outright hook up would ruin things, but having a mild "two halves of a whole" or the partner start to admire the player post-development could be alright.

>>29139947
I think a city that's more booming than the past games would be okay. Would make sense for some news to spread quickly that way, like finding out about Jirachi in general.
>>
>>29139947
>>29140088
We've got an opportunity though. Is there any way to tie in the place thematically?

>>29140198
It shouldn't be much of a strain.
The dialog system is going to be based on lua scripts with implicit coroutines and sandboxing, so it'll be fairly flexible, so as long as the state data is provided.
>>
>>29140245
>Is there any way to tie in the place thematically?
Well then, why not have the town be home to a guild solely dedicated to helping others? You know, making wishes come true and all. Or is that too literal? Or it could be a town in a mountainous region close to the sky.
>>
>>29140369
Well, it doesn't sound like those ideas are mutually exclusive.
>>
>>29140198
Personality depending on the mon is a bad idea imo, but I do kinda like the change of pace for Mc and partner personality though I don't want a somewhat tsundere partner tbqh, that's why I mentioned the personality system with both Mc and Partner different interactions depending on personality
>>
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>>29140408
>not liking tsunderes
That's fine, some mons will be far less harsh/tsun than others. Thinking all the fairies, Run Away/timid mons (Eevee, Poochyena) and generally happier mons like Wooper and Hoppip would be less rude to you during those times. Maybe just something mildly angry/worried like "You should really be more careful!" instead of plain insults that someone like Ekans or Murkrow would give.
>>
>>29140408
What if the partner's personality changed based on the way you answer to a "what would the perfect friend be like?" question?

>>29139947
>>29140198
Unless it's going to not be shown (like in AS), since we've basically seen what probably is the map of the whole PMD world, where could the city be? Maybe in one of the two game-less continents?
>>
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>>29140538
I want my partner to be a shy Deerling that's why I'm so weird about the personality thing, also I must cherish and protect her
>>
>>29140586
What game less continents are there?
>>
>>29140612
Actually, it's just the Sand Continent to not have a game, if you count the Water Continent as Super's (I see no reason not to)
>>
>>29139947
A city might feel a bit chaotic. And if we're doing a city, I can't imagine things like tall tall buildings with glass and the sort fitting in with the themes of the rest of the series, where the technology is quite primitive. If we do go with a city, I think having it set in a forest with massive trees hollowed out to represent those buildings and skyscrapers will do the best for a city theme while still keeping that level of technology and engineering fairly low.
I was thinking a town like the one in Red/Blue rescue team, but a bit bigger, in size, where we have more residents that can interact with eachother, while still keeping the marketplace like the one in Explorers.
And best of all still keeping that C O M F Y feeling
>>
>>29140874
A city could work if done rigt. After all, with Super's whole PokeSMS that every mon has, a holographic world map, Gates having a human with memories, and the whole fangame revolving around wishes making things come true, it could be plausible to have a city theme that works, whether it be half run by a wish or because of technology advancing naturally.
Also fuck you Twoson and Fourside are comfy
>>
>>29140980
Is that Earthbound? I've never played it. All the games with cities I played never felt comfy.
If not, then me not have played Gates to Infinity or Super might make sense
>>
>>29141086
Twoson and Fourside are EarthBound locations. Don't see how Fourside can be considered comfy, but Twoson, despite being more of an urban town than a full on city, definitely fits the bill. Regular people doing regular things, but everyone still had their own charm. There's marketplaces and even a preschool that's run by your second party member's parents. There's still some conflict going on, like said party member getting kidnapped and a band being in debt, but those both get resolved without much of a problem, and the town still retains an upbeat, calm, and overall comfy mood.
>>
>>29140393
I guess.

