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ITT: Pokemon opinions you don't think many people share.

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Thread replies: 89
Thread images: 15

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ITT: Pokemon opinions you don't think many people share.

>I like all the Sun/Moon starter final evos
>The Sevii islands might be my favourite 'region' if you count them as not Kanto. They are so comfy.
>>
>>29006135
HeartGold is the most nostalgic games.
>>
>>29006135
>>The Sevii islands might be my favourite 'region' if you count them as not Kanto. They are so comfy.
I agree. Definitely my favorite part of FRLG.

And to give my own input, I like the Trubbish line.
>>
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>>29006135
Muh nig, Sevii Islands were cool as fuck.

Another opinion: XY were alright to be honest, Team Flare wasn't that shit.
>>
>>29006449
I like it when teams don't take themselves so seriously; so I liked the Grunts.
>>
>>29006135
The Sevii Islands are indeed their own region. I mean, Alola is also a small collection of islands with no Pokemon League.

And I'd also consider them top 4 when it comes to regions
>>
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>>29006135
Seafloor Cavern's strength puzzles, while not hard, were fun to figure out the first time
>>
>>29006135
I like meganium and I think its a cool pokemon.
Pokemon red and blue has the best world progression of all the games.What I mean by that is for exemple how some key items had to be found with you not knowing what to do. Forces you to explore more and talk to npcs.
>>
>>29006570
Thirsty guard.
Gym key
Surf and strength hm's
Dark cave / flash
Silph scope
I think there were more but thats what I can remember of the things that I had to have and that stalled my progression.
Its kinda frustrating but I do agree with you anon that the reward feeling aftereards feels so good. Xy was terrible and way too linear :/.
Classic old school rpg feel. Throw you in a world with no instructions for you to find out.
>>
>>29006570
This right there.
We need this sense of adventure back.
The story mode nowadays feels more like a chore. Gen 6 focused way too much on the battle aspect which they did good but I feel like they neglected the story a lot.
>>
>>29006135
I can't stand it when people who make Pokemon OM hacks comine tiles with NDS 3D models.
It just looks bad, stick to tiles and you can make new assets yourself with a little training.

Have to agree with Sevii, it should have been more than a fetch quest though. I hope we will one day revisit this place. It was kind of the opposite of Sinnoh. In both places you go on adventures and solve puzzles etc. but Sevii felt more down to earth.
>>
>>29006570
>liking meganium
Bruh
Besides of that I totally agree with you.
Gen6 handholding was just pure cancer.
Cant wait for sun and moon I hope they can bring that feel back of being alone in a fantasy world.
>>
>>29006570
Best post
>>
>>29006135
Sevii Islands were definitely the comfiest region, OP. I want to live there.
>>
>>29006570
I also like meganium; it's my favourite Johto starter.
>>
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>>29006135
>I'd prefer they completely get rid of random encounters and have a more physical encounter system. Preferably one where you can see each pokemon's interactions with the world.

>I find HGSS to be crap (but the drayano hack is GOAT)

>I think we should get rid of evil teams all together but S/M seems like it's trying to make them more inconspicuous via Aether Foundation.

>Legendary events these days are pointless when you're not actually catching them yourself

>Music is more than 50% of the reason I still play pokemon

>Hyper Training looks like a lazy way out for GF instead of coming up with a new IV system

>Chicken-chan has a bad design and is a let down from Serena

>Z-moves are cool but the dances are stupid and hopefully skippable

>Turn-based battle systems are outdated as fuck and I wish they'd change it to a more actiony style like the anime

>I don't find battle tower-like content fun, except PWT cause I love cameos.

>I prefer the games to stay linear with some off paths here and there to keep the level curve consistent

>The new HM/Rental system seems cool but it'd be even cooler if you could do something like feed nearby wild pokemon (another reason I'd prefer physical encounters) to help you out

>I wouldn't mind if the protags could talk and be more expressive as their own characters, I wouldn't even mind if they sacrifice character customization for it (as much as I love it)
>>
>>29006570
I love all the johto starters I hope they get the megas they deserve.
Especially now with the megastones introduced it would be cool if they made more puzzling dungeons and not just random founds.
>>
>>29007296
>Turn-based battle systems are outdated as fuck and I wish they'd change it to a more actiony style like the anime
Only if a spin-off
>>
>>29007343
Sure, but it'd actually have to be an RPG. Not a fighting game (looking at all you faggots who instantly spout "b-b-but you have pokken!" whenever people talks about pokemon being more actiony).
>>
>>29007464
Yeah, I know exactly what you're talking about, and Pokken ain't it
>>
>>29007464
Would you like a pokemon game by from soft?
>>
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>>29007296

