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It's a "Make a mega/primal/whatever for pokemon who

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Thread replies: 143
Thread images: 32

File: mega evo.png (210KB, 262x569px) Image search: [Google]
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Exactly what it says on the tin. You can make them balanced or broken as fuck, I don't give a shit.


Primal Dialga
Dragon/Steel
Must hold Adamant Orb

HP: 100 >>> 100
Atk: 120 (+20) >>> 140
Def: 120 (+30) >>> 150
Spa: 150 (+30) >>> 180
Sdf: 100 (+20) >>> 120
Spe: 90 >>> 90

Ability: Time Travel
All moves used by Dialga will execute in one turn. Moves like fly and solar beam won't have the startup turn, roar of time would not have a recharge turn, and perish song will fully execute in one turn, effectively KOing every pokemon on the field at the end of the turn in was used on. Dialga would need an expanded movepool to abuse this ability.

New move: Time Reversal
Dragon type, 5 PP, Status
Priority -6. Restores the entire match to how it was at the start of the previous turn. Can only be used once per battle, and will fail if used on the first turn of the battle. The negative priority is there to give a risk to using it, as Dialga might get KO'd before it can fire it off.
Primal Palkia
Dragon/Water
Must hold Lustrous Orb

HP: 90 >>> 90
Atk: 120 (+20) >>> 140
Def: 100 >>> 100
Spa: 150 (+40) >>> 190
Sdf: 120 (+10) >>> 130
Spe: 100 (+30) >>> 130

Ability: Omnipresence
Palkia will be unaffected by trapping effects and Pursuit. Furthermore, any switches involving Palkia will happen "instantly". When switching it in or out, the switch will effectively not count as the players action this turn, letting Palkia or the pokemon that replaced it be able to use a move on the same turn as the switch.

New move: Gravity Crush
Dragon type, 5 PP, Special, BP 180
Palkia massively increase the weight of the target for a few instants. Lowers Palkia's special attack by 3 stages. Does double damage against Flying types, pokemon with Levitate, under the effect of magnet rise, or holding an air balloon.
>>
>>29049523
I wanted to make one for Giratina too but couldn't think of any ideas.
>>
Since RBGY, GSC, RSE, DPP, and BW/2 don't have Megas, and ORAS confirms it's in a separate timeline where Mega evolutions always existed, does the mean XY and possibly SM are part of the remake timeline and not the original?
>>
File: mega luxray.png (136KB, 625x600px) Image search: [Google]
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Couldn't find a better design but

>Mega Luxray
>Electric/Dark
>Stun Fang - All bite moves have 30% chance (or more) to Paralyze

>hp 80
>atk 120 >>>> 140
>def 79
>sp atk 95 >>>> 115
>sp def 79
>speed 70 >>>> 130

My boy Luxray really needs more speed
>>
>>29050086
>dark
this meme never gets old
Just keep it pure electric and emphasize the "lux" in its name more

Another ability could be "Static Induction", basically a choice band/specs to Electric moves. Spark basically becomes an Electric EQ with a para chance.
>>
Mega Charizard Z
Ability: Smile Breaker
Turns the battle into an inverse battle
HP:78
Atk:1
Def:276
SpA:277
SpD:1
Spe:1
>>
>>29050887
DURAGON CURAW
BURASTO BARN
>>
Mega Bidoof
Normal/ Dragon
Ability : God like explosive massiveness
No attacks will have effect on you for the first five turns
New move: Free beaver- The opponent will instantly have a PP of 1 for every move

Attack:0
Sp. Attack:0
Defense: 500
Sp. Defense: 500
Speed: 69
>>
she transcends her dual normal typing to become pure fairy type
>>
>>29049950
XY and SM are in the original, ORAS is on its own.
>>
>>29051676
>she
>>
>>29051676
Oh shit I love this
>>
>>29049523
Those are great, we should come up with a Mega Giratina.
>>
Mega Typhlosion
Fire/Ground
Sand Force
HP 78
Atk 130
Def 78
SpAtk 160
SpDef 85
Spe 170