Now that I'm thinking about it, I dunno if the guild thing's a good idea considering how complicated the story is already. I still like the mountain idea though, but I can't see it being very comfy unless it was built at the base.
>>
Actually, thinking about it, can the Starter Town/Village/City be that big if some random amnesiac and his jerk of a friend are the ones being relied on to delve into the dungeons?
>>
>>29141857
Perhaps. You can give adult characters a reason for not wanting to adventure (they're doing other jobs or whatever), and your partner's adventurous spirit is what makes her want to go to dungeons with you. Maybe have two other teams, one professional that does "harder" things and doesn't show up often until later in the game, and another, whether to be filler or as a friendly rival team.
Even with everything being less citylike in Explorers, there were a ton of rescue teams, it's just that they haven't been shown much.
>>
>>29141086
Main Pokémon has comfy cities. Think about Goldenrod, Jubilife and Virbank
>>
>>29141931
>Jobs
You just reminded me of a fanfiction where the Guilds were very mercenary about their jobs. Maybe the Mega Dungeon we are in has historically had a bad treasure to trouble ratio.

Once we start getting some nice stuff out of it, Pokémon might ask us to seek specific things, or other groups could start showing up.
>>
>>29142012
>Jubilife
I was thinking this was going to go down with something like Castelia, but damn I'm already feeling comfy by just remembering that city's song.
If we could get something on those sorts of levels, then I might start to warm up to this city idea.
And with that, the buildings in the city's aren't just apartments. There's probably some revolving around certain company's. How are those companies going to be involved all this? I feel like we need to have some interaction with them instead of them just being there.
>>
>>29142156
Well, I don't know, it would still feel weird either way, unless it's something that involves magic stuff like the connection orb or something. If it's implemented in a way to make it look natural, then it might work. Either that or, well, human ruins, but it would also be weird, despite making some kind of in-universe sense.

>And with that, the buildings in the city's aren't just apartments. There's probably some revolving around certain company's. How are those companies going to be involved all this? I feel like we need to have some interaction with them instead of them just being there.
Well, I guess we already have something close to that in the games. Just think about the Kecleon.
>>
>>29142261
>>29142156
For the first part, we'll just drop some names and logos for the companies. At most, they'll just be quest givers ("We need [MATERIAL], please get us some and we'll pay you for it.")

In the /vpmd/ sequel, you'll play as the 'Mon without Memories in the Sand Continent. You'll have to attract those companies to your town to make it prosper.
>>
>>29142261
I suggested earlier about massive trees that are hollowed out to resemble apartments and other rooms. I think that fits the theme of the the past mystery dungeon games' style of architecture.
>>
I read a fanfic that had literally just a human city at a certain point. It's kind of weird, but I accept it because it tries to explain everything about what happened to humans (which is also weird, but oh well).
>>
>>29140586
I think it should be a little bit more suttle then that imo, but it could work
>>
>>29142715
I guess I should have mentioned which one it is
https://www.fanfiction.net/s/10374311/39/

It's nice, even though it's full of weird stuff. I read all of the stories related to it the author has written, since I liked that one. The only other PMD-related one is Sonder, which is basically sidestories with the characters from that fanfic. The Super Mario one was the one I enjoyed the least. The Kirby one was my favourite, even though it could have been its own story, without even mentioning Kirby at all. I understand why he did, it makes sense for it to be a fanfic. If you do read it, you might not like that there's a weird secondary story with the author kind of selfinserting talking about him writing the story, but I actually liked it, particularly because of the fourth story.
If someone here decides to read it, I suggest to read the whole thing (basically all of the three fanfic, the last story and Sonder)

Half of this was off topic. Sorry for that.

>>29143042
What would you suggest?
>>
>>29140586
If you want the town in an area that hasn't been shown in another game, other than super, you could stick it in a part of the Mist continent that wasn't shown in GtI, like the southern or western parts.
>>
>>29143184
Idk that's the problem maybe something like "How would you describe a likable person" or my more autistic one "You just hurt yourself badly, what would you like to hear in this situation?"

Sassy- "jeez looks pretty bad, need help?"

