Make the SM starters competitively viable without super min/maxing their stats or giving them a blatantly OP ability like speed boost or protean. Base stat total must equal 534. Luchalitten can be either fire/fighting or fire/dark. Poppmaid can be either pure water or water/fairy.
>>28964713
Give Robingroot Gale Wings
Serene Grace, Calm Mind and Scald
>>28964713
>competitively viable without super min/maxing their stats or giving them a blatantly OP ability like speed boost or protean
impossible
>>28964713
Robinhoot
Grass/Flying
Stats: 72hp/114atk/80def/68spatk/75sdef/126spe
HA: Skill Link
Notable moves: Bullet Seed, Pin Missile, Brave Bird, Poison Jab, Tailwind, Grassy Terrain, Hypnosis, Roost, Defog, Quick Guard
Basically it'd be capable of both running supportive sets and some degree of offense. 126 speed makes him faster than Weavile which is important for obvious reasons
>>28964713
Luchalitten
Fire/Fighting
Stats 104hp/110atk/60def/84spatk/73sdef/103spe
HA: Tag Team (if ally falls to critical HP, fainting is prevented and Luchalitten automatically switches in. Only activates once per battle)
Notable Moves: Mach Punch, Close Combat, Low Sweep, Sucker Punch, Knock Off, Fire Blast, Elemental Punches, Heat Wave, Wide Guard, Bulk Up
Basically it's a mediocre well rounded pokemon saved by a (if well used) very good ability that has application in any meta. It's hard to make a fire/fighting type that isn't obsolete in a world where Blaziken exists
>Luchalitten
>Ability Cheap Shot: Attacks with a random move when it switches in
>>28964713
Poppmaid
Water/Fairy
Stats 105hp/62atk/74def/111spatk/95sdef/87spe
Ability: Siren (all sound based moves apply infatuation on success)
Notable moves: Thunder Wave, Confuse Ray, Scald, Calm Mind, Ice Beam, Moonblast, Hyper Voice, Snore, Perish Song, Snarl, Round
Basically the ultimate fucking annoying piece of shit, moreso in doubles than in singles.
>>28965169
Unless he has attacking stats in the 70 range that is a retardedly broken ability
>>28964713
>make this competitively viable without making it good
I'm gonna try to think of what is both competitive but realistic.
Roothoot (Grass/Flying)
>Overgrow (HA: Technician)
76 / 95 / 65 / 118 / 70 / 110
Luchalitten (Fire/Dark)
>Blaze (HA: Defiant)
90 / 110 / 108 / 73 / 57 / 96
Poppmaid (Water/Fairy)
>Torrent (HA: Cute Charm)
120 / 65 / 65 / 122 / 110 / 52
Rejected ideas
>Sniper Roothoot
>Sheer Force Luchalitten
>Anger Point Luchalitten
>Water Veil Poppmaid
>>28964780
Yea this would instantly make Poppmaid high-end UU at minimum.
Luchalitten
90
125
80
65
80
95
Archowl
Grass/Flying
100/110/60/80/60/124
Ability: Technician
Signature Move: Trick Shot: 60 BP move that deals both grass and flying type damage. Always crits.
Nastigre
Fire/Dark
80/115/60/115/60/104
Ability: Arena Trap (cuz wrestling ring)
Signature move: Tiger Swing: Dark Type: 60 BP, 90% accuracy. Forces the opponent to switch out.
Sirenade
Water/Fairy
99/70/70/120/120/55
Ability: Serene Grace/Dazzling
Rendezvous: Fairy type: Basically a wish pass that only heals for 33% but cures status.
>>28965835
Sniper Robinhoot vs. Anger Point Luchalitten could be fun as shit, though
>>28965876
>95
Good luck with your trick room team I guess
>>28964713
>IT'S STEALTH HAZELDEX AGAIN
>WORSHIP GOES THIS FAR
Give it the ability shitty fakemon with 0 base stats and put it right in the trashcan. Just like the midstages, these are real but still trash.
>>28969280
Hazeldex go away, no one actually believes you.