Gains Earth Power
>>
Mega Unown
Psychic/Normal
Ability: Unknown Force
Only attacks which start with the corresponding alphabet to the Unown are Super Effective.
Not very effective attacks and attacks that are normally immuned now deal normal damage for Hidden Power against another pokemon.
Attacks which matches the Hidden Power's type boost all of M-Unown stats by 2 stage (including evasion and accuracy) and deal no damage.
Unown resistance is based on its Hidden Power Type except for super-effectiveness instead of its own typing.
M-Unown is immuned against critical attacks unless the attack is Super Effective by Unknown Force. If M-Unown deals a critical hit, the damage is multiplied by 3 instead of the normal critical multiplier.
Attack:72
Defense:48 -> 98
Sp. Attack: 72
Sp. Defense: 48 -> 98
Speed: 48
Now gains a new move that only appears after mega-evolving:
Lost Scripture - 1 PP (cannot be restored by any means) - Fully heal all party pokemon of their health, PP, and status ailments except fainting.
>>
>>29052086
That ability is way too complex. I like the gimmicks based on the letter and hidden power types, but it need to be more concise.
>>
Mega Shedinja
Ability: Mega Guard
>Immune to indirect damage and can only be hit by Super Effective moves
HP: 1
Attack: 110
Defense: 75
Sp. Atk: 90
Sp. Def: 70
Speed: 65
>>
>>29052147
Doesn't that mean Perish Song still works, since it technically deals no damage. Destiny Bond too.
Also, props for not min-maxing the defenses
>>
>>29051740
she/her their preference pronoun
>>
>>29052086
Would need to be coded differently for each language. A consistent meta would be difficult. You're a maniac.
>>
Mega Noctowl
Psychic/Flying
Ability: Magic Bounce
HP: 100
Atk: 50
Def: 76
SpAtk: 100
SpDef: 136
Speed: 80

Mega Butterfree
Bug/Psychic
Ability: Adaptability
HP: 60
Atk: 10
Def: 49
SpAtk: 150
SpDef: 80
Spd: 146

anti-mega beedrill
>>
>>29049523
>Mega Froslass
>Ice/Ghost
>Ability: Technician
HP: 70
Atk: 70 (-10)
Def: 80 (+10)
SpA: 130 (+50)
SpD: 80 (+10)
Spe: 150 (+40)

>Mega Mismagius
>Ghost/Fairy
>Ability: Pixilate
HP: 60
Atk: 60
Def: 120 (+60)
SpA: 140 (+35)
SpD: 135 (+30)
Spe: 80 (-25)

>Mega Probopass
>Rock/Electric
>Ability: Levitate
HP: 60
Atk: 50 (-5)
Def: 180 (+35)
SpA: 115 (+40)
SpD: 180 (+30)
Spe: 40
>>
Mega Electivire
Electric/Fighting
75>75
123>180(+57)
67>70(+3)
95>100(+5)
85>100(+15)
95>115(+20)
540>640
Ability: Ionate (Normal moves become Electric type, +30% power)
Give it access to Drain Punch, Close Combat/Super Power

Mega Magmortar
Fire
75>75
95>100(+5)
67>70(+3)
125>180(+55)
95>100(+5)
83>115(+32)
540>640
Ability: Incinerate (Normal moves become fire moves, +30% power)
>>
>>29052239
Shut the fuck up faggot
>>
Mega Vespiquen
Bug/Flying
Ability: Reginal Presence
As long as M-Vespiquen is not the only pokemon in the party left that has not faint, the following attacks gain the following properties:
Attack Order: Attacks have a 50% chance to crit
Heal Order: Heals 75% of HP instead of 50%
Defense Order: After this move is used, as long as both Defense or Sp. Defense have at least 1 stage boost, Super Effective moves deal 25% less damage and 50% less if at full health. If both Defenses have at least 2 stages boost, then the pokemon cannot be hit with critical damage except for moves that always deal critical damage.
Additionally, if Taunt is active on M-Vespiquen, decrease Attack Order critical ratio down to normal, Defense order with defenses at stage 1 or higher only reduce damage by 25% at full health and 12.5% otherwise, and defenses at stage 2 or higher no longer prevents critical damage. Heal Order heals 62.5% instead of 75%
HP: 70
Atk: 80 -> (+10) 90
Def: 102 -> (+25) 127
SpA: 80 -> (+10) 90
SpD: 102 -> (+25) 127
Spe: 40 -> (+30) 70
>>
Mega Parasect