Naive- "you hurt?"

and my personal autistic one that I want

Timid -"u-um are you hurt, w-wait what am I saying of course you do please let me help"

> Inb4 - personal waifu
>>
>>29143500
I like your autistic one. Naive seems just a lesser version of timid if you put it like that though.
>>
>>29143557
>Tfw someone like your autism

Well to me timid is the shy one so saying something like that is her being nurvous and shy in the situation so she'd probably say something like that, while naive would just say it to be either cute or funny/concerned
>>
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Completely unrelated to the fangame, but if you change a Pokemon's species, evolve the newly changed mon, then change it again, the moveset will still be remembered. Tried it out by evolving Skitty, Igglybuff, Jigglypuff, then Cherubi. Igglybuff and Jigglypuff's moveset's didn't show up, but Skitty's and Cherubi's did, so I'd assume Igglybuff's moves were overwritten by Jigglypuff's, which was then replaced with Cherubi's.
Seems like SMD remembers two other mons' movesets for the move relearner, which makes sense, since a Pokemon only has two pre-evolved forms at max. This is probably used for recruitable evolved Pokemon like Flygon, who can only learn Earth Power as Trapinch.
>>
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>Page 9
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>>29144094
Why does this matter?
>>
>>29145904
Might be useful for someone out there. More information on how a game keeps track of data is never a bad thing.
>>
bonp
>>
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Back to page 1 you go
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>>29144094
Why are most of the people who get info on PMD games so obsessed with one specific Pokemon?
>>
>>29149240
Do you have a favorite Pokémon?
>>
>>29149240
Love is a powerful driving force, anon.
Not that I'd know, since I don't have a favorite that strong
>>
>>29149508
Swellow
>>
>>29143500
I find the Timid one very cute, anon
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>>29150388
Thank you anon, you make me feel better about my well being
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>>29150608
Remember to hang in there anon.
>>
Let's play a game, /pmdg/.

Here are two sentences: "Just how far you have to fall down to be beyond any possible redemption...? It's a question that has been bugging me for years."

Now, make a PMD plot where these words are significant (I think the term is "arc
words").
This is something that I just thought up one day and wanted to share..
>>
Would it be possible at all to make a translation of Adventure Squad? I can't translate it but i'm wondering if such a thing could be done.
>>
>>29151630
Yes, it would. We would need to find out how to extract and repack .wad files and then figure out the file structures. I've been wanting to look into how to extract the files for a while, but I still haven't. Apparently it's not really well documented from what I've seen.
Hopefully it isn't too hard.
>>
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>>29142012
Perfect taste my familia <3
>>
>>29149240
Their useful posts make up for their autistic obsessions, so it all balances out.
>>
>>29149240
I really like my favorites is all. Besides, I've written like half the guides in the OP so i get to shill my favorites.
>>
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>>29149240
Because they're cute! CUTE!
>>
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>playing Super for the first time
>mfw reaching the top of Revelation Mountain
This just went from 10 to 100 real fucking quick

Also, how do you talk to people in dungeons?
They keep just striking a pose
>>
>>29154576
>how do you talk to people in dungeons
It's random, and the only way to make it happen is to just keep trying over and over again. I always hated that, honestly.
>>
>>29154576
You keep checking them until they finally decide to speak instead of pose.
Each character only has two quotes inside of dungeons, and most mons use the same quote outside of dungeons, too, like Azurill.
>>
>>29154576
>>29154651
>>29154668
Someone was making a list with all of the stuff they say, it went up to gen 2 if I remember correctly
>>
>>29155152
Been doing that, but I held off on it for a while. Might try to continue it later, though some of my teammates were renamed so I'd have to change them back first.
>>
>>29154576
That part right there is probably one of the best moments in any game. That rollercoaster of Despair to DOOM and back again, there's just very little that compares.
>>
>>29157571
spoiler that shit anon
>>
Both this and the main ending were great, but I realize now that both of them ending on everything suddenly being better is such a cheap resolution. The ride was still fun though, and future Blizzard Island was a great pick for the setting.

5 during Blizzard Island > 2 > 5 before Blizzard Island > 1 > 4 > 3

>>29157717
Just for you.
>>
>>29157778
That would have been the perfect bittersweet ending if they had just let them disappear. There was no need to bring them back for more gameplay, so they had no reason to go full deus ex machina.
>>
>>29158608
I agree. It was really jarring to go from such a tragic moment to pic related in less than a minute. Even the main ending held back the happy ending better than this.
>>
>>29158608
It would have been better if they stayed gone with the pretty sunrise coming up like in >>29158928
>>
>>29157778
I honestly thought that too, Anon. I'm new to Mystery Dungeon and recently finished EoS and though I l loved the game, I can't help but feeling like the ending was quite contrived and asspull-y. It would've had more impact if they'd just disappeared forever.
>>
>>29159647
Even better, on top of time starting to move again, the entire world starts disappearing too as a result of the future being changed. The sun rising over the ensuing apocalypse is the last thing anyone sees before the future blinks out of existence and a new one is born.

