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So, what does /vp/ think about Ethereal Gates? It wasn't

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Thread images: 2

File: Untitled-1.png (294KB, 1920x1040px) Image search: [Google]
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So, what does /vp/ think about Ethereal Gates?

It wasn't so hard to decrypt the entire project tho.
>>
I kind of liked Uranium so I hope it's also decent.
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Didn't finish the demo because my piece of shit laptop ran it at such an awful frame rate. I could barely leave one of the towns. I guess this is why pokemon towns are separated by gates.
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>>29002008
Well, you're right. Looking at the source code this game is shitty as fuck.
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>>29002008
Essentials is just laggy as fuck in general, Cheat Engine speedhack is a must when playing them.
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>>29001943
Amazing polish and nice designs. Kinda sucks that it won't be finished in a few years, but I'm rooting for them
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>>29002047
It's not polished at all, trust me
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>>29002074
Care to elaborate?
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>>29002074
I've played the demo and it looks pretty polished to me. At least for a fan game the level of details is amazing
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>>29002082
Well, they just tried to hide the flaw that the game has, like a HUGE FPS drop if you connect the map. Also the event aren't so complicated or fancy, just normal event shit. But I have nothing to say about the graphic, which is really good.
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>>29002125
Thats odd. Other maps shouldn't have an effect on the frame rate regardless of if they're connected.
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File: uranium final team.jpg (99KB, 527x424px) Image search: [Google]
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Thoughts on Uranium?

Overall I thought it was pretty solid and the devs should work on another game with what they've learned. Story was alright, I expected worse but it worked, but the twist at the end became kind of obvious.

The main problem is the fuckhuge difficulty spike after around the 5th gym or so, when XP starts becoming incredibly scarce and insufficient to meet the demands of the level curve. That might have been because I hacked in a Devimp, the game's pseudolegendary first stage, which was a fuckhuge xp siphon for fuckall reward until it evolves at a whopping level 72, but considering how overleveled my tiny party was before that everyone must have felt the effects.

Also, I spent about two hours sped up 3x grinding at the ninja dojo, and still only had enough xp to maintain this as my final team. Only five pokemon. That said, the boss fights are challenging enough to be fun without being frustrating, but what is frustrating are the fucking hordes of trainers you start having to go through in every route after a certain point in the game. I cannot imagine playing this without speedhack.

Fakemon designs ranged from awful to cool, honestly the devs should have just cut out some of the fakemon, especially those like Duplicat and Ratsy that are literally just redrawn Smeargle and Ditto. Most of them have decent concepts behind them, but poor execution. NotPopplio needs a better face, Yatagaryu's earlier stages look awkward as fuck, and in general the spiting was pretty inconsistent and easily the weakest part of the game. I kind of liked how Beliaddon was literally my mom's demon, enough to have it be an xp siphon for fuckknows how long. Too many fakemon lines are three stage though, which is really unnecessary to pull off a concept and just pokedex bloat, there's a reason GF doesn't do many three stage lines. Strange enough, the starters are among the few two-stages, but I guess they couldn't think of how to do middle stages or proper megas.
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>>29002125
>>29002285
I'll also add a side note that the thing that seem to create the most lag is events. Having a lot cooks toasters. Rmxp really is horribly unoptimised.
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>>29001943
It was made in RPGmaker, you don't have to "decrypt" anything.
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>>29002353
You can choose to export the game in an encrypted file anon. Have you ever actually used rmxp?
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So Download the demo and try to open it with the editor
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>>29002309
How did you hack something in? Like, was it cheatengine or something?
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>>29003044
Decrypted the rgassad file, wrote $DEBUG = TRUE in scripts.rxdata somewhere that the game would run when loaded, then used debug mode to transform one of my pokemon.
Thread posts: 18
Thread images: 2


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