>Have both EXP Share and EXP All and both are given at the same time
>Have the Gen V exp scaling
>Have interchangeable in-game difficulty
Normal:
>EXP scaling only gives more for fighting higher leveled pokemon, will not give less for fighting lower leveled
>When EXP items are given, EXP All is automatically on by default
>Basically the "fuck the level curve im casual" difficulty ala XY/ORAS
Hard:
>EXP scaling works normally
>Slightly harder AI
>More pokemon per trainer and better movesets&items
>you don't get extra EXP for switching and catching
>EXP All is off by default when given
Challenge:
>Same as hard mode but AI is much smarter, even more pokemon per trainer, and better movesets&items
>All difficulties are beatable without grinding
>The interchangeability means you can switch back and forth whenever you're having trouble progressing, eliminating the need to grind.
>The higher the difficulty you play in, the better the rewards.
What do you think? I think most types of gamers would be happy with this.
I'm fine with this
>>28592936
Sounds interesting to say the least, OP
>>28592936
>difficulty meme
No one actually cares about difficulty in a Pokemon game, OP.
>I need to be CHALLENGED by this children's game!
Anyone who thinks this, ironically enough is already challenged. Mentally, that is.
>>28593096
(You)
>>28593096