I never got why only the futuremons disappeared right away when the future changed, or why Dialga still had to manually overwrite the world afterwards. The time shenanigans in Explorers aren't very well explained.
>>
>>29157778
Another vote of agreement.

>>29159742
What are you playing next sempai?
>>
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>>29160109
I started on Gates a couple days ago, though it seems to be widely considered the worst one. I just wanted to have played it before starting Super 'cause I like being order.
>>
>>29088071
Man, I'd love to play as cute little ghost. Nice, well-rounded list.
>>
>>29160002
That'd be beautiful
>>
>>29160289
Gameplay, I can see where it would become annoying.

However, it's mentioned as having a strong story.
>>
>>29160913
I-I'm glad you think so
>>
Is there like a tier-list for starters for Super Mystery Dungeon?
>>
>>29161970
I know there's one somewhere, but I don't have it.

I know that Chespin and Fennekin are top-tier starters though.
>>
>>29162172
I'm trying to find a combo that complements each other and ends with a cute partner that the AI uses well.

So for partner I was thinking either Fennekin or Chikorita.
>>
>>29161970
There was one, but if I saved it, I have no idea where I put it.

>>29162205
Fennekin is good. Fennekin has some good ranged moves, and can get Heat wave which is great for Monster houses.
Also they're
CUTE!
U
T
E
!
>>
>>29162205
I dunno about Chikorita, but Fennekin's a good support sniper.
>>
>>29162261
>>29162298
So if I picked Fennekin as a partner what would be a good leader?

Squirtle?
>>
>>29162387
Chespin is a powerful attacker, so I've heard. Or you could just do the personality quiz and let the game decide for you.
>>
>>29162387
Squirtle would probably work fine, but I never use water types, so I don't know for certain how viable they are.
I used Riolu myself, and didn't have any problems.
>>
>>29069878
>get nostalgic over EOS
>download and load up rom
>pick Eevee partner
>wipe in Beach Cave
Run Away is a fucking useless ability. Does anyone know of a way to either globally edit the basic data for Eevee to remove Run Away, or to just outright delete Run Away from the ROM?
>>
>>29162506
I heard that all Chespin is good for is Rolllout/Pin Missile, does he get anything interesting later?

I'm afraid it might get boring with little variety, so I'm unsure.
>>
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>>29161970
>>29162172
>>29162261
This is the one I remember seeing rather often, although I recall an earlier version that didn't have Chespin in a league of its own.
>>
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>>29163200
chespin was moved up because people a while back agreed that he's considerably better than even charmander and fennekin
>>
So, are we going to be continuing that story discussion, or are we just burnt out on it right now?
We were on the setting for the story, I believe.
>>
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>>29163034
>figure fuck it, it can't be that hard
>make a copy of ROM
>start looking into .bin files
>data is pure gibberish
Fuck me running. Maybe this is because I'm using Notepad, but I have no idea what I'm doing. Anyone have a clue where to start deciphering this shit?
>>
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Ally Revive is overpowered.
Replaced the female Pikachu with another Poochyena for this since the game only gives me one normally, and I don't exactly need two Pikachus. Renamed mons show up fine on Theater Replays.

>>29164886
Writing up some dialogue between characters and other stuff, but I'm not exactly sure what a good setting would be. I still think a slightly more urban/advanced town like Twoson would be neat, but there would need to be an explanation as to why it's like that, which wouldn't be too hard to come up with.
>>
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Update.
First textbox implementation test.
>>
>>29166623
goodshit
>>
>>29151576
>Partner was an evil jerk before they had a crisis of conscience and disappeared for some years
>They have a home on a beach
>Player washes up on the shore with total amnesia, save for your name.
>At first they're an abrasive dick, and plan to leave you, but they can't, so they take you in
>Introductions, etc.
>Player admits they want to find out what happened to them, and try to ask for directions, but partner isn't helpful there, so you plan to go by yourself
>Cue Partner stopping you and offering to teach you how to survive. (Tutorial)
>you ask them to come with to the nearest town.They're reluctant, but help grudgingly
>plot and clues. Slow burn friendship blooming

>After a particularly harrowing encounter with a bad mon, he says the arc words
>you can be supportive or cold. Choice decides his outcome.
>>
>>29163034
It'd probably be faster if you just edited your partner's ability.