Bug/Grass
90
115
105
60
105
20

Ability: Hallucidate
On any turn Parasect uses a Bug type move, it will also use a random nondamaging Grass move. On any turn Parasect uses a Grass move, it will also use a random damaging Bug type move

couldn't think of a better name for the ability
>>
>>29050220
It could be a play on how darkness is the absence of light.

Then again, most people doing this meme aren't thinking about such
>>
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>>29049523
>Mega Quagsire
>Water/Ground

>HP: 95
>attack: 85 > 95
>Defense: 85 > 120
>Sp. atk: 65 > 80
>Sp. Def: 65 > 105
>Speed: 35 > 35
>BST: 430 > 530

>ability: absent-minded
Negates the effects of entry hazards, including against any teammates that switch in in double or triple battles

This was the best pic I could find for it.
>>
>Heal Order heals
>while taunt is active
wat
It's ok, but nobody will run it because Bug/Flying is still a god awful typing. Maybe if it was Bug/Steel, or hell Pure Bug.
>>
>>29053037
It still gets murdered before it can pull off anything.

>>29053202
Combine Absent-Minded with Unaware and this would be worth running.
>>
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>>29053202

>ability: sap sipper
>>
>>29053374
That's just not as fun as they anon's idea, sorry kouhai
>>
Primal Fossil Types
Remove Rock Typing (in everything but the Rampardos line) and replace with a different typing/look for the fossil mons.

Hold Item special ability: Fossilize - rock type moves used by Primal Fossil types still have STAB and +10% accuracy
>>
>>29052661
Butterfree gets quiver dance though, it would benefit more from some natural physical bulk.
>>
>>29052966
>>29053037

Ability is too much of a complicated special snowflake.
>>
>>29053135
No it couldn't you fucking retard because dark type has nothing to do with darkness.
>>
>>29053931
Tyrantrum - Dragon/Poison or Dragon/Ghost
Kabutops - Water/Bug or Water/Steel
Bastiodon - Grass/Steel
Carcosta - Water/Fire
Aurorus - Ice/Grass or Ice/Fairy
Archeops - Flying/Fighting or Flying/Psychic
Armaldo - Bug/Dark
Cradilly - Grass/Electric or Grass/Poison
Omastar - Water/Psychic
Relicanth - Water/Ghost
>>
>>29049523
Mega Meganium
Type: Grass/Fairy
Ability: Flower Gift
Hp: 80
Attack: 62 (-20)
Defense: 130 (+30)
Sp.Attack: 143 (+40)
Sp.defense: 130 (+30)
Speed: 100 (+20)

Mega Typhlosion
Type: Fire
Ability: No Guard/Sheer Force
Hp: 79
Attack: 124 (+40)
Defense: 78
Sp.attack: 129 (+20)
Sp.defense: 85
Speed: 140 (+40)

Mega Feraligatr
Type: Water
Ability: Tough Claws

Hp: 85
Attack: 145 (+40)
Defense: 120 (+20)
Sp.Attack: 69 (-10)
Sp.Defense: 103 (+20)
Speed: 108 (+20)
>>
>>29053931
What about making any fossil pokemon that is also holding a fossil turn primal, and the type it gains is based on the fossil it's holding?
>>
>>29053135
>>29050086
>DUDE GIVE IT DARK TYPE LMAO
>LET'S ADD SOME WEAKNESSES FOR NO REASON XD
>>
File: slaking 2.png (96KB, 478x301px) Image search: [Google]
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+100 Speed and nothing else