>Music is more than 50% of the reason I still play pokemon

Mah nigga
>>
>>29006135
ORAS were fine games and do not deserve to be shitted on due to the lack of Dev time and the smaller team

Fucking Mausda

rhey don't deserve praise but they were nice games by themselves
>>
>>29007296
kys
>>
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Vanilluxe and Klefki are good-looking 'mons. Not the best, but not at all the worst. Both the Fighting and Dark types were mistakes. Megas were a mistake, but only because not all pokémon have them. The roller skates sucked. The best legendaries are the Lake Trio. Cubone's story never made me sad. Pikaclones are usually pretty cool. There's nothing wrong with porn of pokémon, so long as it actually looks good. (Which is pretty much never.) There are way, way too many signature abilities lately. Johto was a great region, save that it could use a connecting route between Cianwood and Goldenrod - just a little something to explore, like the area near Pacifidlog in Hoenn.

>>29006135
But everyone loved the Sevii Islands. I've never heard of someone who didn't.

>>29006570
> red and blue has the best world progression of all the games.
Except that the pacing is all wrong. There are only ten lines you can catch before Brock, and new areas open up so quickly in the midgame that you can easily get overwhe--
> how some key items had to be found with you not knowing what to do.
Oh. Yeah, that's not an unpopular opinion. It's just one that people don't really know how to express.
>>
>>29006570
>>29006655
This so much

The sense of accomplishment is gone
>>
>>29007590
Not really. Maybe they could do well with the World Building but I definitely don't want it to resemble anything like dark souls.

Personally I'd like pokemon to resemble zelda a bit more. With the actiony parts by platinum or cc2. I don't want it to be open world though.
>>
>>29007646
About a week ago, we had some anti-FRLG shitters

I blame ORASfags personally
>>
>>29007296
I mean, you're asking for an entirely new experience rather than a different pokemon game.
>>
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>>29007637
Which one of my opinions trigger you? Or is it all of them?
>>
Pokemon GS are better than HGSS.

Team Rocket taking over the Radio Tower in Goldenrod City is probably the most insane thing I ever encountered as a child. I have a lot of nostalgia for the music, the battles, the unorganized chaos of that entire thing.

It didn't feel the same in HGSS, and I don't like any of the Rocket Admins - to me, it felt like they got shoehorned in, and tried to turn it into an anime episode with those new characters with their bright colours and personalities.


I also hate the (admittedly optional) Celebi event with Giovanni in that game. GS was also the first story/movie/entertainment I came across as a kid that did not, in no uncertain terms, give you what you wanted, i.e. the return of Giovanni. It really stuck with me for a long time that sometimes stories weren't told with neat, perfect endings.

I liked Silver being teased as Giovanni's son in FRLG. I hated it being spelled out in HGSS.
>>
>>29007627
Yeah, taking into account how short the development cycle was, ORAS were damn fine games. I think people are just salty because they expected a remade Battle Frontier.

I would've preferred if they were like €35-40 instead of €45 to show that there was less to do though. I don't mind games being on the short side as long as I'm not getting ripped off.
>>
>>29007690
Maybe. I still want to keep the core the same (adventuring, battling, catching). I just feel like pokemon has so much potential to be greater but it's held back by always following the same conventions.
>>
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>>29007601
>Joseph Ballin
>Not Brosef Stylin

>>29007646
>The roller skates sucked

Fucking neck yourself you fucking cunt
>>
>>29007296
Anon, if Game Freak redid IVs again you better believe we'd be leaving our bros in Gen 6. That was the whole reason that Gen 2 and 3 were incompatible in software.
>>
>>29007627
I agree with this. I wish the gym leaders had rematches, though. It doesn't sound like a feature that's hard to implement.
>>
>>29007702
Just wanted to emphasize this point.
>It really stuck with me for a long time that sometimes stories weren't told with neat, perfect endings.

Contrast this to any other form of serialized storytelling. Comic books are awful for this. The Daleks inexplicably keep coming back in Doctor Who. Batman will always have the Joker.

This was something really different, and really cool, and HGSS undoes all its wonder.
>>
>>29007754
So why are we able to bring pokemon from the digital versions of RBY to SM? It's really not hard to think of a conversion system.
>>
>>29007748
Not that guy, but not being able to turn them off and still be able to use the circle pad was some bullshit.
>>
>>29007646
Johto was a great region
Not unpopular
>save that it could use a connecting route between Cianwood and Goldenrod
Huh. That sounds amazing actually. Now I wish that existed. Plus, it always rubbed me as really odd that Goldenrod was not a port town.

