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Fuck you for ignoring my thread, I making it again Let's

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Thread replies: 25
Thread images: 6

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Fuck you for ignoring my thread, I making it again
Let's come up with new evolution methods /vp/!
I have a couple
>water slime pokemon
>evolves into ice pokemon if it levels up while frozen
>evolves into vapor pokemon if it levels up while burned

>two different pokemon that are somehow linked (something like separated siamese twins or doppelganger and original, light and dark or something like that)
>can only evolve if both level up during the same battle
>>
>evolution triggered via ice stone
>>
>>28466572
How about instead of a status it's based on weather. Getting a frz status to proc before a level up would be a nightmare. Whereas hail/sun/rain is easier
>>
>>28466810
That is already a thing though. Sligoo evolves into Goodra in the rain.
>>
>>28466572
Ok, how was one supposed to know how to evolve inkay without using a guide? Did an npc tell you? When I first play through a game blind, and I think tjat a pokemon evolves, but I don't know how, it's extremely frustrating.

As for your question, I've always wanted to see a pokemon that evolves/is created when you breed 2 other pokemon. It might have a different form depending on what the mother was, too.
>>
>>28466673
>>28466810
Yeah but that'd ruin the gimmick.
Water won't become ice just by being hit by hail and it won't evaporate just because it's hot.
And yeah it'd be hard to evolve it while frozen but it could be fun.
>>
I don't like new evolution method. What will happen to Sylveon when Pokemon Amie will be removed in a future generation? What about Malamar if the next hardware won't use the gyroscopic technology?
I think it's stupid that they have to put a moss rock in every region for Eevee and an electric cave for Magnemite... etc
>>
>>28466956
They can easily clean up a lot of the more annoying ones like location-based ones as stone evolutions but they refuse to.
>>
>>28466956
They can do what they did to Febas/Milotic. Evolution via stone.
>>
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>normal type pokémon
>evolves to normal/ghost if it faints after leveling up in the same battle
>>
Combined methods

>level up during the day while nicknamed
>level up at moss rock while holding king's rock
>receive via trade at night
>use dawn stone while knowing ancient power
>level up indoors (good fucking luck)
>level up with lower *DS/NX battery level at night
>level up with minimum happiness at night during winter
And so on
>>
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>>
>>28467308
>>level up indoors (good fucking luck)
>level up while in a gym or at the league
ez
>>
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>Starting clockwise from the top left: levels up while burned, poisoned, paralyzed, frozen, or confused.
>>
>>28466572
Level up by anger level dammit.
Let's finally put negative happiness to use past using frustration in competitive.
>>
>>28467308
>level up at moss rock during the day while knowing ancient power with low battery and maximum happiness during winter
>>
>>28467337

Instead of trading, you should be able to just use these items on it at a certain level.
>>
>>28467416
While nicknamed and holding a Starf berry
>>
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>>28466572
>Komala won't have an alternate evolution from shouting into the mic while it's evolving.
>>
>Fire/Grass campfire pokemon
>Evolves into Fire/Poison CO2 cloud when defeated by a water-type move after it levels-up at a certain level onwards
>>
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>>28467468

>Scream "WAKE UP YOU FUCKING CUNT"
>Evolution has a startled expression and big bloodshot eyes.
>>
A true Schrodinger's cat that has a chance of evolving if you check its summary after capturing it, while there is a poison type in your party.
>>
I'll post the one I wroote on the other thread because it died soon after

A gluttonous pokemon who evolves after having eaten a certain number of "caloriess". Each food item (lemonade, casteliacone, berries etc.) has a set value of calories. After eating enough calories, it just needs to level up. To make things easier this pokemon can eat/use food items even when it has full health
>>
>>28467687
That's pretty cool actually
>>
>>28467397
>confused
>not asleep
Thread posts: 25
Thread images: 6


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