Ability is Stall

Type stays Normal
>>
>>29054533
Having more weaknesses as a sweeper doesn't really matter. STAB Knock Off is very good.
>>
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Mega Ninetales
Ability: Solar Power

HP: 73
Attack: 56
Defense: 95
Sp. Atk: 151
Sp. Def: 100
Speed: 130
>>
>>29050086
What Luxray needs is a strong physical Electric move that doesn't make it murder itself.
Fuck Gamefreak for adding recoil to nearly all good physical moves.
>>
>>29054558
>add speed
>gets stall as ability
might as well give it comatose
>>
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>>29054567
Oh yeah, forgot to change its type to Fire/Psychic
>>
>>29054578
I think doing nothing but removing Truant is the point.
>>
>>29054578
Then it would actually be Ubers automatically.
>>
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Bisharp
Dark/Steel
Bulletproof

HP: +0 (65)
Att: +40 (165)
Def: +40 (140)
SpA: +0 (60)
SpD: +10 (80
Spd: +10 (80)
>>
>>29052674
You can't minmax Pokemon that are already good
>>
Primal Regigigas
Type: Normal
Ability: Ancient Strength
Lowers the user's Atk, SpA and Spe by two stages when sent out. Increase Atk, SpA and SpD by one stage every turn.

HP - 110
Atk - 200
Def - 130
SpA - 80
SpD - 130
Spe - 120
>>
>>29054705
Meant increase Atk, SpA and Spe by one stage every turn, though that's probably obvious.
>>
>>29054661
The only one of those that's really good is Mismagius, and that got the Garchomp treatment.
>>
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Oh boy, time to post my impossible dream again

Mega Poliwrath

Huge Power

90
95 -->145 (+50)
95 -->110 (+15)
70 --> 50 (-20)
90 -->110 (+20)
70 -->105 (+35)

Gets Close combat and aqua jet
>>
Mega Flygon
Ground / Dragon
Ability: Contrary
HP: 80
Atk: 110 (+10)
Def: 90 (+10)
SpAtk: 110 (+30)
SDef: 90 (+10)
Speed: 140 (+40)

Can abuse Meteor, Superpower, is immune to Prankster T-Wave, can still pull off quick Defogs while being resistant to Stealth Rock.

Tell me this wouldnt be the best thing ever.
>>
>>29050086
Give it String aw, that'd make Thunder Fang stronger than Wild Charge
>>
>>29053931
Omastar: Water/Steel
Kabutops: Bug/Water
Aerodactyl: Dragon/Flying
Cradily: Grass/Water
Armaldo: Bug/Water
Bastiodon: Ground/Steel
Rampardos: Fighting or Dragon/Fighting
Characosta: Water/Steel
Archeops: Dragon/Flying
Tyrantrum: Dragon/Ground or Dragon/Dark
Aurorus: Ice/Electric
>>
File: chandelure.gif (100KB, 123x108px) Image search: [Google]
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Mega Chandelure
Ghost/Fire
Ability: Soulfire
Every ghost move gains additional true Fire typing (not like Flying press, like the moves have 2 types)? and every Fire type move gets additional true Ghost Typing
HP: 60
Atk: 55-->60 (+5)
Def: 90-->100 (+10)
SpAtk: 145-->200(+55)
SpDef: 90-->100 (+10)
Speed: 80-->100 (+20)
>>
Mega Delphox
HP: 75 > 75
Atk: 69 > 69
Def: 72 > 128
SpA: 114 > 114
SpD: 100 > 128
Spe: 104 > 120

Ability: Magic Power
Doubles the User's Special Attack
>>
>>29055406
Or you could give it Shadow Tag (NEVER FORGET GF !!)
>>
>>29055415
Or Shadow Tag as you said, but in that case it will be to similar to M-Gengar :(, i just thought that it would be cool if Chandelure could get double STAB from moves
>>
>>29054211
Came here to post No Guard Typhlosion. That'd be so powerful with inferno and focus blast.
>>
>>29049523
Mega Giratina
Fear of the dark : every pokemon that isn't a ghost or dark pokemon takes 1.5 damage from Giratina
Att +30
Def +10
SpA +30
SpD +0
Spe +30
>>
M-Articuno
Ice/Flying
Serene Grace
HP - 90
ATK - 85
DEF - 100 > 110
SPA - 95 > 135
SPD - 125 >145
SPE - 85 > 115
BST - 580 > 680