>There are way, way too many signature abilities lately
Fucking THIS. Every time I see a new Gn 7 mon get an ability that nobody else has when it would help a lot of older mons get better I lose a little hype for SM. My big fear is they give a lot of great stuff to the new mons and dont do enough for older ones outside huge changes like new forms.

>>29007702
But every Rocket Admin in HGSS existed in GS, just without any sort of development
>>
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>>29006135
People shit on gen6 but it was the gen that made global releases a thing and to me that is HUGE

We need to bring back the friend sfarai

I like the fact that poffin making was made easier in ORAS

Hilbert and Bianca make for a nice couple

>>29007296

>Legendary events these days are pointless when you're not actually catching them yourself
What happened to event items such as Oak's letter and the Azure flute. That was way better
>>
>>29006135
Hating oras is a meme
>>
>>29007758
>>29007790 here. Also, Giovanni never comes back though. The games just explain why this is the case.
>>
>>29007748
Not him, but they sucked because I had to use the badly placed Control Pad to move in tall grass, which hinders 8 way movement, and because it was impossible to move exactly where you wanted to.
>>
>>29007776
It's probably going to use a system similar to Wifi Download/Wonder Cards/whatever.

The Pokemon in RBY determines: Pokemon, Level, Movepool. Gender, Nature, IVs will all be randomly assigned. (EVs will probably be straight 0s across the board.)
>>
>>29007810
That's not you saying an unpopular opinion, that's you trying to pretend other opinions dont exist
>>
>>29007702
The Admin's are the same characters almost though in HGSS

Just new designs ala ORAS
>>
Sprites looked better than 3D models. I'd gladly go back to gen 5's moving battle sprites and the art style of gen 4 and 5. HGSS are the best-looking Pokemon games, in my opinion.

Something about the 3d that gen 6 used just really doesn't do it for me.
>>
>>29007810
No, there are several reasons to be upset with them and accusing anyone's opinion of being a joke is very childish
>>
>>29007843
Almost, but not quite. It was a little bit of headcanon, but as a kid I could never tell which Admin was which. It seemed like they were all different characters, and random grunts were just taking opportunity of confusion to take control of random sects of Team Rocket.

It was like a rabid dog in its death tremors, just wildly lashing about. It seemed a lot more threatening than in HGSS; the clearly defined personalities gave it more order.

>>29007817
Never hearing from Giovanni ever again is just a complete denial of finality/closure that the entire presence of Team Rocket in GS kept teasing. It's fucking wild, my man.
>>
>>29007855
>I'd gladly go back to the moving sprites
Oh god this so much. I loved the clean 2D UI in XYORAS, in menus and PC but it only makes me wish GF had made living sprites, with the 3DS being so much more powerful than the DS, that weren't suffering from slowmo and pixel blurring
>>
>>29007296
> get rid of random encounters
It'd be difficult, but I would totally support this.
> get rid of evil teams
Before we saw Skull and Aether, I'd have called this mandatory.
> Legendary events these days are pointless
More like legendaries in general these days are pointless.
> Hyper Training looks like a lazy way out for GF
You nailed it. They could easily eliminate the problem, but instead they've just come up with a possible solution. I mean, god forbid they have to retcon shit, right?
> Chicken-chan has a bad design
Kinda. She certainly doesn't look all that mature.
> and is a let down from Serena
I never saw the appeal of Serena, honestly.
> the dances are stupid and hopefully skippable
This is something I'm really, really worried about. I don't wanna miss out on ALL move animations (i.e. by turning the battle scenes off) just because I don't wanna wait five minutes for Eevee to finish awakening its masters or whatever.
> Turn-based battle systems are outdated as fuck
haha how HIGH do you have to BE to say something like that
> I prefer the games to stay linear with some off paths here and there
Well, you do have to have some linearity, by nature. But XY was just stupid about it.
> can't explore the very bottom of route 16 even though there's no way to break sequence by doing so
> try to reach the beach on route 12-ish, get stopped by a man who tells me to go fight the gym leader, despite the fact that I can't progress any further without being able to use Surf (i.e. without getting the gym badge) anyway
> can't explore the last few routes of the game, even though it'd be trivial to prevent any resulting sequence breaking, because two people are standing in the doorway out of the sundial city
> """""friends""""" telling you what town to go to next, every single fucking time you arrive in a town
>>
>>29007590
I'd like a Pokemon game from Monolift soft
>>
>>29007926
That's fair I guess? Also they only got names because they kinda "needed" names as their titles stopped them from having them

The girl always looked different
>>
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>>29007698
The ones i don't like!
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>>29007926
I see that what makes you like GSC more than HGSS was that more was left to your imagination, and seeing the blacks be filled in due to the stronger hardware and different series standared left a sour taste for you. Whivh I get.