>>29165103
I've been thinking of trying to do it myself for a few weeks now. You don't seem to know, but this stuff is already documented on Project Pokémon. With the documentation there changing every Pokémon's ability from Run Away to something else shouldn't be too hard (but again, I haven't actually looked into it yet).
>>
>>29167233
Also, the best way to fix Run Away would definitely be editing the behaviour itself in asm. I think someone here said it actually had a nice secondary effect, doing this would mean keeping that.
>>
>>29167286
Run Away's secondary effect makes it so that you can't get trapped, which makes them pretty good leaders. Super removed the primary effect, making it so that not getting trapped is the ability's only function.
>>
>>29167308
Did they keep it for wild Pokémon? It wasn't bad in that situation.
>>
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>>29166623
how scripts will more or less look pt. 1
>>
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>>29167386
Don't think so, I've never seen enemy Poochyna and Eevee flee at low health in Super.

I hope the fangame uses Super's version of the ability.
>>
>>29166436
Be honest, you only replaced femPikachu because you find Poochyena's cheeks and tail attractive
>>
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>>29167233
Oh, it's documented. Except that none of the .bin files have content that's even comprehensible, and none of the documentation seems to point to the abilities. Seriously, it looks like it's half unicode.

>>29167286
What exactly is "asm?" Please explain. I think this may be what I'm looking for.
>>
>>29167846
https://en.wikipedia.org/wiki/Assembly_language
>>
>>29167846
>none of the documentation seems to point to the abilities
I think it's supposed to be here
https://dl.dropboxusercontent.com/u/13343993/my_pmd_research_files/FileFormats/monster.md.txt
>0x18 PrimaryAbility 1 uint8 The pokemon's primary ability's ID. (see abilities below)
>0x19 SecondaryAbility 1 uint8 The pokemon's secondary ability's ID. (can be null)

>What exactly is "asm?"
Assembly, basically code after being compiled.
>>
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>>29167956
Ohhhh. I know what that is, but didn't recognize the abbreviation. I should really sleep.

>>29167964
I should definitely sleep. Pokemon is more important, though. Fuck it, it's a weekend.

Only issue is, my monster.md file is squares, funky symbols, an assload of whitespace, and about 5 actual alphanumeric characters. I'm opening it in Notepad, which I suspect isn't the right way. Got a suggestion?
>>
>>29168061
Use a hex editor. Like HxD or Bless.
>>
>>29168061
Open it in a hex editor. Notepad++ has a plugin for that, or you could download HexEdit or something.
>>
>>29167286
Oh, and you've got a good point. I'd like to do that, but I'm unsure of where the ability data specifically is stored. I'll keep looking, because evidently I'm a stupid.
>>
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>>29144094
Found the memory addresses of unevolved mons in the American version of Super. Editing these values will allow you to get a moveset from any mon through the relearner, since I was able to make Jigglypuff learn Hitmonlee's moves without any problem.

Pokemon 1
A131A8 (first stage)
A131B0 (second stage)

Pokemon 2
00A132B0 (first stage)
00A132B8 (second stage)

Pokemon 3
00A133B8 (first stage)
00A133C0 (second stage)

>>29167687
It was mostly because Pikachu was a mon that had another copy of itself due to having a gender difference. Since most gender differences are barely noticable anyway, I turn mons like Venusaur and Pikachu into ones I'd rather use, to try to get around breaks as much as possible. The "cheeks and tail" dialogue was just coincidental but you're not wrong
>>
>>29168316
Wait, I'm not sure what the values are exactly supposed to be. To they indicate what the Pokémon used to be before evolving? As in, if you change 0xA131A8 to Rayquaza's ID then you could "re"learn Rayquaza's moves? Nice.
>>
>>29168097
All right, I've got good news and bad news (for me, it's probably totally irrelevant to you all. Good news is, I've found a tool on Project Pokemon that gives me access to the .xml files for the Pokemon; I can turn Eevee's Run Away into something nonexistent. Honestly, that might be better, given that it's still nice to be able to make Doduo run (Mt. Bristle can be a pain). However, I've set out on a mission, and now I will see it through. Run Away's behavior must be edited. Trouble is, I haven't the faintest clue where Eevee's ability data leads to. Anyone have an idea?
>>
I gotta admit, I'm impressed with /pmdg/. When given the chance, you stepped away from waifus and made the Partner a real person.