M-Zapdos
Electric/Flying
Volt Absorb
HP - 90
ATK - 90
DEF - 85 > 105
SPA - 125 > 155
SPD - 90 > 110
SPE - 100 > 130
BST - 580 > 680

M-Moltres
Fire/Flying
Sheer Force
HP - 90
ATK - 100 > 130
DEF - 90 > 95
SPA - 125 > 150
SPD - 85 > 90
SPE - 90 > 120
BST - 580 > 680
>>
Mega Charizard-Sun
Fire/fairy
Huge power
X's stats

Mega Charizard-Moon
Fire/dark
Prankster
X's stats too
>>
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>>29051970
>Faster than everything but Deoxys speed.
>More S.Att than everything but Deoxys attack and Mega Fug.
>More BST than the mega pseudo legendaries.
>>
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>>29054104
>>
>>29052925
im jokin u dumb bitch
>>
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>>29057405
anymore m-zards
>>
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M-Hydreigon
Dark/Dragon
Evilate
HP: 92
Attack: 105
Defense: 90
Sp.Atk: 125 > 175 (+50)
Sp.Def: 90
Speed: 98 > 128 (+30)
BST: 600 > 700

I know adding an "-ate" Ability is kind of seen as a cop out, but Hydreigon actually would make use of it. He could be a great Hyper Voice user. And frankly, they'll add more of these kinds of Abilities inevitably, so who better to get the Dark one that ya boi Hydreigon?
>>
>>29058321
Forgot (+20) to SpDef
>>
Mega Crobat
Poison/Flying
Ability: Espionage (Works like Infiltrator, however will also go through Detect, Protect, King's Shield, etc but at 50% damage)

HP: 85 + 0 = 85
ATK: 90 + 30 = 120
DEF: 80 + 20 = 100
SATK: 70 - 10 = 60
SDEF: 80 + 20 = 100
SPE: 130 + 30 = 160

Now learns Extreme Speed
>>
>>29058444
I'd use it as long as it has 6 wings total
>>
>>29051970
u wot m8?
That's a BST of 701. The base form has 534.
701-534=/=100
>>
>>29055407
>Ability: Magic Power
>Doubles the User's Special Attack
But it already has excellent Special Attack for a starter. That's literally the only aspect which doesn't hold it back.
>>
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Mega Gothitelle
Type: Psychic/Dark
Ability: Nesting (when it would faint, instead automatically drops out of mega form and has 50% max HP)
>>
Mega Hydreigon
Dark/Dragon
Ability: Sheer Force(Levitate is solid too)
HP:92
Atk:125(+20)
Def:105(+15)
Sp.Atk:150(+25)
Sp.Def:105(+15)
Spd:123(+25)

Not quite sure of Hydreigons stats, didn't bother checking but I think they're correct. Anyways, 125 Attack makes it so that Hydreigon can run decent physical moves like Iron Tail to kill Fairies and U-turn to get the hell out. Sheer Force is a nice ability considering that most of Hydreigons Special Attacks have secondary effects, aside from Draco Meteor. Levitate is nifty too though, since Earthquake immunity. 92/105/105 bulk is pretty good, beware of Fairy types. 123 Speed is a nice tier that covers a nice amount of threats without Scarf.
>>
>>29055407
So a faster and special attacker variant of Mega Mawile, except it's vulnerable to priority like Sucker Punch?
>>
>>29054104
>Tyrantrum - Dragon/Poison
??? what did he mean by this
>>
>>29055011
>huge power
hell no
>>
>>29049523
>Mega-Greninja
Water/Dark