I loved HGSS though as it felt like the Johto region fully realised. I finally get to see the snowcapped Mt Silver or the Magnet Train Tracks overhead as I walk below them in Goldenrod. Safari Zone Gate and Blackthorn both being deep within the mountains and how off the beaten path they both felt.
>>
>>29008016
This tbqh

To lazy to reply to the guy

>>29006467
But the problem was you were suposed to think they were serious
>>
>>29008050
Not the anon you were replying to, but I agree entirely about Johto in HGSS. Say what you want about the gameplay or the leveling curve (I personally loved the games), but Johto in full color was absolutely gorgeous. They've aged very well as a result.
>>
Platinum introduced three new types of evolution which are IMO not appreciated by the community.
Eevees evolving into Glaceon or Leafeon based on the "environment", Magnezone and Bronzong only evolving in MT Coronet and some only evolving when knowing a certain attack were pretty nice, gives the Pokemon in question more personality. Also the gender based evolutions were nice.

I know, many people hat those because they are pretty specific in execution but it's just logical.
Sun and Moon are taking the trend of Pokemon being integrated into their environment that was started in Sinnoh to the next level and we should acknowledge and appreciate that.
>>
>>29007942
The reason why X and Y is like this is because Game Freak thinks kids have ADD today and therefore need to be told where to go or they'll not care and put the 3DS down and return to their iPhone.
>>
>>29008109
To add to that, I really enjoyed that they actually added evolutions to (mostly 2nd-gen) Pokemon that had been somewhat forgotten, such as Magnezone, Gliscor, Electivire, etc. I think that was a much more effective way to revitalize a Pokemon line than Megas are.

Also, there's the interesting consequence that every new feature like Mega evo and Z moves that they introduce for each generation will have to be supported by the following generations (provided they don't completely reboot the series). It's kind of funny to think about what it'll be like for Gen 10 where the mechanics will be so complicated due to all the old features it had to drag in.
>>
>>29008209
>>29008109
It also means that they have to shoehorn ways o switch the froms of legendaries and rotom-like pokemon. Granted, it's just making a random NPC.
>>
>>29008243
You're right, and so far they've done that pretty well, but for more involved stuff like Mega evolution and Z moves (which they've tried their damndest to incorporate into the plot) I'm just not sure how they'll handle it in the future.
>>
>>29008276
How are X and Y remakes going to be like? Gimmicks should not drive the plot of the game

Imagine if Ghetsis was obsessed with Hidden abilities
>>
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I think Red is overrated, and I don't think he's this troubled, mysterious badass. He's just a kid from Pallet Town wanting to be the very best (like no one ever was) by traveling the world and training, like how he shows up in some spin offs.

I wish Blue got more recognition.

I don't mind Alola Raichu, I'm just glad Gamefreak is actually doing more than just "Try to Forget it exists"

That said I think alola Raichu needs to stay away from belt sanders for the rest of its life.
>>
>>29008276
They did abilities pretty fucking well in RS with Kyoger/Groudon
>>
>>29008311
In the case of RSE Archie and Maxie were obsessed with weather which was the newly introduced game mechanic and quite gimmicky.

By the way, the connection between Alolan regional forms and the form differences and evolutions introduced in Gen 4 I think these can be seen as a hint towards a DP-Remake.
>>
i fucken love dragonite
>>
>>29008311
Agreed, it always pains me to see them resort to gimmicky mechanics to drive the already asinine plot. I think Black and White hit that pretty well in that the plot wasn't really about friendship and whatnot and instead asked the player if Pokemon battling really was moral (a question that isn't really black and white, hence the title).

>>29008346
I'm not sure I understand what specifically you're referencing, but if you mean that RS were able to pioneer the use of abilities without making it a tired gimmick, then I agree entirely.
>>
I think megas were a mistake and they should have just given pokemon that needed help either higher BST or a proper evolution.

I think Amie is a waste of development time and resources.

I think every legendary should be unique, in that there can't be more than one of it in the canon lore.

I think ORAS was actually ok.

