ITT: Make up custom battlemodes that greatly differ from those already present.
Shoulder-mon Battle: A Pokemon that is sent out at the start of battle with the beginning Pokemon, it has a set of 4 moves, but weakened stats, only NFE pokemon are usable. It can use moves every other turn to assist in the main battle. It can be the target of attacks, but has a higher evasion rate. It takes up a party slot, therefore if used the player can only use 5 main pokemon in the battle. If those 5 main pokemon are defeated, the match is over regardless of the shoulder-mon's status. It cannot hold an item. It's ability does activate.
10v10: Each player has 10 pokemon, they must be used in order without switching. Weathers and Terrains are permanent (Until a new one is used). (Maybe Fire spins, whirlpools ect are too). Baton Pass and switch out moves faint the user.
Dungeon Dice Pocket Monsters: Teams of Six are all sent out at once on a generated grid-based playing field, (think Fire Emblem). The player who moves first is decided by a coin-toss. Beginning the player's turn, they roll 3 dice, the sum total of the dice is how many movements they have that turn, I.E. if they roll a twelve they can move one pokemon 12 spaces, or spread it out evenly. Battles are started between two pokemon that meet and play out as normal, but run is an option.
That last one sounds more like a spin-off.
I'd probably buy it. Actually is that what Conquest is like? I've been interested in it
>>28269422
I am curious about this too
>>28269309
> Dungeon Dice Pocket Monsters
Is this fucking Yu-Gi-Oh? Do you also want Pokemon battles on motorcycles you faggot?
>>28271334
>He doesn't want Pokemon Battles on Motorcycles
Mega Gauntlet
Both sides have only Mega Pokemon. Said Mega Pokemon are Mega from the start of battle, as their base forms.They are able to hold items. This battle mode may be fought in Singles, Doubles, Triples or Rotation Battles.