>HP +0
>Atk +25
>Def +0
>Sp.Atk +22
>Sp.Def +0
>Spe +18

>Ability: Punishing Counter
>Anytime Mega-Greninja successfully evades a damage-dealing attack, Mega-Greninja will automatically deal damage to the attacker, ignoring immunities and weaknesses, though not resistances.
>>
>>29061075
Why is the stat increase so low? Megas are supposed to increase BST by 100.
>>
>>29061102
I was admittedly worried about getting overpowered with it, and I was focusing on a sort of speedy, glass Canon nature.
>>
>>29055011
>>29055407
Huge Power is never okay on anything with more than 100 Speed.
>>
>>29061120
If you're worried about it being overpowered, just dump some of the stats increase into a useless stat. Besides, I don't think it looks OP at all. I think it's actually worse that just Protean Greninja.
>>
Mega Slaking
150>150(+0)
160>200(+40)
100>100(+0)
95>(+0)
65>100(+35)
100>125(+25)
670>770
Ability: Scrappy
>>
>>29060359
This is my dream but slow it down to around 108 or so speed so it has its fair share of problems and put the stats into Sp attack so it hits as hard as the terror it's supposed to be.
>>
>>29054104
Not even only do most of these not make sense, but why not just make some of them just one type?
>>
>>29054567
>sets up its own sun
>mega evolves and gets Solar Power
Cool
>5 turns later, sun is gone
>no more drought
Fuck
>>
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>>29054104
Literally none of these make sense. Why
>>
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>>29061422
Looks like Megafug is going to have a new roommate in AG
>>
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Mega Cradily
Grass/Rock
Filter/Bulletproof/Poison Heal/Suction Cups

ATK 81 > 51 (-30)
DEF 97 > 177 (+80)
SATK 81 > 91 (+10)
SDEF 107 > 177 (+70)
SPEED 43 > 13 (-30)

Idea is it bulks up and latches onto the ground, becoming a tank.


Mega Armaldo
Bug/Rock
Filter/Tough Claws/Moxie/Levitate

ATK 125 > 175 (+50)
DEF 100 > 80 (-20)
SATK 70> 70 (+0)
SDEF 80 > 80 (-0)
SPEED 45 > 115 (+70)

Idea is it pulls out the wing things on it's back, and turns into a sweeper.


After writing them down, they feel too minmax-y.
>>
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Mega Mr Mime.
Fairy/Psychic
Ability: Wonder Screen: Upon entry sets up dual screens (Reflect & Light Screen)
Hp: 40 > 40
Atk: 45 > 45
Def: 60 > 120
Sp Atk: 100 > 130
Sp Def: 120 >120
Speed: 90 > 100
>>
>>29061891
Change it's ability to something where as long as it's on the field every Pokemon is confused. (Excluding Mega Mr mime but including your own Pokemon.)
>>
Mega Kricketune
Bug/Dark
Looks like an edgier Kricketune with a maestro theme.

HP: 77
ATK: 125 (+35)
DEF: 101 (+50)
S.ATK: 15 (-40)
S.DEF: 101 (+50)
SPE: 70 (+5)

Ability: Sonata
>At the end of every turn, all non-afflicted pokemon are afflicted with perish song.

Signature move:
Curtain Call
>BP 85, Dark, physical
>Lowers the target's perish count by one after each hit.
>>
Mega Machamp

Concentrated Guard (Works similar to No Guard, except the Pokemon's PP moves are cut down to 4 PP when activated. Struggle does the BP of a Return and still has recoil damage).
Can learn Fissure
+Atk
- Speed
+ Small amounts of Def and SpDef
>>
Mega Ledian
Bug/Flying
Tough Claws

HP: 55
ATK: 30 (-5)
DEF: 40 (-10)
S.ATK: 105 (+50)
SPD: 165 (+55)
SPE: 95 (+10)
>>
Mega Hitmonlee
50>50
120>160(+40)
53>90(+37)
35>35(+0)
110>(+0)
87>110(+23)
455>555
Ability: No Guard

Mega Hitmonchan
50>50
105>110(+5)
79>130(+51)
35>35(+0)
110>130(+20)
76>100(+24)
455>555
Ability: Filter