>>29166436
How about something akin to Paradise in GtI? We live in a small town that has occasional problems with the Mega Dungeon, but a big Port Town where important 'Mons and events happen is just a screen away.

Whenever the story would require us to be in the City, our Partner pulls us there.

Did we ever finish the Questionnaire?
>>
>>29168424
Is it just a single byte id value? If that's the case, you'll have to look around in whatever other files are available to you and see if you can find any address tables for the abilities.
If you manage to find an address table for abilities, you'd then go to the address associated with Run Away, and then go to that address in the rom.
You'll also need to know what instruction set the DS uses, so you can actually read the compiled code and remove the parts you don't want without fucking everything up.
>>
>>29168424
I don't know what the .xml thing you're talking about is.

Have you tried editing the monster.md file directly?
Each Pokémon takes 68 bytes, so every 68 bytes you have 2 bytes that are the ID of the Pokémon. I don't know if there's a list of the Sky IDs (there probably there is though), but once you find both male and female Eevee in monster.md you should be able to edit the ability byte.
Since Eevee, at least the male one, is at the beginning of the list, maybe its ID isn't something weird, it might just be 85 00 (its Pokédex number in hexadecimal)

>>29168548
>You'll also need to know what instruction set the DS uses
Well, it's either this or that. Editing monster.md is easier, you just need to find the byte for male Eevee and the one for female Eevee.
The DS uses ARM by the way, which can be read from the free version of IDA once you extract the code.
>>
>>29168545
The questionnarie isn't finished.
>>
>>29168713
How far along is it?
>>
>>29168742
Just what's been posted, a few questions, binding types to personality types and whatnot.
>>
>>29168424
>>29168613
Oh, I'm dumb, I get it now. Basically you found an easy way to edit the monster.md and now you want to edit the code itself.
I've never actually done this, but I think you need to use a debugger to find the address. And as far as I know the only DS debugger is the paid version of NO$GBA.
>>
>>29168808
DeSmuME, which I think is the one included in the OP, has a disassembler tool, but I've never used it myself, so I don't know how useful it would be.
>>
>>29168793
If no one makes one tonight, I'll take what we have and set it up tomorrow in the next thread.

Question:
Should answering in a specific order lead to a Mememon list?
>>
>>29168885
Sounds good by me.
And that sounds like a fun idea.
>>
>>29168885
I have mixed feelings about this
>>
>>29077612
I just want a dating mechanic so you can waifu your partner. It could also have a little influence on the story by having npcs mention your relationship and the farewell cutscene could have a much bigger impact with a "I love you" instead of a "I'll never forget you".

also, cuddling in the sleeping cutscenes
>>
>>29169121
>>29169272
Don't worry, it would just be Poochyena, Jigglypuff, and two more I can't think of right now. Give some suggestions.
>>
>>29169308
Aren't they already part of the list though? Is it just supposed to make some options more likely?
>>
>>29169297
Anon, no. I want you to stop and think, but I need you to pull all the brakes and stop.

In the PMD series, one partner heavily contemplates suicide and then let's go to Super, where the story should have ended with your DESPAIR. Do you really want them to make the Partner into a waifu/husbando?

Now, I used all caps earlier for a reason. PMD is Chunsoft's biggest seller. It will be visited, worked on, and reviewed by the folks who did Dang It Ron Paul, since it will be made in the same building.

I ask you now, are you sure you still want the waifu/husbando?
>>
>>29169395
Yeah, I don't want them to add even more Pokémon, but I just want to see if we can add it as an easter egg.
>>
hey we're actually past bump limit
>>
new thread when
>>
>>29169459
Not him, but damn right. I want my fuckin' heart broken!
>>
i hate making threads but get in here

>>29171612
>>29171612
>>29171612
Thread posts: 315
Thread images: 74


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