I think Ash Greninja should have NEVER, EVER existed in the first place and it's some digimon tier bullshit deus ex machine shit.
>>
>>29008375
But it's not like it was a Mary Sue trait that everyone kept talking about. It was the power of the legendary creators of the land/sea

I liked it, but people didn't stroke your dick saying how your Pokemon had abilities
>>
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>>29008393
Go to bed, Lance.
>>
>>29008375
Weather was introduced in Gen 2.
>>
>Stealth Rock has been ever since the TM was removed, the lack of Rapid Spin/Defog is the problem
>Changing the type chart is the worst way to buff/nerf a type
>Acrobatics wasn't that broken
>Sinnoh region was pretty comfy
>Barry is best rival
>The Pokemon in Gen V were worse than the story
>>
The unknown location and overall design of Hoenn grinds my gears. Since HGSS we know that Sinnoh, Johto and Kanto are on the same landmass and therefore connected. Hoenn just doesn't fit into this with it's design.
>>
>>29008407
>I think megas were a mistake and they should have just given pokemon that needed help either higher BST or a proper evolution.
This t b h
>>
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>>29008393
Fuck yeah

First level 100 not in RB

And first competively breed/trained Pokemon
>>
>>29008375
> I think these can be seen as a hint towards a DP-Remake

I'm actually of two minds on this. On one hand I really enjoyed Sinnoh and thought Platinum was pretty much the pinnacle of Pokemon games and as such I'd love to revisit it with the 3ds's new capabilities and the new mechanics. However, I can't help but feel like they won't get the visuals right, and that they'll shoehorn XY's problems in it somehow.

If they can actually pull it off well, I'll be impressed. If they can actually top Platinum, then the remakes will easily be the best Pokemon games we've ever seen.
>>
>>29008435
You'll be pleased to know that it's actually based off of part of Japan, so your dilemma can be laid to rest.
http://bulbapedia.bulbagarden.net/wiki/Hoenn#Design_concept
>>
>>29008420
Yes, ut it wasn't as important as the Day-Night-cycle.

Reminds me: Different Pokemon appearing during different times of the day was neat. I'm including Rotom here, too.
>>
>>29008473
>I could see the D/P remakes being their first attempt at a fully 3D game world. It would be a safe game to do it with since its a remake and it will let them refine their skills and engine for Gen 7
>>
I think Johto is the worst region in the series, I think its empty.

My least favourite Pokemon is Lugia, it's just boring. And its design is bland.

I Think the Johto games are overrated, they ar Just Ok. The level curve is a Joke because of having two regions
I enjoyed go back to kanto more than the maingame
>>
>>29008645
Interesting thought. I'd definitely enjoy playing that, if they could do it right.
>>
>>29006135
Gen 1 pokemon are the only ones that aren't complete shit imho
>>
>>29006288
Man scenes like this make me love the Johto region even more

>>29008400
This. I hate the idea of Megas being plot important for every future game

>>29008435
What aomewhat annoys me is how it's more hinted as being near Kalos than Kanto, Johto and Sinnoh.

Two different NPCs, one in Hoenn, and another in Kalos, hint at swimming from Hoenn to Kalos. If that's possible, even with the assistance of a Pokemon, then that throws out the 1:1 with the real world idea. Even as a metaphor that shouldnt be taken seriously it is still hinting that they are closer than Japan and France in real life.
>>
I played every gen at release and loved all of them, gen wars are the most pathetic shit since this is a series were they all play the same

Gen one has some of the laziest pokemon designs but due to them being classics people overlook it
>>
>>29006135
>I loved XY and Gen 6 new mons.
>I think Hoenn is the best region in RSE but Not in ORAS
>I love the concept of Megas and I don't found them being a "competitive battling cancer", especially in comparison to the total cancer that was Weather teams in 5g
>Z-moves are boring
>I don't really like gen 7 designs so far and it's the first time i actually DESPISE some pokemon designs in a gen.
>I actually miss sprites, especially overworld ones.
> i love to have a ton of legendary in a gen just like in DPPt because it's fun to find them and catch them. I hated the fact that XY almost had no legendaries.
>>
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I hate how nearly every gym leader uses a monotype team. If the Trial Captains are just Gym Leaders with a different title then I'll probably drop Sun & Moon.

I like how Pokemon has introduced diversity into their games without making a huge spectacle about it. Gamefreak is super based for this.

Reborn and Rejuvination were great games. The terrain effects made every boss battle memorable and I felt like I was overcoming an actual challenge instead of just steamrolling them with a Pokemon I just caught on the route right next to the city.

Uranium on the other hand was boring and by-the-numbers. Uranium's only memorable quality was the Nuclear type, and only like five Pokemon even had it. I didn't care for a single fakemon in the game, and that's something I can't say about any other game with fakemon in it.

The best fangames are the ones that do their own thing instead of try to make something that could pass off as an official game.
>>
>>29011291
100% on the diversity thing. Only thing that sucks is the unfortunate coincidence of it starting with Black and White.

Do people actually like Uranium's fakemons? Those things look fucking awful.
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