Mega Hitmontop
50>50
95>120(+25)
95>120(+25)
35>35(+0)
110>(+0)
70>120(+50)
455>555
Ability: Technician
>>
>>29062116
Forgot to add that Fissure only gets 1 PP when this happens.
>>
>>29062173
>Tough Claws
> base 30 attack
anon wut
>>
>>29062116
I don't really get Concentrated Guard. It's basically a shittier No Guard that also powers up Struggle?
>>
>>29062173
>Tough Claws
>30 Attack
>You took 5 points away drom it's attack
What are you doing??
>>
Mega Farfetch'd
ATK: 65>95 (+30)
DEF: 55>75 (+20)
SP. ATK: 58>68 (+10)
SP. DEF: 62>82 (+20)
SPD: 60>90 (+30)

Ability: Lucky Leek
Critical hit ratio rises by 2 (to make up for losing the Stick)

As for design, just imagine Farfetch'd gets an enormous leek that's bigger than its own body.
>>
>>29062230
I love all three of these.
>>
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I really wish Primal Arceus was a thing
>>
Mega Weavile
Dark/Ice
Tough Claws

HP 70
ATK 120 + 25
DEF 65 +25
SATK 45
SDEF 85 +25
SPE 125 +25
>>
>>29062581
I'd love an Alolan Farfetch'd where the leek grows to a stupid size too. Not quite Exeggutall, but in that vain.
>>
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>>29060269
It isn't based on a nesting doll.
>>
>>29052147
>Still dies to healthy meta stones

Nice meme.
>>
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>Mega Ledian

Stays Bug/Flying
HP: 55 > 55
ATK: 35 > 1
DEF: 50 > 120
SPA: 55 > 75
SPD: 110 > 150
SP: 85 > 104

>Ability:
Boxer: Punching moves hit 4 times.

Ledian was always a pokemon primarily focused on punching moves - his signature move was Comet Punch and his hidden Ability is Iron Fist. However, this interesing design got completely destroyed by the laughable base basic attack of 35 it has.
This Mega follows this concept by lowering it's attack even further, but this time it is actually useful as a punch based attacker with it's new ability Boxer, which lets punching moves hit 4 times.
WIth maximum EV investment, it hits 444 attack if it attacks with punching moves - and that is roughly equal to an uninvested Groudon.
Power-Up Punch works like a free belly drum for it, and Freeze Punch/Thunder Punch give it additional coverage with a 40% chance to completely cripple the opposing pokemon.

This pokemon is not free of weaknesses, however. It takes 50% of damage every time it switches into stealth rocks, is kinda slow, brave bird, and any Ghost-Type Pokemon can (almost) safely switch into it .

Even with all these weaknesses, this mega remains a good wallbreaker akin to Mega-Medicham and can completely rip through unprepared teams.
>>
>>29055011
>Huge power on base 145

Jesus, even OP's wasn't THIS bad.
>>
>>29062860
Stealth rocks counts as indirect damage

>>29062874
If you're gonna do that just let it keep its attack senpai
>>
Wobbufet mega

Ability prankster
>>
>>29062951
>wanting to double it's attack stat
Every pokemon should have at least one safe switch in tobh, and a pokemon with roughly 300 base attack has clearly none.
>>
>>29062939
I tried calculating what the attack stat with max investment is equivalent to using the Pokemon Showdown calculator but I couldn't because it goes over 255.
>>
>>29061822
With those types and stats, they NEED minmaxing, you're doing good work.
>>
>>29062951
You send it out unmega'd, so unless it's your lead, it WILL die.
>>
>>29063075
True
>>
>>29061918
That should be Mega Spinda. An auto teeter dance
>>
Mega Farfetch'd
Dark/Flying
Aerilate

HP: 52
Attack: 55 (+70) 125
Defense: 65
S. Attack: 58 (-50) 8
S. Def: 62
Speed: 60 (+80) 140
>>
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Mega Sylveon
Type: Fairy
Ability: Magic Guard
HP: 95
ATK: 65 >> 45 (-20)
DEF: 65 >> 130 (+65)
SPA: 110 >> 135 (+25)
SPD: 130 >> 150 (+20)
SPE: 60 >> 70 (+10)
>>
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Mega Azumarill
Water/Fairy
Hugest Power (Huge Power but for both Atk and Sp. Atk)

HP: 100(+20) 120
Attack: 50(+20) 70
Defense: 80
Sp.Atk: 60(+10) 70
Sp.Def: 80
Speed: 50(+50) 100

EAT CHAIN
>>
>>29049523
Mega Torterra
Type: Grass/Ground
Ability: Rock head/Filter
Hp: 95
Attack: 139 (+30)
Defense: 155 (+50)
Sp.attack: 65 (-10)
Sp.defense: 115 (+30)
Speed: 56

Mega Infernape
Type: Fire/Fighting
Ability: Contrary
Hp: 76
Attack: 144 (+40)
Defense: 71
Sp.Attack: 144 (+40)
Sp.Defense: 71
Speed: 128 (+20)

Mega Empoleon
Type: Water/Steel
Ability: Lightning Rod
Hp: 84
Attack: 86
Defense: 108 (+20)
Sp.Attack: 151 (+40)
Sp. Defense: 101
Speed: 100 (+10)
>>
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>It's another "give X pokemon Huge Power" thread
>>
>>29049523
Dialga ability is a good idea except with perish song, instead of making it instant how about till next turn
>>
>>29063918
It doesn't happen instantly, just at the end of the turn. So if someone predicted it, they could just switch out, leaving Dialga to KO itself.
>>
>>29063437
Stab Knock Off and boosted Flying Return and Quick Attack wouldn't be too shabby.
>>
>>29054572
Well if you are going to slam yourself against something really hard you are bound to hurt yourself so it kinda makes sense
>>
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>>29064203
>>
>>29054572
Give it an Electric type -ate ability, problem solved. Return tops out at 102 power I believe, then it adds STAB and a 30% Boost on top of that with the ability in play.
>>
>>29055194
That actually sound pretty good maybe a bit too good? In any case you are right it'd be amazing
>>
>>29061422
Holy shit kek
>>
Primal Mega Rayquaza
+20 to all stats
>>
>>29060910
>>29061156
>>29062939
ALL SHALL FEAR HIM! ALL SHALL LOVE HIM! ALL SHALL DESPAIR!
>>
Mega Shuckle
Type: Bug/Rock
Ability: Shields Down
Hp: 50 (+30)
Atk: 10
Def: 250 (+20)
Sp Atk: 10
Sp Def: 250 (+20)
Speed: 35 (+30)

Mega Shuckle Form Change
Hp: 50
Atk: 235
Def: 10
Sp Atk: 235
Sp Def: 10
Speed: 65

R8 I am high as fuck right now
>>
>>29065797
>Hp: 50 (+30)
>>29063715
>HP: 100(+20) 120

hope you enjoyed your stay at /vp/, but it's time to leave now.
>>
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>>29049523
Mega Togekiss
Fairy/Flying
Ability: Serene Grace
Must hold Togekissite

HP: 85 >>> 85
Atk: 50 (+20) >>> 70
Def: 95 (+20) >>> 115
SpA: 120 (+20) >>> 140
Sdf: 115 (+25) >>> 140
Spe: 80 (+15) >>> 95

A +20 Atk so that it remains unmin-maxed, while also giving its stats a much needed boost. It would be absolutely amazing to have my bro become even more insane. That, and I just want to leave this game.
>>
>>29063669
Holy tits the min-maxing is real with this one. The pic is 8/10 on its own, but min-maxing brings it down to 6/10.
>>
>>29060753
trying to come up with typings that might surprise researchers. Also, poison fang could use a buff.
>>
>>29066962
It's not that bad. This one (Cradilly) is much worse: >>29061822
>>
>>29063437
>S. Attack: 58 (-50) 8
The minmaxing is real.
>>
>>29052147
Give it magic guard as a hidden ability for non-mega form and this might work
>>
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:^)
Thread posts: 143
Thread images: 32


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